Dungeon Boss Wiki
Zola
Gorgon Reptile Caster 
Gold Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Cobressa and Viperia might command the hordes of reptiles, but Zola commands the Gorgons.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic Raiment of Sight
Buddy Synergy File:??gorgon?? ??gorgon??,  Grondar
Combat Style

'
Damage (5/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (7/9)
Synergy (7/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +199% +115% - +30% 1381
Defense (DEF) +176% +115% - +20% 1169
Skill (SKL) +130% +115% - - 1271
Max Health (HP) +176% +115% - +20% 4164
Crit Chance (CRIT) 41% +36% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
Immune
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Venomous Claw Kindred Mourning
Icy Glare Mystical III
Snakenado Reptilian Alliance
Serpent Strike Stone Etcher
Fanged Friends
Ageless Immortals
Cold Blooded Killer
Tangled Triad

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3600

Evo Cost Index: 7800

Epic Zola
Effect: Chance to do 2x damage and Stone the targeted enemy, then gains Invincibility.

Release Date: January 28, 2019

Epic Part 2 Part 3
Raiment of Sight Helm of the Gorgon Numbing Nails
If you have Zola at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Zola tokens: Events Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Zola tokens are available.

Rune Slots: (standard)
Zola has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Venomous Claw
Basic Attack (None)

A Basic Melee Physical attack with a chance to add 2 Venom stacks.
Effects | Venom


Icy Glare
Special Attack (5 turns, AoE)

Ranged Water attack on all enemies with a chance to Freeze or Stone each target. Purges all Venom on the targets for boosted damage.
Effects | Frozen | Stoned | Boosted Damage


Snakenado
Special Attack (3 turns, AoE), requires 1st Ascension

Ranged Water attack on all enemies with chance to apply 7 stacks of Venom to each enemy.
Effects | Venom


Serpent Strike
Special Attack (4 turns), requires 2nd Ascension

Melee Physical attack that steals all Buffs with a chance to Freeze. Purges all Venom on the target for boosted damage.
Effects | Buff Steal | Frozen | Boosted Damage


Kindred Mourning
Trait (Passive)

Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Effects | Invincibility | Damage Reduction


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Reptilian Alliance
Trait (Passive)

When on a team with Grondar, this Hero becomes Fast.
Effects | Fast (Speed Change) | Buddy Synergy


Stone Etcher
Trait (Passive)

Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.


Fanged Friends
Trait (Passive), requires 1st Ascension

Self and allied Reptiles deal 1.25x damage.
Effects | Boosted Damage


Ageless Immortals
Trait (Passive), requires 2nd Ascension

Reptile allies gain 1 turn of Invincibility when purging Venom.
Effects | Invincibility | Damage Reduction


Cold Blooded Killer
Trait (Passive), requires 2nd Ascension

Immune to Freeze, and deals 2x damage against Water enemies and targets immune to Freeze.
Effects | Boosted Damage | Freeze Immune


Tangled Triad
Trait (Passive), requires 2nd Ascension

If on a team with 2 or more allied Gorgons, self and Gorgon allies start dungeons with Invincibility for their first turn.
Effects | Invincibility | Damage Reduction | Buddy Synergy

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fast (Speed Change) - effect (Speed)
When teamed up with a certain other hero this hero can get the Fast trait.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Invincibility - buff (Shield/Status Effect)
Target is immune to all damage and debuffs for 3 turns.

Stoned - effect (Disable)
The target is petrified and turned into a statue for one turn, all buffs and debuffs are removed. The statue can't move, can't dodge attacks and can't attack, but is immune to all debuffs and has a increased DEF stat. The target can be healed but the Stoned effect cannot be cleansed. Constructs are immune to this debuff.

Venom - debuff (Attack/Damage/Stack)
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3600) = + &
(7800) = +
First Ascension Second Ascension
Light Evo 15x Dark Evo 40x
Mind's Eye Evo 4x Diamond Evo 2x
Nature Evo Monarch 20x Stormwind Evo 8x
Water Evo 25x Water Evo Monarch 35x
Snakenado (Special Attack/3 Turns) Serpent Strike (Special Attack/4 Turns)
Fanged Friends (Trait/Passive) Ageless Immortals (Trait/Passive)
Mystical ii (Trait/Passive) Cold Blooded Killer (Trait/Passive)
Mystical iii (Trait/Passive)
Tangled Triad (Trait/Passive)
Synergies of Gorgon/Reptile heroes (Family):
 Zola can get following passive buffs when teamed up with other Heroes:

Gorgon Heroes get the following passive buffs:

 Gorgon Devotion (Trait) by  General Krexx
Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
 Feeding Frenzy (Trait) by  Admiral Kreel
Follows up an allied Gorgon attack with a Basic attack.
 Zola can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
Synergies of Water heroes (Element):
 Zola can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class):
 Zola can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Zola can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Zola can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

 Zola was introduced by the "Gorgon Zola" event on January 16, 2019. She is the 3rd Gorgon sister in Dungeon Boss.

While  Cobressa can turn enemies into stone statues  Zola prefers ice sculptures.  Viperia doesn't care. She loves to smash them all.

 Zola can get  Fast when she is on team with  Grondar.

Skill breakdown[]

Icy Glare

Icy Glare freezes enemies...

Icy Glare 2

... and turns them into statues

Like all Gorgons  Zola uses her venomous claws for melee attacks. It deals physical damage and applies Venom.

Her signature attack is  Icy Glare, an AoE attack that hits all enemies. This attack has a chance to freeze or stone the enemies. The result is random. The Stoned effect ignores debuff immunities. Buffs like Shrouded are ineffective and don't protect the victim. Only Constructs are immune to the effect. Stoned cannot be purged.

Snakenado

The Snakenado!

After ascended once  Zola can cast a terrifying tornado infested by snakes: A  Snakenado! This icy storm hits all enemies, deals Water damage and floods the survivors with Venom.


Serpent Strike

Serpent Strike hits the boss

When Zola reached her final Ascension she can use  Serpent Strike. This is a foot sweep attack that steals all buffs from the target and has good chances to leave the target Frozen.

Background[]

The oldest and most devious of the Gorgon sisters,  Zola let her sisters pass through the Portal before her to pave the way for her new rule. She's come to lay waste to the enemies of the reptile's might. Known to turn foes to stone and freeze them in their tracks at a glance,  Zola is a deadly foe.

Hated Hero:  Cruel King Bramble. Zola scorns the Goblin "king" and distinctly refutes his claim to rule via dance moves.

Gallery[]