Dungeon Boss Wiki
Dungeon Boss Wiki
Fast Healer 
Gold Hero


Element: Light.png Light
30% vs Dark.png Dark units

Excess Tokens:
1 Token → 30 Aether

Zen token 0.png
For decades, Zen has lead a peaceful life, watching the world from his home high up in the mountains and sharing his powerful light knowledge with the brave few who sought him out. But the growing Darkness caused him to take action and descend into the fray, bringing his powerful light healing powers into the legendary battle against the Boss of Darkness! As with all the Heroes that fought on that epic he was locked away in the portal for what felt like an eternity. Whilst floating between dimensions, he had a vision of the Boss of Darkness' grand plan and has been working tirelessly to escape and warn the Heroes of the coming evil!
Abilities & Traits
Pop and Cover Icon.pngSafe Haven Icon.png & Fast Icon.pngFlying Icon.png
Attack Speed Fast
Attack Range Ranged
Damage Spirit
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 1.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Zen's heart and healing grows with his Ascensions. Unleash the full power of Zen's ancient wisdom!
Damage Intensify Burn Icon.png Gauge 1.png (1/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 8.png (8/9)
Crowd Control Crowd Control Icon.png Gauge 1.png (1/9)
Synergy Lead By Example Icon.png Gauge 2.png (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% -
Defense (DEF) +130% +115% - -
Skill (SKL) +176% +115% +20% - 0
Max Health (HP) +130% +115% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast Icon.png Fast

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Pop and Cover Icon.png Pop and Cover Fast Icon.png Fast
Safe Haven Icon.png Safe Haven Flying Icon.png Flying
Meditation Icon.png Group Meditation Immunize Icon.png Immunize
Enlightenment Icon.png Enlightenment Light Heart Icon.png Light Heart II
Beloved Icon.png Beloved

First Ascension
Zen token 1.png
Second Ascension
Zen token 2.png
Abilities & Traits

Meditation Icon.png & Immunize Icon.pngLight Heart Icon.png

Abilities & Traits

Enlightenment Icon.png & Beloved Icon.pngLight Heart Icon.png

Required Hero Stars and Evos

Evo Cost Index: 2320

Evo Cost Index: 6780

Zen has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Zen token 0.png Zen tokens: Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Zen tokens are available.

Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Zen has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Pop and Cover Icon.pngSafe Haven Icon.pngMeditation Icon.pngEnlightenment Icon.png & Fast Icon.pngFlying Icon.pngImmunize Icon.pngLight Heart Icon.pngBeloved Icon.png

Pop and Cover
Pop and Cover Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack that grants self Aegis Shield.

Safe Haven
Safe Haven Icon.png
Special Attack (5 turns)

Cleanses all debuffs from target ally and grants them Invincibility for 1 turn.
Effects | Heal Ally Icon.png Heal | Cleanse Icon.png Cleanse | Invincibility Icon.png Invincibility | Damage Reflection Icon.png Damage Reduction

Group Meditation
Meditation Icon.png
Special Attack (5 turns), requires Zen token 1.png 1st Ascension

Heals the team and make them Silence Immune for 2 turns.
Effects | Heal Ally Icon.png Heal | Silence Immune Icon.png Silenced Immune

Enlightenment Icon.png
Special Attack (6 turns), requires Zen token 2.png 2nd Ascension

Heals target ally and grants them 1 turn of Haste and increased Speed.
Effects | Enlightenment Icon.png Enlightenment | Accelerated Icon.png Accelerated

Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Flying (I)
Flying Icon.png
Trait (Passive)

I: Takes 25% less damage from Melee attacks.

Effects | Damage Reflection Icon.png Damage Reduction

Immunize Icon.png
Trait (Passive), requires Zen token 1.png 1st Ascension

Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Effects | Impervious Icon.png Impervious

Light Heart (I/II)
Light Heart Icon.png
Trait (Passive), upgrades with Ascensions

Zen token 1.png 1st Ascension:
I: Increase Health by 15% for all Light allies
Zen token 2.png 2nd Ascension:
II: Increase Health by 25% for all Light allies

Beloved Icon.png
Trait (Passive), requires Zen token 2.png 2nd Ascension

When this Hero is killed, all allies will attack the enemy who made the killing blow.

Buffs & Debuffs: Accelerated Icon.pngCleanse Icon.pngDamage Reflection Icon.pngEnlightenment Icon.pngHeal Ally Icon.pngImpervious Icon.pngInvincibility Icon.pngSilence Immune Icon.png

Accelerated - buff (Speed)
Accelerated Icon.png
Increased Speed, and Haste that allows a second action and adds evasion. The increased Speed makes the target Fast for one turn. This can affect the order of turns in raids. (This buff is caused by Zen's Enlightenment.)

Cleanse - effect (Status Effect)
Cleanse Icon.png
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Enlightenment - buff (Speed)
Enlightenment Icon.png
Allows for a second action (like Haste), target has increased Speed and is Silence immune. (This buff comes with the Accelerated buff for increased Speed and removes the Silence debuff when applied and protects from it.)

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Impervious - buff (Status Effect)
Impervious Icon.png
Like the trait with the same name, the Impervious effect grants a set of immunities. The affected target cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.

Invincibility - buff (Shield/Status Effect)
Invincibility Icon.png
Target is immune to all damage and debuffs for 3 turns.

Silenced Immune - immunity (Status Effect)
Silence Immune Icon.png
Can't be Silenced.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Celestial.jpgFire Evo Larva.pngLight Evo Larva.pngLight Evo.png (2320) = Zen token 1.png + Meditation Icon.pngImmunize Icon.pngLight Heart Icon.png &
Diamond Evo.jpgLight Evo Monarch.pngMind's Eye.jpgNature Evo.png (6780) = Zen token 2.png + Enlightenment Icon.pngBeloved Icon.pngLight Heart Icon.png
First Ascension Second Ascension
Celestial.jpg Astral Evo 2x Diamond Evo.jpg Diamond Evo 2x
Fire Evo Larva.png Fire Evo Larva 12x Light Evo Monarch.png Light Evo Monarch 17x
Light Evo Larva.png Light Evo Larva 32x Mind's Eye.jpg Mind's Eye Evo 8x
Light Evo.png Light Evo 14x Nature Evo.png Nature Evo 25x
Meditation Icon.png Group Meditation (Special Attack/5 Turns) Enlightenment Icon.png Enlightenment (Special Attack/6 Turns)
Immunize Icon.png Immunize (Trait/Passive) Beloved Icon.png Beloved (Trait/Passive)
Light Heart Icon.png Light Heart i (Trait/Passive) Light Heart Icon.png Light Heart ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Zen token 0.png Zen can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Zen token 0.png Zen can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Zen token 0.png Zen can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Light Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Zen token 0.png Zen can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips

To keep the forces of evil off his trail, Zen token 0.png Zen was only available in the Portal Summon Gem.png Heroic Portal on one weekend (9th-13th June 2016). He'll be back at some point in the future though! Zen is the 61th Hero of Dungeon Boss.

Hero Changes (February 16, 2017)

These changes were made to balance the overpowering Zen and Kozar Bonebreaker tactics in Dungeon Raids.

  • Safe Haven Icon.png Safe Haven is swapped with Enlightenment Icon.png Enlightenment. Safe Haven starts now charged as first special ability instead of Enlightenment.
  • Removed heal component from Safe Haven Icon.png Safe Haven, now considered a "Buff", e.g. "Defender" Zen will cast it first round without waiting for an ally to be damaged.
  • Significantly increased healing on Meditation Icon.png Group Meditation and Enlightenment Icon.png Enlightenment.