Dungeon Boss Wiki
Zen
Fast Healer 
Gold Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
For decades, Zen has lead a peaceful life, watching the world from his home high up in the mountains and sharing his powerful light knowledge with the brave few who sought him out. But the growing Darkness caused him to take action and descend into the fray, bringing his powerful light healing powers into the legendary battle against the Boss of Darkness! As with all the Heroes that fought on that epic he was locked away in the portal for what felt like an eternity. Whilst floating between dimensions, he had a vision of the Boss of Darkness' grand plan and has been working tirelessly to escape and warn the Heroes of the coming evil!
Abilities & Traits
&
Attack Speed Fast
Attack Range Ranged
Damage Spirit
Epic No
Buddy Synergy None
Combat Style

Zen's heart and healing grows with his Ascensions. Unleash the full power of Zen's ancient wisdom!
Damage (1/9)
Toughness (5/9)
Team Support (8/9)
Crowd Control (1/9)
Synergy (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% -
Defense (DEF) +130% +115% - -
Skill (SKL) +176% +115% +20% - 0
Max Health (HP) +130% +115% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Pop and Cover Fast
Safe Haven Flying
Group Meditation Immunize
Enlightenment Light Heart II
Beloved

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2320

Evo Cost Index: 6780

Zen has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Zen tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Zen tokens are available.

Rune Slots: (standard)
Zen has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Pop and Cover
Basic Attack (None)

A Basic Ranged Spirit attack that grants self Aegis Shield.


Safe Haven
Special Attack (5 turns)

Cleanses all debuffs from target ally and grants them Invincibility for 1 turn.
Effects | Heal | Cleanse | Invincibility | Damage Reduction


Group Meditation
Special Attack (5 turns), requires 1st Ascension

Heals the team and make them Silence Immune for 2 turns.
Effects | Heal | Silenced Immune


Enlightenment
Special Attack (6 turns), requires 2nd Ascension

Heals target ally and grants them 1 turn of Haste and increased Speed.
Effects | Enlightenment | Accelerated


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Flying (I)
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reduction


Immunize
Trait (Passive), requires 1st Ascension

Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Effects | Impervious


Light Heart (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: Increase Health by 15% for all Light allies
2nd Ascension:
II: Increase Health by 25% for all Light allies


Beloved
Trait (Passive), requires 2nd Ascension

When this Hero is killed, all allies will attack the enemy who made the killing blow.

Buffs & Debuffs:

Accelerated - buff (Speed)
Increased Speed, and Haste that allows a second action and adds evasion. The increased Speed makes the target Fast for one turn. This can affect the order of turns in raids. (This buff is caused by Zen's Enlightenment.)

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Enlightenment - buff (Speed)
Allows for a second action (like Haste), target has increased Speed and is Silence immune. (This buff comes with the Accelerated buff for increased Speed and removes the Silence debuff when applied and protects from it.)

Heal - effect (Health)
Recovers HP for the target ally.

Impervious - buff (Status Effect)
Like the trait with the same name, the Impervious effect grants a set of immunities. The affected target cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.

Invincibility - buff (Shield/Status Effect)
Target is immune to all damage and debuffs for 3 turns.

Silenced Immune - immunity (Status Effect)
Can't be Silenced.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2320) = + &
(6780) = +
First Ascension Second Ascension
Astral Evo 2x Diamond Evo 2x
Fire Evo Larva 12x Light Evo Monarch 17x
Light Evo Larva 32x Mind's Eye Evo 8x
Light Evo 14x Nature Evo 25x
Group Meditation (Special Attack/5 Turns) Enlightenment (Special Attack/6 Turns)
Immunize (Trait/Passive) Beloved (Trait/Passive)
Light Heart i (Trait/Passive) Light Heart ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Light heroes (Element):
 Zen can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Zen can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Zen can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Zen can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

To keep the forces of evil off his trail,  Zen was only available in the Heroic Portal on one weekend (9th-13th June 2016). He'll be back at some point in the future though! Zen is the 61th Hero of Dungeon Boss.

Hero Changes (February 16, 2017)[]

These changes were made to balance the overpowering Zen and Kozar Bonebreaker tactics in Dungeon Raids.

  •  Safe Haven is swapped with  Enlightenment. Safe Haven starts now charged as first special ability instead of Enlightenment.
  • Removed heal component from  Safe Haven, now considered a "Buff", e.g. "Defender" Zen will cast it first round without waiting for an ally to be damaged.
  • Significantly increased healing on  Group Meditation and  Enlightenment.

Gallery[]