Dungeon Boss Wiki
Yokozuna
Honorbound Tank 
Silver Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
He does not have time to entertain puny Heroes. Instead, he will devour any challenger like a tasty hotpot.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

'
Damage (1/9)
Toughness (7/9)
Team Support (4/9)
Crowd Control (5/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - - 1081
Defense (DEF) +110% +105% - - 1454
Skill (SKL) +110% +105% - - 979
Max Health (HP) +110% +105% - - 5377
Crit Chance (CRIT) 30% +25% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Belly Flop Honorbound
Sumo Stomp The Harder They Fall
Hearty Taunt Thick Skin
Rest Twinkle Toes
Slap of the Sumo

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3080

Evo Cost Index: 4200

Yokozuna has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Yokozuna tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
20-8 Pinnacle 56 7 5 17 Mountain Akriel, Aquarius
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
3-2 Permafrost Mines 5 4 Ice Cave Norgen Hillwatch
6-4 Forsaken Keep 5 4 Crypt Scarlet Bloodborne, Jade Envilyn
10-1 The Inferno 5 3 Lava Cave Insatiable Brogg
14-1 Flooded Camp 5 4 Forest High Priestess Fiora
16-2 Sulfur Marsh 5 4 Dark Forest Headcrusha
21-7 Vile Thorn 5 4 Dark Forest Doomcap
Rune Slots: (standard)
Yokozuna has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Belly Flop
Basic Attack (None)

A Basic Melee Physical attack.


Sumo Stomp
Special Attack (4 turns, AoE)

Ranged Physical attack on all enemies that Daze on hit, then buffs team +DEF.
Effects | Dazed | DEF+


Hearty Taunt
Special Attack (5 turns), requires 1st Ascension

Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered.
Effects | Taunt | Max HP Boost | Starts Powered


Rest
Special Attack (6 turns), requires 2nd Ascension

Cleanses all debuffs, gains 2 Energy and heals.
Effects | Heal | Cleanse (self) | Energy Gain


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


The Harder They Fall (I)
Trait (Passive)

I: 25% chance to knock all enemies Off-Balanced when killed.


Effects | Off-Balance


Thick Skin
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Twinkle Toes
Trait (Passive), requires 1st Ascension

+Dodge Chance on CRIT.
Effects | Evading


Slap of the Sumo
Trait (Passive), requires 2nd Ascension

Basic Attacks Provoke the target.
Effects | Provoked

Buffs & Debuffs:
buff extended

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Target has an increased chance to Miss when attacking.

DEF+ - buff (Defense)
Target has boosted DEF.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Evading - buff (Dodge/Defense)
Target has a boosted Dodge Chance for 3 turns.

Heal - effect (Health)
Recovers HP for the target ally.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Off-Balance - debuff (Attack)
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3080) = + &
(4200) = +
First Ascension Second Ascension
Dark Evo Larva 8x Bushido Evo 4x
Spirit Evo 5x Dark Evo 30x
Water Evo Larva 30x Water Evo Monarch 10x
Water Evo 10x
Hearty Taunt (Special Attack/5 Turns) Rest (Special Attack/6 Turns)
Twinkle Toes (Trait/Passive) Slap of the Sumo (Trait/Passive)
Synergies of Honorbound heroes (Family):
 Yokozuna can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Water heroes (Element):
 Yokozuna can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Yokozuna can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Yokozuna can be countered by making use of the following traits and special attacks:

Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Provoking Poke (Basic Attack) by  Aria
Undodgeable Melee Physical attack that Provokes target enemy.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Yokozuna

Grand Master Yokozuna

Notes and Tips[]

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