Dungeon Boss Wiki
Yasmin Bloom
Healer 
Bronze Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Background
Not afraid to fight, and if successful, that means less wounds for her to heal.
Abilities & Traits
&
Attack Speed Normal
Attack Range Ranged
Damage Spirit
Epic Seraph's Aid
Buddy Synergy None
Combat Style

Aegis Shield absorbs all damage from the next hit against the shielded character.
Damage (2/9)
Toughness (6/9)
Team Support (7/9)
Crowd Control (1/9)
Synergy (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +140% +100% - +20% 0
Defense (DEF) +160% +100% - +30% 0
Skill (SKL) +100% +100% - - 1000
Max Health (HP) +140% +100% - +20% 0
Crit Chance (CRIT) 30% +25% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand PWN Undead II
Team Mend Care for the Sick
Cure Wounds II Water Heart
Aegis Bandage Magical

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 110

Evo Cost Index: 2350

Epic Yasmin Bloom
Effect: Chance to cleanse 1 debuff from all allies, deal 2x damage, and apply Cleansing Regeneration.


Epic Part 2 Part 3
Seraph's Aid Seraph's Flight Vitality Gem
If you have Yasmin Bloom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Yasmin Bloom tokens: x8 + Daily Quests Treasure Room Heroic Summon Great Summon
Main Campaign Dungeons: (8)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-3 Catacombs of Muck 5 5 3 8 Crypt Prunefingerz
4-4 Icy Core 11 5 4 9 Ice Cave Urg Underbite
6-5 Under Wood 19 5 4 12 Dark Forest Gagos the Traitor King
10-3 Demon's Breath 27 5 4 13 Lava Cave Carnage, Eragos
13-3 Abandoned Pass 34 5 3 7 Ice Cave Wolvar Stalker
15-3 Trail of Bones 38 5 5 15 Ice Cave Josiah
17-3 Silent Caves 47 5 4 13 Ice Cave June Song
20-7 Trial of Wisdom 56 5 4 15 Ice Cave alexandros
Rune Slots: (standard)
Yasmin Bloom has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Team Mend
Special Attack (6 turns)

Recovers HP split between the team.
Effects | Heal


Cure Wounds (I/II)
Special Attack (5 turns), upgrades with Ascensions

1st Ascension:
I: One debuff is removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.
2nd Ascension:
II: Two debuffs are removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.


Effects | Cleanse | Heal


Aegis Bandage
Special Attack (4 turns), requires 2nd Ascension

Heals the team and Shields target ally, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs will still be applied.
Effects | Heal | Aegis Shield | Damage Reduction


PWN Undead (I/II)
Trait (Passive), upgrades with Ascensions

I: 1.5x damage against Undead targets.
2nd Ascension:
II: 2x damage against Undead targets.


Effects | Boosted Damage


Care for the Sick
Trait (Passive), requires 1st Ascension

Heals the ally with the lowest HP for 10% HP every turn.
Effects | Heal


Water Heart
Trait (Passive), requires 1st Ascension

+20% Max HP for self and Water allies.


Magical (I)
Trait (Passive)

2nd Ascension:
I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction

Buffs & Debuffs:

Aegis Shield - buff (Shield)
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Heal - effect (Health)
Recovers HP for the target ally.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (110) = + &
(2350) = +
First Ascension Second Ascension
Dark Evo Larva 2x Dark Evo Larva 15x
Water Evo Larva 5x Earth Sisters Evo 4x
Water Evo 2x Water Evo 10x
Cure Wounds i (Special Attack/5 Turns) Aegis Bandage (Special Attack/4 Turns)
Care for the Sick (Trait/Passive) Cure Wounds ii (Special Attack/5 Turns)
Water Heart (Trait/Passive) Magical (Trait/Passive)
PWN Undead ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element):
 Yasmin Bloom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Yasmin Bloom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Yasmin Bloom can be countered by making use of the following traits and special attacks:

Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (1)
Yasmin Bloom

Healing Queen Yasmin

How to Use this Hero[]

Jasmine Bloom is most likely the first healer you will unlock in the game, however she is a fairly powerful character in her own rights. Jasmine isn't very helpful until she is ascended once and gains Cure Wounds, but once this happens she becomes a very effective healer. Her second ascension is quite powerful too. Once you have her ascended once, a mixture of ascending and increasing stars will improve her healing abilities on top of that however Jasmine does have a few advantages. The main two being that all three of her powers can heal, and due to PWN 🧟‍♂️ 2, she can pack a potent shot too.

Skill Breakdown[]

Jasmine's role in a team is simple. She is a healer and healing is what she does. However, she can also hit 🧟‍♂️ fairly hard, thanks to her PWN 🧟‍♂️ passive trait. She also can gain the magical trait, which makes her tougher against some enemies and Water Heart, allowing her to buff the health of water allies. 

Team Mend is Jasmine's first power, and it is quite simple. It heals the whole team a little bit of health. This power is best saved for when most or all of your team are wounded, but not in serious danger yet. Of course it should always be used in emergencies as well which is not bad.

Cure Wounds is a powerful healing ability, that greatly heals a single target and removes 1 Debuff. This power is very effective, and works especially well if you have a Taunter. The healing is great for very wounded allies if diseased or prone & again, a higher CRIT chance will see more use out of this power. 

Aegis Shield later called ❄ Blast is a nice bonus that is in no way needed for Jasmine, but still helpful to have around. The power creates a shield that takes all the damage of the next attack and heals the target slightly. This power works well with specifically Astrid since she has a shield against hard hitting enemies, or also as a backup if you've run out of all your other healing and desperately need some protection for a very weak character. It can also be used to heal a character just a slight bit, not needed, but helpful, and the shield is just a bonus however with ❄ blast it basically refrigerated the fire enemies quickly.

Notes and Tips[]

  • Yasmin Bloom is unlocked with base stars after the completion of the quest objective Goblin Kingdom, which is to complete Chapter 1. Specifically, defeating the last boss another goblin healer in the dungeon of Chapter 1 will award you her unlock plus 10000 gold.

Gallery[]

Progression Map[]

Credit to Kynok, Eos et al.
Credit to Kynok, Eos et al.