Dungeon Boss Wiki
Yasmin Bloom
Bronze Hero

Yasmin Bloom.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units

Excess Tokens:
1 Token → 5 Aether

Yasmin token 0.png
Not afraid to fight, and if successful, that means less wounds for her to heal.
Abilities & Traits
Wand Icon.pngMend Icon.png & PWN Undead Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Spirit
Epic Seraph's Aid
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 1.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Aegis Shield absorbs all damage from the next hit against the shielded character.
Damage Intensify Burn Icon.png Gauge 2.png (2/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 7.png (7/9)
Crowd Control Crowd Control Icon.png Gauge 1.png (1/9)
Synergy Lead By Example Icon.png Gauge 2.png (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +140% +100% - +20% 0
Defense (DEF) +160% +100% - +30% 0
Skill (SKL) +100% +100% - - 1000
Max Health (HP) +140% +100% - +20% 0
Crit Chance (CRIT) 30% +25% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Wand Icon.png Wand PWN Undead Icon.png PWN Undead II
Mend Icon.png Team Mend Care for the Sick Icon.png Care for the Sick
Cure Wounds Icon.png Cure Wounds II Water Heart Icon.png Water Heart
Aegis Bandage Icon.png Aegis Bandage Magical Icon.png Magical

First Ascension
Yasmin token 1.png
Second Ascension
Yasmin token 2.png
Abilities & Traits

Cure Wounds Icon.png & Care for the Sick Icon.pngWater Heart Icon.png

Abilities & Traits

Aegis Bandage Icon.pngCure Wounds Icon.png & Magical Icon.pngPWN Undead Icon.png

Required Hero Stars and Evos

Evo Cost Index: 110

Evo Cost Index: 2350

Epic Yasmin Bloom
Yasmin token 2.png
Effect: Chance to cleanse 1 debuff from all allies, deal 2x damage, and apply Cleansing Regeneration.

Epic Part 2 Part 3
Seraph's Aid.png Seraph's Flight.png Vitality Gem.png
Seraph's Aid Seraph's Flight Vitality Gem
If you have Yasmin Bloom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Yasmin token 0.png Yasmin Bloom tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
1-3 Catacombs of Muck 5 5 3 8 Crypt Dark Evo Larva.png Prunefingerz
4-4 Icy Core 11 5 4 9 Ice Cave Water Evo Larva.png Urg Underbite
6-5 Under Wood 19 5 4 12 Dark Forest Nature Evo Larva.pngNature Evo.png Gagos the Traitor King
10-3 Demon's Breath 27 5 4 13 Lava Cave Fire Evo Larva.pngFire Evo.png Carnage, Eragos
13-3 Abandoned Pass 34 5 3 7 Ice Cave Water Evo Larva.pngWater Evo.pngWater Evo Monarch.png Wolvar Stalker
15-3 Trail of Bones 38 5 5 15 Ice Cave Water Evo Larva.pngWater Evo.pngWater Evo Monarch.pngColdfire.jpg Josiah
17-3 Silent Caves 47 5 4 13 Ice Cave Water Evo.pngWater Evo Monarch.pngColdfire.jpg June Song
20-7 Trial of Wisdom 56 5 4 15 Ice Cave Water Evo Monarch.png alexandros
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Yasmin Bloom has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngMend Icon.pngCure Wounds Icon.pngAegis Bandage Icon.png & PWN Undead Icon.pngCare for the Sick Icon.pngWater Heart Icon.pngMagical Icon.png

Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.

Team Mend
Mend Icon.png
Special Attack (6 turns)

Recovers HP split between the team.
Effects | Heal Ally Icon.png Heal

Cure Wounds (I/II)
Cure Wounds Icon.png
Special Attack (5 turns), upgrades with Ascensions

Yasmin token 1.png 1st Ascension:
I: One debuff is removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.
Yasmin token 2.png 2nd Ascension:
II: Two debuffs are removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.

Effects | Cleanse Icon.png Cleanse | Heal Ally Icon.png Heal

Aegis Bandage
Aegis Bandage Icon.png
Special Attack (4 turns), requires Yasmin token 2.png 2nd Ascension

Heals the team and Shields target ally, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs will still be applied.
Effects | Heal Ally Icon.png Heal | Aegis Shield Icon.png Aegis Shield | Damage Reflection Icon.png Damage Reduction

PWN Undead (I/II)
PWN Undead Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.5x damage against Undead targets.
Yasmin token 2.png 2nd Ascension:
II: 2x damage against Undead targets.

Effects | Boosted Icon.png Boosted Damage

Care for the Sick
Care for the Sick Icon.png
Trait (Passive), requires Yasmin token 1.png 1st Ascension

Heals the ally with the lowest HP for 10% HP every turn.
Effects | Heal Ally Icon.png Heal

Water Heart
Water Heart Icon.png
Trait (Passive), requires Yasmin token 1.png 1st Ascension

+20% Max HP for self and Water allies.

Magical (I)
Magical Icon.png
Trait (Passive)

Yasmin token 2.png 2nd Ascension:
I: Takes 25% less damage from non-Physical attacks.

Effects | Damage Reflection Icon.png Damage Reduction

Buffs & Debuffs: Aegis Shield Icon.pngBoosted Icon.pngCleanse Icon.pngDamage Reflection Icon.pngHeal Ally Icon.png

Aegis Shield - buff (Shield)
Aegis Shield Icon.png
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Cleanse - effect (Status Effect)
Cleanse Icon.png
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngWater Evo Larva.pngWater Evo.png (110) = Yasmin token 1.png + Cure Wounds Icon.pngCare for the Sick Icon.pngWater Heart Icon.png &
Dark Evo Larva.pngEarth Sisters.jpgWater Evo.png (2350) = Yasmin token 2.png + Aegis Bandage Icon.pngCure Wounds Icon.pngMagical Icon.pngPWN Undead Icon.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 2x Dark Evo Larva.png Dark Evo Larva 15x
Water Evo Larva.png Water Evo Larva 5x Earth Sisters.jpg Earth Sisters Evo 4x
Water Evo.png Water Evo 2x Water Evo.png Water Evo 10x
Cure Wounds Icon.png Cure Wounds i (Special Attack/5 Turns) Aegis Bandage Icon.png Aegis Bandage (Special Attack/4 Turns)
Care for the Sick Icon.png Care for the Sick (Trait/Passive) Cure Wounds Icon.png Cure Wounds ii (Special Attack/5 Turns)
Water Heart Icon.png Water Heart (Trait/Passive) Magical Icon.png Magical (Trait/Passive)
PWN Undead Icon.png PWN Undead ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element): Water Guard Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Yasmin token 0.png Yasmin Bloom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Yasmin token 0.png Yasmin Bloom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Flesh Shredder Icon.pngIncite Doom Icon.pngAura Eater Icon.png
Yasmin token 0.png Yasmin Bloom can be countered by making use of the following traits and special attacks:

Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Skins: (1) Yasmin token 2.pngHealing Queen Yasmin token.png
Yasmin Bloom default skin.png
Yasmin Bloom

Healing Queen Yasmin skin.png
Healing Queen Yasmin

How to Use this Hero

Yasmin Bloom is most likely the first healer you will unlock in the game, however she is a fairly powerful character in her own rights. Yasmin isn't very helpful until she is ascended once and gains Cure Wounds, but once this happens she becomes a very effective healer. Her second ascension is quite powerful too. Once you have her ascended once, a mixture of ascending and increasing stars will improve her healing abilities. The other main option for a healer is Chief NubNub, who many players consider to be better then Yasmin, however Yasmin does have a few advantages. The main two being that all three of her powers can heal, compare to NubNub's one, and due to PWN Undead, she can pack more of a punch too.

Skill Breakdown

Yasmin's role in a team is simple. She is a healer and healing is what she does. However, she can also hit Undead fairly hard, thanks to her PWN Undead passive trait. She also can gain the magical trait, which makes her tougher against some enemies and Water Heart, allowing her to buff the health of water allies. 

Team Mend is Yasmin's first power, and it is quite simple. It heals the whole team a little bit of health. This power is best saved for when most or all of your team are wounded, but not in serious danger yet. Of course it should always be used in emergencies as well. This power is very effective when combined with CRIT buffs. Ekko's energize or Black Diamond's Assassin's Wrath make Team Mend capable of fully healing a whole team. 

Cure Wounds is a powerful healing ability, that greatly heals a single target and removes one Debuff. This power is very effective, and works especially well if you have a Taunter. The healing is great for very wounded allies, and if there is a particularly dangerous Debuff on an ally, such as King Yorick's Marked for Death, Cure Wounds can be used to remove those Debuffs too. Again, a higher CRIT chance will see more use out of this power. 

Aegis Shield is a nice bonus that is in no way needed for Yasmin, but still helpful to have around. The power creates a shield that takes all the damage of the next attack and heals the target slightly. This power works well with Taunters against hard hitting enemies, or also as a backup if you've run out of all your other healing and desperately need some protection for a very weak character. It can also be used to heal a character just a slight bit, not needed, but helpful, and the shield is just a bonus.

Synergy With Other Heroes

As said before, CRIT improving Heroes greatly improve Yasmin's healing powers.

Yasmin is also one of the best healers for a Taunter. Regardless of who it is, Aegis Shield and Cure Wounds both are very effective for taunters. Team Mend can be used for the one turn the Taunt runs out, or it if is somehow purged. 

Yasmin's Water Heart also make her very useful in an all water team. This buff gives all water allies a Health boost, so it aids with people who are quite weak on a health level, like Indigo or Selwyn the Enduring, or heroes who can become very tough will it, like IGOROK and Yokozuna. Yasmin's Water Heart and Sir William's Water Guard make for a very tough all water team, and the two of them can do most things and only really require a damage dealer, like Samurai Takumi or Icebloom.

Uses in PVP

Yasmin Bloom is a common sight at low level defenses, but she will gradually fade at higher levels, either replaced by more damage dealers or NubNub. Yasmin in both defense and attack standards can be helpful, but her lack of great defense makes her an easy target for characters like Willow Swift, Tsume and Bovus El Doro. Yasmin will work best with an all water team. Combing her with Sir William, and then two water characters of your choice will make an effective, hearty team for PvP. Icebloom and Yokozuna or Indigo and Stone Fist are two good examples of this.

Notes and Tips

  • Yasmin Bloom is unlocked with base stars after the completion of the quest objective Goblin Kingdom, which is to complete Chapter 1. Specifically, defeating the last boss in the dungeon of Chapter 1 will award you her unlock plus 10000 gold.


Progression Map

Credit to Kynok, Eos et al.