Dungeon Boss Wiki
Yan Luo
Slow Honorbound Caster 
Legendary Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Brother of Jin Lei, Yan Luo exists between the world of honor and the shadow realm with an ever tortured soul.
Abilities & Traits
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Attack Speed Slow
Attack Range Ranged
Damage Dark
Epic Scorn
Buddy Synergy None
Combat Style

'
Damage (6/9)
Toughness (8/9)
Team Support (7/9)
Crowd Control (8/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +313% +130% + 29% +30% 1388
Defense (DEF) +287% +130% +29% +20% 1132
Skill (SKL) +160% +130% - - 1278
Max Health (HP) +287% +130% +29% +20% 4237
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
Immune
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Mortal Assault Honorbound
Gloom Cage Mutual Help
Murky Shield Mystical III
Fog of War Slow
Soulless Scourge
Immortal Bond II
Epic Defense (Yin and Yang)
Shadow Purge

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 7400

Evo Cost Index: 10000

Epic Yan Luo
Effect: Chance to swap health percentages with the target if they're higher health, deal 3x damage, and Silence.

Epic Passive:  Epic Immortal Bond
Release Date: April 6, 2020

Epic Part 2 Part 3
Scorn Caged Light Forgotten Steel
If you have Yan Luo at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Yan Luo tokens: Events Heroic Summon

There are no Dungeons in which Yan Luo tokens are available.

Rune Slots: (standard)
Yan Luo has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Mortal Assault
Basic Attack (None)

A Basic Ranged Dark attack with a chance to apply a random Debuff.
Effects | Frozen | Poisoned | Various Debuffs


Gloom Cage
Special Attack (3 turns)

Undodgable Ranged Dark attack that reduces ATK of Melee enemies by 50% for 3 turns and deals 2x damage against Ranged enemies. Reduces target's Dodge Chance to 0% for 3 turns (Caged). The Basic attack of the target determines if it is a Ranged or Melee enemy.
Effects | caged | ATK reduced | Undodgeable


Murky Shield
Special Attack (4 turns), requires 1st Ascension

Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.
Effects | Shield-piercing | murky shield | Silenced Immune | Paralysis Immune | Retaliation Immune


Fog of War
Special Attack (5 turns), requires 2nd Ascension

Ranged Dark attack on all enemies that Diseases on hit, and self and allies receive -50% damage from Epic attacks for 3 turns.
Effects | Diseased | Damage Reduction


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


Mutual Help
Trait (Passive)

Whenever an ally uses an ability that applies a debuff, the Hero will heal 15% of their base Health.
Effects | Heal


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Immortal Bond (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: All Dark and Honorbound Heroes gain [10%] Damage Reduction and [+10%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs).
2nd Ascension:
II: All Dark and Honorbound Heroes gain [25%] Damage Reduction and [+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs).


Effects | Shrouded


Epic Defense (Yin and Yang)
Trait (Passive), requires 2nd Ascension

Whenever another ally is Shocked or Paralyzed, this Hero and any Honorbound Hero will make a Retaliation Basic Attack on the enemy attacker. Note: In-game the fly-out text shows "Yin and Yang" when this passive is triggered.
Effects | Revenge Attacks


Shadow Purge
Trait (Passive), requires 2nd Ascension

Purge a debuff on the lowest DEF Hero after each turn. If there are no debuffs on that Hero add 50% +DEF for 3 turns.
Effects | Cleanse | DEF+


Epic Immortal Bond
Trait (Passive), requires Epic "Scorn"

All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.)
Effects | Shrouded

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
buff extended
caged

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.
murky shield

Paralysis Immune - immunity (Status Effect)
Can't be paralyzed.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Retaliation Immune - immunity (Protection/Defense)
Immune to retaliation, revenge, and any counter attacks.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Shrouded - buff (Shield/Status Effect)
Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn.

Silenced Immune - immunity (Status Effect)
Can't be Silenced.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Various Debuffs - debuff (Defense)
This hero can apply one or more random Debuffs.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (7400) = + &
(10000) = +
First Ascension Second Ascension
Arcane Evo 5x Dark Evo Monarch 60x
Crypt Evo 2x Light Evo Monarch 40x
Dark Evo Monarch 15x Runed Evo 4x
Nature Evo Monarch 30x Stormwind Evo 8x
Murky Shield (Special Attack/4 Turns) Fog of War (Special Attack/5 Turns)
Immortal Bond i (Trait/Passive) Epic Defense (Yin and Yang) (Trait/Passive)
Mystical ii (Trait/Passive) Immortal Bond ii (Trait/Passive)
Mystical iii (Trait/Passive)
Shadow Purge (Trait/Passive)
Synergies of Honorbound heroes (Family):
 Yan Luo can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Dark heroes (Element):
 Yan Luo can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class):
 Yan Luo can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Yan Luo can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Yan Luo can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.

Notes[]

 Yan Luo is a Legendary dark Honorbound Caster introduced on the 13th June 2019. He is the 91th released Hero. Yan is the brother of  Jin Lei and the only non-undead hero with  Soulless Scourge.

Like the Undead Caster  Lord Zomm all attacks of  Yan Luo deal Dark damage. In this way he can hurt spirit immune heroes like  Ekko and  Solaris, but not  Shadow Queen Daeris. She is completely immune to all attacks of Yan Luo and Zomm because of her  Shadowborn trait.

Synergies[]

If  Yan Luo is on team with  Samurai Takumi and gets attacked by a Melee attacker he will revenge twice! One time from being  Slow and a second time from Takumi's  Proven Honor.

Gallery[]