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The XP Island is a set of special Dungeons that allow players to earn additional XP Potions, which can be used to level up Heroes. There are 5 dungeons on this island with increasing difficulty and player level requirement, the first one being unlocked at player level 20 the next 4 are at levels 30 40 50 & 60 as shown below:

Alchemy Labs (Required Player Level: 20)[]

Need some XP Potions? You can find an abundance of them in the Alchemy Labs!

All the enemies the player will find in this Dungeon are Light and required levels of 25 - 26. This Dungeon requires no Stamina (for free) to run through and only a Loot Key to Quick Loot. The enemies to kill are Adepts of ⚡, Ooze-munculus the ⛈ lemon gels and boss is Alchemitrius a yellow male wizard who launches ⚡ spells and is impervious to most de-buffs except blinded and chaos bite.

After completing this Dungeon, the player can receive 20XP, 100XP and 400XP Potions a simple one to destroy for potions to use in the hub.

The Apothecarium (Required Player Level: 30)[]

What once was a place of medicine and study has been twisted by Dark Wizards!

In this Dungeon, all the enemies present are Dark and Recommended levels of 35-36. This Dungeon requires 5 Stamina to run through and twice the Loot Keys to Quick Loot. The enemies to kill for Round 2 are Moonlight Apprentices, young demon girls, Moonlight Warlocks, princess demons and the boss is Malitrox Dark Master who uses Pandemic Swarm an Area of Effect attack with chance of disease except Dhaegon who uses lightning hammer to smash the wizard into pieces.

After completing this Dungeon, the player can receive 100XP, 400XP and 1600XP Potions slightly increased loot but worth it for more level ups.



Weird Workshop (Required Player Level: 40)[]

There are some strange things going on in here. The Heroes you bring will surely gain some xperience!

In this Dungeon, you will find a combination of Fire and Nature enemies with a Required levels of 45-46. This Dungeon requires 10 Stamina to run through and triple Loot Keys to Quick Loot. The enemies to kill for Round 3 are Engineers mostly Fireworks and explosives with some native chemicals that can poison 1 Sentry of Magma that uses Hot Coals to burn except Alrakis the dragon which heals and fires a doom spell which destroys him & 1 Cogwinkle the Engineer of Chemicals also easily destroyed by Astrid's spear skewer attack.

After completing this Dungeon, the player can receive 400XP 1600XP and 5000XP Potions a hefty amount of loot really worth it after scaring the chemicals engineer away for 👋.



Experiment Chambers (Required Player Level: 50)[]

Only the maddest of scientists dwell in these chambers. Be careful!

In this Dungeon you will find a crazy combination of Water Sunlight & Moonlight enemies the Required level is 55-56. This Dungeon requires a shocking 15 Stamina to run through and 4 Loot Keys to Quick Loot. This Dungeon has Wizards Ice-razor, Wizards of Frost & Snowy Nurse and 3 Bosses to defeat: John Jackal M.D. (Dark), The Surgeon (Light) and Maniacal Max (Water) 1 of them is the savage John Jackal MD a dark-wood stalker which has the dangerous Beast Mode, which buffs his ATK and makes him do 4 frenzied Melee Physical slashes with his claws on the SAME target, as well as Poison Rampage, which is a Melee Physical attack on target and 2 random Heroes using claws and teeth sort of like a big bite with a chance to Poison easily destroyed by Reyla's ranged attack the next one is The Surgeon who utilizes the attacks Frost Katana (Armor-Piercing Melee Physical attack on target with splash damage on the enemy team, with a chance to Frostbite) and Buzz Saw (Melee Physical attack on target with splash damage on the enemy team, inflicts Nerve Damage on hit and Deals 3x damage against bats dragons and lady plant healer witch) easily destroyed by skeleton wizard which eats brain and removes corpse finally the big boss is Max the maniac which uses a variety of crazy spells to cause utter chaos which these spells are the annoying Northern Gale is a Ranged Water attack on the enemy team with a chance to Freeze, Pandemic Swarm can disease anyone but gets cured easily by Cure Wounds 2 and Spreading Panic which is a Melee Physical attack on target plus 2 with chance of Fear he is easily destroyed by Shots of Slime from Phenol a slow lime coloured jelly.

After completing the 4th dungeon the player can receive a heavy loot of 400XP, 1600XP and 5000XP Potions.

Abomination Vault (Required Player Level: 60)[]

They got out...

So in this 5th & final Dungeon, the player will encounter a staggering variety of mutations it required level 60 to unlock but the Required level is 65. This Dungeon requires a whopping 20 Stamina to run through, as well as 5 Loot Keys to Quick Loot. This tough Dungeon has 4 Bosses for the player to defeat: Backroom the Mutant Ogre (Fire), Azilla the Abominable (Water), Shambles (Nature) and Experiment 808 (Dark). The Dungeon also contains several other Mini-Bosses for destruction Blink (Dark), Wonky (Light), Scorch-scale (Fire), Prisms (Water), Muggle (Nature), Spawn of Muggle (Nature), Ooze-munculus (Light) that add to its difficulty.

Winky and Blinky

Blink and Wonky, the dark and light cyclops's, might be  Slow, but they hit with devastating blows. They have the powerful attack Crippling Blow, which is a Melee Physical attack for heavy damage luckily Emily can attack the dark cyclops but for the light use a 🧙‍♂️ 👹like Iris to 🌬 him away.

Scorchscale and Kromba

Backroom, a huge Ogre, makes use of his brute strength to deal lots of damage and Purge a Hero's Buffs on a critical (Bone Rattler III). He has Burning Chop, Pummel and Suppression. Burning Chop is a Melee Fire attack with a chance to Burn, Pummel comprises 3 Melee Physical attacks that Provokes the target, whereas Suppression is a Melee Physical attack that increases the target's cooldown abilities (cannot expire, can only be cleansed) then Backroom is teamed up with his ally Scorch-scale, a furious reptile that is infamous for their painful tail strike to fix it for the 🦎 use Ice-bloom the Elsa snow 🧙‍♀️ to chill this General 🦎 while the 👹 use Kelly 🐚s a 💦 🧙‍♀️ 🧚‍♂for flushing the 👹 away.

Priss and Azilla

Lazily is a huge ape. He can be annoying as his Freezing Rampage has very high chance to Freeze, making Heroes that are hit unable to attack, Revenge or do abilities for a turn. Lazily is otherwise not that dangerous but his ally, Prisms (a cold-blooded Gorgon) is a very damaging, although a low HP, a foe whose Death Bites can turn a player's Heroes into smithereens for Lazily & Prisms use Lily the Holiday 🌸 another 🥗 🧙‍♀️ for sending 🥗 spells on these 2 reptiles poisoning them and wiping them out.

Shambles, Murgle and Spawns of Murgle

Shambles, the green Zombie Lord, has some very bizarre abilities although he isn't a Plant then he has Hearty Taunt (Forces all enemies to attack this character with single-target attacks, buffs Max HP. Starts Powered) and also has Team Leech, which is a Melee Spirit attack that Life-steals a % of the damage dealt for the team. Like Lazily, Shambles shouldn't be a big problem if the player's Heroes are powerful, but Muggle and its spawns can be rather deadly at times then these 👹s has Venomous Bite (Melee Nature Bite with a chance to Poison), Poison Rampage (Melee Physical attack on target and 2 random enemies with a chance to Poison) and Terror Tooth (Melee Physical Bite on target and a random enemy, chance to Fear), while Spawn of Muggle has Metal Bite (Melee Physical Bite that lowers DEF) luckily there's a solution to this use Koros the Manticore which not only eats the 👹s and Solaris the 🔥 🐦 to roast the 🧟‍♂️ lord into barbecued skeleton.

The final Boss, Experiment 808, is the most unique enemy in this Dungeon. He is not that damaging, only having attacks such as Plague Strike (Melee Dark attack with a chance to Disease) and Intensify Disease (Melee Dark attack that deals 3x damage if target is Diseased), but the Oozemunculi that he produces through his Mitosis ability can easily swarm the player to his/her doom to fix this use Emily for striking 808 but then call on another hero the dark 🧙‍♂️ with Mystical 3 to literally wipe out the yellow gels before using Ella's Charm skill to force the boss into attacking his own minions until he's finally wiped out for 👋.

After completing this insanely difficult Dungeon and all crazy mutations destroyed in savage combat, the player can receive an abundant loot of 400XP, 1600XP and 5000XP Potions a tote bag of loot meaning Reyla is like a demigoddess that can lug that home easily since the 10 lady friends are demigoddesses that can lug home massive loot while using the 🗝s to raid it for a lot of potions.

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