Dungeon Boss Wiki

Wounded - Target cannot heal and takes damage each turn for 3 turns.

Type: debuff - Category: Damage over Time, Health

See also: | Burned | Chaosfire (Chaos Burn) | Demonfire | Paralysis | Poisoned | Shocked | Soulfire Burned | Sunfire Burn | Wildfire | Wounded


The Wounded debuff is like a combination of Poisoned and Nerve Damage as it does damage over time and the target cannot be healed. The debuff can be removed by a Heal Potion.

Wounded can be caused by serveral heroes,  Bovus El Doro' Epic and some Boss enemies in Boss Mode dungeons.

Heroes

The following heroes have or can inflict/apply Wounded:

 Stampede (Special Attack): Melee Physical attack on all enemies with a chance to Wound the initial target.


 Wounding Cleave (Special Attack): Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.


 Claws of Chaos (Basic Attack): A Basic Melee Physical attack that Wounds on hit.


 Dwarven Fury (Special Attack): Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him.


 Iaijutsu Strike (Special Attack): Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


 Steel Sharpens Steel (Special Attack): Buffs team +ATK and +CRIT, then does a Melee Physical attack on target enemy with a chance to Wound. Switches 'To War!: Artillery' to 'To War!: Infantry'.


 Eat and Run (Special Attack): 2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion.


 Deadly Barrage (Special Attack): Ranged Physical attack on all enemies with a chance to Wound.


 Demolishing Smash (Special Attack): Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.


 Chaos Storm (Special Attack): Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze.


 Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


 Void Assault (Special Attack): Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target.



Epic Heroes with Wounded:

El Matador (Epic): Chance to attack up to 3 random enemies and Wound.


Claws of Madness (Epic): Chance to do a Melee Physical attack for 2x damage with 100% chance to Wound, reduces the highest health enemy to 50% of their current health.


Pressure Cooker 2.0 (Epic): Chance to attack all enemies for 2x damage with a chance to apply a random burn (Burned, Wildfire, Demonfire, Soulfire) on all enemies and Wound the target. Deals additional damage based on Pressure.


Molten Sword (Epic): Chance to deal 2 Armor-Piercing Melee Physical attacks dealing 2x damage with 100% chance to Wound. If the enemy is killed, this attack is repeated on a random enemy.


Immunity

The following heroes are immune to Wounded:

 Craw
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.