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Wounded Icon.png

Wounded - Target cannot heal and takes damage each turn for 3 turns.

Type: debuff - Category: Damage over Time, Health

See also: | Burned Icon.png Burned | Chaosfire Icon.png Chaosfire (Chaos Burn) | Demonfire Icon.png Demonfire | Paralysis Icon.png Paralysis | Poisoned Icon.png Poisoned | Shocked Icon.png Shocked | Soulfire Burn Icon.png Soulfire Burned | Sunfire Burn Icon.png Sunfire Burn | Wildfire Icon.png Wildfire | Wounded Icon.png Wounded


The Wounded debuff is like a combination of Poisoned Icon.png Poisoned and Nerve Damage Icon.png Nerve Damage as it does damage over time and the target cannot be healed. The debuff can be removed by a Heal Potion.

Wounded debuff example.jpg

Wounded can be caused by serveral heroes, Bovus token 0.png Bovus El Doro' Epic and some Boss enemies in Boss Mode dungeons.

Heroes

The following heroes have or can inflict/apply Wounded:

Stampede Icon.png Stampede (Special Attack): Melee Physical attack on all enemies with a chance to Wound the initial target.


Wounding Cleave Icon.png Wounding Cleave (Special Attack): Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.


Claws of Chaos Icon.png Claws of Chaos (Basic Attack): A Basic Melee Physical attack that Wounds on hit.


Dwarven Fury Icon.png Dwarven Fury (Special Attack): Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him.


Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack): Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Blade Fury Icon.png Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


Eat and Run Icon.png Eat and Run (Special Attack): 2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion.


Deadly Barrage Icon.png Deadly Barrage (Special Attack): Ranged Physical attack on all enemies with a chance to Wound.


Demolishing Smash Icon.png Demolishing Smash (Special Attack): Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.


Chaos Storm Icon.png Chaos Storm (Special Attack): Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze.


Blade Fury Icon.png Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


Void Assault Icon.png Void Assault (Special Attack): Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target.



Epic Heroes with Wounded:

El Matador.png El Matador (Epic): Chance to attack up to 3 random enemies and Wound.


Claws of Madness.png Claws of Madness (Epic): Chance to do a Melee Physical attack for 2x damage with 100% chance to Wound, reduces the highest health enemy to 50% of their current health.


Pressure Cooker 2.0.png Pressure Cooker 2.0 (Epic): Chance to attack all enemies for 2x damage with a chance to apply a random burn (Burned, Wildfire, Demonfire, Soulfire) on all enemies and Wound the target. Deals additional damage based on Pressure.


Molten Sword.png Molten Sword (Epic): Chance to deal 2 Armor-Piercing Melee Physical attacks dealing 2x damage with 100% chance to Wound. If the enemy is killed, this attack is repeated on a random enemy.


Immunity

The following heroes are immune to Wounded:

Craw token 0.png Craw
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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