Dungeon Boss Wiki
Advertisement
Weakened Icon.png

Weakened - Target has reduced ATK and DEF.

Type: debuff - Category: Attack, Defense

See also: | Attack Down Icon.png ATK reduced | Back Splash Icon.png Back Splashed | Blinded Icon.png Blinded | Chameleon Evasion Icon.png Chameleon Evasion | Chaos Bite Icon.png Chaos' Bite | Chilled Icon.png Chilled | Reduced Crit Icon.png CRIT Choked | Dazed Icon.png Dazed | Debilitated Icon.png Debilitated | Diseased Icon.png Diseased | Drenched Icon.png Drenched | Frostbitten Icon.png Frostbitten | Impaired Icon.png Impaired | Off-Balance Icon.png Off-Balance | Radiance Icon.png Radiance | Silenced Icon.png Silenced | Venom.png Venom | Weakened Icon.png Weakened

While effects like Armor Break Icon.png DEF- and Attack Down Icon.png ATK reduced exists in the game as separate debuffs, Weakened is the combination of both effects.

Weakened aoe.png

This debuff is inflicted by Stonefist token 0.png Stone Fist's Fist of Justice Icon.png Fist of Justice. It's a strong debuff that can turns heroes into sissies because Weakened targets not only take more damage but will also deal less damage to other heroes. The strength of the debuff depends on Stone Fist's skill stat and loweres target's ATK und DEF by more than -70% at level 80.

This effect is very useful in a team that cripples the opponent's attack or defenses, making them deal less damage overall and become more susceptible to hard-hitting attacks. After inflicting this debuff, it is common to unleash multiple attacks on a single target to ensure that the reduced defense aid in dealing more damage.

Similar effects are Blinded Icon.png Blinded and Debilitated Icon.png Debilitated.

Heroes

The following heroes have or can inflict/apply Weakened:

Fist of Justice Icon.png Fist of Justice (Special Attack): Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF).


Immunity

The following heroes are immune to Weakened:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
Advertisement