Dungeon Boss Wiki
Advertisement
Viperia
Reptile Gorgon Rogue 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Sister and co-ruler to Cobressa she commands the hordes of reptiles with her influential gaze and venomous might.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic Reptile Robes
Buddy Synergy None
Combat Style

This Gorgon Queen has many tricks hidden in her sinister sleeves, including a cache of gems!
Damage (7/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (5/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20%
Defense (DEF) +199% +115% - +30%
Skill (SKL) +130% +115% - - 1000
Max Health (HP) +227% +115% +22% +20%
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Scaly Clan

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Venomous Claw Kindred Mourning
Snakes on the Plains III Scaly Clan II
Death Bites Stone Etcher
Reptile Pile Neurotoxin II
Turn a Blind Eye

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3320

Evo Cost Index: 7640

Epic Viperia
Effect: Chance to do 2x damage, add 4 Venom to the target, and all Reptile allies attack the same enemy.

Release Date: January 25, 2019

Epic Part 2 Part 3
Reptile Robes Basilisk Helm Commanding Talons
If you have Viperia at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Viperia tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
13-4 The Abyss 7 4 Lava Cave Aedric
Rune Slots: (standard)
Viperia has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Venomous Claw
Basic Attack (None)

A Basic Melee Physical attack with a chance to add 2 Venom stacks.
Effects | Venom


Snakes on the Plains (I/II/III)
Special Attack (7 turns, AoE), upgrades with Ascensions

I: 2 Melee Physical attacks on all enemies that purge 1 Buff with a chance to Envenom.
1st Ascension:
II: 3 Melee Physical attacks on all enemies that purge 1 Buff with a chance to Envenom.
2nd Ascension:
III: 3 Melee Physical attacks on all enemies that purge 2 Buffs with a chance to Envenom.


Effects | Purge | Venom


Death Bites
Special Attack (6 turns, AoE), requires 1st Ascension

Ranged Physical attack on all enemies that consumes up to 5 Venom stacks and deals 20% more damage for each Venom stack removed. Will grant 'Invincibility' on a killing blow.
Effects | Invincibility | Damage Reduction


Reptile Pile
Special Attack (5 turns), requires 2nd Ascension

Melee Physical attack that causes allied Reptiles to follow-up with a Basic Attack on the same target.
Effects | Extra Attacks


Kindred Mourning
Trait (Passive)

Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Effects | Invincibility | Damage Reduction


Scaly Clan (I/II)
Trait (Passive), upgrades with Ascensions

I: +10% HP for self and Reptile allies.
2nd Ascension:
II: +20% HP for self and Reptile allies.


Stone Etcher
Trait (Passive)

Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.


Neurotoxin (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: +10% damage against Envenomed targets.
2nd Ascension:
II: +20% damage against Envenomed targets.


Effects | Boosted Damage


Turn a Blind Eye
Trait (Passive), requires 1st Ascension

Immune to Taunt and Provoke.
Effects | Taunt, Provoke and Aversion Immune

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Invincibility - buff (Shield/Status Effect)
Target is immune to all damage and debuffs for 3 turns.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Venom - debuff (Attack/Damage/Stack)
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3320) = + &
(7640) = +
First Ascension Second Ascension
Bushido Evo 2x Nature Evo Monarch 30x
Light Evo Monarch 16x Runed Evo 8x
Nature Evo 42x Shadow Evo 2x
Water Evo 12x Water Evo 42x
Death Bites (Special Attack/6 Turns) Reptile Pile (Special Attack/5 Turns)
Snakes on the Plains ii (Special Attack/7 Turns) Snakes on the Plains iii (Special Attack/7 Turns)
Neurotoxin i (Trait/Passive) Neurotoxin ii (Trait/Passive)
Turn a Blind Eye (Trait/Passive) Scaly Clan ii (Trait/Passive)
Synergies of Reptile/Gorgon heroes (Family):
 Viperia can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
 Viperia can get following passive buffs when teamed up with other Heroes:

Gorgon Heroes get the following passive buffs:

 Gorgon Devotion (Trait) by  General Krexx
Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
 Feeding Frenzy (Trait) by  Admiral Kreel
Follows up an allied Gorgon attack with a Basic attack.
Synergies of Nature heroes (Element):
 Viperia can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Viperia can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Viperia can be countered by making use of the following traits and special attacks:

Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

The ancient rulers of the land,  Viperia and  Cobressa have come through the portal on 27th April 2016 during the Gorgon Sisters event. Over two years later their sister  Zola arrived.

 Viperia uses Venom to boost damage against enemies with her  Neurotoxin trait.

See Venom for more details.

Background[]

 Viperia hates  Stone Fist. Why does Viperia also hate Stone Fist you ask? Well she has never really had a thing for stonework like her sister but she has always secretly enjoyed smashing her stone statues. Don’t worry  Cobressa has never minded she has a very large collection and it is ever growing.

Gallery[]

External Resources[]

The Gorgon Sisters Event: How to beat "Gorgon Lair (VH)"

Advertisement