Dungeon Boss Wiki

Undodgeable - All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Type: effect - Category: Dodge, Attack

See also: | Evading | Magic Prism | Overclocked | Spirit Linked | Chameleon Evasion | Magic Prism | Spirit Linked | Undodgeable

The attacker has a  Perfect Swing and the target cannot avoid the hit even if the target has a high chance to evade or the attacker suffers negative status effects like Dazed and Off-Balance that would make them miss. As a result, the strike always hits, can deal damage and apply debuffs.

While common Dwarfs enemies in Dungeons have the  Perfect Swing trait that makes them never miss the Dwarf Hero Family has an improved version of this. The  Dwarven Resolve makes all their attacks inescapable, plus dealing boosted damage to evading targets.

Experienced Samurais like  Samurai Takumi and  Hansuke Undying also never miss.

Some other heroes have Special Attacks that you cannot escape, for exmaple  Phemus  Earthquake attack. However, their other attacks can miss.

It's worth to mention that  Icebloom's  Let it Snow indeed can miss and the damage can be avoided. But the Frozen debuff is inevitable and always freezes the target (if not immune or resisted).

Frozen targets and enemies that suffer from Paralysis can't dodge attacks.

Heroes

The following heroes have or can inflict/apply Undodgeable:

 Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.


 Cataclysmic Conflagration (Special Attack): Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.


 Aria
 Sand in the Eyes (Special Attack): Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged.
 Hurricane Flurry (Special Attack): Undodgable Melee Physical attack on all enemies that Paralyzes them for 3 turns.
 Provoking Poke (Basic Attack): Undodgeable Melee Physical attack that Provokes target enemy.


 Rays of Light (Special Attack): A tether of light reaches outward from this Hero to all enemies. Transfers damage dealt to this Hero to enemies instead. The debuffs on this Hero and buffs on enemies are swapped.


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Master of Combat (Trait): Armored Hero that cannot Miss or be Dodged.


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Let it Snow (Special Attack): Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged.


 Surf's Up! (Special Attack): Undodgeable Ranged Water attack on all enemies and causes all AOE attacks to do less damage. Any active Taunt abilies on enemies will be purged.


 Burning Accuracy (Trait): Attacks against Burning targets cannot Miss or be Dodged.


 Gift of Flight (Special Attack): Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable.
 Spirit Link (Special Attack): Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level.


 Supernova (Special Attack): Ranged Light attack on all enemies with a chance to Blind enemies and purges up to 3 buffs. This attack can't be dodged or mitigated.


 Lure (Special Attack): Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns.


 Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.


 Earthquake (Special Attack): Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced.


 Absorbing Smash (Special Attack): Undodgable Melee Physical attack that steals Buffs from the target equal to the number of Gelatinous Mass stacks on Phenol.


 Commanding Presence (Special Attack): Ranged Spirit attack that Paralyzes the target. Allies gain 1 Energy. Cannot miss or be dodged


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Master of Combat (Trait): Armored Hero that cannot Miss or be Dodged.


 Spirit Link (Special Attack): A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.


 Monkey Swing (Basic Attack): Undodgeable Melee Physical on target enemy, applies Off-Balance.


 Tongue Lash (Special Attack): Ranged Nature attack on all enemies that never misses and can't be dodged. Purges all buffs on each enemy hit and adds one random buff for each purged buff on all allies. These buffs last until this Hero's next turn.


 Dwarven Resolve (Trait): Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.


 Gloom Cage (Special Attack): Undodgable Ranged Dark attack that reduces ATK of Melee enemies by 50% for 3 turns and deals 2x damage against Ranged enemies. Reduces target's Dodge Chance to 0% for 3 turns (Caged). The Basic attack of the target determines if it is a Ranged or Melee enemy.