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Tsume
Demon Warrior 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
An ancient terror who wreaks havoc upon travelers. This nightmare is most brutal when forced to fight for its life.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic Howling Saber
Buddy Synergy None
Combat Style

The more Tsume is damaged the more his ATK buff grows. Don't make him angry!
Damage (5/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (3/9)
Synergy (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +199% +115% - +30% 1299
Skill (SKL) +130% +115% - - 1169
Max Health (HP) +176% +115% - +20% 4871
Crit Chance (CRIT) 48% +33% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Spirit of Nature

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Magical
Soul Shred Savage Fury
Double Chop Spirit of Nature
Spreading Panic Vicious

First Ascension
Second Ascension
Abilities & Traits

& N/A

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 310

Evo Cost Index: 2370

Epic Tsume
Effect: Sets HP to 15%, then attacks target enemy and Lifesteals 100% of the damage dealt. Health is returned if missed.


Epic Part 2 Part 3
Howling Saber Cursed Iron Trapped Wails
If you have Tsume at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Tsume tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
8-7 Hope's End 7 5 Lava Cave World Eater Tharox, Major Bradox
Rune Slots: (standard)
Tsume has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Soul Shred
Special Attack (7 turns, AoE)

Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
Effects | Purge


Double Chop
Special Attack (4 turns), requires 1st Ascension

2 Melee Physical attacks.


Spreading Panic
Special Attack (5 turns), requires 2nd Ascension

Melee Physical attack on target and 2 random enemies with a chance to Fear.
Effects | Feared


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Savage Fury
Trait (Passive)

Damage increases as HP drops below 50%. Maximum 2.5x damage multiplier.


Spirit of Nature
Trait (Passive)

+15% ATK for self and Nature allies.


Vicious
Trait (Passive), requires 2nd Ascension

In PvP, self and allied Demons buff +ATK on CRIT.
Effects | ATK+

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (310) = + &
(2370) = +
First Ascension Second Ascension
Dark Evo Larva 5x Dark Evo Larva 15x
Nature Evo Larva 16x Nature Evo 11x
Nature Evo 5x Spirit Evo 4x
Double Chop (Special Attack/4 Turns) Spreading Panic (Special Attack/5 Turns)
Vicious (Trait/Passive)
Synergies of Demon heroes (Family):
 Tsume can get following passive buffs when teamed up with other Heroes:

Demon Heroes get the following passive buffs:

 Demonic Pride Team (Trait) by  Malice
Allied Demons gain energy on each enemy death.
 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Vicious (Trait) by  Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
 Tenacious Fiends (Trait) by  Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
 Spine Chilling (Trait) by  Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
 Demon King (Trait) by  Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
 Diabolical Fervor (Trait) by  Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
 Lord of the Pit (Trait) by  Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
 Reckoning of the Wicked (Trait) by  Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Synergies of Nature heroes (Element):
 Tsume can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class):
 Tsume can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Tsume can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Tsume can be countered by making use of the following traits and special attacks:

Demon Heroes are vulnerable to:

 Demon Hunter (Trait) by  Augustus
2x damage against Demons.
 Holy Shroud (Trait) by  Augustus
Takes 25% less damage from demons.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Demon's Bane (Trait) by  Archangel Emily
Takes reduced damage from Demon enemies and deals 2x damage to them.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (2)
Tsume

Leprechaun O'Tsume

Lorewalker Tsume

How to Use this Hero[]

Tsume's early access to its tokens and its powerful passive ability Savage Fury makes him a formidable opponent in PVP and PVE. Its Magical passive prevents him from taking excessive magical damage, while tearing apart almost every enemy that fails to take him out. Pair him up with other Nature heroes or other warrior heroes, both having passives that affect classes, and you'll have yourself a powerhouse.

Skill Breakdown[]

The beauty of using Tsume is gambling with his lack of health and his ATK buff from his Savage Fury passive. Reducing his health from one attack will most likely bring his health down to 75%, which will boost his attack by 1.5x. His subsequent specials and basic attacks are that much more effective in clearing out waves of enemies. His Soul Shred deals little damage when his health is full, so when used as a friend's champion it will not deal a lot of damage. His ability is better utilized in removing enemy team-wide buffs like Yokozuna's increased defense buff, Squinch's Pyromaniac buff, or even a single Taunt. 

As his health decreases, the damage output is increased up to 3.5x times, making Soul Shred an effective area of damage attack. 

His double chop attack deals a significant amount of damage to one target, especially when his health begins to drop. With multiple strikes, he has a high chance at landing a critical hit.

Finally, his Spreading Panic attack makes him a formidable opponent. Each of its strikes (up to three hits) has a chance to inflict Fear on that target, which will subsequently double the damage inflicted by any remaining Spreading Panic strikes. This is one of the few attacks that have the capability of inflicting Fear. This can help take out minibosses and other difficult enemies with a lot of life.

Synergy With Other Heroes[]

Bovus' Warrior Heart passive increases the life of all Warriors, which will increase the amount of life that Tsume can fight in low health/high ATK buff situations. The two passives stack on each other cumulatively, meaning that it will be a total 30% increase in health. Adding Willow Swift's Nature Heart passive and the total health jumps up to 45%. With almost 50% more health, this creates a powerful PVP team.

Chief Nubnub's Stout Team boosts his DEF and ATK by twice as much as non-Nature allies, although Voodoo Chant weakens the damage output of Tsume despite its critical chance increase.

Uses in PvP[]

When used in PvP, pair him up with other heroes mentioned above to passive to increase his life total. This will prevent enemy heroes from shooting him down quickly. When used in defense, he will quickly tear down players who unknowingly use aoe attacks against Tsume, because he will survive long enough to use Soul Shred at low life. To deal with an enemy Tsume, either avoid using AOE damage or use two Fast heroes that will take him out. 

Notes and Tips[]

If Ella Ametryst uses charm on Tsume with very low health his savage fury can oneshot or seriously injure your whole team.

Gallery[]

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