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Torchy
Fast Beast Rogue 
Bronze Hero

Torchy.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Torchy token 0.png
Background
Anyone who uses the phrase blind as a bat has never been dive-bombed by one of the buggers. - Sir William
Abilities & Traits
Swing Icon.pngBat Out of Hell Icon.png & Fast Icon.pngFlying Icon.pngPack-scout.pngShifty Icon.png
Attack Speed Fast
Attack Range Melee/Ranged
Damage Fire/Physical
Epic Fireflight
Buddy Synergy Solaris token 0.png Solaris
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Torchy followed us home boss. Can we keep him? Pretty please? I'll feed him with tokens and evos every day!
Damage Intensify Burn Icon.png Gauge 5.png (5/9)
Toughness Hearty Taunt Icon.png Gauge 3.png (3/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 4.png (4/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +60% +100% -20% - 1221
Defense (DEF) +160% +100% - +30% 1185
Skill (SKL) +200% +100% +50% - 1279
Max Health (HP) +140% +100% - +20% 4480
Crit Chance (CRIT) 46% +31% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Pack-scout.png Pack ScoutFast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
33%
33%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Bite Fast Icon.png Fast
Bat Out of Hell Icon.png Bat Out of Hell Flying Icon.png Flying II
Lock Jaw Icon.png Lock Jaw Pack-scout.png Pack Scout III
Fiery Fangs Icon.png Fiery Fangs Shifty Icon.png Shifty I
Beastly Recklessness Icon.png Beastly Recklessness
Pack-tactics.png Pack Tactics

First Ascension
Torchy token.png
Second Ascension
Torchy token 2.png
Abilities & Traits

Lock Jaw Icon.png & Flying Icon.pngPack-scout.png

Abilities & Traits

Fiery Fangs Icon.png & Beastly Recklessness Icon.pngPack-scout.pngPack-tactics.png

Required Hero Stars and Evos

Evo Cost Index: 190

Evo Cost Index: 2250

Epic Torchy
Torchy token epic.png
Effect: Chance to deal 1.3x Ranged Physical damage on all enemies with a chance to Burn.


Epic Part 2 Part 3
Fireflight.png Spiked Wings.png Metal-Tipped Horns.png
Fireflight Spiked Wings Metal-Tipped Horns
If you have Torchy at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Torchy token 0.png Torchy tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
2-1 Molten Burrows 6 5 3 5 Lava Cave Fire Evo Larva.png Terragor
4-3 Magma Fields 10 5 4 12 Lava Cave Fire Evo Larva.png Yirishi Reborn
6-3 Fire Rot 18 5 5 17 Lava Cave Fire Evo Larva.pngFire Evo.pngJewelled.jpg Lord Devoros, Quaestor Lucius
9-1 Undying Land 24 5 4 12 Lava Cave Fire Evo Larva.pngFire Evo.pngIncendiary.jpg Count Rend
13-2 The Furnace 34 5 5 15 Lava Cave Fire Evo.pngFire Evo Monarch.png Iron Smith Brutus
16-8 Scorching Ruins 42 5 3 5 Lava Cave Fire Evo.pngFire Evo Monarch.png Avaricious Snork
19-5 Blistering Summit 52 5 3 11 Lava Cave Fire Evo Monarch.png War Demon Saru
21-1 Dread Wastes 57 5 4 16 Lava Cave Fire Evo Monarch.png Oddblob
Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Torchy has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngBat Out of Hell Icon.pngLock Jaw Icon.pngFiery Fangs Icon.png & Fast Icon.pngFlying Icon.pngPack-scout.pngShifty Icon.pngBeastly Recklessness Icon.pngPack-tactics.png

Bite
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical Bite attack.


Bat Out of Hell
Bat Out of Hell Icon.png
Special Attack (6 turns)

3 Ranged Fire attacks with a chance to Burn each hit.
Effects | Burned Icon.png Burned


Lock Jaw
Lock Jaw Icon.png
Special Attack (3 turns), requires Torchy token.png 1st Ascension

Silencing Melee Physical Bite attack that starts Powered.
Effects | Silenced Icon.png Silenced | Quick Starter Icon.png Starts Powered


Fiery Fangs
Fiery Fangs Icon.png
Special Attack (3 turns), requires Torchy token 2.png 2nd Ascension

Melee Fire Bite with a chance to Burn.
Effects | Burned Icon.png Burned


Fast
Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Flying (I/II)
Flying Icon.png
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
Torchy token.png 1st Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Pack Scout (I/II/III)
Pack-scout.png
Trait (Passive), upgrades with Ascensions

I: +10% SKL for self and allied Beasts.
Torchy token.png 1st Ascension:
II: +15% SKL for self and allied Beasts.
Torchy token 2.png 2nd Ascension:
III: +25% SKL for self and allied Beasts.


Shifty (I)
Shifty Icon.png
Trait (Passive)

I: +20% Dodge Chance.


Beastly Recklessness
Beastly Recklessness Icon.png
Trait (Passive), requires Torchy token 2.png 2nd Ascension

When on a team with Solaris, chance to spread Burn to other enemies on hit.
Effects | Burned Icon.png Burned | Brothers In Arms Icon.png Buddy Synergy


Pack Tactics
Pack-tactics.png
Trait (Passive), requires Torchy token 2.png 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Retaliation Icon.png Revenge Attacks | Boosted Icon.png Boosted Damage

Buffs & Debuffs: Boosted Icon.pngBrothers In Arms Icon.pngBurned Icon.pngDamage Reflection Icon.pngQuick Starter Icon.pngRetaliation Icon.pngSilenced Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Silenced - debuff (Disable/Attack)
Silenced Icon.png
Target cannot use Special attacks.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngFire Evo Larva.pngFire Evo.png (190) = Torchy token.png + Lock Jaw Icon.pngFlying Icon.pngPack-scout.png &
Dark Evo Larva.pngFire Evo.pngMoonlight.jpg (2250) = Torchy token 2.png + Fiery Fangs Icon.pngBeastly Recklessness Icon.pngPack-scout.pngPack-tactics.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 3x Dark Evo Larva.png Dark Evo Larva 15x
Fire Evo Larva.png Fire Evo Larva 10x Fire Evo.png Fire Evo 5x
Fire Evo.png Fire Evo 3x Moonlight.jpg Moonlight Evo 4x
Lock Jaw Icon.png Lock Jaw (Special Attack/3 Turns) Fiery Fangs Icon.png Fiery Fangs (Special Attack/3 Turns)
Flying Icon.png Flying ii (Trait/Passive) Beastly Recklessness Icon.png Beastly Recklessness (Trait/Passive)
Pack-scout.png Pack Scout ii (Trait/Passive) Pack-scout.png Pack Scout iii (Trait/Passive)
Pack-tactics.png Pack Tactics (Trait/Passive)
Synergies of Beast heroes (Family): Fiery Soul Icon.pngHog Wild Icon.pngLarge And In Charge Icon.pngPack Fury Icon.pngSnow Day Icon.pngPack Leader Icon.pngMythical Beast Icon.pngPack-heart.pngBestial Roar Icon.pngPack-tactics.pngGrisly Rampage Icon.png
Torchy token 0.png Torchy can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

Fiery Soul Icon.png Epic Fiery Soul (Trait) by Solaris token 0.png Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Hog Wild Icon.png Hog Wild (Trait) by Pignius token 0.png Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon.png Large And In Charge (Trait) by Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Pack Fury Icon.png Pack Fury (Trait) by Jabber token 0.png Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon.png Snow Day (Special Attack) by Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon.png Pack Leader (Trait) by Lupina token.png Lupina
+ATK for self and Beast allies.
Pack-scout.png Pack Scout (Trait) by Torchy token 0.png Torchy
+SKL for self and Beast allies.
Mythical Beast Icon.png Mythical Beast (Trait) by Solaris token 0.png Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart.png Pack Heart (Trait) by Julius token icon.png Julius
+Max HP for self and Beast allies.
Bestial Roar Icon.png Bestial Roar (Special Attack) by Pignius token 0.png Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics.png Pack Tactics (Trait) by Bovus token 0.png Bovus El Doro,Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Jabber token 0.png Jabber Clenchjaw,Jibber token 0.png Jibber Clenchjaw,Julius token icon.png Julius,Leonidus token 0.png Leonidus,Lupina token.png Lupina,Pignius token 0.png Pignius Maximus,Solaris token 0.png Solaris,Sun Wukong token 0.png Sun Wukong,Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Fire heroes (Element): Scourge Hide Icon.pngPerpetual Flame Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.pngFire Power Icon.png
Torchy token 0.png Torchy can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Torchy token 0.png Torchy can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Torchy token 0.png Torchy can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Unnatural Fear Icon.pngProtector of the Realm Icon.pngFireborn Icon.pngCloak of Fire Icon.pngDwarven Resolve Icon.pngPerfect Swing Icon.pngMaster of Combat Icon.pngProvoking Poke Icon.pngToxic Spittle Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Torchy token 0.png Torchy can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

Unnatural Fear Icon.png Unnatural Fear (Trait) by
Hopper token 0.png Hopper
IGOROK token 0.png IGOROK
Iris token 0.png Iris
Koros token 0.png Koros
Mangle jaw token.png Mangle Jaw
Marrow token 0.png Marrow
Phemus token 0.png Phemus
Phenol token 0.png Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Dodger Heroes are vulnerable to:

Dwarven Resolve Icon.png Dwarven Resolve (Trait) by
Dagrund token.png Dagrund Blacksmoke
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Hagrim Felhorn token 0.png Hagrim Felhorn
High King Valkin token 0.png High King Valkin
Rogar token 0.png Rogar Stonecrusher
Fiddlestrom token.png Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Perfect Swing Icon.png Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Master of Combat Icon.png Master of Combat (Trait) by
Hansuke Undying token 0.png Hansuke Undying
Takumi token.png Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
Provoking Poke Icon.png Provoking Poke (Basic Attack) by Aria token 0.png Aria
Undodgeable Melee Physical attack that Provokes target enemy.
Toxic Spittle Icon.png Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Torchy token 2.pngDeath Fang Torchy token.png
Torchy default skin.png
Torchy

Death Fang Torchy skin.png
Death Fang Torchy

Notes and Tips

Torchy token 0.png Torchy is relatively good in the Tower of Pwnage, as his Lock Jaw Icon.png Lock Jaw and Fiery Fangs Icon.png Fiery Fangs have a super fast recharge. Beware of his health in the tower, and the potential of being bursted by characters because of his extreme low health. He will be a very good Hero for you to the climb the tower.

In Dungeon Raids the Silcence debuff of Torchy token 0.png Torchy's Lock Jaw Icon.png Lock Jaw is the ideal counter for Bovus token 0.png Bovus El Doro and other defenders that would disable the attacking team. This is useful as Bovus is a common sight in My Dungeon. (See How to use this Hero below for details)

When Willow token 0.png Willow Swift defends a dungeon she often goes for Torchy with Sniper Shot Icon.png Sniper Shot in Dungeon Raids. This is especially useful for the attacker as it won't CRIT and deal less damage because of Elemental disavantage, often taking Torchy to half of his health only.

Beware, Torchy usually cannot kill an enemy Nature.png Nature hero (especially Bovus token 0.png Bovus El Doro) right off the bat, unless the enemy is weaker (less ascended, less stars). Use another fast hero or an AoE attack to finish them off. Or team up Torchy with Nitpick token 0.png Nitpick or Mangle jaw token.png Mangle Jaw to empower this attack with passive synergies.

Note: Since Burning Targets have their defense lowered, make sure to use Torchy's Bat Out of Hell Icon.png Bat Out of Hell first. Most people expect to kill Tsume or Bovus immediately with Bat out of Hell, but usually it doesn't work as planned, and this can lead to a loss.

Gallery

How to use this Hero

Torchy token 0.png Torchy's main use is in PvP, as his tremendously low health makes him weak in campaigne if he is not protected by a tauning Tank. Due to the fact that all of his abilities take very little time to recharge, he can a special attack every 2 to 3 turns (that is, if he can manage to survive). His Bat Out of Hell Icon.png Bat Out of Hell ability can bring mostly any Nature.png Nature enemy to little to no health. Torchy's second special attack, Lock Jaw Icon.png Lock Jaw, is favored in PvP. It can Silence mostly any heroes, allowing you to have more time to take him out before he uses his/her special attack. He is a key to killing heroes like IGOROK token 0.png IGOROK.

Synergy with other Heroes

Torchy's Bat Out of Hell Icon.png Bat Out of Hell ability combined with something like Willow's Sniper Shot Icon.png Sniper Shot can guarantee a kill. Combine Bat Out of Hell Icon.png Bat Out of Hell with something like Chief NubNub's Stout Team Icon.png Stout Team or Cruel King Bramble's legendary Goblin Dance Party Icon.png Goblin Dance Party and it'll to some pretty big damage. Aegis Wall Icon.png Aegis Wall and Aegis Bandage Icon.png Aegis Bandage from Augustus the paladin token 0.png Augustus and Yasmin token 0.png Yasmin Bloom can also help since torchy can often get 1-shotted by an attack from a water hero. But that's not what Torchy is famous for...

Despite his size Torchy is the greatest Pack-scout.png Pack Scout in the game. If you put him on a beast team Torchy and the other Beasts will buff each other passively. Beast tanks like Goretusk token 0.png Goretusk, Leonidus token 0.png Leonidus, Julius token icon.png Julius and Pignius token 0.png Pignius Maximus can protect Torchy in Dungeons runs. Solaris can heal and revive Torchy in tight spots and passively buff his health, especially when on a full Beast team. On long trips through Dungeons it is recommended to team up with Solaris token 0.png Solaris (or replace one beast with a non-beast Healer), use Vampiric Runes, or pack more Heal Potions for the trip.

Uses in PvP (Dungeon Raids)

Torchy's ability Lock Jaw Icon.png Lock Jaw is the primary reason most Seekers (that's you) bring him in. Often when fighting someone like IGOROK token 0.png IGOROK or Pontifex token 0.png Pontifex Mortis of someone else with strong AOE abilities, Torchy is the key to winning. Lock Jaw Icon.png Lock Jaw can give you up to 1 turns to take out a hero before it uses it's threatening special attack. Pairing him with Willow token 0.png Willow Swift and using Bat Out of Hell Icon.png Bat Out of Hell will K.O. most Nature Heroes or Water Heroes. His tremendously high hero power can also give your opponents second thoughts about raiding your dungeon. Overall, at low levels, he is one the best heroes at PvP.

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