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Therand Fiddlestrom
Dwarf Caster 
Gold Hero

Therand Fiddlestrom.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Fiddlestrom token.png
Background
The goggles! They do nothing! - Therand Fiddlestrom.
Abilities & Traits
Swing Icon.pngThermal Detonator Icon.png & Armor's Bane Icon.pngDwarven Resolve Icon.pngMystical Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic Doomsday Grenade
Buddy Synergy High King Valkin token 0.png High King Valkin
Combat Style Swing Red Icon.png Gauge 9.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Therand sees the world through rose-colored goggles. Literally! He'd be great for defending our dungeon because he ignores armor and deals double damage to armored opponents.
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 4.png (4/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +199% +115% - +30% 1366
Defense (DEF) +176% +115% - +20% 1154
Skill (SKL) +130% +115% - - 1286
Max Health (HP) +130% +115% - - 4208
Crit Chance (CRIT) 50% +36% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
33%
33%
33%
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Throw Wrench/Dynamite/Barrel Armor's Bane Icon.png Armor's Bane
Thermal Detonator Icon.png Thermal Detonator Dwarven Resolve Icon.png Dwarven Resolve
Cheers Mate Icon.png Cheers Mate Mystical Icon.png Mystical III
Swing Icon.png Throw Wrench/Dynamite/Barrel III Demolitionist Icon.png Demolitionist
Helmet Missiles Icon.png Helmet Missiles Forgotten Aptitude Icon.png Forgotten Aptitude
Tinkerer's Tricks Icon.png Tinkerer's Tricks

First Ascension
Fiddlestrom token 1.png
Second Ascension
Fiddlestrom token 2.png
Abilities & Traits

Cheers Mate Icon.pngSwing Icon.png & Demolitionist Icon.pngMystical Icon.png

Abilities & Traits

Helmet Missiles Icon.pngSwing Icon.png & Forgotten Aptitude Icon.pngMystical Icon.pngTinkerer's Tricks Icon.png

Required Hero Stars and Evos

Evo Cost Index: 3100

Evo Cost Index: 4200

Epic Therand Fiddlestrom
Fiddlestrom token 2.png
Effect: Chance to deal 2x damage, splash damage, and Wounds all enemies that are hit.


Epic Part 2 Part 3
Doomsday Grenade.png Shrapnel Bomb.png Thermal Trigger.png
Doomsday Grenade Shrapnel Bomb Thermal Trigger
If you have Therand Fiddlestrom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Crit Chance/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Fiddlestrom token.png Therand Fiddlestrom tokens: Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Therand Fiddlestrom tokens are available.

Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Therand Fiddlestrom has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngThermal Detonator Icon.pngCheers Mate Icon.pngSwing Icon.pngHelmet Missiles Icon.png & Armor's Bane Icon.pngDwarven Resolve Icon.pngMystical Icon.pngDemolitionist Icon.pngForgotten Aptitude Icon.pngTinkerer's Tricks Icon.png

Throw Wrench/Dynamite/Barrel
Swing Icon.png
Basic Attack (None), requires Fiddlestrom token 1.png 1st Ascension

A Basic Ranged Physical attack.


Thermal Detonator
Thermal Detonator Icon.png
Special Attack (5 turns, AoE)

Ranged Physical attack on target enemy, then on all enemies that Dazes the initial target.
Effects | Dazed Icon.png Dazed


Cheers Mate
Cheers Mate Icon.png
Special Attack (3 turns), requires Fiddlestrom token 1.png 1st Ascension

Melee Physical attack that Lifesteals.
Effects | Leech Icon.png Lifesteal


Helmet Missiles
Helmet Missiles Icon.png
Special Attack (4 turns, AoE), requires Fiddlestrom token 2.png 2nd Ascension

Ranged Physical attack on all enemies that lowers their DEF.
Effects | Armor Break Icon.png DEF-


Armor's Bane
Armor's Bane Icon.png
Trait (Passive)

Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Effects | Boosted Icon.png Boosted Damage | Damage Reflection Icon.png Damage Reduction


Dwarven Resolve
Dwarven Resolve Icon.png
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Perfect Swing Icon.png Undodgeable | Boosted Icon.png Boosted Damage


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Fiddlestrom token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Fiddlestrom token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Demolitionist
Demolitionist Icon.png
Trait (Passive), requires Fiddlestrom token 1.png 1st Ascension

Attacks ignore Armor and deal 2x damage to Construct enemies.
Effects | Boosted Icon.png Boosted Damage | Armor Piercer Icon.png Armor-Piercing


Forgotten Aptitude
Forgotten Aptitude Icon.png
Trait (Passive), requires Fiddlestrom token 2.png 2nd Ascension

When on a team with High King Valkin, this Hero gains +15% ATK and all his abilities start Powered.
Effects | Attack Up Icon.png ATK+ | Brothers In Arms Icon.png Buddy Synergy


Tinkerer's Tricks
Tinkerer's Tricks Icon.png
Trait (Passive), requires Fiddlestrom token 2.png 2nd Ascension

All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune).
Effects | Chilled Icon.png Chilled | Burned Icon.png Burned | Shocked Icon.png Shocked | Diseased Icon.png Diseased | Poisoned Icon.png Poisoned

Buffs & Debuffs: Armor Piercer Icon.pngAttack Up Icon.pngBoosted Icon.pngBrothers In Arms Icon.pngBurned Icon.pngChilled Icon.pngDamage Reflection Icon.pngDazed Icon.pngArmor Break Icon.pngDiseased Icon.pngLeech Icon.pngPoisoned Icon.pngShocked Icon.pngPerfect Swing Icon.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Dazed Icon.png
Target has an increased chance to Miss when attacking.

DEF- - debuff (Defense)
Armor Break Icon.png
Target has reduced DEF.

Diseased - debuff (Health/Attack)
Diseased Icon.png
Halves ATK and healing received, and negates their CRIT Chance.

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poisoned - debuff (Damage over Time)
Poisoned Icon.png
Target takes Poison damage each turn for 3 turns.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngJewelled.jpgWater Evo Larva.pngWater Evo.png (3100) = Fiddlestrom token 1.png + Cheers Mate Icon.pngSwing Icon.pngDemolitionist Icon.pngMystical Icon.png &
Arcane.jpgDark Evo.pngWater Evo Monarch.png (4200) = Fiddlestrom token 2.png + Helmet Missiles Icon.pngSwing Icon.pngForgotten Aptitude Icon.pngMystical Icon.pngTinkerer's Tricks Icon.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 10x Arcane.jpg Arcane Evo 4x
Jewelled.jpg Jewelled Evo 5x Dark Evo.png Dark Evo 30x
Water Evo Larva.png Water Evo Larva 30x Water Evo Monarch.png Water Evo Monarch 10x
Water Evo.png Water Evo 10x
Cheers Mate Icon.png Cheers Mate (Special Attack/3 Turns) Helmet Missiles Icon.png Helmet Missiles (Special Attack/4 Turns)
Swing Icon.png Throw Wrench/Dynamite/Barrel ii (Basic Attack/None) Swing Icon.png Throw Wrench/Dynamite/Barrel iii (Basic Attack/None)
Demolitionist Icon.png Demolitionist (Trait/Passive) Forgotten Aptitude Icon.png Forgotten Aptitude (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Tinkerer's Tricks Icon.png Tinkerer's Tricks (Trait/Passive)
Synergies of Dwarf heroes (Family): Forgotten Might Icon.pngDwarven High King Icon.pngDwarven Vitality Icon.pngDwarven Dynamo Icon.pngLead By Example Icon.png
Fiddlestrom token.png Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

Forgotten Might Icon.png Forgotten Might (Trait) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
Dwarven High King Icon.png Dwarven High King (Trait) by High King Valkin token 0.png High King Valkin
Dwarf allies gain +ATK and +DEF.
Dwarven Vitality Icon.png Dwarven Vitality (Trait) by Dagrund token.png Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
Dwarven Dynamo Icon.png Dwarven Dynamo (Trait) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
Lead By Example Icon.png Lead By Example (Trait) by High King Valkin token 0.png High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Fiddlestrom token.png Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Fiddlestrom token.png Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Darting Defense Icon.pngPyrojectiles Icon.pngSun-tipped Arrows Icon.pngBring it Down Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Fiddlestrom token.png Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

Darting Defense Icon.png Darting Defense (Trait) by Reyla token 0.png Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
Pyrojectiles Icon.png Pyrojectiles (Trait) by Nimriel token 0.png Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
Sun-tipped Arrows Icon.png Sun-tipped Arrows (Trait) by Deadeye token 0.png Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
Bring it Down Icon.png Bring It Down! (Special Attack) by Deadeye token 0.png Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
Fiddlestrom token.png Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngAgile Icon.pngOverclocked Icon.pngCant Touch This Icon.pngCyclone Barrier Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Fiddlestrom token.png Therand Fiddlestrom can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Ranged Heroes are vulnerable to:

Agile Icon.png Agile (Trait) by
Lupina token.png Lupina
Mangle jaw token.png Mangle Jaw
Willow token 0.png Willow Swift
25% chance to Dodge Ranged attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Cant Touch This Icon.png Can't Touch This (Trait) by Aria token 0.png Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
Cyclone Barrier Icon.png Cyclone Barrier (Trait) by Selwyn token 0.png Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Fiddlestrom token 2.pngForgemaster Fiddlestrom token.png
Therand Fiddlestrom default skin.png
Therand Fiddlestrom

Forgemaster Fiddlestrom skin.png
Forgemaster Fiddlestrom

Notes and Tips

Fiddlestrom token.png Therand Fiddlestrom's 3rd ability Helmet Missiles Icon.png Helmet Missiles also decreases DEF Therand is Bauble token 0.png Bauble's creator.

Hero Updates

Lightbringer Update (3rd April 2019): Therand's Tinkerer's Tricks Icon.png Tinkerer's Tricks no longer Freeze but can Chill now enemies

Gallery

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