Dungeon Boss Wiki
Therand Fiddlestrom
Dwarf Caster 
Gold Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
The goggles! They do nothing! - Therand Fiddlestrom.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic Doomsday Grenade
Buddy Synergy  High King Valkin
Combat Style

Therand sees the world through rose-colored goggles. Literally! He'd be great for defending our dungeon because he ignores armor and deals double damage to armored opponents.
Damage (7/9)
Toughness (4/9)
Team Support (1/9)
Crowd Control (6/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +199% +115% - +30% 1366
Defense (DEF) +176% +115% - +20% 1154
Skill (SKL) +130% +115% - - 1286
Max Health (HP) +130% +115% - - 4208
Crit Chance (CRIT) 50% +36% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Throw Wrench/Dynamite/Barrel Armor's Bane
Thermal Detonator Dwarven Resolve
Cheers Mate Mystical III
Throw Wrench/Dynamite/Barrel III Demolitionist
Helmet Missiles Forgotten Aptitude
Tinkerer's Tricks

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3100

Evo Cost Index: 4200

Epic Therand Fiddlestrom
Effect: Chance to deal 2x damage, splash damage, and Wounds all enemies that are hit.


Epic Part 2 Part 3
Doomsday Grenade Shrapnel Bomb Thermal Trigger
If you have Therand Fiddlestrom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Crit Chance/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Therand Fiddlestrom tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Therand Fiddlestrom tokens are available.

Rune Slots: (standard)
Therand Fiddlestrom has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Throw Wrench/Dynamite/Barrel
Basic Attack (None), requires 1st Ascension

A Basic Ranged Physical attack.


Thermal Detonator
Special Attack (5 turns, AoE)

Ranged Physical attack on target enemy, then on all enemies that Dazes the initial target.
Effects | Dazed


Cheers Mate
Special Attack (3 turns), requires 1st Ascension

Melee Physical attack that Lifesteals.
Effects | Lifesteal


Helmet Missiles
Special Attack (4 turns, AoE), requires 2nd Ascension

Ranged Physical attack on all enemies that lowers their DEF.
Effects | DEF-


Armor's Bane
Trait (Passive)

Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Effects | Boosted Damage | Damage Reduction


Dwarven Resolve
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Undodgeable | Boosted Damage


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Demolitionist
Trait (Passive), requires 1st Ascension

Attacks ignore Armor and deal 2x damage to Construct enemies.
Effects | Boosted Damage | Armor-Piercing


Forgotten Aptitude
Trait (Passive), requires 2nd Ascension

When on a team with High King Valkin, this Hero gains +15% ATK and all his abilities start Powered.
Effects | ATK+ | Buddy Synergy


Tinkerer's Tricks
Trait (Passive), requires 2nd Ascension

All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune).
Effects | Chilled | Burned | Shocked | Diseased | Poisoned

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Chilled - debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Target has an increased chance to Miss when attacking.

DEF- - debuff (Defense)
Target has reduced DEF.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3100) = + &
(4200) = +
First Ascension Second Ascension
Dark Evo Larva 10x Arcane Evo 4x
Jewelled Evo 5x Dark Evo 30x
Water Evo Larva 30x Water Evo Monarch 10x
Water Evo 10x
Cheers Mate (Special Attack/3 Turns) Helmet Missiles (Special Attack/4 Turns)
Throw Wrench/Dynamite/Barrel ii (Basic Attack/None) Throw Wrench/Dynamite/Barrel iii (Basic Attack/None)
Demolitionist (Trait/Passive) Forgotten Aptitude (Trait/Passive)
Mystical ii (Trait/Passive) Mystical iii (Trait/Passive)
Tinkerer's Tricks (Trait/Passive)
Synergies of Dwarf heroes (Family):
 Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

 Forgotten Might (Trait) by  Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
 Dwarven High King (Trait) by  High King Valkin
Dwarf allies gain +ATK and +DEF.
 Dwarven Vitality (Trait) by  Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
 Dwarven Dynamo (Trait) by  Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
 Lead By Example (Trait) by  High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Water heroes (Element):
 Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class):
 Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

 Darting Defense (Trait) by  Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
 Pyrojectiles (Trait) by  Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
 Sun-tipped Arrows (Trait) by  Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
 Bring It Down! (Special Attack) by  Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
 Therand Fiddlestrom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Therand Fiddlestrom can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Ranged Heroes are vulnerable to:

 Agile (Trait) by
 Lupina
 Mangle Jaw
 Willow Swift
25% chance to Dodge Ranged attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Can't Touch This (Trait) by  Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
 Cyclone Barrier (Trait) by  Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Therand Fiddlestrom

Forgemaster Fiddlestrom

Notes and Tips[]

File:??the-rand fiddlesticks?? ??the-rand fiddlesticks??'s 3rd ability  Helmet Missiles also decreases DEF & put effects of damage ➕ his trait of Mystical which dishes 1250 damage when 🧒 & tossed a 🛠 Mystical 2 that deals 1500 damage & 1st ascension after tossing 💣since he gets the expert of demolition but after ascension 2 he gets Mystical 3 which 👆s the damage to 1750 gets Tricks of Tinkering & Aptitude Learning & 👆dates his tossing this ⌚ an 💣 barrel however after collecting the 3 epics & activate it he will get 1 more 👆date for tossing the final 🔫 a Doomsday 💣 which will ruin all 🔥enemies specifically engineers of 🔥⚙s in 💱 for 🔥 heroine Astrid removing the native engineers of ⚗s & native ⚗ engineer with her friends.

The-rand Fiddlesticks is  Bauble's creator.

Hero Updates[]

Light-bringer Update (3rd April 2019): The-rand's  Tinkerer's Tricks no longer Freeze but can now chill enemies

Gallery[]