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The Furnace
Construct Tank 
Legendary Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Forged from Dwarven steel and infused with an ancient fire spirit – The Furnace rumbles, roars, scorches, and occasionally explodes.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee/Ranged
Damage Fire/Physical
Epic Pressure Cooker 2.0
Buddy Synergy None
Combat Style

The Furnace burninates the countryside and pretty much all of his enemies. He'd probably be bad for thatched-roof cottages, too.
Damage (7/9)
Toughness (7/9)
Team Support (2/9)
Crowd Control (8/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +202% +130% + 16% - 1110
Defense (DEF) +280% +130% +16% +30% 1454
Skill (SKL) +254% +130% +16% +20% 964
Max Health (HP) +254% +130% +16% +20% 5319
Crit Chance (CRIT) 36% +31% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Legacy of Flame

Resistances
Fire
Burned
33%
Immune
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
Immune
Immune
Immune
Immune
Light 0%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
0%
Immune
Immune
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Feel the Burn Armored
Under Pressure Construct
Feel the Burn III Pressure
Stoke the Boiler Dwarven Forged Team
Combustion Legacy of Flame
Abs of Steel
Some Assembly Required

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3280

Evo Cost Index: 8200

Epic The Furnace
Effect: Chance to attack all enemies for 2x damage with a chance to apply a random burn (Burned, Wildfire, Demonfire, Soulfire) on all enemies and Wound the target. Deals additional damage based on Pressure.


Epic Part 2 Part 3
Pressure Cooker 2.0 Motor Hacker Clockwork Chopper
If you have The Furnace at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 The Furnace tokens: Events Heroic Summon

There are no Dungeons in which The Furnace tokens are available.

Rune Slots: (standard)
The Furnace has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Feel the Burn (I/II/III)
Basic Attack (None, AoE), upgrades with Ascensions

I: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff (Burn, Wildfire, Demonfire, or Soulfire) to the initial target.
1st Ascension:
II: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 50% chance to inflict a random Burn to the remaining enemies.
2nd Ascension:
III: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 100% to inflict a random Burn to the remaining enemies.


Effects | Burned | Wildfire | Soulfire Burned | Demonfire


Under Pressure
Special Attack (None)

Ranged Fire attack for [150% ATK] base damage at normal Pressure, plus extra damage depending on the Pressure built up. Attack all enemies if Pressure is high.
Effects | Boosted Damage


Stoke the Boiler
Special Attack (5 turns), requires 1st Ascension

Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered.
Effects | extra damage | Starts Powered | Pressure


Combustion
Special Attack (7 turns), requires 2nd Ascension

Melee Physical attack on target enemy and up to 2 others with the most energy, resets all abilities on hit enemies to max cooldown.
Effects | Energy Loss | Burned


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Construct
Trait (Passive)

Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable


Pressure
Trait (Passive)

If attacked by Fire characters or any CRIT, Pressure increases. If attacked by Water characters, Pressure decreases. Stacks from 0 to 100.
Effects | Pressure


Dwarven Forged Team
Trait (Passive), requires 1st Ascension

Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Effects | Damage Reduction


Legacy of Flame
Trait (Passive), requires 1st Ascension

Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.


Abs of Steel
Trait (Passive), requires 2nd Ascension

Damage received will not exceed 20% of Max HP.


Some Assembly Required
Trait (Passive), requires 2nd Ascension

At the end of each turn, Construct allies (and self) repair 5% health per allied Construct. All Constructs gain 'Volatile Components' trait (see Bauble for details).
Effects | Repair | Revenge Attacks


Epic Dwarven Forged Team
Trait (Passive), requires Epic "Pressure Cooker 2.0"

Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.)

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Demonfire - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns. Cannot be cleansed.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.
extra damage

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Pressure - buff (Damage/Stack)
The higher Pressure is the more damage deals The Furnace. If Crucible (with 'Fanning the Flames' trait) is on team Pressure has the following effect: At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.'

Repair - effect (Health)
Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Soulfire Burned - debuff (Damage over Time/Health)
Target has reduced DEF and takes Unhealable Fire damage each turn for 3 turns.

Wildfire - debuff (Damage over Time/Status Effect)
Target has all buffs purged and cannot gain any more until this debuff expires. In addition, they have reduced DEF, take Burn damage each turn for 3 turns and have a chance to spread this debuff on death.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3280) = + &
(8200) = +
First Ascension Second Ascension
Bushido Evo 2x Diamond Evo 3x
Fire Evo 45x Fire Evo Monarch 30x
Nature Evo Monarch 17x Light Evo 30x
Water Evo 5x Runed Evo 8x
Feel the Burn ii (Basic Attack/None) Combustion (Special Attack/7 Turns)
Stoke the Boiler (Special Attack/5 Turns) Feel the Burn iii (Basic Attack/None)
Dwarven Forged Team (Trait/Passive) Abs of Steel (Trait/Passive)
Legacy of Flame (Trait/Passive) Some Assembly Required (Trait/Passive)
Synergies of Construct heroes (Family):
 The Furnace can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

 Dwarven EMT (Special Attack) by  Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Fire heroes (Element):
 The Furnace can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 The Furnace can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 The Furnace can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 The Furnace can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (2)
The Furnace

Pumpkin Furnace

Hearth Stone Furnace

How to Use this Hero[]

Uses in PVP[]

The Furnace is often used in Dungeon Defense. It's first action is to  Stoke the Boiler. This adds the buff "Fired Up: All damage done also does additional Fire damage" to all team mates and additionally a Taunt buff on the Furnace. As a result an attacker needs to remove both buffs from the Furnace to get rid of the Taunt effect. Abilities like  Shadowblade's  From the Shadows only remove the first applied buff (Fired Up). But a  Smite attack of  Augustus, or a  Theft of Grace performed by  Malice will do the trick.  Viperia's  Snakes on the Plains can purge multiple buffs of a single target, too.

Notes and Tips[]

The Furnace is the 53th Hero and the first Construct in Dungeon Boss released in March 2016.

This Hero was obtainable only for a short period of time (3 days) by a Heroic Portal Summon.

Being a construct, The Furnace can only be repaired, several ways to do this can be with  Dagrund Blacksmoke's ability  Dwarven EMT, Bauble's basic attack,  IFF Targeting and Bauble's first ascension ability,  Positive Charge, which heals and repairs.

Trivia[]

His old description was a direct reference to the Strong Bad song "Trogdor the Burninator". "Burninating the countryside, Burninating the peasants, Burninating all the peoples in the thatched roof cottages"

Gallery[]

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