
Taunt - Target has boosted DEF and forces all enemies to attack them for 3 turns.
Type: buff - Category: Crowd Control
See also: | Aversion |
Cloned Hero |
Divine Intervention |
Frostbite Taunt |
Taunt
Taunt and Provocation[]
Taunt is a form of crowd control as it forces enemies to attack the taunting hero with attacks. That way the taunter (often it's a tank) can protect their allies from single, focused attacks.
However, enemies can still use AoE attacks that hit all their opponents or use multi-target attacks (rampage) to bypass the taunting hero.
The Provoked debuff is another form of Taunt. It works only against a single attacker and forces the attacker to target the provoker next turn. If Taunt and Provoked are both active then Provoked takes precedence.

The trait Turn a Blind Eye grants immunity to Taunt, Provoked and
Aversion.
Taunt invalidates the
Aversion effect as long it is active.
The Taunt effect of
Tank Runes lasts only 1 round. The use of several
Tank Runes extends the duration of Taunt by +1 round for each rune, but the
DEF+ side-effect of Taunt does not stack.
The use of an Aversion Rune on 3 allies can give the 4th hero on the team an effect similar to Taunt that can't be purged and that doesn't expire. The reason is that Aversion can't be purged and doesn't expire and the 3 allied heroes can't be attacked as long the 4th ally (without Aversion) is alive.
Ability icon | Ability details | Hero | Extras |
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Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him). | ![]() |
Buffs DEF and will revenge any atttack. Starts powered.
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Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered. | ![]() |
Chance to Burn melee attackers.
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Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered. | ![]() |
Boosts max HP and gains 2 energy. Starts powered |
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Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered. | ![]() |
Buffs DEF and chance to apply Frostbite to melee attackers. Starts powered. |
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Taunts and heals self and Goblin allies. | ![]() |
Heals Goblin allies. |
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Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered. | ![]() |
Removes all debuffs ???at the begin of the turn???.
Venom on attackers mitigates damage ( Passive trait |
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Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF. | ![]() |
Buffs DEF, apply Swamped to melee attackers and allies take reduced damage while effect is active. Starts powered. Consume Snow Day to buff ally DEF |
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Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered. | ![]() |
Boosts max HP. Starts powered.
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Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered. | ![]() |
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Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum. | ![]() |
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Target ally Taunts, forcing all enemies to target them with attacks, with +DEF. | ![]() |
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Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered. | ![]() |
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Taunts, forcing all enemies to target this Hero with attacks, and increases Max Health. Each stack of Rage further increases Max Health by 15%. Starts Powered. | ![]() |
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Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks. | ![]() |
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Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered. | ![]() |
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Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered. | ![]() |
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Taunts, forcing all enemies to target this Hero with attacks, and has a chance to Debilitate attackers when hit, reducing their ATK, DEF, SKL, and CRIT. Starts Powered. | ![]() |
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Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered. | ![]() |
Taunt Counters[]
Some heroes are immune to taunt and some deal boosted damage to taunting heroes.
Trait | Effect | Hero(es) |
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Immune to taunt, provoke and aversion. | |
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Boosted damage (2/2.5×) damage to taunting enemies. | |
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Allied Demons are immune to taunt, provoke and aversion. | ![]() |
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Purges taunt if active. | ![]() |
Immune to Taunt[]
The following heroes are immune to Taunt:








Aversion[]
Aversion is like a reverse taunt: the effective hero can't be targetted unless they taunt or provoke an enemy or are the only target remaining.
Source | When? |
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Aversion rune | When entering the dungeon. |
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Until ![]() |
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When (60/40/30)% of health is lost from a single hit. Requirement reduces with level (I/II/III) |