Taunt - Target has boosted DEF and forces all enemies to attack them for 3 turns.
Type: buff - Category: Crowd Control
Taunt and Provocation
Taunt is a form of crowd control as it forces enemies to attack the taunting hero with attacks. That way the taunter (often it's a tank) can protect their allies from single, focused attacks.
However, enemies can still use AoE attacks that hit all their opponents or use multi-target attacks (rampage) to bypass the taunting hero.
The Provoked debuff is another form of Taunt. It works only against a single attacker and forces the attacker to target the provoker next turn. If Taunt and Provoked are both active then Provoked takes precedence.
The trait grants immunity to Taunt, Provoked and Aversion.
Taunt invalidates the Aversion effect as long it is active.
The use of an Aversion Rune on 3 allies can give the 4th hero on the team an effect similar to Taunt that can't be purged and that doesn't expire. The reason is that Aversion can't be purged and doesn't expire and the 3 allied heroes can't be attacked as long the 4th ally (without Aversion) is alive.
|Ability icon||Ability details||Hero||Extras|
|Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him).||Sir William||Buffs DEF and will revenge any atttack. Starts powered.
generates an Aegis Shield after taken damage.
|Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered.||Pignius Maximus||Chance to Burn melee attackers.
When on a team with Solaris, starts the dungeon Taunting.
|Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered.||Alexandros||Boosts max HP and gains 2 energy. Starts powered|
|Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered.||IGOROK||Buffs DEF and chance to apply Frostbite to melee attackers. Starts powered.|
|Taunts and heals self and Goblin allies.||Cruel King Bramble||Heals Goblin allies.|
|Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.||General Krexx||Removes all debuffs ???at the begin of the turn???.
Venom on attackers mitigates damage ( )
Passive trait activates taunt when on a team with a Gorgon.
|Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF.||Jumbeaux||Buffs DEF, apply Swamped to melee attackers and allies take reduced damage while effect is active. Starts powered. Consume Snow Day to buff ally DEF|
|Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered.||Yokozuna||Boosts max HP. Starts powered.
let Yokozuna dodge attacks
|Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered.||Phenol Thoxian|
|(passive)||Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum.||Goretusk|
|Target ally Taunts, forcing all enemies to target them with attacks, with +DEF.||Icebloom|
|Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered.||Julius||When on a team with Solaris, starts the dungeon Taunting.|
|Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Each stack of Rage further buffs Max HP by 15%. Starts Powered.||Balog the Loud|
|Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks.||Marrow|
|Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered.||The Furnace|
|Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered.||Leonidus|
|Taunts, forcing all enemies to target this Hero with attacks, and has a chance to Debilitate attackers when hit, reducing their ATK, DEF, SKL, and CRIT. Starts Powered.||Overlord Executum|
|Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered.||Stone Fist|
Some heroes are immune to taunt and some deal boosted damage to taunting heroes.
|Immune to taunt, provoke and aversion.|
|Boosted damage (2/2.5×) damage to taunting enemies.|
|Allied Demons are immune to taunt, provoke and aversion.||Emperor Zulkodd|
||Purges taunt if active.|| Hansuke Undying|
Immune to Taunt
The following heroes are immune to Taunt:
Aversion is like a reverse taunt: the effective hero can't be targetted unless they taunt or provoke an enemy or are the only target remaining.
|Aversion rune||When entering the dungeon.|
|Until Grondar is slain.|
|When (60/40/30)% of health is lost from a single hit. Requirement reduces with level (I/II/III)|