Melee Physical attack on all enemies. Apllies Monkey Business to all allies, preventing the next attack with a Sun Wukong clone and retaliating if the clone survives. Snow Day: Purges a buff from all enemies.
Effects | monkey business| Cloned Hero| Revenge Attacks| Purge
Headband Trap
Special Attack (3 turns), requires 1st Ascension
Ranged Physical attack on target enemy. Target is Restrained, unable to act until Sun Wukong's next turn. Snow Day: Deals splash damage and Paralyzes other enemies.
Effects | restrained| Splash Damage| Paralysis
Cloud Hop
Special Attack (4 turns, AoE), requires 2nd Ascension
Melee Spirit attack on all enemies. Applies Tranquility to all allies, gaining increased Dodge Chance and Retaliation on dodge. Snow Day: Cleanses all debuffs on allies.
Effects | tranquility| Revenge Attacks| Cleanse
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Magical (I)
Trait (Passive)
I: Takes 25% less damage from non-Physical attacks.
Self and allied Beasts gain 20% ATK for each Beast on the team. Beasts start the dungeon with Monkey Business, preventing their next attack on the hero and allowing a Sun Wukong clone to make a Revenge attack.
Effects | monkey business| Cloned Hero| Revenge Attacks
Monkey Tricks
Trait (Passive), requires 1st Ascension
At the end of each round, 30% chance to apply Monkey Business to an ally.
Effects | monkey business
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.
This effect instantly removes 1+ debuff(s) from the target ally.
Cloned Hero - buff (Crowd Control)
This is a cloned hero that has percent of HP and ATK from the original enemy hero. The clone has the same stats as the copied original but no Passives (Traits). All Abilities are Powered and ready to use. Lasts 1 turn. NOTE: For cloned Honorbound heroes this buff lasts 2 turns because of their Bushido trait.
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Sun Wukong can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.