Element: Nature
30% vs Water units
-25% vs Fire units
Excess Tokens:
1 Token → 10 Aether
Unlocked |
Background "He says he's part ogre. We're not convinced, but who are we to argue with a giant swinging a tree for a club." - Realm Scout |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Physical |
Epic | No |
Buddy Synergy | None |
Combat Style | |
Phemus the Cyclops ignores enemy taunts. | |
Damage | (6/9) |
Toughness | (2/9) |
Team Support | (1/9) |
Crowd Control | (6/9) |
Synergy | (3/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +110% | +105% | - | - | 1337 |
Defense (DEF) | +110% | +105% | - | - | 1307 |
Skill (SKL) | +110% | +105% | - | - | 1030 |
Max Health (HP) | +110% | +105% | - | - | 4764 |
Crit Chance (CRIT) | 32% | +27% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 22% | - | +22% | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Brute Strength
Abilities (Active) | Traits (Passive) | ||
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Swing | Armored | ||
Earthquake | Brute Strength III | ||
Demolishing Smash | Turn a Blind Eye | ||
Wild Rampage | Iron Ogre | ||
Unnatural Fear |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 350 |
Evo Cost Index: 2350 |
I wonder what it will be...
Check Epic Heroes for more information.
Phemus tokens: x2 x5 + Daily Quests Treasure Room Heroic Summon | ||||||||||||||||||||||||||||||||
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||
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Swing
Earthquake
Demolishing Smash
Wild Rampage
Armored
Brute Strength (I/II/III) Turn a Blind Eye
Iron Ogre
Unnatural Fear
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Buffs & Debuffs: |
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Damage Penetration Armor-Piercing - effect (Damage/Damage Reduction) Armor-Piercing attacks ignore the target enemy's Armor. ATK reduced - debuff (Attack) Target has reduced ATK. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Fear Immune - immunity (Status Effect) Immune to Feared debuff. Feared - debuff (Damage) Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below. Off-Balance - debuff (Attack) Target has reduced ATK and their attacks have a higher chance to be Dodged. Starts Powered - effect (Energy) This Ability has full energy and can be used at the beginning of the battle. Shield-piercing - effect (Shield) A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die. Splash Damage - effect (Damage) An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage. Taunt, Provoke and Aversion Immune - immunity (Status Effect) Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion. Undodgeable - effect (Dodge/Attack) All or specific attacks of this hero cannot be dodged. The attack always hits the target. Wounded - debuff (Damage over Time/Health) Target cannot heal and takes damage each turn for 3 turns.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (350) = + & (2350) = + | |||||
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First Ascension | Second Ascension | ||||
Dark Evo Larva | 6x | Brawny Evo | 4x | ||
Nature Evo Larva | 17x | Dark Evo Larva | 15x | ||
Nature Evo | 6x | Nature Evo | 10x | ||
Demolishing Smash (Special Attack/4 Turns) | Wild Rampage (Special Attack/4 Turns) | ||||
Brute Strength ii (Trait/Passive) | Brute Strength iii (Trait/Passive) | ||||
Iron Ogre (Trait/Passive) | Unnatural Fear (Trait/Passive) |
Synergies of Monster/Ogre heroes (Family): |
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Phemus can get following passive buffs when teamed up with other Heroes:
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Phemus can get following passive buffs when teamed up with other Heroes:
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Synergies of Nature heroes (Element): |
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Phemus can get following passive buffs when teamed up with other Heroes:
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Synergies of Warrior heroes (Class): |
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Phemus can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Phemus can get following passive buffs when teamed up with other Heroes:
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Phemus can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Phemus can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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How to Use this Hero[]
To improve Phemus, increasing his Stars will help him significantly as a character. After all his DEF, ATK and Health are what makes him effective as a character. Ascending once is also a must if he is planned to be used as a taunter. Second ascension is also very powerful, as Wild Rampage is a helpful and powerful tool. Luckily, as a 1 star character, he is quite easy to ascend.
Skill Breakdown[]
Phemus' role in a team is to serve as an acceptable taunter and a strong damage dealer. Slow is a helpful trait, as it gives him some of the highest ATK and Health values in the game. It will, however, make him attack last. The main thing this will mean in campaign is you must be careful if you plan to have Phemus taunting, as you will probably have to take a wave of attacks beforehand. He also has the Magical trait. This makes him very effective at taunting against many magic wielding enemies. In addition, he also has a unique trait, Turn a Blind Eye. This is by far one of his best features, as he is completely immune to Taunt, except for the DEF/Health buff that comes from the power. This can be, in the right situations, devastating.
Phemus' first ability is Earthquake, a powerful attack which allows him to deal a lot of damage to one target and do small amounts of after shock damage. The initial hit of Earthquake is devastating, and can actually one shot a fully ascended IGOROK if a CRIT is achieved. The aftershock, while doing little damage to every character, is not to be considered useless either. Small amounts of damage are still damage, and that can be very effective against the right people. For example, it can get rid of Julius' Fully Rested or Augustus's or Yasmin Bloom's Aegis powers. Just be careful however. As the attack hits everyone, including your own heroes due to aftershock, it can leave Phemus effected by characters's passive stats, such as Phenol Thoxian's Poison Skin or Ekko's Electric Skin, if they are either friend or foe.
While Phemus isn't the best taunter in the game, with a high starred character or a healer he can be very effective. He has a lot of health, and as a result can last a while if being attacked by the enemy. Having a healer backing him up, particularly Yasmin Bloom or Chief NubNub, can have him lasting a very long time, taunting the enemies for your team.
Wild Rampage has a lot of potential to do a great amount of damage to enemy heroes. Unlike Earthquake, Wild Rampage is a physical attack, making it much more effective on characters such as Ekko, Chief NubNub or Tsume. This basically makes Wild Rampage a Physical and more deadly version of Earthquake. However, you cannot pick the target enemy of Wild Rampage, so it is best to use it when all enemies have high health, that way, you avoid killing enemies who are already near death.
Synergy With Other Heroes[]
Using heroes who buff other Nature Heroes will benefit Phemus a lot. The health buff from Willow Swift will make him a more effective tank, and the ATK buff from Tsume will make him a stronger damage dealer. Taking all three will lead to Phemus being a very powerful character.
In addition, CRIT chances are immensely powerful when combined with Phemus. Ekko, Julius can give him a temporary but high CRIT buff, while ascended Rocky the Shiitake can give a buff with no requirements for power.
If Phemus is taunting, he is reliant on a Healer. Chief NubNub or Yasmin Bloom work well for this, however a tag team between two weaker Healers works well too, such as Augustus and Archangel Emily or Dagrund Blacksmoke and Sifu Jianzhi.
Uses in PVP[]
Phemus has a unique place in PvP. Agnon is a common sight in PvP, and, being a Nature Tank, Phemus is easily beaten by her. Due to this, Phemus is generally not the greatest of all defenders. That said, a Phemus with a high start rating or fully ascended can seem like a lesser threat than characters like Tsume or Bovus El Doro, so Phemus can use this to sneak in his high damaging powers. Attacking with Phemus has a lot of potential. If combined with a CRIT buff character, Phemus can one shot most enemies with Earthquake, including the feared IGOROK. He also works well on teams that have taunters, as he can be used to damage the weaker enemies that were relying on the now ineffective taunter to protect them.