Ranged Fire attack on target enemy with chance to apply Superheated on hit. The next attack on a Superheated target consumes all Superheated on that team, and deals bonus damage to them.
Effects | Superheated
Superheated Blaze
Special Attack (4 turns)
Ranged Fire attack on all enemies with chance to apply Superheated to all enemies.
Effects | Superheated
Heated Glare
Special Attack (3 turns), requires 1st Ascension
Ranged Spirit attack on target enemy. If the target was Superheated, applies an +ATK buff to all allies. Applies Superheated to the target.
Effects | Superheated| ATK+
Spark of Chaos
Special Attack (4 turns, AoE), requires 2nd Ascension
Ranged Fire attack on all enemies that applies Chaos Burn (Chaosfire).
Effects | Chaosfire (Chaos Burn)
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Construct
Trait (Passive)
Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable
Fast
Trait (Passive)
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions
I: 1.25x damage against Tanks and Slow targets. 1st Ascension: II: 1.5x damage against Tanks and Slow targets. 2nd Ascension: III: 1.75x damage against Tanks and Slow targets.
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Effects | Superheated
Fanning the Flames
Trait (Passive), requires 2nd Ascension
At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.
Effects | DEF+| Damage Reduction| ATK+| Haste
Pressurized Team
Trait (Passive), requires 2nd Ascension
Fire and Construct allies gain Pressure, if attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100.
Effects | Pressure
Epic Pressurized Team
Trait (Passive), requires Epic "Pyre Heart"
All allies gain Pressure. Fire and Construct start with 60% Pressure. If attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. (This trait replaces the trait 'Pressurized Team' when the Epic is unlocked.)
Effects | Pressure
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
Chaosfire (Chaos Burn) - debuff (Damage over Time/Defense/Chaos)
Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.
The higher Pressure is the more damage deals The Furnace. If Crucible (with 'Fanning the Flames' trait) is on team Pressure has the following effect: At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.'
Superheated - debuff (Damage)
The next attack on the target consumes all Superheated on this team and deals bonus damage to those targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Stoked Fires (Trait) by Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Crucible can be countered by making use of the following traits and special attacks:
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.