Dungeon Boss Wiki
Sybil
Fast Reptile Rogue 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
As much a talanted archer as they are a master of deception, don't look away!
Abilities & Traits
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Attack Speed Fast
Attack Range Ranged
Damage Elemental/Nature/Physical
Epic Chroma Bow
Buddy Synergy  Alrakis Skullkeeper
Combat Style

Look at all the pretty colors!
Damage (4/9)
Toughness (6/9)
Team Support (6/9)
Crowd Control (9/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +160% +130% -20% +20%
Defense (DEF) +238% +130% - +30% 0
Skill (SKL) +212% +130% +20% - 0
Max Health (HP) +212% +130% - +20% 0
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Spectrum Shot Blending In
Tongue Lash Fast
Make It Rain Hidden Power
Chroma Shift Shifty
Venom Defense III
Venom Tipped Arrows
Chaos Apprentice II
Sapping Venom
You Don't See Me
Double Tap
Master Thief

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 11600

Evo Cost Index: 11600

Epic Sybil
Effect: Chance to deal 3x damage and shifts to the target's element. Cleanses all debuffs and gains Chroma Fortify.

Epic Passive:  Epic Double Tap
Release Date: July 7, 2020

Epic Part 2 Part 3
Chroma Bow Elemental Wood Tagged Arrow
If you have Sybil at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Sybil tokens: Heroic Summon Events

There are no Dungeons in which Sybil tokens are available.

Rune Slots: (special)
Sybil has a special set of rune slots.
Nature Fire Water Dark Light
Abilities & Traits: &

Spectrum Shot
Basic Attack (None)

Basic Ranged Elemental attack, where element is the counter of the selected enemy. Chance to Impair the target for 1 turn and apply Venom.
Effects | Impaired | Venom


Tongue Lash
Special Attack (4 turns, AoE)

Ranged Nature attack on all enemies that never misses and can't be dodged. Purges all buffs on each enemy hit and adds one random buff for each purged buff on all allies. These buffs last until this Hero's next turn.
Effects | Purge | Undodgeable | Various Buffs


Make It Rain
Special Attack (5 turns, AoE), requires 1st Ascension

Ranged Physical attack on all enemies and grants Chameleon Evasion. Chameleon Evasion makes all enemies have 90% chance to miss for 1 turn.
Effects | Chameleon Evasion


Chroma Shift
Special Attack (6 turns), requires 2nd Ascension

Ranged Physical attack on target, with a chance to apply Venom. 2x damage if target already has Venom. This Hero then shifts to target’s Element, cleanses all debuffs from self, and gains 20% DEF and Max Health until the end of the next round. Cleanses self again when shift expires. Starts powered, but cannot be used while shifted. Cooldown: 6 Turns.
Effects | Venom | Cleanse (self) | DEF+ | Max HP Boost | Starts Powered


Blending In
Trait (Passive)

Immune to damage and Silence during the first round. Can't be Stolen, Copied or Purged.
Effects | Blending In | Silenced Immune | Damage Reduction


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Hidden Power
Trait (Passive)

Gains 25% Damage Reduction for 1 turn whenever a debuff is applied on this Hero.
Effects | Damage Reduction


Shifty (I)
Trait (Passive)

I: +20% Dodge Chance.


Venom Defense (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Reduces [5%] damage taken per Venom debuff (on the attacker), [20%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
1st Ascension:
II: Reduces [7%] damage taken per Venom debuff (on the attacker), [40%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
2nd Ascension:
III: Reduces [10%] damage taken from enemies per Venom debuff (on the attacker), [55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.


Effects | Damage Reduction


Venom Tipped Arrows
Trait (Passive)

Basic attacks inflict Venom. Hitting a target with Venom will increase this Hero's ATK by 25% for 1 turn and lower DEF and CRIT of the target until end of turn.
Effects | Venom | DEF- | ATK+


Chaos Apprentice (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: When in a team with Alrakis, this Hero deals [10%] of damage as extra chaos damage.
2nd Ascension:
II: When in a team with Alrakis, this Hero deals [15%] of damage as extra chaos damage.


Effects | Chaos Damage | Buddy Synergy


Sapping Venom
Trait (Passive), requires 1st Ascension

Allies' Ranged Physical attacks have a chance to apply Venom on hit and heal percent of damage dealt.
Effects | Lifesteal | Venom


You Don't See Me
Trait (Passive), requires 1st Ascension

Takes reduced damage from Fire heroes.
Effects | Taunt, Provoke and Aversion Immune


Double Tap
Trait (Passive), requires 2nd Ascension

Each single target attack hits an additional target.
Effects | Extra Attacks


Master Thief
Trait (Passive), requires 2nd Ascension

Grants increased Crit Chance for each buff on self. Deal increased damage to enemies with the same color as this Hero when there are buffs on this Hero.
Effects | Boosted Damage | CRIT+


Epic Double Tap
Trait (Passive), requires Epic "Chroma Bow"

Allies' Ranged single-target attacks hit an additional target. (This trait replaces the trait 'Double Tap' when the Epic is unlocked.)
Effects | Extra Attacks

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Blending In - buff (Shield)
Target is immune to all damage (shielded) and Silence for 1 turns.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Chameleon Evasion - debuff (Attack/Dodge)
Target has a very high (90%) chance to miss for 1 turn.

Chaos Damage - effect (Damage)
Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.

CRIT+ - buff (Attack)
Target has a boosted CRIT Chance.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

DEF- - debuff (Defense)
Target has reduced DEF.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Impaired - debuff (Disable/Attack)
Reduces CRIT and Epic proc chance to 0%. NOTE: Can't be cleansed and doesn't wear off.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Silenced Immune - immunity (Status Effect)
Can't be Silenced.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Various Buffs - buff (Attack)
This hero can apply one or more random Buffs

Venom - debuff (Attack/Damage/Stack)
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (11600) = + &
(11600) = +
First Ascension Second Ascension
Caveborn Evo 8x Astral Evo 5x
Earth Sisters Evo 8x Light Evo Monarch 90x
Fire Evo Monarch 45x Subterranean Evo 5x
Water Evo Monarch 45x
Make It Rain (Special Attack/5 Turns) Chroma Shift (Special Attack/6 Turns)
Chaos Apprentice i (Trait/Passive) Chaos Apprentice ii (Trait/Passive)
Sapping Venom (Trait/Passive) Double Tap (Trait/Passive)
Venom Defense ii (Trait/Passive) Master Thief (Trait/Passive)
You Don't See Me (Trait/Passive) Venom Defense iii (Trait/Passive)
Synergies of Reptile heroes (Family):
 Sybil can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
Synergies of Nature heroes (Element):
 Sybil can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Sybil can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Sybil can be countered by making use of the following traits and special attacks:

Notes and Tips[]

 Sybil, the Master of Disguise, joined on October 24, 2019 during the Chameleon Coup event. The tricky, color-shifting Reptile is the 94th Hero in the game.

 Tongue Lash buffs allies with various buffs, including:


 Sybil can't damage  Ferno with basic attacks because it uses Fire damage against Nature Heroes and Fire damage just heals Ferno.

Gallery[]