Melee Physical attack on all enemies. Apllies Monkey Business to all allies, preventing the next attack with a Sun Wukong clone and retaliating if the clone survives. Snow Day: Purges a buff from all enemies.
Effects | monkey business| Cloned Hero| Revenge Attacks| Purge
Special Attack (3 turns), requires 1st Ascension
Ranged Physical attack on target enemy. Target is Restrained, unable to act until Sun Wukong's next turn. Snow Day: Deals splash damage and Paralyzes other enemies.
Effects | restrained| Splash Damage| Paralysis
Special Attack (4 turns, AoE), requires 2nd Ascension
Melee Spirit attack on all enemies. Applies Tranquility to all allies, gaining increased Dodge Chance and Retaliation on dodge. Snow Day: Cleanses all debuffs on allies.
Effects | tranquility| Revenge Attacks| Cleanse
Self and allied Beasts gain 20% ATK for each Beast on the team. Beasts start the dungeon with Monkey Business, preventing their next attack on the hero and allowing a Sun Wukong clone to make a Revenge attack.
Effects | monkey business| Cloned Hero| Revenge Attacks
Trait (Passive), requires 1st Ascension
At the end of each round, 30% chance to apply Monkey Business to an ally.
Effects | monkey business
buff (Crowd Control) This is a cloned hero that has percent of HP and ATK from the original enemy hero. The clone has the same stats as the copied original but no Passives (Traits). All Abilities are Powered and ready to use. Lasts 1 turn. NOTE: For cloned Honorbound heroes this buff lasts 2 turns because of their Bushido trait.
debuff (Disable/Damage over Time) Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.
effect (Attack) If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
effect (Damage) An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the Fiery Soul trait once her Epic is unlocked. She keeps her other immunities from Fiery Soul.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Sun Wukong can be countered by making use of the following traits and special attacks: