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Stone Fist
Slow Construct Tank 
Bronze Hero

Stone Fist.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Stonefist token 0.png
Background
Born from salt and churning sea gales, each towering golem evokes pause in its beholder.
Abilities & Traits
Punch Icon.pngFist of Justice Icon.png & Living Stone Icon.pngMagical Icon.pngSlow Icon.png
Attack Speed Slow
Attack Range Melee/Ranged
Damage Physical
Epic Sapphire Gauntlets
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 4.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Yep, that's a fist made of stone alright. Power him up and he'll be a great defender! -- After his first Ascension Stone Fist is already a staunch defender, but he'll be an immovable object once we ascend him again. Let's do it, Boss!
Damage Intensify Burn Icon.png Gauge 3.png (3/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +214% +100% + 27% +30% 1081
Defense (DEF) +194% +100% +27% +20% 1483
Skill (SKL) +100% +100% - - 964
Max Health (HP) +154% +100% +27% - 5319
Crit Chance (CRIT) 39% +24% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Slow Icon.png Slow

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
Immune
Immune
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
Immune
Immune
Immune
Immune
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Immune
Immune
Immune
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
Immune
Immune
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Punch Icon.png Punch Living Stone Icon.png Living Stone
Fist of Justice Icon.png Fist of Justice Magical Icon.png Magical
Water on Rock Icon.png Water on Rock Slow Icon.png Slow
Provoking Punch Icon.png Provoking Punch Stone Cold Icon.png Stone Cold

First Ascension
Stonefist token 1.png
Second Ascension
Stonefist token 2.png
Abilities & Traits

Water on Rock Icon.png & N/A

Abilities & Traits

Provoking Punch Icon.png & Stone Cold Icon.png

Required Hero Stars and Evos

Evo Cost Index: 110

Evo Cost Index: 2310

Epic Stone Fist
Stonefist token 2.png
Effect: Chance to deal 2x damage, splash damage, and purge 1 buff on all enemies.


Epic Part 2 Part 3
Sapphire Gauntlets.png Cobalt Bars.png Runic Powerstone.png
Sapphire Gauntlets Cobalt Bars Runic Powerstone
If you have Stone Fist at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Stonefist token 0.png Stone Fist tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
2-5 Lake of Slag 7 5 5 11 Lava Cave Fire Evo Larva.png Plexor
4-6 Shimmering Caves 11 5 3 8 Ice Cave Water Evo Larva.png Nargle Slipjaw
7-2 The Farm Lands 20 5 4 12 Forest Nature Evo Larva.pngNature Evo.pngSpirit.jpg Chi the Light Spirit
11-6 Festering Halls 29 5 5 15 Crypt Dark Evo Larva.pngDark Evo.pngDark Evo Monarch.pngStormwind.jpg Utica the Forgotten
14-3 Scorched Ice 36 5 5 18 Ice Cave Water Evo Larva.pngWater Evo.pngWater Evo Monarch.pngCrypt.jpg kobal the pestilent
16-3 Frozen Brimstone 41 5 3 11 Ice Cave Water Evo.pngWater Evo Monarch.png Laguna
18-4 Creon's Arena 50 5 3 11 Lava Cave Fire Evo.pngFire Evo Monarch.png Pallas
21-3 Witherbloom 58 5 4 14 Ice Cave Water Evo Monarch.png Lalonna Tyr
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Stone Fist has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Punch Icon.pngFist of Justice Icon.pngWater on Rock Icon.pngProvoking Punch Icon.png & Living Stone Icon.pngMagical Icon.pngSlow Icon.pngStone Cold Icon.png

Punch
Punch Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Fist of Justice
Fist of Justice Icon.png
Special Attack (6 turns)

Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF).
Effects | Weakened Icon.png Weakened | Back Splash Icon.png Splash Damage


Water on Rock
Water on Rock Icon.png
Special Attack (5 turns), requires Stonefist token 1.png 1st Ascension

Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered.
Effects | Taunt Icon.png Taunt | Bulwark Icon.png DEF+ | Attack Down Icon.png ATK reduced | Quick Starter Icon.png Starts Powered


Provoking Punch
Provoking Punch Icon.png
Special Attack (3 turns), requires Stonefist token 2.png 2nd Ascension

Melee Physical attack that Provokes on hit.
Effects | Provoked Icon.png Provoked


Living Stone
Living Stone Icon.png
Trait (Passive)

Immune to all debuffs but can be healed normally.
Effects | Invulnerable Icon.png Invulnerable


Magical (I)
Magical Icon.png
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Slow
Slow Icon.png
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Retaliation Icon.png Revenge Attacks


Stone Cold
Stone Cold Icon.png
Trait (Passive), requires Stonefist token 2.png 2nd Ascension

Chance to Chill Melee attackers when hit and chance to Chill on hit.
Effects | Chilled Icon.png Chilled

Buffs & Debuffs: Attack Down Icon.pngChilled Icon.pngDamage Reflection Icon.pngBulwark Icon.pngInvulnerable Icon.pngQuick Starter Icon.pngProvoked Icon.pngRetaliation Icon.pngBack Splash Icon.pngTaunt Icon.pngWeakened Icon.png

ATK reduced - debuff (Attack)
Attack Down Icon.png
Target has reduced ATK.

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Invulnerable - buff (Status Effect)
Invulnerable Icon.png
Target is immune to all debuffs.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Provoked Icon.png
Target is forced to attack the provoker for the next 3 turns.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Splash Damage - effect (Damage)
Back Splash Icon.png
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Taunt - buff (Crowd Control)
Taunt Icon.png
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Weakened - debuff (Attack/Defense)
Weakened Icon.png
Target has reduced ATK and DEF.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Light Evo Larva.pngWater Evo Larva.pngWater Evo.png (110) = Stonefist token 1.png + Water on Rock Icon.png &
Brawny.jpgLight Evo Larva.pngWater Evo.png (2310) = Stonefist token 2.png + Provoking Punch Icon.pngStone Cold Icon.png
First Ascension Second Ascension
Light Evo Larva.png Light Evo Larva 2x Brawny.jpg Brawny Evo 4x
Water Evo Larva.png Water Evo Larva 5x Light Evo Larva.png Light Evo Larva 15x
Water Evo.png Water Evo 2x Water Evo.png Water Evo 8x
Water on Rock Icon.png Water on Rock (Special Attack/5 Turns) Provoking Punch Icon.png Provoking Punch (Special Attack/3 Turns)
Stone Cold Icon.png Stone Cold (Trait/Passive)
Synergies of Construct heroes (Family): Dwarven EMT Icon.pngIFF Targeting Icon.pngStoked Fires Icon.pngTerrorstorm Icon.png
Stonefist token 0.png Stone Fist can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

Dwarven EMT Icon.png Dwarven EMT (Special Attack) by Dagrund token.png Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Stonefist token 0.png Stone Fist can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Tank heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Stonefist token 0.png Stone Fist can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Mystical Icon.pngFlying in the Face Icon.pngDemolitionist Icon.pngPlummeting Doom Icon.pngChallenge Accepted Icon.pngEnvious Rampage Icon.pngFrom the Shadows Icon.pngSmite Icon.pngSniper Shot Icon.pngSoul Shred Icon.pngTheft of Grace Icon.pngTurn a Blind Eye Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.pngAura Eater Icon.png
Stonefist token 0.png Stone Fist can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Flying in the Face Icon.png Flying in the Face (Trait) by Leonidus token 0.png Leonidus
Cannot be Retaliated against.
Construct Heroes are vulnerable to:

Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Tank Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Flying in the Face Icon.png Flying in the Face (Trait) by Leonidus token 0.png Leonidus
Cannot be Retaliated against.
Taunter Heroes are vulnerable to:

Challenge Accepted Icon.png Challenge Accepted (Trait) by
Admiral Kreel token 0.png Admiral Kreel
Bovus token 0.png Bovus El Doro
Julius token icon.png Julius
Squinch token 0.png Squinch
Boosted damage against Taunting enemies.
Envious Rampage Icon.png Envious Rampage (Special Attack) by Malice Token.png Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Smite Icon.png Smite (Special Attack) by Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Soul Shred Icon.png Soul Shred (Special Attack) by Tsume token 0.png Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
Theft of Grace Icon.png Theft of Grace (Special Attack) by Malice Token.png Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Turn a Blind Eye Icon.png Turn a Blind Eye (Trait) by
Deadeye token 0.png Deadeye
Mire token 0.png Mire
Phemus token 0.png Phemus
Shade token 0.png Shade
Viperia token 0.png Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Skins: (2) Stonefist token 2.pngStonefist christmas token.pngStalagmight Stone Fist token.png
Stone fist skin default.png

Snowman Stone Fist skin.png
Snowman Stone Fist

Stalagmight Stone Fist skin.png
Stalagmight Stone Fist

Sapphire Gauntlets - Stone Fist's Epic

Stonefist token 0.png Stone Fist has finished forging a powerful (and very stylish) pair of gauntlets to beat his Enemies with even greater efficiency! These Sapphire Gauntlets pack quite a punch, increasing Stone Fist's attack, defense, and crit chance. In addition, when Stone Fist does an Epic Attack, he'll deal 2x his normal damage on the target, do a bit of splash (yay, water puns!) damage on all enemies, and purge one buff from each enemy!

But that's not all! In addition, Stone Fist now has the following changes. These are unrelated to the Epic.

Hero changes

These changes were made with the release of his Epic on May 11, 2017.

  • Stonefist is now a Construct! However, he has a special flavor of Construct called Living Stone Icon.png Living Stone, which makes him immune to debuffs while still allowing him to be healed normally!
  • Taunt Icon.png Taunt is now Water on Rock Icon.png Water on Rock: Forces enemies to target single attacks on Stone Fist, increases his defense, and reduces the attack of melee attackers that hit him. Starts powered. (Note: Starts *powered*, not active.)
  • Smack Down Icon.png Smack Down is now Provoking Punch Icon.png Provoking Punch: Melee Physical attack that provokes target into attacking this hero.
  • Stone Fist now unlocks a new passive at second Ascension Stone Cold Icon.png Stone Cold: Chance to chill melee attackers and chance to chill on hit.
  • Stone Immune.png Stone Immune and Impervious Icon.png Impervious have been removed, as they're redundant with Living Stone Icon.png Living Stone.

Notes and Tips

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