Dungeon Boss Wiki
Stone Fist
Slow Construct Tank 
Bronze Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Background
Born from salt and churning sea gales, each towering golem evokes pause in its beholder.
Abilities & Traits
&
Attack Speed Slow
Attack Range Melee/Ranged
Damage Physical
Epic Sapphire Gauntlets
Buddy Synergy None
Combat Style

Yep, that's a fist made of stone alright. Power him up and he'll be a great defender! -- After his first Ascension Stone Fist is already a staunch defender, but he'll be an immovable object once we ascend him again. Let's do it, Boss!
Damage (3/9)
Toughness (6/9)
Team Support (1/9)
Crowd Control (6/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +214% +100% + 27% +30% 1081
Defense (DEF) +194% +100% +27% +20% 1483
Skill (SKL) +100% +100% - - 964
Max Health (HP) +154% +100% +27% - 5319
Crit Chance (CRIT) 39% +24% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
18%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
Immune
Immune
Immune
Immune
Light 0%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
0%
Immune
Immune
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Punch Living Stone
Fist of Justice Magical
Water on Rock Slow
Provoking Punch Stone Cold

First Ascension
Second Ascension
Abilities & Traits

& N/A

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 110

Evo Cost Index: 2310

Epic Stone Fist
Effect: Chance to deal 2x damage, splash damage, and purge 1 buff on all enemies.


Epic Part 2 Part 3
Sapphire Gauntlets Cobalt Bars Runic Powerstone
If you have Stone Fist at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Stone Fist tokens: x8 + Daily Quests Treasure Room Heroic Summon Great Summon
Main Campaign Dungeons: (8)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-5 Lake of Slag 7 5 5 11 Lava Cave Plexor
4-6 Shimmering Caves 11 5 3 8 Ice Cave Nargle Slipjaw
7-2 The Farm Lands 20 5 4 12 Forest Chi the Light Spirit
11-6 Festering Halls 29 5 5 15 Crypt Utica the Forgotten
14-3 Scorched Ice 36 5 5 18 Ice Cave kobal the pestilent
16-3 Frozen Brimstone 41 5 3 11 Ice Cave Laguna
18-4 Creon's Arena 50 5 3 11 Lava Cave Pallas
21-3 Witherbloom 58 5 4 14 Ice Cave Lalonna Tyr
Rune Slots: (standard)
Stone Fist has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Punch
Basic Attack (None)

A Basic Melee Physical attack.


Fist of Justice
Special Attack (6 turns)

Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF).
Effects | Weakened | Splash Damage


Water on Rock
Special Attack (5 turns), requires 1st Ascension

Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered.
Effects | Taunt | DEF+ | ATK reduced | Starts Powered


Provoking Punch
Special Attack (3 turns), requires 2nd Ascension

Melee Physical attack that Provokes on hit.
Effects | Provoked


Living Stone
Trait (Passive)

Immune to all debuffs but can be healed normally.
Effects | Invulnerable


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Stone Cold
Trait (Passive), requires 2nd Ascension

Chance to Chill Melee attackers when hit and chance to Chill on hit.
Effects | Chilled

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Chilled - debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Weakened - debuff (Attack/Defense)
Target has reduced ATK and DEF.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (110) = + &
(2310) = +
First Ascension Second Ascension
Light Evo Larva 2x Brawny Evo 4x
Water Evo Larva 5x Light Evo Larva 15x
Water Evo 2x Water Evo 8x
Water on Rock (Special Attack/5 Turns) Provoking Punch (Special Attack/3 Turns)
Stone Cold (Trait/Passive)
Synergies of Construct heroes (Family):
 Stone Fist can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

 Dwarven EMT (Special Attack) by  Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Water heroes (Element):
 Stone Fist can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Stone Fist can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Stone Fist can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Construct Heroes are vulnerable to:

 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (2)

Snowman Stone Fist

Stalagmight Stone Fist

Sapphire Gauntlets - Stone Fist's Epic[]

 Stone Fist has finished forging a powerful (and very stylish) pair of gauntlets to beat his Enemies with even greater efficiency! These Sapphire Gauntlets pack quite a punch, increasing Stone Fist's attack, defense, and crit chance. In addition, when Stone Fist does an Epic Attack, he'll deal 2x his normal damage on the target, do a bit of splash (yay, water puns!) damage on all enemies, and purge one buff from each enemy!

But that's not all! In addition, Stone Fist now has the following changes. These are unrelated to the Epic.

Hero changes[]

These changes were made with the release of his Epic on May 11, 2017.

  • Stonefist is now a Construct! However, he has a special flavor of Construct called  Living Stone, which makes him immune to debuffs while still allowing him to be healed normally!
  •  Taunt is now  Water on Rock: Forces enemies to target single attacks on Stone Fist, increases his defense, and reduces the attack of melee attackers that hit him. Starts powered. (Note: Starts *powered*, not active.)
  •  Smack Down is now  Provoking Punch: Melee Physical attack that provokes target into attacking this hero.
  • Stone Fist now unlocks a new passive at second Ascension  Stone Cold: Chance to chill melee attackers and chance to chill on hit.
  •  Stone Immune and  Impervious have been removed, as they're redundant with  Living Stone.

Notes and Tips[]

Gallery[]