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Quick Starter Icon.png

Starts Powered - This Ability has full energy and can be used at the beginning of the battle.

Type: effect - Category: Energy

See also: | Critical Energy Icon.png Energy Gain | Exhaustion Icon.png Energy Loss | Energize Icon.png Extra Energy | Quick Starter Icon.png Starts Powered

Quick Starter Icon.png Starts Powered means that an Ability has enough Energy to be used immediately. After the Ability has been used, the Energy must recharge in order for the Ability to be used again. This is the so-called Energy Cost value. It's a cooldown value.

Tooltip with Energy Cost value

In the game this value is visible in a tooltip that appears when you press and hold an ability icon.

Bastic Attacks are always Powered. Traits work passively and do not use any Energy.

Since the first Ability is always fully charged at the beginning of a battle, Quick Starter Icon.png Starts Powered only affects the second and third Ability of the hero. Also, it is only relevant for the attack team, because in a Raid the defenders have all three abilities fully charged.

Rune.png Festive Runes and Energize Icon.png Extra Energy from traits can give the Hero enough Energy so that abilities that are not Powered can also be used immediately. This is especially helpful in Raids.

The opposite can also happen. If the Hero is hit by an attack with Exhaustion Icon.png Energy Loss, the ability may not be able to be used immediately, but has to recharge over a few rounds or has to be actively recharged. For more details see Exhaustion Icon.png Energy Loss, Critical Energy Icon.png Energy Gain and Energize Icon.png Extra Energy.

Energy Drained Icon.png Energy Drain does not affect the currently available Energy, but increases the recharge time of the abilities.

Heroes

The following heroes that have an ability that Starts Powered:

Energizing Taunt Icon.png Energizing Taunt (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered.


Draconic Anger Icon.png Draconic Anger (Special Attack): Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.


Aria token 0.png Aria
Primed Twist Icon.png Primed Twist (Special Attack): Enters a readied stance which gives her a chance to dodge attacks and adds to her retaliating damage. Starts Powered.


Rage Heart Icon.png Rage Heart (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, and increases Max Health. Each stack of Rage further increases Max Health by 15%. Starts Powered.


Solar Flare Icon.png Solar Flare (Special Attack): Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered.


Purging Smash Icon.png Purging Cleave (Special Attack): Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.


Drop Dead Gorgon.png Drop Dead Gorgon (Special Attack): Ranged Spirit attack with a chance to Stone the target, purging all Buffs and Debuffs on them and turning them into a statue, or kill them instantly. The chance of killing the target increases by 10% for each stack of Venom purged on the target. Starts Powered. (Golems and Constructs are immune to being Stoned)


Solar Shot Icon.png Solar Shot (Special Attack): Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.


Perpetual Flame Icon.png Perpetual Flame (Special Attack): Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.


Into the Pit Icon.png Into the Pit (Special Attack): Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered.


Scale Mail Icon.png Scale Mail (Special Attack): Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.


Snow Day Icon.png Snow Day (Special Attack): Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.


Crystallized Carapace Icon.png Crystallized Carapace (Special Attack): Taunts, gains 75% Damage Reduction, and heals allies the damage taken. Enemies who hit him have their attack lowered by [15]% (55% @ lvl 80) while the taunt is active. Starts Powered.


50px ??harbinger??
Super Spirit Epic Icon.png Super Epic Attack (Special Attack): Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.


Frostbite Taunt Icon.png Frostbite Taunt (Special Attack): Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered.


The Calm Before Icon.png The Calm Before (Special Attack): Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)


Monkey See Icon.png Monkey See (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered.


Ground Pound Icon.png Ground Pound (Special Attack): Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF.


Algae Wash Icon.png Algae Wash (Special Attack): Recovers health split between all allies and cleanses all debuffs. Grows allied Plants and Water allies become Plants. Starts Powered.


Pummel Icon.png Pummel (Special Attack): 3 Melee Physical attacks on target enemy that Daze on CRIT, starts Powered.


The Guardian Icon.png The Guardian (Special Attack): Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered.


Gamma Flare Icon.png Gamma Flare (Special Attack): Ranged Spirit attack on target enemy, reduces the ATK of all enemies, and adds a random debuff to each enemy for every Arcane ally. Starts Powered.


Lock Jaw Icon.png Lock Jaw (Special Attack): Silencing Melee Physical Bite attack that starts Powered.


Mire token 0.png Mire
Bog Blessing Icon.png Bog Blessing (Special Attack): Ranged Nature attack on all enemies, healing all allies for a percentage of damage dealt. Lowers SKL, Max Health, and applies Swamped to all enemies hit. Starts Powered.


Unbridled Loyalty Icon.png Unbridled Loyalty (Special Attack): Buffs allies for 3 turns, redirecting [51%] damage to Moriko. When damage is retaliated this way, Moriko lifesteal reflects a part of the damage back to the attacker. Starts Powered.
Super Spirit Epic Icon.png Super Epic Attack (Special Attack): Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.


Heart of Chaos Icon.png Heart of Chaos (Special Attack): Melee Physical Rampage on up to 3 enemies for [??%] base damage with a chance to apply Chaos Burn (Chaosfire). Adds Chaos Day buff to self and allies. Starts Powered.


Void Taunt Icon.png Void Taunt (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, and has a chance to Debilitate attackers when hit, reducing their ATK, DEF, SKL, and CRIT. Starts Powered.


Demolishing Smash Icon.png Demolishing Smash (Special Attack): Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.


Jiggle Icon.png Jiggle (Special Attack): Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered.


Burning Taunt Icon.png Burning Taunt (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered.


Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.


Sonic Screech Icon.png Sonic Screech (Special Attack): Ranged Spirit attack on all enemies that Silences the initial target for 3 turns. Starts Powered.


Bitter Strike 2 Icon.png Bitter Strike (Special Attack): Melee Water attack with a chance to Freeze. Starts Powered.


Debilitating Shot Icon.png Debilitating Shot (Special Attack): Ranged Physical attack that Debilitates target enemy, reducing ATK, DEF, SKL, and CRIT Chance. Starts Powered.


Crippling Advance Icon.png Crippling Advance (Special Attack): Melee Physical attack that Paralyzes on a hit. Starts Powered.


From The Ashes Icon.png From the Ashes (Trait): Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris [and all beast allies] resurrect at the end of the round. [Starts Powered.]; This is a ranked trait [I/II]. Description in [square brackets] is for rank II, 'From the Ashes-II'.


Water on Rock Icon.png Water on Rock (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered.


Chroma Shift Icon.png Chroma Shift (Special Attack): Ranged Physical attack on target, with a chance to apply Venom. 2x damage if target already has Venom. This Hero then shifts to target’s Element, cleanses all debuffs from self, and gains 20% DEF and Max Health until the end of the next round. Cleanses self again when shift expires. Starts powered, but cannot be used while shifted. Cooldown: 6 Turns.


Stoke the Boiler Icon.png Stoke the Boiler (Special Attack): Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered.


Lock Jaw Icon.png Lock Jaw (Special Attack): Silencing Melee Physical Bite attack that starts Powered.


Super Spirit Epic Icon.png Super Epic Attack (Special Attack): Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.


Super Spirit Epic Icon.png Super Epic Attack (Special Attack): Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.


Hearty Taunt Icon.png Hearty Taunt (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered.


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