Spirit Linked - A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.
Category: Status Effect, Damage, Dodge, Special
Rays of Light (Special Attack): A tether of light reaches outward from this Hero to all enemies. Transfers damage dealt to this Hero to enemies instead. The debuffs on this Hero and buffs on enemies are swapped.
Spirit Link (Special Attack): A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.
Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Epic Fiery Soul (Trait): Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)