Dungeon Boss Wiki
Advertisement
Dungeon Boss Wiki
Spirit Link Icon.png

Spirit Linked - A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.

Type: buff - Category: Status Effect, Damage, Dodge, Special

See also: | Cleansing Regeneration Icon.png Cleansing Regeneration | Foresight Icon.png Foresight | Graniteform Icon.png Graniteform | Ice Block Icon.png Ice Block | Impervious Icon.png Impervious | Invincibility Icon.png Invincibility | Invulnerable Icon.png Invulnerable | Magic Prism Icon.png Magic Prism | Oak Form Icon.png Oak Form | Playing Tricks Icon.png Playing Tricks | Reflective Plate Icon.png Reflective Plate | Shrouded Icon.png Shrouded | Spirit Link Icon.png Spirit Linked | Storm Power Icon.png Storm Power

Spirit Link (Shade) and Magic Prism (Ekko)

Spirit Link Icon.png Spirit Linked is a connection between the attacker and the opponent, who is the target. It has two components.

  • The attacker gets a Spirit Linked buff, which Derision Icon.png transfers all debuffs and damage to the opponent.
  • The target gets a Spirit Linked debuff that Buff Steal Icon.png transfers all buffs and healing to the attacker.

In short, all good things are claimed by the attacker and all bad things are sent back to the sender.

How to break the Link

The link will be broken as soon as the buff on one side is Purge Icon.png Purged or the debuff on the other side is Cleanse Icon.png Cleansed. After 3 turns the link expires.

Null-Magic Icon.png Null-Magic and Foresight Icon.png Foresight can prevent the link. Emily token 0.png Archangel Emily, Kelpy Shells token 0.png Kelpy Shells and Dagrund token.png Dagrund Blacksmoke can passively remove a Spirit Link with Divine Presence Icon.png Divine Presence and Cleansing Aura Icon.png Cleansing Aura that removes a buff or debuff, respectively.

Spirit Link vs Magic Prism

  • Spirit Link Icon.png Spirit Linked always starts from the caster and connects to the selected target.
  • Magic Prism Icon.png Magic Prism is very similar to Spirit Link Icon.png Spirit Linked, but allows a choice of attacker while the target is random.

Heroes

The following heroes have or can inflict/apply Spirit Linked:

Rays of Light Icon.png Rays of Light (Special Attack): A tether of light reaches outward from this Hero to all enemies. Transfers damage dealt to this Hero to enemies instead. The debuffs on this Hero and buffs on enemies are swapped.


Spirit Link Icon.png Spirit Link (Special Attack): A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.


Immunity

The following heroes are immune to Spirit Linked:

Ekko token.png Ekko
Will of the Wisp Icon.png Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Fiery Soul Icon.png Epic Fiery Soul (Trait): Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
Advertisement