Dungeon Boss Wiki
Solaris
Beast Healer 
Legendary Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
"From the Ashes, I rise to restore balance to this world."
Abilities & Traits
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Attack Speed Normal
Attack Range Ranged
Damage Fire/Spirit
Epic Phoenix Fire
Buddy Synergy None
Combat Style

Unlock Solaris' Rise From the Ashes I to harness this Legendary Beast's Resurrection Ability! Then take Solaris' resurrection ability to new heights, with Rise From the Ashes II, and revive all allied Beasts when she reincarnates!
Damage (6/9)
Toughness (7/9)
Team Support (9/9)
Crowd Control (3/9)
Synergy (9/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1088
Defense (DEF) +238% +130% - +30% 1088
Skill (SKL) +160% +130% - - 1585
Max Health (HP) +222% +130% +24% - 4384
Crit Chance (CRIT) 50% +51% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Mythical Beast

Resistances
Fire
Burned
Immune
75%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
18%
18%
18%
18%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
Immune
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Pinion Blast Flying I
Fire Bird Magical I
Phoenix Rising Fiery Soul
Fire & Flames From the Ashes II
Mythical Beast
Pack Tactics

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 6000

Evo Cost Index: 10800

Epic Solaris
Effect: Ranged Shield-piercing attack on target enemy for 2x damage, generates 20%. Deals 4x damage and generates 40% Fury with a Retailiation attack (by Pack Tactics; Fury charges her 3rd Special Attack)

Epic Passive:  Epic Fiery Soul
Release Date: May 19, 2020

Epic Part 2 Part 3
Phoenix Fire Elder Phoenix Feather Ashes of Eternity
If you have Solaris at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Crit by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Solaris tokens: Events Heroic Summon

There are no Dungeons in which Solaris tokens are available.

Rune Slots: (standard)
Solaris has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Pinion Blast
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Bird
Special Attack (5 turns)

Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies.
Effects | Burned | Heal | Purge


Phoenix Rising
Special Attack (6 turns), requires 1st Ascension

Heals and cleanses all allies, and grants team Phoenix Feather to prevent their corpses from being removed, lasting 3 turns.
Effects | Phoenix Feather | Heal | Cleanse


Fire & Flames
Special Attack (Passive), requires 2nd Ascension

Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn.
Effects | Resurrection | Heal | Burned


Flying (I)
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reduction


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Fiery Soul
Trait (Passive), requires 1st Ascension

Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
Effects | Spirit Immune | Fire Immune | Fear Immune | Stone Immune | Possession Immune | Marked Immune


From the Ashes (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris resurrects at the end of the round.
2nd Ascension:
II: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris and all beast allies resurrect at the end of the round. Starts Powered.


Effects | Resurrection | Starts Powered


Mythical Beast
Trait (Passive), requires 1st Ascension

Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).


Pack Tactics
Trait (Passive), requires 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Revenge Attacks | Boosted Damage


Epic Fiery Soul
Trait (Passive), requires Epic "Phoenix Fire"

Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Effects | Spirit Immune | Fire Immune | Chaos Damage Reduction | Fear Immune | Stone Immune | Possession Immune | Marked Immune

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Fire Immune - immunity (Damage)
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Heal - effect (Health)
Recovers HP for the target ally.

Marked Immune - immunity (Status Effect)
Can't be Marked. Immune to all types of Mark debuffs.

Phoenix Feather - buff (Protection)
Target's corpse cannot be removed, this ability lasts 3 turns.

Possession Immune - immunity (Death)
The dead body of this hero cannot be possessed.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Resurrection - effect (Death/Health)
A dead ally is revived and brought back to life with some health.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Spirit Immune - immunity (Damage)
Doesn't take any damage from Spirit attacks.

Stone Immune - immunity (Status Effect)
Can't be turned into Stone (Statue). Constructs are immune to Stoned.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (6000) = + &
(10800) = +
First Ascension Second Ascension
Arcane Evo 4x Fire Evo Monarch 45x
Dark Evo 20x Incendiary Evo 8x
Fire Evo Monarch 45x Mind's Eye Evo 4x
Light Evo Monarch 15x Valkyrie Evo 6x
Phoenix Rising (Special Attack/6 Turns) Fire & Flames (Special Attack/Passive Turns)
Fiery Soul (Trait/Passive) From the Ashes ii (Trait/Passive)
From the Ashes i (Trait/Passive) Pack Tactics (Trait/Passive)
Mythical Beast (Trait/Passive)
Synergies of Beast heroes (Family):
 Solaris can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

 Epic Fiery Soul (Trait) by  Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
 Hog Wild (Trait) by  Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
 Large And In Charge (Trait) by  Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
 Pack Fury (Trait) by  Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
 Snow Day (Special Attack) by  Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
 Pack Leader (Trait) by  Lupina
+ATK for self and Beast allies.
 Pack Scout (Trait) by  Torchy
+SKL for self and Beast allies.
 Mythical Beast (Trait) by  Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
 Pack Heart (Trait) by  Julius
+Max HP for self and Beast allies.
 Bestial Roar (Special Attack) by  Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
 Pack Tactics (Trait) by  Bovus El Doro, Goretusk, Grog-Gnog, Jabber Clenchjaw, Jibber Clenchjaw, Julius, Leonidus, Lupina, Pignius Maximus, Solaris, Sun Wukong, Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Fire heroes (Element):
 Solaris can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Solaris can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Solaris can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Solaris can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

 Unnatural Fear (Trait) by
 Hopper
 IGOROK
 Iris
 Koros
 Mangle Jaw
 Marrow
 Phemus
 Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Revenant Heroes are vulnerable to:

 Cauterize (Special Attack) by  Ember Sanguine
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
 Incinerate (Special Attack) by  Ignus the Mad
Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
 Judgement Day (Trait) by
 Leonidus
 Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
 Hoppy Ending (Trait) by  Hopper
Removes ememy corpses and heals for each corpse removed.
 Slam (Basic Attack) by  Phenol Thoxian
A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Toxic Form (Trait) by  Phenol Thoxian
Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
 Cataclysmic Conflagration (Special Attack) by  Archon
Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
 Draconic Anger (Special Attack) by  Alrakis Skullkeeper
Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
 Order from Chaos (Special Attack) by  Alrakis Skullkeeper
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (1)
Solaris

Fantastic Feast Solaris

Legendary Beast Healer[]

 Solaris adds the following abilities to Beast heroes that are on the same team as her. When on a team with Solaris ...

 Leonidus revives a second target with  Secret to Eternal Life.
 Lupina's  Beastly Pack has a chance to follow up an allied beast attack
 Bovus El Doro Crits will add a follow up attack because of his  Beastly Ravage
 Jabber Clenchjaw's  Beastly Hunger lifesteals for 50% of the damage dealt
 Torchy has a chance to spread fire to other enemies on hit with  Beastly Recklessness
 Grog-Gnog's  Snow Day generates a 2nd charge on himself because of his  Beastly Fun trait. See Snow Day buff for more details
 Pignius Maximus starts the dungeon taunting with  Beastly Taunt
 Julius starts the dungeon taunting with  Beastly Taunt
 Goretusk's  Crippling Cold has a chance to frost bite the target

Notes and Tips[]

To prevent Solaris's revival, try using Lord Zomm, Hopper, Leonidus, or Ignus the Mad, as they all have abilities that remove corpses, preventing revival.

Gallery[]