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Solaris
Beast Healer 
Legendary Hero

Solaris.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Solaris token 0.png
Background
"From the Ashes, I rise to restore balance to this world."
Abilities & Traits
Pinion Blast Icon.pngFire Bird Icon.png & Flying Icon.pngMagical Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Fire/Spirit
Epic Phoenix Fire
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 4.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Unlock Solaris' Rise From the Ashes I to harness this Legendary Beast's Resurrection Ability! Then take Solaris' resurrection ability to new heights, with Rise From the Ashes II, and revive all allied Beasts when she reincarnates!
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 7.png (7/9)
Team Support IFF Targeting Icon.png Gauge 9.png (9/9)
Crowd Control Crowd Control Icon.png Gauge 3.png (3/9)
Synergy Lead By Example Icon.png Gauge 9.png (9/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1088
Defense (DEF) +238% +130% - +30% 1088
Skill (SKL) +160% +130% - - 1585
Max Health (HP) +222% +130% +24% - 4384
Crit Chance (CRIT) 50% +51% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Mythical Beast Icon.png Mythical Beast

Resistances
Fire.png Fire
Burned Icon.png Burned
Immune
75%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
Immune
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Pinion Blast Icon.png Pinion Blast Flying Icon.png Flying I
Fire Bird Icon.png Fire Bird Magical Icon.png Magical I
Phoenix Rising Icon.png Phoenix Rising Fiery Soul Icon.png Fiery Soul
Fire and Flames Icon.png Fire & Flames From The Ashes Icon.png From the Ashes II
Mythical Beast Icon.png Mythical Beast
Pack-tactics.png Pack Tactics

First Ascension
Solaris token 1.png
Second Ascension
Solaris token 2.png
Abilities & Traits

Phoenix Rising Icon.png & Fiery Soul Icon.pngFrom The Ashes Icon.pngMythical Beast Icon.png

Abilities & Traits

Fire and Flames Icon.png & From The Ashes Icon.pngPack-tactics.png

Required Hero Stars and Evos

Evo Cost Index: 6000

Evo Cost Index: 10800

Epic Solaris
Solaris token 2.png
Effect: Ranged Shield-piercing attack on target enemy for 2x damage, generates 20%. Deals 4x damage and generates 40% Fury with a Retailiation attack (by Pack Tactics; Fury charges her 3rd Special Attack)

Epic Passive: Fiery Soul Icon.png Epic Fiery Soul
Release Date: May 19, 2020

Epic Part 2 Part 3
Phoenix Fire.png Elder Phoenix Feather.png Ashes of Eternity.png
Phoenix Fire Elder Phoenix Feather Ashes of Eternity
If you have Solaris at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Crit by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Solaris token 0.png Solaris tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Solaris tokens are available.

Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Solaris has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Pinion Blast Icon.pngFire Bird Icon.pngPhoenix Rising Icon.pngFire and Flames Icon.png & Flying Icon.pngMagical Icon.pngFiery Soul Icon.pngFrom The Ashes Icon.pngMythical Beast Icon.pngPack-tactics.png

Pinion Blast
Pinion Blast Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Bird
Fire Bird Icon.png
Special Attack (5 turns)

Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies.
Effects | Burned Icon.png Burned | Heal Ally Icon.png Heal | Purge Icon.png Purge


Phoenix Rising
Phoenix Rising Icon.png
Special Attack (6 turns), requires Solaris token 1.png 1st Ascension

Heals and cleanses all allies, and grants team Phoenix Feather to prevent their corpses from being removed, lasting 3 turns.
Effects | Pinion Blast Icon.png Phoenix Feather | Heal Ally Icon.png Heal | Cleanse Icon.png Cleanse


Fire & Flames
Fire and Flames Icon.png
Special Attack (Passive), requires Solaris token 2.png 2nd Ascension

Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn.
Effects | Angelic Resurrection Icon.png Resurrection | Heal Ally Icon.png Heal | Burned Icon.png Burned


Flying (I)
Flying Icon.png
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Magical (I)
Magical Icon.png
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Fiery Soul
Fiery Soul Icon.png
Trait (Passive), requires Solaris token 1.png 1st Ascension

Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
Effects | Spirit Immune Icon.png Spirit Immune | Fire Immune Icon.png Fire Immune | Fear Immune.png Fear Immune | Stone Immune.png Stone Immune | Possession Icon.png Possession Immune | Mark Immune Icon.png Marked Immune


From the Ashes (I/II)
From The Ashes Icon.png
Trait (Passive), upgrades with Ascensions

Solaris token 1.png 1st Ascension:
I: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris resurrects at the end of the round.
Solaris token 2.png 2nd Ascension:
II: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris and all beast allies resurrect at the end of the round. Starts Powered.


Effects | Angelic Resurrection Icon.png Resurrection | Quick Starter Icon.png Starts Powered


Mythical Beast
Mythical Beast Icon.png
Trait (Passive), requires Solaris token 1.png 1st Ascension

Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).


Pack Tactics
Pack-tactics.png
Trait (Passive), requires Solaris token 2.png 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Retaliation Icon.png Revenge Attacks | Boosted Icon.png Boosted Damage


Epic Fiery Soul
Fiery Soul Icon.png
Trait (Passive), requires Phoenix Fire.png Epic "Phoenix Fire"

Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Effects | Spirit Immune Icon.png Spirit Immune | Fire Immune Icon.png Fire Immune | Chaos Reduction Icon.png Chaos Damage Reduction | Fear Immune.png Fear Immune | Stone Immune.png Stone Immune | Possession Icon.png Possession Immune | Mark Immune Icon.png Marked Immune

Buffs & Debuffs: Boosted Icon.pngBurned Icon.pngCleanse Icon.pngDamage Reflection Icon.pngFear Immune.pngFire Immune Icon.pngHeal Ally Icon.pngMark Immune Icon.pngPinion Blast Icon.pngPossession Icon.pngQuick Starter Icon.pngPurge Icon.pngAngelic Resurrection Icon.pngRetaliation Icon.pngSpirit Immune Icon.pngStone Immune.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Cleanse - effect (Status Effect)
Cleanse Icon.png
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Fire Immune - immunity (Damage)
Fire Immune Icon.png
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Marked Immune - immunity (Status Effect)
Mark Immune Icon.png
Can't be Marked. Immune to all types of Mark debuffs.

Phoenix Feather - buff (Protection)
Pinion Blast Icon.png
Target's corpse cannot be removed, this ability lasts 3 turns.

Possession Immune - immunity (Death)
Possession Icon.png
The dead body of this hero cannot be possessed.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Resurrection - effect (Death/Health)
Angelic Resurrection Icon.png
A dead ally is revived and brought back to life with some health.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Spirit Immune - immunity (Damage)
Spirit Immune Icon.png
Doesn't take any damage from Spirit attacks.

Stone Immune - immunity (Status Effect)
Stone Immune.png
Can't be turned into Stone (Statue). Constructs are immune to Stoned.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgDark Evo.pngFire Evo Monarch.pngLight Evo Monarch.png (6000) = Solaris token 1.png + Phoenix Rising Icon.pngFiery Soul Icon.pngFrom The Ashes Icon.pngMythical Beast Icon.png &
Fire Evo Monarch.pngIncendiary.jpgMind's Eye.jpgValkyrie.jpg (10800) = Solaris token 2.png + Fire and Flames Icon.pngFrom The Ashes Icon.pngPack-tactics.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 4x Fire Evo Monarch.png Fire Evo Monarch 45x
Dark Evo.png Dark Evo 20x Incendiary.jpg Incendiary Evo 8x
Fire Evo Monarch.png Fire Evo Monarch 45x Mind's Eye.jpg Mind's Eye Evo 4x
Light Evo Monarch.png Light Evo Monarch 15x Valkyrie.jpg Valkyrie Evo 6x
Phoenix Rising Icon.png Phoenix Rising (Special Attack/6 Turns) Fire and Flames Icon.png Fire & Flames (Special Attack/Passive Turns)
Fiery Soul Icon.png Fiery Soul (Trait/Passive) From The Ashes Icon.png From the Ashes ii (Trait/Passive)
From The Ashes Icon.png From the Ashes i (Trait/Passive) Pack-tactics.png Pack Tactics (Trait/Passive)
Mythical Beast Icon.png Mythical Beast (Trait/Passive)
Synergies of Beast heroes (Family): Hog Wild Icon.pngLarge And In Charge Icon.pngPack Fury Icon.pngSnow Day Icon.pngPack Leader Icon.pngPack-scout.pngPack-heart.pngBestial Roar Icon.pngPack-tactics.pngGrisly Rampage Icon.png
Solaris token 0.png Solaris can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

Fiery Soul Icon.png Epic Fiery Soul (Trait) by Solaris token 0.png Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Hog Wild Icon.png Hog Wild (Trait) by Pignius token 0.png Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon.png Large And In Charge (Trait) by Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Pack Fury Icon.png Pack Fury (Trait) by Jabber token 0.png Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon.png Snow Day (Special Attack) by Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon.png Pack Leader (Trait) by Lupina token.png Lupina
+ATK for self and Beast allies.
Pack-scout.png Pack Scout (Trait) by Torchy token 0.png Torchy
+SKL for self and Beast allies.
Mythical Beast Icon.png Mythical Beast (Trait) by Solaris token 0.png Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart.png Pack Heart (Trait) by Julius token icon.png Julius
+Max HP for self and Beast allies.
Bestial Roar Icon.png Bestial Roar (Special Attack) by Pignius token 0.png Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics.png Pack Tactics (Trait) by Bovus token 0.png Bovus El Doro,Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Jabber token 0.png Jabber Clenchjaw,Jibber token 0.png Jibber Clenchjaw,Julius token icon.png Julius,Leonidus token 0.png Leonidus,Lupina token.png Lupina,Pignius token 0.png Pignius Maximus,Solaris token 0.png Solaris,Sun Wukong token 0.png Sun Wukong,Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Fire heroes (Element): Scourge Hide Icon.pngPerpetual Flame Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.pngFire Power Icon.png
Solaris token 0.png Solaris can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Solaris token 0.png Solaris can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Solaris token 0.png Solaris can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Unnatural Fear Icon.pngProtector of the Realm Icon.pngFireborn Icon.pngCloak of Fire Icon.pngCauterize Icon.pngIncinerate Icon.pngJudgement Day Icon.pngHoppy Ending Icon.pngSlam Icon.pngTaste for Brains Icon.pngToxic Form Icon.pngCataclysmic Conflagration Icon.pngDraconic Anger Icon.pngOrder from Chaos Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.pngAura Eater Icon.png
Solaris token 0.png Solaris can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

Unnatural Fear Icon.png Unnatural Fear (Trait) by
Hopper token 0.png Hopper
IGOROK token 0.png IGOROK
Iris token 0.png Iris
Koros token 0.png Koros
Mangle jaw token.png Mangle Jaw
Marrow token 0.png Marrow
Phemus token 0.png Phemus
Phenol token 0.png Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Revenant Heroes are vulnerable to:

Cauterize Icon.png Cauterize (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
Incinerate Icon.png Incinerate (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
Judgement Day Icon.png Judgement Day (Trait) by
Leonidus token 0.png Leonidus
Lumin the Radiant token 0.png Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
Hoppy Ending Icon.png Hoppy Ending (Trait) by Hopper token 0.png Hopper
Removes ememy corpses and heals for each corpse removed.
Slam Icon.png Slam (Basic Attack) by Phenol token 0.png Phenol Thoxian
A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
Taste for Brains Icon.png Taste for Brains (Special Attack) by Zomm token.png Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Toxic Form Icon.png Toxic Form (Trait) by Phenol token 0.png Phenol Thoxian
Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
Cataclysmic Conflagration Icon.png Cataclysmic Conflagration (Special Attack) by Archon token 0.png Archon
Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Draconic Anger Icon.png Draconic Anger (Special Attack) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
Order from Chaos Icon.png Order from Chaos (Special Attack) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Skins: (1) Solaris token 2.pngFantastic Feast Solaris token.png
Solaris default skin.png
Solaris

Fantastic Feast Solaris skin.png
Fantastic Feast Solaris

Legendary Beast Healer

Solaris token 0.png Solaris adds the following abilities to Beast heroes that are on the same team as her. When on a team with Solaris ...

Leonidus token 0.png Leonidus revives a second target with Secret to Eternal Life Icon.png Secret to Eternal Life.
Lupina token.png Lupina's Beastly Pack Icon.png Beastly Pack has a chance to follow up an allied beast attack
Bovus token 0.png Bovus El Doro Crits will add a follow up attack because of his Beastly Ravage Icon.png Beastly Ravage
Jabber token 0.png Jabber Clenchjaw's Beastly Hunger Icon.png Beastly Hunger lifesteals for 50% of the damage dealt
Torchy token 0.png Torchy has a chance to spread fire to other enemies on hit with Beastly Recklessness Icon.png Beastly Recklessness
Grog Gnog token 0.png Grog-Gnog's Snow Day Icon.png Snow Day generates a 2nd charge on himself because of his Beastly Fun Icon.png Beastly Fun trait. See Snow Day buff for more details
Pignius token 0.png Pignius Maximus starts the dungeon taunting with Beastly Taunt Icon.png Beastly Taunt
Julius token icon.png Julius starts the dungeon taunting with Beastly Taunt Icon.png Beastly Taunt
Goretusk token 0.png Goretusk's Crippling Cold Icon.png Crippling Cold has a chance to frost bite the target

Notes and Tips

To prevent Solaris's revival, try using Lord Zomm, Hopper, Leonidus, or Ignus the Mad, as they all have abilities that remove corpses, preventing revival.

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