Unlock Solaris' Rise From the Ashes I to harness this Legendary Beast's Resurrection Ability! Then take Solaris' resurrection ability to new heights, with Rise From the Ashes II, and revive all allied Beasts when she reincarnates!
Effect: Ranged Shield-piercing attack on target enemy for 2x damage, generates 20%. Deals 4x damage and generates 40% Fury with a Retailiation attack (by Pack Tactics; Fury charges her 3rd Special Attack)
Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies.
Effects | Burned| Heal| Purge
Special Attack (6 turns), requires 1st Ascension
Heals and cleanses all allies, and grants team Phoenix Feather to prevent their corpses from being removed, lasting 3 turns.
Effects | Phoenix Feather| Heal| Cleanse
Fire & Flames
Special Attack (Passive), requires 2nd Ascension
Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn.
Effects | Resurrection| Heal| Burned
1st Ascension: I: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris resurrects at the end of the round. 2nd Ascension: II: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris and all beast allies resurrect at the end of the round. Starts Powered.
immunity (Damage) Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.
effect (Attack) If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Beasts on this Heroes' team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the Fiery Soul trait once her Epic is unlocked. She keeps her other immunities from Fiery Soul.)
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Solaris can be countered by making use of the following traits and special attacks:
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.