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Slowed Icon.png

Slowed - Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.

Type: debuff - Category: Speed, Crowd Control

See also: | Accelerated Icon.png Accelerated | Enlightenment Icon.png Enlightenment | Haste Icon.png Haste | Slowed Icon.png Slowed | Fast Icon.png Fast (Speed Change)


Slowed debuff.jpg

The afflicted target with the Slowed debuff now competes for turn position within the Slow category. Traits and passives that allow them to take their turn earlier is now replaced with this effect. Those not marked with Slow now take their turn before them. When multiple enemies have the Slow status effect, then they move according to the position of their lineup.

This effect can drastically affect the strategy of a battle. A hero that would've provided a buff to the entire team before their allies take their turn attacking could be foiled by slowing down the support hero. Any attacks that require correct timing, including heals, mass Daze debuff applications, or even focus firing a specific hero could be stopped by having slowed targets.

Icebloom has a 50% chance of inficting the Slowed debuff on each attack debuff at her 3rd elevation with The Chills Icon.png The Chills.

Heroes

The following heroes have or can inflict/apply Slowed:

Strike Icon.png Strike! (Special Attack): Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite.


The Chills Icon.png The Chills (Trait): 50% chance to Slow .
Cryosleep Icon.png Cryosleep (Special Attack): Target has a chance to freeze into a cubic ice block for one turn. This enemy cannot take damage nor move, and can't be targeted by other allies or enemies. When the effect expires, it has a [1%+1%/level] chance to inflict Slow.


Sloth Shot Icon.png Sloth Shot (Special Attack): Ranged Physical attack that Slows the target.


Hot Coals Icon.png Hot Coals (Special Attack): Ranged Fire attack on all enemies with a chance to Burn, as well as Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after this attack.


Immunity

The following heroes are immune to Slowed:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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