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Sir William
Tank 
Bronze Hero

Sir William.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 5 Aether

Unlocked
William token.png
Background
A great leader leads by example, and fights for those who cannot. -Selwyn the Enduring.
Abilities & Traits
Swing Icon.pngBring It On Icon.png & Armored Icon.pngWater Guard Icon.png
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Sir William deals double damage against Beasts.
Damage Intensify Burn Icon.png Gauge 4.png (4/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 6.png (6/9)
Crowd Control Crowd Control Icon.png Gauge 3.png (3/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +100% +100% - - 1081
Defense (DEF) +144% +100% +22% - 1439
Skill (SKL) +100% +100% - - 1008
Max Health (HP) +100% +100% - - 5319
Crit Chance (CRIT) 30% +25% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Water Guard Icon.png Water Guard

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
33%
33%
33%
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Swing Armored Icon.png Armored
Bring It On Icon.png Bring It On Water Guard Icon.png Water Guard III
Guarding Strike Icon.png Guarding Strike Courageous Knight Icon.png Courageous Knight
Last Stand Icon.png Last Stand Tit for Tat Icon.png Tit for Tat
Protector of the Realm Icon.png Protector of the Realm

First Ascension
William token 1.png
Second Ascension
William token 2.png
Abilities & Traits

Guarding Strike Icon.png & Courageous Knight Icon.pngTit for Tat Icon.pngWater Guard Icon.png

Abilities & Traits

Last Stand Icon.png & Protector of the Realm Icon.pngWater Guard Icon.png

Required Hero Stars and Evos

Evo Cost Index: 240

Evo Cost Index: 2290

Sir William has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

William token.png Sir William tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
3-1 Frostridge Pass 8 5 4 12 Ice Cave Water Evo Larva.png Bonepile Giant x3
5-5 Shogunate Fortress 13 5 4 10 Crypt Dark Evo Larva.pngDark Evo.png Amatsu Takeda
8-4 Frozen Crypts 22 5 3 11 Ice Cave Water Evo Larva.pngWater Evo.pngStormwind.jpg Jubal Moss
12-5 Warrior Village 33 5 5 15 Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.pngCelestial.jpg Rakishi
15-2 Marauder Lands 38 5 4 13 Ice Cave Water Evo Larva.pngWater Evo.pngWater Evo Monarch.png Marauder Lord
16-6 Barren Wastes 42 5 5 16 Lava Cave Fire Evo.pngFire Evo Monarch.png Mutters
19-3 Razor Wind Pass 51 5 5 21 Forest Nature Evo.pngNature Evo Monarch.pngInfinity.jpg Skirra
21-8 Timbersaw 60 5 4 15 Dark Forest Nature Evo Monarch.png Noxious Shiitake
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Sir William has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngBring It On Icon.pngGuarding Strike Icon.pngLast Stand Icon.png & Armored Icon.pngWater Guard Icon.pngCourageous Knight Icon.pngTit for Tat Icon.pngProtector of the Realm Icon.png

Swing
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Bring It On
Bring It On Icon.png
Special Attack (5 turns)

Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him).
Effects | Taunt Icon.png Taunt | Bulwark Icon.png DEF+ | Pumped Icon.png Pumped | Retaliation Icon.png Revenge Attacks


Guarding Strike
Guarding Strike Icon.png
Special Attack (3 turns), requires William token 1.png 1st Ascension

Melee Physical attack that buffs team +DEF.
Effects | Bulwark Icon.png DEF+


Last Stand
Last Stand Icon.png
Special Attack (5 turns), requires William token 2.png 2nd Ascension

Melee Physical attack on target enemy with splash damage that grants the team Unbreakable Heart for 3 turns.
Effects | Unbreakable Heart Icon.png Unbreakable Heart


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Water Guard (I/II/III)
Water Guard Icon.png
Trait (Passive), upgrades with Ascensions

I: +10% DEF for self and Water allies.
William token 1.png 1st Ascension:
II: +15% DEF for self and Water allies.
William token 2.png 2nd Ascension:
III: +20% DEF for self and Water allies.


Courageous Knight
Courageous Knight Icon.png
Trait (Passive), requires William token 1.png 1st Ascension

Immune to Fear and will jump in front of a single-target attack that would be a killing blow against an ally.
Effects | Courageous Knight Icon.png Protect | Fear Immune.png Fear Immune


Tit for Tat
Tit for Tat Icon.png
Trait (Passive), requires William token 1.png 1st Ascension

Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.
Effects | Aegis Shield Icon.png Aegis Shield | Damage Reflection Icon.png Damage Reduction | Crit Up Icon.png Guaranteed CRIT


Protector of the Realm
Protector of the Realm Icon.png
Trait (Passive), requires William token 2.png 2nd Ascension

Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Effects | Boosted Icon.png Boosted Damage | Damage Reflection Icon.png Damage Reduction

Buffs & Debuffs: Aegis Shield Icon.pngBoosted Icon.pngDamage Reflection Icon.pngBulwark Icon.pngFear Immune.pngCrit Up Icon.pngCourageous Knight Icon.pngPumped Icon.pngRetaliation Icon.pngTaunt Icon.pngUnbreakable Heart Icon.png

Aegis Shield - buff (Shield)
Aegis Shield Icon.png
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Guaranteed CRIT - buff (Attack)
Crit Up Icon.png
This Hero will CRIT on their next attack.

Protect - effect (Protection)
Courageous Knight Icon.png
The hero guards their allies, and will jump in front of an endangered ally to protect them and take the hit.

Pumped - buff (Attack)
Pumped Icon.png
Target Revenges all attacks done on them.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Taunt - buff (Crowd Control)
Taunt Icon.png
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Unbreakable Heart - buff (Shield/Death)
Unbreakable Heart Icon.png
Avoids death from a death blow, health will stay at 1 HP.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngWater Evo Larva.pngWater Evo.png (240) = William token 1.png + Guarding Strike Icon.pngCourageous Knight Icon.pngTit for Tat Icon.pngWater Guard Icon.png &
Dark Evo Larva.pngStormwind.jpgWater Evo.png (2290) = William token 2.png + Last Stand Icon.pngProtector of the Realm Icon.pngWater Guard Icon.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 4x Dark Evo Larva.png Dark Evo Larva 15x
Water Evo Larva.png Water Evo Larva 12x Stormwind.jpg Stormwind Evo 4x
Water Evo.png Water Evo 4x Water Evo.png Water Evo 7x
Guarding Strike Icon.png Guarding Strike (Special Attack/3 Turns) Last Stand Icon.png Last Stand (Special Attack/5 Turns)
Courageous Knight Icon.png Courageous Knight (Trait/Passive) Protector of the Realm Icon.png Protector of the Realm (Trait/Passive)
Tit for Tat Icon.png Tit for Tat (Trait/Passive) Water Guard Icon.png Water Guard iii (Trait/Passive)
Water Guard Icon.png Water Guard ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element): Water Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
William token.png Sir William can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Tank heroes (Class):
Other Synergies of Heroes: Dwarven Forged Team Icon.pngOverclocked Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
William token.png Sir William can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
William token.png Sir William can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Mystical Icon.pngPlummeting Doom Icon.pngChallenge Accepted Icon.pngEnvious Rampage Icon.pngFrom the Shadows Icon.pngSmite Icon.pngSniper Shot Icon.pngSoul Shred Icon.pngTheft of Grace Icon.pngTurn a Blind Eye Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolitionist Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPurging Smash Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
William token.png Sir William can be countered by making use of the following traits and special attacks:

Tank Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Taunter Heroes are vulnerable to:

Challenge Accepted Icon.png Challenge Accepted (Trait) by
Admiral Kreel token 0.png Admiral Kreel
Bovus token 0.png Bovus El Doro
Julius token icon.png Julius
Squinch token 0.png Squinch
Boosted damage against Taunting enemies.
Envious Rampage Icon.png Envious Rampage (Special Attack) by Malice Token.png Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Smite Icon.png Smite (Special Attack) by Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Soul Shred Icon.png Soul Shred (Special Attack) by Tsume token 0.png Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
Theft of Grace Icon.png Theft of Grace (Special Attack) by Malice Token.png Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Turn a Blind Eye Icon.png Turn a Blind Eye (Trait) by
Deadeye token 0.png Deadeye
Mire token 0.png Mire
Phemus token 0.png Phemus
Shade token 0.png Shade
Viperia token 0.png Viperia
Immune to Taunt and Provoke.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Demolishing Smash Icon.png Demolishing Smash (Special Attack) by Phemus token 0.png Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Tooth And Nail Icon.png Tooth And Nail (Special Attack) by High King Valkin token 0.png High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1) William token 2.pngRealm Guardian Sir William token.png
Sir William default skin.png
Sir William

Realm Guardian Sir William skin.png
Realm Guardian Sir William

How to Use this Hero

To increase Sir William's abilities, a mixture of ascending and gaining him Tokens will help him significantly. Ascending him will make him better at protecting the team, with new powers and passives to do so, and increasing his Star Level will give him a health and DEF buff, increasing his skills as a taunter. The other main option for a Tank is Stone Fist. There are several differences between the two. The first is Sir William is armored, Stone Fist is magical. The second is Stone Fist is based around debuffing the enemy team, while Sir William is more for buffing his own team. Finally Sir William can punch harder and isn't slow, but Stone Fist has a higher defense and health, and immunities due to Impervious Icon.png Impervious.

Skill Breakdown

William's role in a team is to Taunt for his allies, as well as give DEF buffs, particularly for a water team. His armored trait helps him significantly at this, making all physical attacks deal significantly less damage. The downside of his armor is that it makes William vulnerable to shock and Armor Hunters like Therand Fiddlestrom. William himself also has the Protector of the Realm Icon.png Protector of the Realm trait, giving him a boost to Undead ,Demon, Monster and Beast Heroes. Both make him effective at dealing damage against the respective targets. Fire Beast, such as Mangle Jaw and Torchy, are easy prey for Sir William. But watch out! Unlike Stone Fist William is not fire-proof. Another trait that is worthy of mention is the passive Water Guard Icon.png Water Guard, giving all water allies a DEF buff. This works well for an all water team. 

Sir William's first ability, Bring It On Icon.png Bring It On, is a special version of Taunt. It causes William to retaliate any attack. However Leonidus token 0.png Leonidus and Emperor Zulkodd token 0.png Emperor Zulkodd are among some heroes who are immune to this, due to Flying in the Face Icon.png Flying in the Face and Reckoning of the Wicked Icon.png Reckoning of the Wicked respectively.

Synergy With Other Heroes

Sir William is a good taunter, and works well with any team that needs a taunter, regardless of the team members themselves.

If going for an all Water Team, combining Sir William with Yasmin Bloom can lead to a large buff for all water allies, thanks to William's Water Guard Icon.png Water Guard and Yasmin's Water Heart Icon.png Water Heart, giving both a DEF buff and Health buff to all water allies. If combined with IGOROK's Shattering Team Icon.png Shattering Team and another damage dealing water hero, this can lead to a very strong team. 


Uses in pvp

When Sir William is used in PvP, it is best to take advantage of his Water Guard Icon.png Water Guard passive to increase the DEF of all water allies, regardless of whether he is attacking or defending. Sir William is an effective defender, as he is the only character who uses Taunt as his first action. This results in an instant taunter for your team, and he is the only character to do this. Sir William also works on increasing the DEF for a standard team, with Bulwark Icon.png Bulwark and his taunt. Please note that although William is a robust DEF tank (like all armored high DEF tanks), it lacks the defense against fire and lightning damage, and attacks that ignore armor. Also when Taunt is active William is vulnerable to the trait Challenge Accepted Icon.png Challenge Accepted that Julius and Squinch have.

Notes and Tips

Sir William's Bring It On Icon.png Bring It On lasts one round longer than all the other taunt abilities, and has mutiple funny animations when the skill is used.

On June 30, 2016 William token.png Sir William became fearless and got an improved taunt ability from the New Changes to Six Heroes update.

When Nitpick token 0.png Nitpick and Icepick token 0.png Icepick were updated on January 4, 2019, Sir. Williams Tit for Tat Icon.png Tit for Tat trait was upgraded and now grants him an Aegis shield when damaged.

Gallery

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