Dungeon Boss Wiki
Sifu Jianzhi
Assassin Warrior 
Gold Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Grateful allies will benefit from his peaceful nature, but the enemy should not view that nature as weakness.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Chi/Physical
Epic No
Buddy Synergy None
Combat Style

Sifu's feet are registered as deadly weapons!
Damage (6/9)
Toughness (6/9)
Team Support (5/9)
Crowd Control (3/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 1329
Defense (DEF) +130% +115% - - 1307
Skill (SKL) +130% +115% - - 1066
Max Health (HP) +130% +115% - - 4617
Crit Chance (CRIT) 46% +30% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 22% - +22% - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Martial Artist

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Kick Martial Artist
Feet of Fury Field Dressing
Warrior's Chi Way of the Monk
Precise Rampage Pressure Point Strikes
Secret Technique

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2420

Evo Cost Index: 7740

Sifu Jianzhi has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Sifu Jianzhi tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
3-5 Stonehelm Citadel 7 6 Crypt Rukas Grimbelly
Rune Slots: (standard)
Sifu Jianzhi has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Kick
Basic Attack (None)

A Basic Melee Physical attack.


Feet of Fury
Special Attack (6 turns)

5 Armor-Piercing Melee Physical attacks on target enemy.
Effects | Armor-Piercing


Warrior's Chi
Special Attack (3 turns), requires 1st Ascension

Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Effects | Heal | DEF+ | Haste | Energy Gain


Precise Rampage
Special Attack (4 turns), requires 2nd Ascension

Melee Chi attack on target and 2 random enemies that are guaranteed to hit. Attacks also cannot be reduced or mitigated.


Martial Artist
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Field Dressing
Trait (Passive), requires 1st Ascension

Heals every turn.
Effects | Regeneration


Way of the Monk
Trait (Passive), requires 1st Ascension

Immune to CRITs and starts dungeons with an Aegis Shield.
Effects | Aegis Shield | Crit Immune | Damage Reduction


Pressure Point Strikes
Trait (Passive), requires 2nd Ascension

Chance to Paralyze on CRIT.
Effects | Paralysis


Secret Technique
Trait (Passive), requires 2nd Ascension

All Assassin allies gain Shield Piercing on basic attacks.

Buffs & Debuffs:

Aegis Shield - buff (Shield)
This buff is consumed to negate the next source of damage dealt to the target.

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Crit Immune - immunity (Status Effect)
Immune to all critical hits (CRIT!). Only normal but no boosted (x2) damage is taken from attacks.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Heal - effect (Health)
Recovers HP for the target ally.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Regeneration - buff (Health)
Target heals, and heals more HP which is split over 3 turns including this one.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2420) = + &
(7740) = +
First Ascension Second Ascension
Bushido Evo 1x Diamond Evo 2x
Light Evo Monarch 15x Light Evo Monarch 31x
Light Evo 46x Runed Evo 8x
Water Evo 5x Water Evo 45x
Warrior's Chi (Special Attack/3 Turns) Precise Rampage (Special Attack/4 Turns)
Field Dressing (Trait/Passive) Pressure Point Strikes (Trait/Passive)
Way of the Monk (Trait/Passive) Secret Technique (Trait/Passive)
Synergies of Assassin heroes (Family):
 Sifu Jianzhi can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

 Acrobatic Technique (Trait) by  Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
 Assassin Troupe (Trait) by  Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
 Stealth Technique (Trait) by  Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
 Secret Technique (Trait) by  Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
 Forbidden Technique (Trait) by  Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
 Surprise Technique (Trait) by  Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Null-Magic Technique (Trait) by  Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
 Epic Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Light heroes (Element):
 Sifu Jianzhi can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Warrior heroes (Class):
 Sifu Jianzhi can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Sifu Jianzhi can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Sifu Jianzhi can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Provoking Poke (Basic Attack) by  Aria
Undodgeable Melee Physical attack that Provokes target enemy.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

 Sifu Jianzhi is a shifty Assassin who can deal some damage, heal himself, and support allied Assassins and Warriors with Haste and energy. The Heroes Revamped! update boosted Sifu's attack and heal skill.

On 2018-06-14 Sifu Jianzhi,  Masuta Kira,  Black Diamond and  Shadowblade founded the new Assassin Family.

Assassins with Sifu on team cannot penetrate shields from [[]] buff with Sifu's  Secret Technique but they ignore Invincibility shields (Gorgons) and  Drakk the Warlord's Barbarian shield (from his  Unbridled Rage).

Gallery[]