Shrouded - Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn.
Type: buff - Category: Shield, Status Effect
See also: | Aegis Shield | Blending In | Damage Reflection | Ethereal Spirit | Invincibility | Shrouded | Unbreakable Heart
Heroes
The following heroes have or can inflict/apply Shrouded:
Dark Shroud (Trait): Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Elven Shroud (Trait): Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Immortal Bond (Trait): All Dark and Honorbound Heroes gain [10%/25%] Damage Reduction and [+10%/+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs). The [percent values] depend on the rank (I/II) of this trait.
Epic Immortal Bond (Trait): All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.)
Epic Immortal Bond (Trait): All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.)
Epic Heroes with Shrouded:
Horror Shroud (Epic): Chance to gain Dark Shroud for 1 turn, do 3 attacks on target enemy and Fear remaining enemies on a killing blow.
Immunity
The following heroes are immune to Shrouded:
Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Cataclysmic Conflagration (Special Attack): Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Solar Flare (Special Attack): Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered.
Infernal Inferno (Special Attack): Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).
Windows to the Soul (Trait): All attacks are Shield-Piercing and will heal [25%/50%] of damage dealt (% healing increased with Skill). The percentage value depends on the rank (I-II) of the trait.
Storm of the Ancestors (Special Attack): Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets.
Arcane Bolts (Special Attack): Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Demolishing Smash (Special Attack): Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt (Special Attack): Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Murky Shield (Special Attack): Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.
Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.