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Shadowblade
Fast Assassin Rogue 
Silver Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
In an instant he strikes the enemy, and in the next, avoids the enemy's strike.
Abilities & Traits
&
Attack Speed Fast
Attack Range Melee/Ranged
Damage Physical
Epic Duskblade
Buddy Synergy None
Combat Style

Shadowblade has the highest damage single attack of any Fast Hero.
Damage (5/9)
Toughness (4/9)
Team Support (1/9)
Crowd Control (5/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% -20% +20% 1234
Defense (DEF) +152% +105% - +20% 1183
Skill (SKL) +156% +105% +22% - 1322
Max Health (HP) +173% +105% - +30% 4471
Crit Chance (CRIT) 50% +34% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 22% - +22% - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast Martial Artist

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Slash Fast
From the Shadows Martial Artist
Vampiric Shurikens Plague Spreader
Poisoned Blade Forbidden Technique
Your Loss My Gain

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3070

Evo Cost Index: 4200

Epic Shadowblade
Effect: Chance to do a Critical attack for 1.25x damage and additional Diseasing attacks on each killing blow.


Epic Part 2 Part 3
Duskblade Insidious Hilt Infected Blade
If you have Shadowblade at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Attack/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Shadowblade tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
19-7 Deadly Descent 53 7 4 12 Ice Cave Asha Jakki
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-3 Catacombs of Muck 5 3 Crypt Prunefingerz
4-5 Mercenary Fortress 5 4 Crypt General Raza
6-2 Dark Wood 5 3 Dark Forest Lord Barthus
10-4 Cursed Tower 5 4 Crypt Eragos
12-1 Purged Lands 5 4 Lava Cave Omimoru
15-3 Trail of Bones 5 5 Ice Cave Josiah
Rune Slots: (standard)
Shadowblade has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Slash
Basic Attack (None)

A Basic Melee Physical Attack.


From the Shadows
Special Attack (5 turns)

Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Effects | Purge | Guaranteed CRIT | Evading | Armor-Piercing


Vampiric Shurikens
Special Attack (5 turns), requires 1st Ascension

Ranged Physical attack on target and 1 random enemy (2 random enemies at level 20+) that Lifesteals.
Effects | Lifesteal


Poisoned Blade
Special Attack (5 turns), requires 2nd Ascension

Melee Physical attack with a chance to Poison.
Effects | Poisoned


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Martial Artist
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Plague Spreader
Trait (Passive), requires 1st Ascension

Chance to Disease on CRIT.
Effects | Diseased


Forbidden Technique
Trait (Passive), requires 2nd Ascension

Self and allied Assassins start dungeons with Evasion lasting 1 turn.
Effects | Evading


Your Loss My Gain
Trait (Passive), requires 2nd Ascension

Gains 1 Energy on each death blow.
Effects | Energy Gain

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Evading - buff (Dodge/Defense)
Target has a boosted Dodge Chance for 3 turns.

Guaranteed CRIT - buff (Attack)
This Hero will CRIT on their next attack.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3070) = + &
(4200) = +
First Ascension Second Ascension
Dark Evo Larva 30x Bushido Evo 4x
Dark Evo 9x Dark Evo Monarch 10x
Nature Evo Larva 9x Nature Evo 30x
Spirit Evo 5x
Vampiric Shurikens (Special Attack/5 Turns) Poisoned Blade (Special Attack/5 Turns)
Plague Spreader (Trait/Passive) Forbidden Technique (Trait/Passive)
Your Loss My Gain (Trait/Passive)
Synergies of Assassin heroes (Family):
 Shadowblade can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

 Acrobatic Technique (Trait) by  Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
 Assassin Troupe (Trait) by  Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
 Stealth Technique (Trait) by  Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
 Secret Technique (Trait) by  Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
 Forbidden Technique (Trait) by  Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
 Surprise Technique (Trait) by  Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Null-Magic Technique (Trait) by  Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
 Epic Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Dark heroes (Element):
 Shadowblade can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Shadowblade can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Shadowblade can be countered by making use of the following traits and special attacks:

Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Provoking Poke (Basic Attack) by  Aria
Undodgeable Melee Physical attack that Provokes target enemy.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Shadowblade

Master Shadowblade

Uses in PVP[]

Put  Shadowblade in the first slot/make him move first in both PVP offence and defence so he can use his  From the Shadows attack as soon as possible. In defence this way Shadowblade can counter attacks from  Zen and  Black Diamond. In offence he can eliminate the threat of  Black Diamond or  Zen when they are in the second fast slot, e.g.  Tsume (normal),  Chief NubNub (slow),  Kai Makani (1st fast),  Black Diamond (2nd fast).

Don't forget to give Shadowblade the Blessing of the Seeker.

Notes and Tips[]

  • If you decide to use  Shadowblade in your team, try to increase his ATK as much as possible and fully ascend him. That way he will deal tons of killing blows and gain energy with his Your Loss My Gain, and repeatedly do Special Attacks.
  •  From the Shadows will CRIT even when  Shadowblade is Diseased (Disease negates CRIT).
  • Pairing Shadowblade (in his second ascension) with a team of Assassins will make it extremely annoying for the enemy team as ALL OF THEM will have a boosted Dodge Chance for 1 turn, making them receive very little damage.

[]

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