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Shadow Queen Daeris
Fast Elf Rogue 
Silver Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
Daeris's clan of female dark elves are well-known for their black magical arrows that steal living essence from others.
Abilities & Traits
&
Attack Speed Fast
Attack Range Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Out of the Dark Depths ascends Daeris! She was deadly before with her rain, now she'll have a Vampiric Barrage!
Damage (5/9)
Toughness (5/9)
Team Support (2/9)
Crowd Control (3/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +68% +105% -20% -
Defense (DEF) +110% +105% - -
Skill (SKL) +152% +105% +20% - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
Immune
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Paranoia Shot Elven Grace
Purple Rain of Sorrows Magical
Debilitating Shot Shadowborn
Vampiric Barrage Fast
Elven Shroud

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 4280

Evo Cost Index: 7120

Shadow Queen Daeris has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Shadow Queen Daeris tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
6-6 Necrotic Chambers 19 7 6 20 Crypt Ferryman
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
3-4 The Runeforge 5 3 Lava Cave Tiny
9-4 Shadow Gate 5 4 Crypt Greater Frost Titan
11-6 Festering Halls 5 5 Crypt Utica the Forgotten
14-6 The Vault 5 6 Crypt Atlas Vanguard, Guard Captain Ori
18-2 Creon's Rocks 5 5 Mountain Ivar Petrock
21-9 Path of Darkness 5 5 Dark Forest Utica the Forgotten
Rune Slots: (standard)
Shadow Queen Daeris has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Paranoia Shot
Basic Attack (None)

A Basic Ranged Physical attack that Fears on CRIT.
Effects | Feared


Purple Rain of Sorrows
Special Attack (5 turns, AoE)

Ranged Physical attack on all enemies that deals unhealable damage.
Effects | Unhealable Damage


Debilitating Shot
Special Attack (3 turns), requires 1st Ascension

Ranged Physical attack that Debilitates target enemy, reducing ATK, DEF, SKL, and CRIT Chance. Starts Powered.
Effects | Debilitated | Starts Powered


Vampiric Barrage
Special Attack (4 turns, AoE), requires 2nd Ascension

Ranged Physical attack on all enemies that Lifesteals.
Effects | Lifesteal


Elven Grace
Trait (Passive)

Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Effects | Boosted Damage | Damage Reduction


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Shadowborn
Trait (Passive)

Fear Immune, heals instead of taking damage from Dark attacks, and deals 1.25x to Feared enemies.
Effects | Fear Immune | Dark Immune


Fast
Trait (Passive), requires 1st Ascension

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Elven Shroud
Trait (Passive), requires 2nd Ascension

Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Effects | Shrouded

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dark Immune - immunity (Damage)
Doesn't take any damage from Dark attacks.

Debilitated - debuff (Defense/Attack)
Target has reduced ATK, DEF, SKL and CRIT Chance for 3 turns.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Shrouded - buff (Shield/Status Effect)
Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn.

Unhealable Damage - effect (Health/Damage)
The affected target suffers damage that lowers their Max Health. The Unhealable Damage cumulatively reduces the Max Health to a minimum of 1 if the target does not die beforehand. If the damage is greater than the current health the target dies immedeatly. Since the Max Health and not the current health is affected, the effect is not immediately noticeable because the fill level of the health bar remains at 100% or even increases if it is below 100%. Max Health is reset to the original value when the room is exited.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4280) = + &
(7120) = +
First Ascension Second Ascension
Arcane Evo 4x Dark Evo Monarch 20x
Dark Evo Monarch 6x Diamond Evo 2x
Dark Evo 22x Fire Evo Monarch 18x
Fire Evo Larva 40x Mind's Eye Evo 8x
Debilitating Shot (Special Attack/3 Turns) Vampiric Barrage (Special Attack/4 Turns)
Fast (Trait/Passive) Elven Shroud (Trait/Passive)
Synergies of Elf heroes (Family):
 Shadow Queen Daeris can get following passive buffs when teamed up with other Heroes:

Elf Heroes get the following passive buffs:

 Elven Shroud (Trait) by  Shadow Queen Daeris
Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Synergies of Dark heroes (Element):
 Shadow Queen Daeris can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Shadow Queen Daeris can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

 Darting Defense (Trait) by  Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
 Pyrojectiles (Trait) by  Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
 Sun-tipped Arrows (Trait) by  Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
 Bring It Down! (Special Attack) by  Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
 Shadow Queen Daeris can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Shadow Queen Daeris can be countered by making use of the following traits and special attacks:

Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Ranged Heroes are vulnerable to:

 Agile (Trait) by
 Lupina
 Mangle Jaw
 Willow Swift
25% chance to Dodge Ranged attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Can't Touch This (Trait) by  Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
 Cyclone Barrier (Trait) by  Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (1)
Shadow Queen Daeris

Moon Priestess Daeris

Notes and Tips[]

 Shadow Queen Daeris, the Dark Elf archer, hosted The Grand Guild Games that took place the first weekend in May (29th April to 1st May 2016). Tokens to unlock her were rewarded for completing her guild quests but now can be unlocked in Campaigns. She is the 56th Hero introduced to the players and After her first Ascension  Shadow Queen Daeris is  Fast, while her second gained Shroud of Elves perfect for masking their presence until the enemies notice that it's too late to react meaning she can shoot fear toxin with noble life drainage arrows that when killed she heals a lot further than skeletons this means bypassing the traditional demon hunting knights in favour of lightly armoured enemies perfect addition to your team she originally has 🧛‍♂️ Barrage but the Re-spawned gave her life stealing ➡s for health meaning total wipe-out.

Gallery[]

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