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Shade
Fast Spirit Caster 
Legendary Hero

Shade.png

Element: Dark.png Dark
30% vs Light.png Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Shade token 0.png
Background
He never met a light he didn't want to turn off.
Abilities & Traits
Wand Icon.pngHaunted Past Icon.png & Ethereal Icon.pngFast Icon.pngFear Immune.pngMystical Icon.png
Attack Speed Fast
Attack Range Melee/Ranged
Damage Spirit
Epic Nightweaver
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 2.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Could connecting to enough souls bring him back from the darkness? Ascend Shade and get Spirit Link to find out!
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 8.png (8/9)
Team Support IFF Targeting Icon.png Gauge 4.png (4/9)
Crowd Control Crowd Control Icon.png Gauge 9.png (9/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +186% +130% -20% +30% 1373
Defense (DEF) +160% +130% - - 1139
Skill (SKL) +220% +130% +23% - 1300
Max Health (HP) +212% +130% - +20% 4179
Crit Chance (CRIT) 50% +41% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
33%
33%
33%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand Ethereal Icon.png Ethereal
Haunted Past Icon.png Haunted Past Fast Icon.png Fast
Spirit Link Icon.png Spirit Link Fear Immune.png Fear Immune
Possession Icon.png Possession Mystical Icon.png Mystical III
Turn a Blind Eye Icon.png Turn a Blind Eye
Dark Shroud Icon.png Dark Shroud

First Ascension
Shade token 1.png
Second Ascension
Shade token 2.png
Abilities & Traits

Spirit Link Icon.png & Mystical Icon.pngTurn a Blind Eye Icon.png

Abilities & Traits

Possession Icon.png & Dark Shroud Icon.pngMystical Icon.png

Required Hero Stars and Evos

Evo Cost Index: 3860

Evo Cost Index: 8160

Epic Shade
Shade token 2.png
Effect: Chance to do 2x damage, Fear, and grant self and Dark allies Dark Shroud.


Epic Part 2 Part 3
Nightweaver.png Nightshade.png Soul Stone.png
Nightweaver Nightshade Soul Stone
If you have Shade at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Shade token 0.png Shade tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Shade tokens are available.

Rune Slots: Rune slot Dark.pngRune slot Dark.pngRune slot Dark.pngRune slot Dark.pngRune slot Dark.png (special)
Shade has a special set of rune slots.
Dark.png Dark Dark.png Dark Dark.png Dark Dark.png Dark Dark.png Dark
Rune slot Dark.png Rune slot Dark.png Rune slot Dark.png Rune slot Dark.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngHaunted Past Icon.pngSpirit Link Icon.pngPossession Icon.png & Ethereal Icon.pngFast Icon.pngFear Immune.pngMystical Icon.pngTurn a Blind Eye Icon.pngDark Shroud Icon.png

Wand
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Haunted Past
Haunted Past Icon.png
Special Attack (4 turns)

Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Effects | Feared Icon.png Feared | Haunted Past Icon.png Haunted


Spirit Link
Spirit Link Icon.png
Special Attack (5 turns), requires Shade token 1.png 1st Ascension

A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.
Effects | Spirit Link Icon.png Spirit Linked | Spirit Link Icon.png Spirit Linked | Buff Steal Icon.png Buff Steal | Derision Icon.png Debuff Transfer | Perfect Swing Icon.png Undodgeable | Energize Icon.png Extra Energy


Possession
Possession Icon.png
Special Attack (5 turns), requires Shade token 2.png 2nd Ascension

Possesses a dead target (can be Hero or enemy), resurrecting them with % HP and resetting their ability cooldowns to fight in your team for 3 turns. Lasts until expired, purged, or if the Possessed target dies. Possessed Heroes can be controlled by the player themselves, whereas Possessed enemies act independently as NPCs.
Effects | Possession Icon.png Possessed


Ethereal
Ethereal Icon.png
Trait (Passive)

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Icon.png Ethereal Spirit | Damage Reflection Icon.png Damage Reduction


Fast
Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Fear Immune
Fear Immune.png
Trait (Passive)

Cannot be Feared.
Effects | Fear Immune.png Fear Immune


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Shade token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Shade token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Turn a Blind Eye
Turn a Blind Eye Icon.png
Trait (Passive), requires Shade token 1.png 1st Ascension

Immune to Taunt and Provoke.
Effects | Turn a Blind Eye Icon.png Taunt, Provoke and Aversion Immune


Dark Shroud
Dark Shroud Icon.png
Trait (Passive), requires Shade token 2.png 2nd Ascension

Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Effects | Shrouded Icon.png Shrouded

Buffs & Debuffs: Boosted Icon.pngBuff Steal Icon.pngDamage Reflection Icon.pngDerision Icon.pngEthereal Icon.pngEnergize Icon.pngFear Immune.pngFeared Icon.pngHaunted Past Icon.pngPossession Icon.pngShrouded Icon.pngSpirit Link Icon.pngSpirit Link Icon.pngTurn a Blind Eye Icon.pngPerfect Swing Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buff Steal - effect (Status Effect)
Buff Steal Icon.png
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer - effect (Status Effect)
Derision Icon.png
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

Ethereal Spirit - buff (Shield/Death)
Ethereal Icon.png
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy - effect (Energy)
Energize Icon.png
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Haunted - debuff (Mark/Damage)
Haunted Past Icon.png
Target takes 2x damage from Dark characters.

Possessed - buff (Death/Attack/Defense)
Possession Icon.png
A dead ally or enemy with resetted cooldowns and % HP fights in the player's team for 3 turns, until this ability expires, is purged, or when the Possessed target dies. Spirits and Constructs can't be Possessed.

Shrouded - buff (Shield/Status Effect)
Shrouded Icon.png
Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn.

Spirit Linked - buff (Status Effect/Damage/Dodge/Special)
Spirit Link Icon.png
A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.

Spirit Linked - debuff (Disable/Damage/Status Effect/Dodge)
Spirit Link Icon.png
A link is established between the attacker and the target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the Spirit Link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Turn a Blind Eye Icon.png
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Monarch.pngFire Evo.pngShadow.jpgWater Evo.png (3860) = Shade token 1.png + Spirit Link Icon.pngMystical Icon.pngTurn a Blind Eye Icon.png &
Dark Evo Monarch.pngRuned.jpgSpirit.jpgWater Evo.png (8160) = Shade token 2.png + Possession Icon.pngDark Shroud Icon.pngMystical Icon.png
First Ascension Second Ascension
Dark Evo Monarch.png Dark Evo Monarch 38x Dark Evo Monarch.png Dark Evo Monarch 33x
Fire Evo.png Fire Evo 15x Runed.jpg Runed Evo 4x
Shadow.jpg Shadow Evo 2x Spirit.jpg Spirit Evo 8x
Water Evo.png Water Evo 22x Water Evo.png Water Evo 42x
Spirit Link Icon.png Spirit Link (Special Attack/5 Turns) Possession Icon.png Possession (Special Attack/5 Turns)
Mystical Icon.png Mystical ii (Trait/Passive) Dark Shroud Icon.png Dark Shroud (Trait/Passive)
Turn a Blind Eye Icon.png Turn a Blind Eye (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Synergies of Spirit heroes (Family): Spirits Pact Icon.pngUnbound Stalwart Icon.pngPrimordial Vigor Icon.pngVerdant Vitality Icon.png
Shade token 0.png Shade can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

Spirits Pact Icon.png Spirits Pact (Trait) by Moriko token 0.png Moriko
All healing recieved is shared with Spirit allies.
Unbound Stalwart Icon.png Unbound Stalwart (Trait) by Moriko token 0.png Moriko
If a Spirit ally dies heal all Spirit allies to 100% health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Verdant Vitality Icon.png Verdant Vitality (Special Attack) by Mire token 0.png Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Dark heroes (Element): Dark Deception Icon.png
Shade token 0.png Shade can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

Dark Shroud Icon.png Dark Shroud (Trait) by Shade token 0.png Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon.png Dark Deception (Trait) by Kobal token.png Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon.png Haunted Past (Special Attack) by Shade token 0.png Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Shade token 0.png Shade can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Shade token 0.png Shade can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fiery Soul Icon.pngWill of the Wisp Icon.pngCaster Hunter Icon.pngCrush the Nerds Icon.pngAvatar of Light Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.pngAura Eater Icon.png
Shade token 0.png Shade can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

Fiery Soul Icon.png Fiery Soul (Trait) by Solaris token 0.png Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Skins: (1) Shade token 2.pngTrick R Treat Shade token.png
Shade default skin.png
Shade

Trick R Treat Shade skin.png
Trick 'R Treat Shade

Shade token 0.png Shade was the first "VIP only hero" who was obtainable by non-VIP players through a quest line during his debut. He is the 68th Hero in the game.

How to Use this Hero


Skill Breakdown

Uses in PVP

Shade is easily one of the most used heros in PvP both for attack and defense teams. He is usually teamed up with other dark heroes due to the synergy provided by Dark Shroud Icon.png Dark Shroud. However you may encounter him also in very different team setups, because of his strong tactical capabilites mainly provided by Spirit Link Icon.png Spirit Link and Possession Icon.png Possession

Attacking Team

A very strong and often used tactic with Shade in an attacking team depends on providing him extra energy, so that his Spirit Link Icon.png Spirit Link is available from the first turn on. Also a fast hero, Shade can be a key player to counter many defense teams.

For example, if a defending team relies on a taunting hero (e.g. Goretusk token 0.png Goretusk), Shade can steal the buff rightaway, effectively making himself the "Tank" in your team while mitigating all damage received to the enemy tank.

In another scenario, Shade is often used to counter Solaris token 0.png Solaris based Beast teams. In that case Spirit Link Icon.png Spirit Link will help to remove a Phoenix Feather from a beast to remove the corpse rightaway (e.g. if teamed up with Hopper token 0.png Hopper). Also his Possession Icon.png Possession can be used to remove the corpses of fallen enemies, to keep them from beeing resurrected.

There are several ways of how to provide Shade with that mentioned extra energy to make him an even more usefull PvP hero. If you team him up with Kobal token.png Kobal the Pestilent the passive trait Dark Deception Icon.png Dark Deception will provide enough energy to have Shade's Spirit Link Icon.png Spirit Link ready in the first round.

However, since Kobal token.png Kobal the Pestilent is currently not considered to be a very good PvP hero, the most effective way is to provide Shade with a Rune that provides additional Energy. These types of runes are not very common and cannot be crafted. They are usually only available at special events and should be a top priority for ambitious PvP players, as they open up many new tactical possibilities for a lot of PvP setups.

Counters

Countering Shade in a PvP relies mainly on trying to debuff/purge his Spirit Link Icon.png Spirit Link and Dark Shroud Icon.png Dark Shroud buffs and removing him from the field possibly in the first round, because in the second round he will probably Spirit Link Icon.png Spirit Link or Possession Icon.png Possession someone of your own team and make the fight much more unpredictable..

Koros token 0.png Koros can safely purge those anoying buffs and heavily burn Shade with his Purging Pyre Icon.png Purging Pyre while dealing extra damage because of his Aura Eater Icon.png Aura Eater trait. Koros token 0.png Koros indeed is a strong counter against defending Shade players. Also, if attacking with Shade one should take extra care when facing this Monster.

Agnon token 0.png Agnon is known to be a heavy hitter and indeed can oneshot almost any Shade with his Plummeting Doom Icon.png Plummeting Doom even if Dark Shroud Icon.png Dark Shroud is active. If you are facing an enemy Shade using Agnon will almost guarantee that you can remove Shade in the first round. It is very hard to try to prevent Agnon token 0.png Agnon's first move because of his strong starting defense buffed by Graniteform Icon.png Graniteform.

Jabber token 0.png Jabber Clenchjaw as well can dispose Shade because of his Flesh Shredder Icon.png Flesh Shredder trait, however it is harder to keep him alive until his first move, as compared with Agnon token 0.png Agnon.

When Shade defends My Dungeon he posseses dead attackers first at all in round 3. If there is no fallen attacker but a dead ally then Shade token 0.png Shade will possess that ally. The attacking player can use this A.I. behavior in their favour.

Notes and Tips

Shade token 0.png Shade is immune to Possession like all Spirits and Constructs. Like Ekko token.png Ekko Shade is 100% immune to be Feared Icon.png Feared but only has little chance (6%) to resist the debuffs Stoned.png Stoned and Marked for Death Icon.png Marked for Death.

For (unknown) reasons Shade's Spirit Link Icon.png Spirit Link starts with some extra energy but not fully powered (see Quick Starter Icon.png Starts Powered). With a Festive Rune (+1 energy) or with Kobal token.png Kobal the Pestilent on the team Shade can get energy from Dark Deception Icon.png Dark Deception and have his Spirit Link Icon.png Spirit Link battle-ready. This counters literally all start-dungeon-with-taunt Tanks or enemies with Tank Runes, as long as the enemy does not have purge effects. Festive Runes intentionally do not work in The Tower of Pwnage. For the same reason Shade's Spirit Link Icon.png Spirit Link also has no extra energy there.

Shade token 0.png Shade's Dark Shroud Icon.png Dark Shroud ability is powerful if you are having trouble with enemy freezes because it makes Shade and all his Dark allies Freeze Immune Icon.png Freeze Immune.

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