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Shade
Fast Spirit Caster 
Legendary Hero

Shade

Element: Dark Dark
30% vs Light Light units


Token → Aether
Exchange Rate:
1:300

Unlocked
Shade token 0
Background
He never met a light he didn't want to turn off.
Abilities & Traits
Wand IconHaunted Past Icon & Ethereal IconFast IconFear ImmuneMystical Icon
Attack Speed Fast
Attack Range Melee/Ranged
Damage Spirit
Epic Nightweaver
Combat Style Swing Red Icon Gauge 2 Embarrassing Jab Icon
ThaliaPortrait Small
Could connecting to enough souls bring him back from the darkness? Ascend Shade and get Spirit Link to find out!
Damage Intensify Burn Icon Gauge 6 (6/9)
Toughness Hearty Taunt Icon Gauge 8 (8/9)
Team Support IFF Targeting Icon Gauge 4 (4/9)
Crowd Control Crowd Control Icon Gauge 9 (9/9)
Synergy Lead By Example Icon Gauge 1 (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +238% +130% - +30% 1373
Defense (DEF) +160% +130% - - 1139
Skill (SKL) +160% +130% - - 1300
Max Health (HP) +212% +130% - +20% 4179
Crit Chance (CRIT) 50% +41% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire Fire
Burned Icon Burned
0%
0%
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
0%
0%
0%
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
0%
0%
0%
0%
0%
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
0%
0%
0%
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
33%
33%
33%
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Marked for Death Icon Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon Wand Ethereal Icon Ethereal
Haunted Past Icon Haunted Past Fast Icon Fast
Spirit Link Icon Spirit Link Fear Immune Fear Immune
Possession Icon Possession Mystical Icon Mystical III
Turn a Blind Eye Icon Turn a Blind Eye
Dark Shroud Icon Dark Shroud


First Ascension
Shade token 1
Second Ascension
Shade token 2
Abilities & Traits

Spirit Link Icon & Mystical IconTurn a Blind Eye Icon

Abilities & Traits

Possession Icon & Dark Shroud IconMystical Icon

Required Hero Stars and Evos

Evo Cost Index: 3860

Evo Cost Index: 8160

Epic Shade
Shade token 2
Effect: Chance to do 2x damage, Fear, and grant self and Dark allies Dark Shroud.


Epic Part 2 Part 3
Nightweaver Nightshade Soul Stone
Nightweaver Nightshade Soul Stone
If you have Shade at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Shade token 0 Shade tokens: Hourglass Events Portal Summon Gem Heroic Summon

There are no Dungeons in which Shade tokens are available.

Rune Slots: Rune slot DarkRune slot DarkRune slot DarkRune slot DarkRune slot Dark (special)
Shade has a special set of rune slots.
Dark Dark Dark Dark Dark Dark Dark Dark Dark Dark
Rune slot Dark Rune slot Dark Rune slot Dark Rune slot Dark Rune slot Dark
Abilities & Traits: Wand IconHaunted Past IconSpirit Link IconPossession Icon & Ethereal IconFast IconFear ImmuneMystical IconTurn a Blind Eye IconDark Shroud Icon

Wand

Wand Icon
Basic Attack (None)

A Basic Ranged Spirit attack.

Haunted Past

Haunted Past Icon
Special Attack (4 turns)

Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Effects | Feared Icon Feared | Haunted Past Icon Haunted

Spirit Link

Spirit Link Icon
Special Attack (5 turns), requires Shade token 1 1st Ascension

A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.
Effects | Spirit Link Icon Spirit Linked | Spirit Link Icon Spirit Linked | Buff Steal Icon Buff Steal | Derision Icon Debuff Transfer | Perfect Swing Icon Undodgeable | Energize Icon Extra Energy

Possession

Possession Icon
Special Attack (5 turns), requires Shade token 2 2nd Ascension

Possesses a dead target (can be Hero or enemy), resurrecting them with % HP and resetting their ability cooldowns to fight in your team for 3 turns. Lasts until expired, purged, or if the Possessed target dies. Possessed Heroes can be controlled by the player themselves, whereas Possessed enemies act independently as NPCs.
Effects | Possession Icon Possessed

Ethereal

Ethereal Icon
Trait (Passive)

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Icon Ethereal Spirit | Damage Reflection Icon Damage Reduction

Fast

Fast Icon
Trait (Passive)

Attacks first. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle.)

Fear Immune

Fear Immune
Trait (Passive)

Cannot be Feared.
Effects | Fear Immune Fear Immune

Mystical (I/II/III)

Mystical Icon
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Shade token 1 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Shade token 2 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon Boosted Damage

Turn a Blind Eye

Turn a Blind Eye Icon
Trait (Passive), requires Shade token 1 1st Ascension

Immune to Taunt and Provoke.
Effects | Turn a Blind Eye Icon Taunt, Provoke and Aversion Immune

Dark Shroud

Dark Shroud Icon
Trait (Passive), requires Shade token 2 2nd Ascension

Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Effects | Shrouded Icon Shrouded

Buffs & Debuffs: Boosted IconBuff Steal IconDamage Reflection IconDerision IconEthereal IconEnergize IconFear ImmuneFeared IconHaunted Past IconPossession IconShrouded IconSpirit Link IconSpirit Link IconTurn a Blind Eye IconPerfect Swing Icon

Boosted Damage

Boosted Icon
effect (Damage)
Target takes increased damage.

Buff Steal

Buff Steal Icon
effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction

Damage Reflection Icon
effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer

Derision Icon
effect (Status Effect)
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

Ethereal Spirit

Ethereal Icon
buff (Shield/Death)
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy

Energize Icon
effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fear Immune

Fear Immune
immunity (Status Effect)
Immune to Feared debuff.

Feared

Feared Icon
debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Haunted

Haunted Past Icon
debuff (Mark/Damage)
Target takes 2x damage from Dark characters.

Possessed

Possession Icon
buff (Death/Attack/Defense)
A dead ally or enemy with resetted cooldowns and % HP fights in the player's team for 3 turns, until this ability expires, is purged, or when the Possessed target dies. Spirits and Constructs can't be Possessed.

Shrouded

Shrouded Icon
buff (Shield/Status Effect)
Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn.

Spirit Linked

Spirit Link Icon
buff (Status Effect/Damage/Dodge/Special)
A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.

Spirit Linked

Spirit Link Icon
debuff (Disable/Damage/Status Effect/Dodge)
A link is established between the attacker and the target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the Spirit Link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.

Taunt, Provoke and Aversion Immune

Turn a Blind Eye Icon
immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Undodgeable

Perfect Swing Icon
effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo MonarchFire EvoShadowWater Evo (3860) = Shade token 1 + Spirit Link IconMystical IconTurn a Blind Eye Icon &
Dark Evo MonarchRunedSpiritWater Evo (8160) = Shade token 2 + Possession IconDark Shroud IconMystical Icon
First Ascension Second Ascension
Dark Evo Monarch Dark Evo Monarch 38x Dark Evo Monarch Dark Evo Monarch 33x
Fire Evo Fire Evo 15x Runed Runed Evo 4x
Shadow Shadow Evo 2x Spirit Spirit Evo 8x
Water Evo Water Evo 22x Water Evo Water Evo 42x
Spirit Link Icon Spirit Link (Special Attack/5 Turns) Possession Icon Possession (Special Attack/5 Turns)
Mystical Icon Mystical ii (Trait/Passive) Dark Shroud Icon Dark Shroud (Trait/Passive)
Turn a Blind Eye Icon Turn a Blind Eye (Trait/Passive) Mystical Icon Mystical iii (Trait/Passive)
Synergies of Spirit heroes (Family): Primordial Vigor IconVerdant Vitality Icon
Shade token 0 Shade can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

Primordial Vigor Icon Primordial Vigor (Trait) by Archon token 0 Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Verdant Vitality Icon Verdant Vitality (Special Attack) by Mire token 0 Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Dark heroes (Element): Dark Deception Icon
Shade token 0 Shade can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

Dark Shroud Icon Dark Shroud (Trait) by Shade token 0 Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon Dark Deception (Trait) by Kobal token Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon Haunted Past (Special Attack) by Shade token 0 Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class): IFF Targeting IconArcane Winds IconIntellect Icon
Shade token 0 Shade can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon Arcane Winds (Trait) by Selwyn token 0 Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes IconCritical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconNot Alone IconSanctified Spell Absorption IconShell Power IconShielding Soul IconSpellseeker Weapons IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconTempered Soul IconThe Calm Before Icon
Shade token 0 Shade can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon Adept Strikes (Trait) by Serenity token 0 Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke,Kelpy Shells token 0 Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Mire token 0 Mire,Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon Not Alone (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper,Lumin the Radiant token 0 Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon Sanctified Spell Absorption (Trait) by Serenity token 0 Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Shell Power Icon Shell Power (Trait) by Grondar token 0 Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon Spellseeker Weapons (Trait) by Serenity token 0 Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw,Mire token 0 Mire
Allies start dungeons with Foresight.
Tempered Soul Icon Tempered Soul (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fiery Soul IconWill of the Wisp IconCaster Hunter IconCrush the Nerds IconAvatar of Light IconFlesh Shredder IconIncite Doom IconAura Eater Icon
Shade token 0 Shade can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

Fiery Soul Icon Fiery Soul (Trait) by Solaris token 0 Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs.
Will of the Wisp Icon Will of the Wisp (Trait) by Ekko token Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Caster Heroes are vulnerable to:

Caster Hunter Icon Caster Hunter (Trait) by Zurk token 0 Zurk
2x damage against Casters.
Crush the Nerds Icon Crush the Nerds (Special Attack) by Zurk token 0 Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

Avatar of Light Icon Avatar of Light (Trait) by Leonidus token 0 Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon Aura Eater (Trait) by Koros token 0 Koros
2x damage against Magical Heroes.
Skins: (1) Shade token 2Trick R Treat Shade token
Shade default skin
Shade

Trick R Treat Shade skin
Trick 'R Treat Shade

Shade token 0 Shade was the first "VIP only hero" who was obtainable by non-VIP players through a quest line during his debut. He is the 68th Hero in the game.

How to Use this Hero


Skill Breakdown

Uses in PVP

Shade is easily one of the most used heros in PvP both for attack and defense teams. He is usually teamed up with other dark heroes due to the synergy provided by Dark Shroud Icon Dark Shroud. However you may encounter him also in very different team setups, because of his strong tactical capabilites mainly provided by Spirit Link Icon Spirit Link and Possession Icon Possession

Attacking Team

A very strong and often used tactic with Shade in an attacking team depends on providing him extra energy, so that his Spirit Link Icon Spirit Link is available from the first turn on. Also a fast hero, Shade can be a key player to counter many defense teams.

For example, if a defending team relies on a taunting hero (e.g. Goretusk token 0 Goretusk), Shade can steal the buff rightaway, effectively making himself the "Tank" in your team while mitigating all damage received to the enemy tank.

In another scenario, Shade is often used to counter Solaris token 0 Solaris based Beast teams. In that case Spirit Link Icon Spirit Link will help to remove a Phoenix Feather from a beast to remove the corpse rightaway (e.g. if teamed up with Hopper token 0 Hopper). Also his Possession Icon Possession can be used to remove the corpses of fallen enemies, to keep them from beeing resurrected.

There are several ways of how to provide Shade with that mentioned extra energy to make him an even more usefull PvP hero. If you team him up with Kobal token Kobal the Pestilent the passive trait Dark Deception Icon Dark Deception will provide enough energy to have Shade's Spirit Link Icon Spirit Link ready in the first round.

However, since Kobal token Kobal the Pestilent is currently not considered to be a very good PvP hero, the most effective way is to provide Shade with a Rune that provides additional Energy. These types of runes are not very common and cannot be crafted. They are usually only available at special events and should be a top priority for ambitious PvP players, as they open up many new tactical possibilities for a lot of PvP setups.

Counters

Countering Shade in a PvP relies mainly on trying to debuff/purge his Spirit Link Icon Spirit Link and Dark Shroud Icon Dark Shroud buffs and removing him from the field possibly in the first round, because in the second round he will probably Spirit Link Icon Spirit Link or Possession Icon Possession someone of your own team and make the fight much more unpredictable..

Koros token 0 Koros can safely purge those anoying buffs and heavily burn Shade with his Purging Pyre Icon Purging Pyre while dealing extra damage because of his Aura Eater Icon Aura Eater trait. Koros token 0 Koros indeed is a strong counter against defending Shade players. Also, if attacking with Shade one should take extra care when facing this Monster.

Agnon token 0 Agnon is known to be a heavy hitter and indeed can oneshot almost any Shade with his Plummeting Doom Icon Plummeting Doom even if Dark Shroud Icon Dark Shroud is active. If you are facing an enemy Shade using Agnon will almost guarantee that you can remove Shade in the first round. It is very hard to try to prevent Agnon token 0 Agnon's first move because of his strong starting defense buffed by Graniteform Icon Graniteform.

Jabber token 0 Jabber Clenchjaw as well can dispose Shade because of his Flesh Shredder Icon Flesh Shredder trait, however it is harder to keep him alive until his first move, as compared with Agnon token 0 Agnon.

When Shade defends My Dungeon he posseses dead attackers first at all in round 3. If there is no fallen attacker but a dead ally then Shade token 0 Shade will possess that ally. The attacking player can use this A.I. behavior in their favour.

Notes and Tips

Shade token 0 Shade is immune to Possession like all Spirits and Constructs. Like Ekko token Ekko Shade is 100% immune to be Feared Icon Feared but only has little chance (6%) to resist the debuffs Stoned Stoned and Marked for Death Icon Marked for Death.

For (unknown) reasons Shade's Spirit Link Icon Spirit Link starts with some extra energy but not fully powered (see Quick Starter Icon Starts Powered). With a Festive Rune (+1 energy) or with Kobal token Kobal the Pestilent on the team Shade can get energy from Dark Deception Icon Dark Deception and have his Spirit Link Icon Spirit Link battle-ready. This counters literally all start-dungeon-with-taunt Tanks or enemies with Tank Runes, as long as the enemy does not have purge effects. Festive Runes intentionally do not work in The Tower of Pwnage. For the same reason Shade's Spirit Link Icon Spirit Link also has no extra energy there.

Shade token 0 Shade's Dark Shroud Icon Dark Shroud ability is powerful if you are having trouble with enemy freezes because it makes Shade and all his Dark allies Freeze Immune Icon Freeze Immune.

Gallery

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