Dungeon Boss Wiki
Serenity
Fast Assassin Rogue 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Enslaved by wizards, she restores the natural order of things by culling magic with a vengeance.
Abilities & Traits
&
Attack Speed Fast
Attack Range Melee
Damage Physical
Epic Spell Eaters
Buddy Synergy None
Combat Style

Buffs are quickly destroyed by this character!
Damage (7/9)
Toughness (6/9)
Team Support (8/9)
Crowd Control (8/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +186% +130% -20% +30% 1227
Defense (DEF) +212% +130% - +20% 1191
Skill (SKL) +220% +130% +23% - 1307
Max Health (HP) +212% +130% - +20% 4530
Crit Chance (CRIT) 50% +42% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 23% - +23% - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Martial Artist Fast

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Double Daggers Fast
Void Assault Martial Artist
Spell Rend Sanctified Spell Absorption
Dispelling Strike Spellseeker Weapons
Adept Strikes
Null-Magic Technique
Void Aura

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 7600

Evo Cost Index: 11200

Epic Serenity
Effect: Chance to deal 3x damage and transfer all debuffs to the enemy.

Epic Passive:  Epic Spell Absorption
Release Date: April 27, 2020

Epic Part 2 Part 3
Spell Eaters Void Obsidian Spell Vacuum
If you have Serenity at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Serenity tokens: Events Heroic Summon

There are no Dungeons in which Serenity tokens are available.

Rune Slots: (standard)
Serenity has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Double Daggers
Basic Attack (None)

Two Armor-Piercing Melee Physical attacks on target enemy with a 100% base chance to purge a buff
Effects | Armor-Piercing | Purge


Void Assault
Special Attack (4 turns)

Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target.
Effects | Wounded | Purge


Spell Rend
Special Attack (2 turns), requires 1st Ascension

Melee Physical attack on target enemy. Transfers 1 Debuff, and adds Null-Magic to the enemy.
Effects | Null-Magic | Debuff Transfer


Dispelling Strike
Special Attack (3 turns), requires 2nd Ascension

Armor & Shield-Piercing Melee Physical attack on target enemy. Purges all buffs and Silences the target, ignoring immunities. Starts Powered.
Effects | Silenced | Purge | ignore immunities


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Martial Artist
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Sanctified Spell Absorption
Trait (Passive), requires 1st Ascension

Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Effects | Damage Reduction | Chaos Damage Reduction


Spellseeker Weapons
Trait (Passive), requires 1st Ascension

Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Effects | Purge | Retaliation Immune


Adept Strikes
Trait (Passive), requires 2nd Ascension

Allies and self gain Haste after using a single target Melee Physical attack once per round.
Effects | Haste


Null-Magic Technique
Trait (Passive), requires 2nd Ascension

Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
Effects | Null-Magic


Void Aura
Trait (Passive), requires 2nd Ascension

All enemies start with a stack of Null-Magic, and gain a stack of it once per turn.
Effects | Null-Magic


Epic Spell Absorption
Trait (Passive), requires Epic "Spell Eaters"

Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Effects | Damage Reduction | Chaos Damage Reduction

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Chaos Damage Reduction - effect (Damage)
Reduces a certain percentage of Chaos Damage taken.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer - effect (Status Effect)
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.
ignore immunities

Null-Magic - debuff (Status Effect/Stack)
Prevents the next buff applied to this Hero. Lasts until consumed, can't be cleansed.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Retaliation Immune - immunity (Protection/Defense)
Immune to retaliation, revenge, and any counter attacks.

Silenced - debuff (Disable/Attack)
Target cannot use Special attacks.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (7600) = + &
(11200) = +
First Ascension Second Ascension
Arcane Evo 4x Dark Evo 40x
Dark Evo Monarch 20x Moonlight Evo 8x
Earth Sisters Evo 6x Nature Evo Monarch 60x
Nature Evo 30x Shadow Evo 5x
Spell Rend (Special Attack/2 Turns) Dispelling Strike (Special Attack/3 Turns)
Sanctified Spell Absorption (Trait/Passive) Adept Strikes (Trait/Passive)
Spellseeker Weapons (Trait/Passive) Null-Magic Technique (Trait/Passive)
Void Aura (Trait/Passive)
Synergies of Assassin heroes (Family):
 Serenity can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

 Acrobatic Technique (Trait) by  Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
 Assassin Troupe (Trait) by  Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
 Stealth Technique (Trait) by  Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
 Secret Technique (Trait) by  Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
 Forbidden Technique (Trait) by  Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
 Surprise Technique (Trait) by  Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Null-Magic Technique (Trait) by  Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
 Epic Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Nature heroes (Element):
 Serenity can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Serenity can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Serenity can be countered by making use of the following traits and special attacks:

Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Provoking Poke (Basic Attack) by  Aria
Undodgeable Melee Physical attack that Provokes target enemy.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
File:Serenity default skin.png
Serenity

Mage Hunter Serenity

Notes and Tips[]

 Serenity joined on December 20, 2019 during the Winterfest 2019 event. The Assassin with an aversion to magic is the 99th Hero in the game.

 Adept Strikes gives Serenity's allies Haste if they do a single target Physical Melee attack. Check out the Hero Abilities overview to see who best fits your brawler team.

Hero Update[]

Since the minior update on 2020-03-23

  • Null-Magic no longer interacts with Foresight at all. This means that these two buffs/debuffs no longer cancel each other out.
  •  Serenity’s  Spellseeker Weapons no longer prevent Ranged retaliation attacks and follow-up attacks. She still prevents Melee retaliation/revenge attacks. This change affects mainly revenge attacks by  Jin Lei and  Yan Luo as both are  Slow and use Ranged basic attacks.

Gallery[]