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Serenity
Fast Assassin Rogue 
Legendary Hero

Serenity.png

Element: Nature.png Nature
30% vs Water.png Water units
-25% vs Fire.png Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Serenity token 0.png
Background
Enslaved by wizards, she restores the natural order of things by culling magic with a vengeance.
Abilities & Traits
Double Daggers Icon.pngVoid Assault Icon.png & Fast Icon.pngMartial Artist Icon.png
Attack Speed Fast
Attack Range Melee
Damage Physical
Epic Spell Eaters
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 7.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Buffs are quickly destroyed by this character!
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 8.png (8/9)
Crowd Control Crowd Control Icon.png Gauge 8.png (8/9)
Synergy Lead By Example Icon.png Gauge 5.png (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +186% +130% -20% +30% 1227
Defense (DEF) +212% +130% - +20% 1191
Skill (SKL) +220% +130% +23% - 1307
Max Health (HP) +212% +130% - +20% 4530
Crit Chance (CRIT) 50% +42% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 23% - +23% - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Martial Artist Icon.png Martial ArtistFast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
18%
18%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
33%
33%
33%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Double Daggers Icon.png Double Daggers Fast Icon.png Fast
Void Assault Icon.png Void Assault Martial Artist Icon.png Martial Artist
Spell Rend Icon.png Spell Rend Sanctified Spell Absorption Icon.png Sanctified Spell Absorption
Dispelling Strike Icon.png Dispelling Strike Spellseeker Weapons Icon.png Spellseeker Weapons
Adept Strikes Icon.png Adept Strikes
Null-Magic Technique Icon.png Null-Magic Technique
Void Aura Icon.png Void Aura

First Ascension
Serenity token 1.png
Second Ascension
Serenity token 2.png
Abilities & Traits

Spell Rend Icon.png & Sanctified Spell Absorption Icon.pngSpellseeker Weapons Icon.png

Abilities & Traits

Dispelling Strike Icon.png & Adept Strikes Icon.pngNull-Magic Technique Icon.pngVoid Aura Icon.png

Required Hero Stars and Evos

Evo Cost Index: 7600

Evo Cost Index: 11200

Epic Serenity
Serenity token 2.png
Effect: Chance to deal 3x damage and transfer all debuffs to the enemy.

Epic Passive: Sanctified Spell Absorption Icon.png Epic Spell Absorption
Release Date: April 27, 2020

Epic Part 2 Part 3
Spell Eaters.png Void Obsidian.png Spell Vacuum.png
Spell Eaters Void Obsidian Spell Vacuum
If you have Serenity at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Serenity token 0.png Serenity tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Serenity tokens are available.

Rune Slots: Rune slot Nature.pngRune slot Nature.pngRune slot Water.pngRune slot Light.pngRune slot Dark.png (standard)
Serenity has the standard rune slots for a Nature.png Nature hero.
Nature.png Nature Nature.png Nature Water.png Water Light.png Light Dark.png Dark
Rune slot Nature.png Rune slot Nature.png Rune slot Water.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Double Daggers Icon.pngVoid Assault Icon.pngSpell Rend Icon.pngDispelling Strike Icon.png & Fast Icon.pngMartial Artist Icon.pngSanctified Spell Absorption Icon.pngSpellseeker Weapons Icon.pngAdept Strikes Icon.pngNull-Magic Technique Icon.pngVoid Aura Icon.png

Double Daggers
Double Daggers Icon.png
Basic Attack (None)

Two Armor-Piercing Melee Physical attacks on target enemy with a 100% base chance to purge a buff
Effects | Armor Piercer Icon.png Armor-Piercing | Purge Icon.png Purge


Void Assault
Void Assault Icon.png
Special Attack (4 turns)

Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target.
Effects | Wounded Icon.png Wounded | Purge Icon.png Purge


Spell Rend
Spell Rend Icon.png
Special Attack (2 turns), requires Serenity token 1.png 1st Ascension

Melee Physical attack on target enemy. Transfers 1 Debuff, and adds Null-Magic to the enemy.
Effects | Null-Magic Icon.png Null-Magic | Derision Icon.png Debuff Transfer


Dispelling Strike
Dispelling Strike Icon.png
Special Attack (3 turns), requires Serenity token 2.png 2nd Ascension

Armor & Shield-Piercing Melee Physical attack on target enemy. Purges all buffs and Silences the target, ignoring immunities. Starts Powered.
Effects | Silenced Icon.png Silenced | Purge Icon.png Purge | Blank Ability.png ignore immunities


Fast
Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Martial Artist
Martial Artist Icon.png
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Sanctified Spell Absorption
Sanctified Spell Absorption Icon.png
Trait (Passive), requires Serenity token 1.png 1st Ascension

Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Effects | Damage Reflection Icon.png Damage Reduction | Chaos Reduction Icon.png Chaos Damage Reduction


Spellseeker Weapons
Spellseeker Weapons Icon.png
Trait (Passive), requires Serenity token 1.png 1st Ascension

Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Effects | Purge Icon.png Purge | Flying in the Face Icon.png Retaliation Immune


Adept Strikes
Adept Strikes Icon.png
Trait (Passive), requires Serenity token 2.png 2nd Ascension

Allies and self gain Haste after using a single target Melee Physical attack once per round.
Effects | Haste Icon.png Haste


Null-Magic Technique
Null-Magic Technique Icon.png
Trait (Passive), requires Serenity token 2.png 2nd Ascension

Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
Effects | Null-Magic Icon.png Null-Magic


Void Aura
Void Aura Icon.png
Trait (Passive), requires Serenity token 2.png 2nd Ascension

All enemies start with a stack of Null-Magic, and gain a stack of it once per turn.
Effects | Null-Magic Icon.png Null-Magic


Epic Spell Absorption
Sanctified Spell Absorption Icon.png
Trait (Passive), requires Spell Eaters.png Epic "Spell Eaters"

Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Effects | Damage Reflection Icon.png Damage Reduction | Chaos Reduction Icon.png Chaos Damage Reduction

Buffs & Debuffs: Armor Piercer Icon.pngChaos Reduction Icon.pngDamage Reflection Icon.pngDerision Icon.pngHaste Icon.pngBlank Ability.pngNull-Magic Icon.pngPurge Icon.pngFlying in the Face Icon.pngSilenced Icon.pngWounded Icon.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

Chaos Damage Reduction - effect (Damage)
Chaos Reduction Icon.png
Reduces a certain percentage of Chaos Damage taken.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer - effect (Status Effect)
Derision Icon.png
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

Haste - buff (Speed)
Haste Icon.png
Target gains a second action and boosted Dodge Chance until the end of their next turn.
Blank Ability.png ignore immunities

Null-Magic - debuff (Status Effect/Stack)
Null-Magic Icon.png
Prevents the next buff applied to this Hero. Lasts until consumed, can't be cleansed.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Retaliation Immune - immunity (Protection/Defense)
Flying in the Face Icon.png
Immune to retaliation, revenge, and any counter attacks.

Silenced - debuff (Disable/Attack)
Silenced Icon.png
Target cannot use Special attacks.

Wounded - debuff (Damage over Time/Health)
Wounded Icon.png
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgDark Evo Monarch.pngEarth Sisters.jpgNature Evo.png (7600) = Serenity token 1.png + Spell Rend Icon.pngSanctified Spell Absorption Icon.pngSpellseeker Weapons Icon.png &
Dark Evo.pngMoonlight.jpgNature Evo Monarch.pngShadow.jpg (11200) = Serenity token 2.png + Dispelling Strike Icon.pngAdept Strikes Icon.pngNull-Magic Technique Icon.pngVoid Aura Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 4x Dark Evo.png Dark Evo 40x
Dark Evo Monarch.png Dark Evo Monarch 20x Moonlight.jpg Moonlight Evo 8x
Earth Sisters.jpg Earth Sisters Evo 6x Nature Evo Monarch.png Nature Evo Monarch 60x
Nature Evo.png Nature Evo 30x Shadow.jpg Shadow Evo 5x
Spell Rend Icon.png Spell Rend (Special Attack/2 Turns) Dispelling Strike Icon.png Dispelling Strike (Special Attack/3 Turns)
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait/Passive) Adept Strikes Icon.png Adept Strikes (Trait/Passive)
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait/Passive) Null-Magic Technique Icon.png Null-Magic Technique (Trait/Passive)
Void Aura Icon.png Void Aura (Trait/Passive)
Synergies of Assassin heroes (Family): Acrobatic Technique Icon.pngAssassin Troupe Icon.pngStealth Technique Icon.pngSecret Technique Icon.pngForbidden Technique Icon.pngSurprise Technique Icon.pngWarrior's Chi Icon.png
Serenity token 0.png Serenity can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

Acrobatic Technique Icon.png Acrobatic Technique (Trait) by Aria token 0.png Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
Assassin Troupe Icon.png Assassin Troupe (Trait) by Aria token 0.png Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
Stealth Technique Icon.png Stealth Technique (Trait) by Masuta token 0.png Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
Secret Technique Icon.png Secret Technique (Trait) by Sifu token.png Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
Forbidden Technique Icon.png Forbidden Technique (Trait) by Shadowblade token 0.png Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
Surprise Technique Icon.png Surprise Technique (Trait) by Black Diamond token 0.png Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Null-Magic Technique Icon.png Null-Magic Technique (Trait) by Serenity token 0.png Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
Sanctified Spell Absorption Icon.png Epic Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Nature heroes (Element): Nature's Fury Icon.pngNature Heart Icon.pngOxidized Sap.pngSpirit of Nature Icon.pngNature-guard.pngNature's Reclamation Icon.png
Serenity token 0.png Serenity can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

Nature's Fury Icon.png Nature's Fury (Trait) by Rocky token 0.png Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon.png Nature Heart (Trait) by Willow token 0.png Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon.png Spirit of Nature (Trait) by Tsume token 0.png Tsume
+15% ATK for self and Nature allies.
Nature-guard.png Nature Guard (Trait) by Julius token icon.png Julius
+15% DEF for self and Nature allies.
Nature's Reclamation Icon.png Nature's Reclamation (Special Attack) by Mire token 0.png Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Critical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Serenity token 0.png Serenity can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Dwarven Resolve Icon.pngPerfect Swing Icon.pngMaster of Combat Icon.pngProvoking Poke Icon.pngToxic Spittle Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Serenity token 0.png Serenity can be countered by making use of the following traits and special attacks:

Dodger Heroes are vulnerable to:

Dwarven Resolve Icon.png Dwarven Resolve (Trait) by
Dagrund token.png Dagrund Blacksmoke
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Hagrim Felhorn token 0.png Hagrim Felhorn
High King Valkin token 0.png High King Valkin
Rogar token 0.png Rogar Stonecrusher
Fiddlestrom token.png Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Perfect Swing Icon.png Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Master of Combat Icon.png Master of Combat (Trait) by
Hansuke Undying token 0.png Hansuke Undying
Takumi token.png Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
Provoking Poke Icon.png Provoking Poke (Basic Attack) by Aria token 0.png Aria
Undodgeable Melee Physical attack that Provokes target enemy.
Toxic Spittle Icon.png Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Serenity token 2.pngMage Hunter Serenity token.png
200px
Serenity

Mage Hunter Serenity skin.png
Mage Hunter Serenity

Notes and Tips

Serenity token 0.png Serenity joined on December 20, 2019 during the Winterfest 2019 event. The Assassin with an aversion to magic is the 99th Hero in the game.

Adept Strikes Icon.png Adept Strikes gives Serenity's allies Haste Icon.png Haste if they do a single target Physical Melee attack. Check out the Hero Abilities overview to see who best fits your brawler team.

Hero Update

Since the minior update on 2020-03-23

  • Null-Magic Icon.png Null-Magic no longer interacts with Foresight Icon.png Foresight at all. This means that these two buffs/debuffs no longer cancel each other out.
  • Serenity token 0.png Serenity’s Spellseeker Weapons Icon.png Spellseeker Weapons no longer prevent Ranged retaliation attacks and follow-up attacks. She still prevents Melee retaliation/revenge attacks. This change affects mainly revenge attacks by Jin Lei token 0.png Jin Lei and Yan Luo token 0.png Yan Luo as both are Slow Icon.png Slow and use Ranged basic attacks.

Gallery

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