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Selwyn the Enduring
Arcane Caster 
Gold Hero

Selwyn the Enduring.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Selwyn token 0.png
Background
Having seen every fiend the realm has to offer, this storied wizard knows just when to stop them in their tracks.
Abilities & Traits
Wand Icon.pngNorthern Gale Icon.png & Freeze Immune Icon.pngMystical Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Water
Epic Wand of the Winds
Buddy Synergy Pontifex token 0.png Pontifex Mortis
Combat Style Swing Red Icon.png Gauge 7.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
After we ascend him and power him up some, we'll have to call him Selwyn the Endearing instead! How about it, Boss?
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 7.png (7/9)
Team Support IFF Targeting Icon.png Gauge 3.png (3/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +176% +115% - +20% 1206
Skill (SKL) +199% +115% - +30% 1447
Max Health (HP) +176% +115% - +20% 3618
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
Immune
33%
33%
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand (Water) Freeze Immune Icon.png Freeze Immune
Northern Gale Icon.png Northern Gale Mystical Icon.png Mystical III
Chilling Blast Icon.png Chilling Blast Cyclone Barrier Icon.png Cyclone Barrier
Frost Barrage Icon.png Frost Barrage Arcane Winds Icon.png Arcane Winds
Ice Block Icon.png Ice Block

First Ascension
Selwyn token.png
Second Ascension
Selwyn token 2.png
Abilities & Traits

Chilling Blast Icon.png & Cyclone Barrier Icon.pngMystical Icon.png

Abilities & Traits

Frost Barrage Icon.png & Arcane Winds Icon.pngIce Block Icon.pngMystical Icon.png

Required Hero Stars and Evos

Evo Cost Index: 300

Evo Cost Index: 2350

Epic Selwyn the Enduring
Selwyn token 2.png
Effect: Chance to deal 3x damage, inflicting Frostbite, then enters Ice Block.


Epic Part 2 Part 3
Wand of the Winds.png Arcane Oakwood.png Galestorm Crystal.png
Wand of the Winds Arcane Oakwood Galestorm Crystal
If you have Selwyn the Enduring at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Skill/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Selwyn token 0.png Selwyn the Enduring tokens: Challenge Mode Icon.png x1 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon


Challenge Mode Icon.png Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
14-8 Emperor's Palace 7 6 Crypt Light Evo Larva.pngLight Evo.pngLight Evo Monarch.pngDiamond Evo.jpg Emperor Tao
Epic Skull.png
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Selwyn the Enduring has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngNorthern Gale Icon.pngChilling Blast Icon.pngFrost Barrage Icon.png & Freeze Immune Icon.pngMystical Icon.pngCyclone Barrier Icon.pngArcane Winds Icon.pngIce Block Icon.png

Wand (Water)
Wand Icon.png
Basic Attack (None)

A Ranged Water attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage.


Northern Gale
Northern Gale Icon.png
Special Attack (5 turns, AoE)

Ranged Water attack on all enemies with a chance to Freeze.
Effects | Frozen Icon.png Frozen


Chilling Blast
Chilling Blast Icon.png
Special Attack (6 turns), requires Selwyn token.png 1st Ascension

Ranged Water attack that deals 2x damage against Frozen targets, with a chance to Chill.
Effects | Chilled Icon.png Chilled


Frost Barrage
Frost Barrage Icon.png
Special Attack (4 turns), requires Selwyn token 2.png 2nd Ascension

Buffs self and Water allies +ATK, then does a Ranged Water attack on all enemies with a chance to Frostbite.
Effects | Frostbitten Icon.png Frostbitten


Freeze Immune
Freeze Immune Icon.png
Trait (Passive)

Cannot be Frozen.
Effects | Freeze Immune Icon.png Freeze Immune


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Selwyn token.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Selwyn token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Cyclone Barrier
Cyclone Barrier Icon.png
Trait (Passive), requires Selwyn token.png 1st Ascension

Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Effects | Damage Reflection Icon.png Damage Reflection | Cleanse Icon.png Cleanse (self)


Arcane Winds
Arcane Winds Icon.png
Trait (Passive), requires Selwyn token 2.png 2nd Ascension

When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Effects | Critical Energy Icon.png Energy Gain | Brothers In Arms Icon.png Buddy Synergy


Ice Block
Ice Block Icon.png
Trait (Passive), requires Selwyn token 2.png 2nd Ascension

Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Effects | Ice Block Icon.png Ice Block | Graniteform Icon.png Shapeshift | Damage Reflection Icon.png Damage Reduction | Invulnerable Icon.png Invulnerable

Buffs & Debuffs: Boosted Icon.pngBrothers In Arms Icon.pngChilled Icon.pngDamage Reflection Icon.pngDamage Reflection Icon.pngCritical Energy Icon.pngFreeze Immune Icon.pngFrostbitten Icon.pngFrozen Icon.pngIce Block Icon.pngInvulnerable Icon.pngCleanse Icon.pngGraniteform Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Reflection - buff (Shield/Damage/Defense)
Damage Reflection Icon.png
Target reflects a % of the damage received back at the attacker.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Freeze Immune - immunity (Status Effect)
Freeze Immune Icon.png
Can't be Frozen.

Frostbitten - debuff (Attack/Damage)
Frostbitten Icon.png
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Frozen - debuff (Disable)
Frozen Icon.png
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Ice Block - buff (Shapeshift/Damage Reduction/Status Effect)
Ice Block Icon.png
Target has +90% Damage Reduction and cannot be buffed or debuffed until their first or next turn. This ability cannot be stolen, copied, or purged.

Invulnerable - buff (Status Effect)
Invulnerable Icon.png
Target is immune to all debuffs.

Cleanse (self) - effect (Status Effect)
Cleanse Icon.png
This hero can remove 1+ debuff(s) from self.

Shapeshift - effect (Shapeshift)
Graniteform Icon.png
This hero can take an alternative form, mostly for defense. For a detailed description check out the Hero's traits/buffs and the other effects of the Shapeshift category.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Light Evo Larva.pngWater Evo Larva.pngWater Evo.png (300) = Selwyn token.png + Chilling Blast Icon.pngCyclone Barrier Icon.pngMystical Icon.png &
Light Evo Larva.pngStormwind.jpgWater Evo.png (2350) = Selwyn token 2.png + Frost Barrage Icon.pngArcane Winds Icon.pngIce Block Icon.pngMystical Icon.png
First Ascension Second Ascension
Light Evo Larva.png Light Evo Larva 5x Light Evo Larva.png Light Evo Larva 15x
Water Evo Larva.png Water Evo Larva 15x Stormwind.jpg Stormwind Evo 4x
Water Evo.png Water Evo 5x Water Evo.png Water Evo 10x
Chilling Blast Icon.png Chilling Blast (Special Attack/6 Turns) Frost Barrage Icon.png Frost Barrage (Special Attack/4 Turns)
Cyclone Barrier Icon.png Cyclone Barrier (Trait/Passive) Arcane Winds Icon.png Arcane Winds (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Ice Block Icon.png Ice Block (Trait/Passive)
Mystical Icon.png Mystical iii (Trait/Passive)
Synergies of Arcane heroes (Family): Arcane Assault Icon.pngFairy Dust Icon.png
Selwyn token 0.png Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

Arcane Assault Icon.png Arcane Assault (Trait) by Pontifex token 0.png Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
Fairy Dust Icon.png Fairy Dust (Trait) by Lorelei token 0.png Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Selwyn token 0.png Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngIntellect Icon.png
Selwyn token 0.png Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Selwyn token 0.png Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Selwyn token 0.png Selwyn the Enduring can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Selwyn token 2.pngChillwyn the Enduring token.png
Selwyn the Enduring default skin.png
Selwyn the Enduring

Chillwyn the Enduring skin.png
Chillwyn, the Enduring

Notes and Tips

Like Agnon token 0.png Agnon, Selwyn token 0.png Selwyn the Enduring has the ability to mitigate a lot of damage on his first turn when going into a dungeon due his Ice Block Icon.png Ice Block trait. This ability is often useful in PvP, as high damage opponents can be temporarily ignored, and Selwyn can be preserved. Thus, he is able to freeze all enemies in PvP on the first turn, without fret of dying.

In Ice Block Icon.png Ice Block form Selwyn token 0.png Selwyn the Enduring is immune to any debuffs but can be buffed by allies. Marrow token 0.png Marrow's taunt buff and taunt from Tank Runes work while Selwyn is encased in ice and force enemies to attack Selwyn for 3 turns.

Prior Selywn's Update on March 29, 2018, as his ascension is cheap. he would sometimes be considered the "Poor Man's IGOROK token 0.png IGOROK" because both Heroes can freeze enemies on the first turn. However, with Ice Block Icon.png Ice Block, in PvP, Selywn mitigates 90% of all damage, making him possibly more viable than IGOROK token 0.png IGOROK at times.

Gallery

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