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Selwyn the Enduring
Arcane Caster 
Gold Hero

Selwyn the Enduring

Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units


Token → Aether
Exchange Rate:
1:30

Unlocked
Selwyn token 0
Background
Having seen every fiend the realm has to offer, this storied wizard knows just when to stop them in their tracks.
Abilities & Traits
Wand IconNorthern Gale Icon & Freeze Immune IconMystical Icon
Attack Speed Normal
Attack Range Ranged
Damage Type Water
Epic Wand of the Winds
Combat Style Swing Red Icon Gauge 7 Embarrassing Jab Icon
ThaliaPortrait Small
After we ascend him and power him up some, we'll have to call him Selwyn the Endearing instead! How about it, Boss?
Damage Intensify Burn Icon Gauge 7 (7/9)
Toughness Hearty Taunt Icon Gauge 7 (7/9)
Team Support IFF Targeting Icon Gauge 3 (3/9)
Crowd Control Crowd Control Icon Gauge 7 (7/9)
Synergy Lead By Example Icon Gauge 3 (3/9)

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +176% +115% - +20% 1206
Skill (SKL) +199% +115% - +30% 1447
Max Health (HP) +176% +115% - +20% 3618
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire Fire
Burned Icon Burned
0%
0%
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
18%
18%
18%
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
33%
33%
33%
33%
33%
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
0%
0%
0%
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
0%
0%
0%
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Marked for Death Icon Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon Wand (Water) Freeze Immune Icon Freeze Immune
Northern Gale Icon Northern Gale Mystical Icon Mystical III
Chilling Blast Icon Chilling Blast Cyclone Barrier Icon Cyclone Barrier
Frost Barrage Icon Frost Barrage Arcane Winds Icon Arcane Winds
Ice Block Icon Ice Block


First Ascension
Selwyn token
Second Ascension
Selwyn token 2
Abilities & Traits

Chilling Blast Icon & Cyclone Barrier IconMystical Icon

Abilities & Traits

Frost Barrage Icon & Arcane Winds IconIce Block IconMystical Icon

Required Hero Stars and Evos

Evo Cost Index: 300

Evo Cost Index: 2350

Epic Selwyn the Enduring
Selwyn token 2
Effect: Chance to deal 3x damage and inflict Freeze, Chill, or Frostbite, then enters his Ice Block.


Epic Part 2 Part 3
Wand of the Winds Arcane Oakwood Galestorm Crystal
Wand of the Winds Arcane Oakwood Galestorm Crystal
If you have Selwyn the Enduring at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Skill/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Selwyn token 0 Selwyn the Enduring tokens: Challenge Mode Icon x1 + Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon


Challenge Mode Icon Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
14-8 Emperor's Palace 7 6 Crypt Light Evo LarvaLight EvoLight Evo MonarchDiamond Evo Emperor Tao
Epic Skull
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark (standard)
Selwyn the Enduring has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Abilities & Traits: Wand IconNorthern Gale IconChilling Blast IconFrost Barrage Icon & Freeze Immune IconMystical IconCyclone Barrier IconArcane Winds IconIce Block Icon

Wand (Water)

Wand Icon
Basic Attack (None)

A Ranged Water attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage.

Northern Gale

Northern Gale Icon
Special Attack (5 turns, AoE)

Ranged Water attack on all enemies with a chance to Freeze.
Effects | Frozen Icon Frozen

Chilling Blast

Chilling Blast Icon
Special Attack (6 turns), requires Selwyn token 1st Ascension

Ranged Water attack that deals 2x damage against Frozen targets, with a chance to Chill.
Effects | Chilled Icon Chilled

Frost Barrage

Frost Barrage Icon
Special Attack (4 turns), requires Selwyn token 2 2nd Ascension

Buffs self and Water allies +ATK, then does a Ranged Water attack on all enemies with a chance to Frostbite.
Effects | Frostbitten Icon Frostbitten

Freeze Immune

Freeze Immune Icon
Trait (Passive)

Cannot be Frozen.
Effects | Freeze Immune Icon Freeze immune

Mystical (I/II/III)

Mystical Icon
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Selwyn token 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Selwyn token 2 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon Boosted Damage

Cyclone Barrier

Cyclone Barrier Icon
Trait (Passive), requires Selwyn token 1st Ascension

Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Effects | Damage Reflection Icon Damage Reflection | Cleanse Icon Cleanse (self)

Arcane Winds

Arcane Winds Icon
Trait (Passive), requires Selwyn token 2 2nd Ascension

When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.

Ice Block

Ice Block Icon
Trait (Passive), requires Selwyn token 2 2nd Ascension

Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Effects | Ice Block Icon Ice Block | Blank Ability shapeshift | Damage Reflection Icon Damage Reduction | Invulnerable Icon Invulnerable

Buffs & Debuffs: Boosted IconChilled IconDamage Reflection IconDamage Reflection IconFreeze Immune IconFrostbitten IconFrozen IconIce Block IconInvulnerable IconCleanse IconBlank Ability

Boosted Damage

Boosted Icon
effect (Damage)
Target takes increased damage.

Chilled

Chilled Icon
debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction

Damage Reflection Icon
effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Reflection

Damage Reflection Icon
buff (Shield/Damage/Defense)
Target reflects a % of the damage received back at the attacker.

Freeze immune

Freeze Immune Icon
immunity (Status Effect)
Can't be Frozen.

Frostbitten

Frostbitten Icon
debuff (Attack/Damage)
Target loses 20% HP when using a Special attack.

Frozen

Frozen Icon
debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead.

Ice Block

Ice Block Icon
buff (Shape Shift/Damage Reduction/Status Effect)
Target has +90% Damage Reduction and cannot be buffed or debuffed until their first turn. This ability cannot be copied or stolen; doing so will purge it.

Invulnerable

Invulnerable Icon
buff (Status Effect)
Target is immune to all debuffs.

Cleanse (self)

Cleanse Icon
effect (Status Effect)
This hero can remove 1+ debuff(s) from self.
Blank Ability shapeshift
Immunities & Damage Reduction: None & None
Ascensions: Light Evo LarvaWater Evo LarvaWater Evo (300) = Selwyn token + Chilling Blast IconCyclone Barrier IconMystical Icon &
Light Evo LarvaStormwindWater Evo (2350) = Selwyn token 2 + Frost Barrage IconArcane Winds IconIce Block IconMystical Icon
First Ascension Second Ascension
Light Evo Larva Light Evo Larva 5x Light Evo Larva Light Evo Larva 15x
Water Evo Larva Water Evo Larva 15x Stormwind Stormwind Evo 4x
Water Evo Water Evo 5x Water Evo Water Evo 10x
Chilling Blast Icon Chilling Blast (Special Attack/6 Turns) Frost Barrage Icon Frost Barrage (Special Attack/4 Turns)
Cyclone Barrier Icon Cyclone Barrier (Trait/Passive) Arcane Winds Icon Arcane Winds (Trait/Passive)
Mystical Icon Mystical ii (Trait/Passive) Ice Block Icon Ice Block (Trait/Passive)
Mystical Icon Mystical iii (Trait/Passive)
Synergies of Arcane heroes (Family): Arcane Assault Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

Arcane Assault Icon Arcane Assault (Trait) by Pontifex token 0 Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
Synergies of Water heroes (Element): Water Guard IconWater Heart IconShattering Team IconWater Empowerment IconTorrential Tides IconWave Rider Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon Elemental Empowerment (Water) (Trait) by Takumi token Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon Torrential Tides (Trait) by Kai Makani token 0 Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon Wave Rider (Trait) by Kai Makani token 0 Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): Cloth Guardian IconIFF Targeting IconIntellect Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

Cloth Guardian Icon Cloth Guardian (Trait) by
Increase DEF by [15/30/50]% for all Caster and Healer allies. The boost depends on the rank (I-III) of this trait. Each Ascension increases the boost.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon Arcane Winds (Trait) by Selwyn token 0 Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes IconCritical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconNot Alone IconSanctified Spell Absorption IconShielding Soul IconSpellseeker Weapons IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconTempered Soul IconThe Calm Before Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon Adept Strikes (Trait) by Serenity token 0 Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke,Kelpy Shells token 0 Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Mire token 0 Mire,Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon Not Alone (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper,Lumin the Radiant token 0 Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon Sanctified Spell Absorption (Trait) by Serenity token 0 Serenity
Allies take significantly reduced damage (-60%) from non-physical and chaos attacks.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon Spellseeker Weapons (Trait) by Serenity token 0 Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Grants team +CRIT Multiplier.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw,Mire token 0 Mire
Allies start dungeons with Foresight.
Tempered Soul Icon Tempered Soul (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter IconCrush the Nerds IconFlesh Shredder IconIncite Doom Icon
Selwyn token 0 Selwyn the Enduring can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon Caster Hunter (Trait) by Zurk token 0 Zurk
2x damage against Casters.
Crush the Nerds Icon Crush the Nerds (Special Attack) by Zurk token 0 Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Selwyn token 2Chillwyn the Enduring token
Selwyn the Enduring default skinChillwyn the Enduring skin

Notes and Tips

Like Agnon token 0 Agnon, Selwyn token 0 Selwyn the Enduring has the ability to mitigate a lot of damage on his first turn when going into a dungeon due his Ice Block Icon Ice Block trait. This ability is often useful in PvP, as high damage opponents can be temporarily ignored, and Selwyn can be preserved. Thus, he is able to freeze all enemies in PvP on the first turn, without fret of dying.

In Ice Block Icon Ice Block form Selwyn token 0 Selwyn the Enduring is immune to any debuffs but can be buffed by allies. Marrow token 0 Marrow's taunt buff and taunt from Tank Runes work while Selwyn is encased in ice and force enemies to attack Selwyn for 3 turns.

Prior Selywn's Update on March 29, 2018, as his ascension is cheap. he would sometimes be considered the "Poor Man's IGOROK token 0 IGOROK" because both Heroes can freeze enemies on the first turn. However, with Ice Block Icon Ice Block , in PvP, Selywn mitigates 90% of all damage, making him possibly more viable than IGOROK token 0 IGOROK at times.

Gallery

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