Dungeon Boss Wiki
Advertisement
Samurai Takumi
Honorbound Warrior 
Silver Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
The katana must be sharpened and cleaned before its master takes even the simplest meal. - Samurai Takumi
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical/Water
Epic Kori Katana
Buddy Synergy None
Combat Style

Samurai Takumi lives by a code. That code is to do a lot of damage and be generally awesome.
Damage (4/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (4/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +173% +105% - +30% 1300
Defense (DEF) +152% +105% - +20% 1344
Skill (SKL) +152% +105% - +20% 1052
Max Health (HP) +110% +105% - - 4647
Crit Chance (CRIT) 32% +27% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Slash Honorbound
Frost Katana Master of Combat
Bitter Strike Elemental Empowerment (Water)
Blade Fury Proven Honor
Frost-Tipped Blades

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 2380

Evo Cost Index: 7660

Epic Samurai Takumi
Effect: Chance to purge all buffs on target and do a Shield-Piercing attack for 2x damage with a chance to Freeze.


Epic Part 2 Part 3
Kori Katana Barbed Hilt Folded Steel Blade
If you have Samurai Takumi at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Samurai Takumi tokens: x7 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (7)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-2 Tangle of Claws 5 3 Forest JadeHowl
4-3 Magma Fields 5 4 Lava Cave Yirishi Reborn
7-1 Noble Village 5 3 Forest Duchess Terra
11-4 Summit of Power 5 5 Crypt Utica the Forgotten
15-1 Empty Crypts 5 3 Lava Cave Fallen Emperor, Ninshi Otsuka
17-2 Singing Peaks 5 4 Mountain Luminus Thundershout
20-4 Sky Temple 5 6 Mountain San Andria
Rune Slots: (standard)
Samurai Takumi has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Slash
Basic Attack (None)

A Basic Melee Physical Attack.


Frost Katana
Special Attack (4 turns)

Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Effects | Frostbitten | Armor-Piercing


Bitter Strike
Special Attack (3 turns), requires 1st Ascension

Melee Water attack with a chance to Freeze. Starts Powered.
Effects | Frozen | Starts Powered


Blade Fury
Special Attack (5 turns), requires 2nd Ascension

3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.
Effects | Wounded | Extra Attacks


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


Master of Combat
Trait (Passive)

Armored Hero that cannot Miss or be Dodged.
Effects | Undodgeable | Damage Reduction


Elemental Empowerment (Water)
Trait (Passive), requires 1st Ascension

ATK increases for each Water ally.
Effects | ATK+


Proven Honor
Trait (Passive), requires 1st Ascension

Self and Honorbound allies Revenge after being hit by Melee attacks.
Effects | Revenge Attacks


Frost-Tipped Blades
Trait (Passive), requires 2nd Ascension

Grants the team a chance to Chill on Melee Physical attacks.
Effects | Chilled

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Target has increased ATK.
buff extended

Chilled - debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Frostbitten - debuff (Attack/Damage)
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2380) = + &
(7660) = +
First Ascension Second Ascension
Bushido Evo 1x Dark Evo 45x
Dark Evo 5x Diamond Evo 2x
Water Evo Monarch 15x Mind's Eye Evo 8x
Water Evo 44x Water Evo Monarch 29x
Bitter Strike (Special Attack/3 Turns) Blade Fury (Special Attack/5 Turns)
Elemental Empowerment (Water) (Trait/Passive) Frost-Tipped Blades (Trait/Passive)
Proven Honor (Trait/Passive)
Synergies of Honorbound heroes (Family):
 Samurai Takumi can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Water heroes (Element):
 Samurai Takumi can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Warrior heroes (Class):
 Samurai Takumi can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Samurai Takumi can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Samurai Takumi can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Samurai Takumi

Bushido Takumi

Token Locations[]

This hero was exclusive in the honour portal but that was removed from the game. He can now be found in Heroic summon, and certain Challenge mode dungeons.

Notes and Tips[]

 Samurai Takumi and  Hansuke Undying are the only non-Dwarf heroes that have a similar Trait like  Perfect Swing. It's called  Master of Combat but unlike Perfect Swing it also gives this hero 25% damage reduction from physical attacks.

Hero Updates[]

On 2018-06-20  Yokozuna,  Samurai Takumi and  Hansuke Undying got an update (Hero Update Honorbound Hero Reworks), and joined the new Honorbound Family.

Gallery[]

IMG 0645

second ascension

Image-0

Takumi is epic

Advertisement