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{{Tocright}}Runes are the gear of your Heroes. They improve the base stats of each hero. Increasing the base stats makes Heroes even more powerful because the base stats are empowered by [[Upgrading Heroes|Hero Stars]] and [[Epics]].
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{{Tocright}}[[File:Rune.png|x90px|left]] Runes are the gear of your Heroes. They improve the base stats of each hero. Increasing the base stats makes Heroes even more powerful because the base stats are empowered by [[Upgrading Heroes|Hero Stars]] and [[Epics]].
   
 
==Rune Types==
 
==Rune Types==
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==Rune Slots==
 
==Rune Slots==
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[[File:Hero card runes.jpg|thumb|right|Press "Gear" to see the equipped runes of your hero]]
 
Each Hero has a specific set of 5 Rune slots depending on their [[Element]]. Usually there are 2 slots for the hero's element, and one slot for each of the other elements except the element that has elemental advantage over the hero.
 
Each Hero has a specific set of 5 Rune slots depending on their [[Element]]. Usually there are 2 slots for the hero's element, and one slot for each of the other elements except the element that has elemental advantage over the hero.
 
Following this rule of thumb a [[Fire Heroes|Fire Hero]] like {{Icon|Rogar Stonecrusher}} has 2 red rune slots (Fire), 1 green (Nature), 1 purple (Dark), and 1 yellow (Light) rune slot. There is no blue (Water) rune slot because {{Icon|Water}} dominates {{Icon|Fire}}.
 
Following this rule of thumb a [[Fire Heroes|Fire Hero]] like {{Icon|Rogar Stonecrusher}} has 2 red rune slots (Fire), 1 green (Nature), 1 purple (Dark), and 1 yellow (Light) rune slot. There is no blue (Water) rune slot because {{Icon|Water}} dominates {{Icon|Fire}}.
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[[File:Remove rune confirmation.jpg|thumb|left|Removing runes cost gold]]
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You can equip anytime a rune in a slot. But it costs gold to unequip the rune. The higher the Rune Tier (Heroic, Legendary), the higher costs (up to 200,000 gold). Alternatively you can salvage the rune that you want to remove from your hero. But be careful not to salvage your best runes! For safety there is a confirmation required when you hit the button "Salvage Rune".
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[[File:Free Rune Unequip boost.jpg|thumb|right|Boost offer in Aether Shop]]
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Occasionally there are "Free Rune Unquip" boosts during events available. When such a ''boost'' is active then you can move around runes without any gold costs for a limited time. The [[Aether Shop]] offers such "Free Rune Unquip" boosts, too.
   
   
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*'''Elite''' Runes ([[Event]]s, Boss 100, require [[Leveling|Player Level 70]])
 
*'''Elite''' Runes ([[Event]]s, Boss 100, require [[Leveling|Player Level 70]])
   
Lesser Runes can be found in the early game, in the normal Campaign [[Dungeons]]. The [[Challenge Mode]] gives access to Improved Runes. In [[Boss Mode]] you will find Greater and Superior Runes. Elite Runes,are only craftable with Magic Tomes which are obtainable from events and the Boss 100 in PVP upon reaching level 70
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Lesser Runes can be found in the early game, in the normal Campaign [[Dungeons]]. The [[Challenge Mode]] gives access to Improved Runes. In [[Boss Mode]] you will find Greater and Superior Runes. Elite Runes,are only craftable with Magic Tomes which are obtainable from events and the Boss 100 in PVP upon reaching level 70
   
 
'''Greater''' Runes (and higher Titles) that are '''Heroic''' or '''Legendary''' require [[Evo Essence]] to level up!
 
'''Greater''' Runes (and higher Titles) that are '''Heroic''' or '''Legendary''' require [[Evo Essence]] to level up!
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The Tier of a rune is reflected by its border/decoration, Common Runes have a plain and simple design, in contrast Heroic and Legendary Runes look fancy and magnificent. The higher the Tier of the rune is the more power it offers. Common, Uncommon, and Rare Runes can be found in Dungeons. If you're lucky you can find rarely a higher Tier. Heroic and Legendary Rune need to be crafted if you want them in larger quantities.
 
The Tier of a rune is reflected by its border/decoration, Common Runes have a plain and simple design, in contrast Heroic and Legendary Runes look fancy and magnificent. The higher the Tier of the rune is the more power it offers. Common, Uncommon, and Rare Runes can be found in Dungeons. If you're lucky you can find rarely a higher Tier. Heroic and Legendary Rune need to be crafted if you want them in larger quantities.
   
===Rune Stats===
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===Rune Stats and Passives (4th Stat)===
Runes can have up to 4 stats depending on their '''Tier'''. '''Rare''' Runes have 3 stats. The first 3 stats boosts the stats of the Hero, like Attack, Defense, Health, Crit and Dodge. The 4th Stat can be a Passive like Damage Penetration or Reduction, Burning Skin, (very rare) Haste, etc.
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Runes can have up to 4 stats depending on their '''Tier'''. The stats are called Primary, Secondary, Tertiary, and Passive (also known as the 4th Stat).
   
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Example Rune: ''Greter Vampiric Rune'' (Fire, 5 Stars, Legendary) [[File:Vampiric Rune Greater Fire.jpg|thumb|right|Greter Vampiric Fire Rune]]
{{Stub}}
 
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*Attack +511
*Primary stats -
 
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*Health +559
*Secondary stats (2nd and 3rd) are 50% of primary stat
 
  +
*Skill +201
*the 4th stat
 
  +
*Heals 9% of damage dealt
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'''Note:''' The Rune must be fully leveled up to have unlock all stats unlocked!
   
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Only runes of the Tiers '''Heroic''' and '''Legendary''' can have a 4th stat. While '''Common''', '''Uncommon''', and '''Rare''' Runes can have 1, 2 or 3 stats, respectively. (Rare exceptions are handcrafted runes that were made during the Event "''Build your own Rune''").
Stats can vary about +6%/-6% for each rune when crafted. Event runes have often maximal stats. '''Heroic''' or '''Legendary''' Runes have a chance for a 4th stat.
 
   
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[[File:Hero card stats popup.jpg|thumb|left]]
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The first 3 stats boosts the stats of your Hero. For example: A rune with Attack, Health, and Skill increases these base stats of the Hero. The boosted base stats are empowered by [[Hero Star]]s, [[Hero Rarity]], and [[Epics]]. You can check them in the Hero Card when you tap and hold a Stat. A green stat indicates that that stat is boosted.
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The 4th Stat can be a Passive like Damage Penetration or Reduction, Burning Skin, Haste, etc. (see below).
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The rune stat values depend on the Title, Tier, and Stars of the Rune. The better the Rune, the higher the rune stats. Secondary and Tertiary stats are roughly 50% of the value the Primary stat has or can have. All Stat values can vary about +6%/-6% for each rune when crafted. Event runes have often maximal stats.
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==== Passives ====
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*First, remember: Only '''Heroic''' or '''Legendary''' Runes have a chance for a 4th stat.
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*Important to know: Once the rune got a Passive during the crafting process it won't change anymore. ''Tune'' the Rune during the crafting process (see next chapter) will not increase the chance values of the Passive. For Example: A Rune with ''5% Damage Penetration in PvP'' will '''never improve''' to a rune with a ''10% Damage Penetration in PvP'' Passive once the Passive is applied.
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When a Rune is crafted there are '''35 possible Passives, all with equal chances''' to appear on it (with the exception of runes that have preset passives like Incineration Runes). The possible Passives are:
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* Skin and Touch runes that cause {{Icon|effect|Burned}}, {{Icon|effect|shocked}}, {{Icon|effect|poisoned}}, {{Icon|effect|diseased}}, {{Icon|effect|chilled}} debuffs. (2x 5 = 10 possible passives)
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* Damage Penetration and Reduction for all five [[Element]]s ({{Icon|Water}}, {{Icon|Nature}}, {{Icon|Fire}}, {{Icon|Dark}}, and {{Icon|Light}}) (2x 5 = 10 possible passives)
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* Damage Penetration and Damage Reduction for all five [[Class]]es ([[Caster]], [[Warrior]], [[Healer]], [[Tank]], and [[Rogue]]) (2x 5 = 10 possible passives)
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* Damage Penetration and Damage Reduction in [[My Dungeon|PvP]] and [[Dungeons|PvE]] (2x 2 = 4 possible passives)
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* Vampiric. This rune has a 100% chance to lifesteal a set percentage of the damage you deal. (1 possible passives)
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==== Preset Passives ====
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'''Ultra Runes''' (see ''Crafting'' below) come with a preset Passive depending on the Element of the Rune:
  +
* {{Icon|Fire}}: (Greater, Superior) '''Incineration Rune''' (Attack, Attack, Crit & '''Burning Touch''')
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* {{Icon|Nature}}: Not craftable (has not been released yet)
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* {{Icon|Water}}: (Greater, Superior) '''Survivor Rune''' (Defense, Health, Defense, {{Icon|effect|Cleansing Regeneration}})
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* {{Icon|Light}}: (Greater, Superior) '''Guardian Rune''' (Defense, Defense, Damage Reduction, {{Icon|effect|Def boosted}})
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* {{Icon|Dark}}: (Greater, Superior) '''Corruption Rune''' (Attack, Attack, Defense, Disease Touch for basic attacks)
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'''Chaos Runes''' (see [[Age of Chaos]]) are available in 2 forms:
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* (Superior, Elite) '''Tainted Rune''' (various stats, [[File:Chaos Damage Icon.png|x25px]] Chaos Damage: Deals [10/15]% of damage dealt as additional [[File:Chaos.png|x25px]] Chaos Damage)
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* (Superior, Elite) '''Sanctified Rune''' (various stats, [[File:Chaos Reduction Icon.png|x25px]] Chaos Reduction: Takes [10/15]% less [[File:Chaos.png|x25px]] Chaos Damage from attacks)
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==== Passives Of Special Runes ====
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See the {{Main|Rune Type List}} for the detailed list of known Event Rune and Special Runes and their Passives.
   
 
===Rune Stars===
 
===Rune Stars===
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[[File:Rune Frame 1 1.png|90px]] [[File:Rune Frame 1 2.png|90px]] [[File:Rune Frame 1 3.png|90px]] [[File:Rune Frame 1 4.png|90px]] [[File:Rune Frame 1 5.png|90px]]<br />
 
[[File:Rune Frame 1 1.png|90px]] [[File:Rune Frame 1 2.png|90px]] [[File:Rune Frame 1 3.png|90px]] [[File:Rune Frame 1 4.png|90px]] [[File:Rune Frame 1 5.png|90px]]<br />
 
Each star of the rune inceases every stat of the rune. A five star rune is slighty better than a four star rune (of the same Rune Title) and much better than a 1 star rune (of the same Rune Title).
 
Each star of the rune inceases every stat of the rune. A five star rune is slighty better than a four star rune (of the same Rune Title) and much better than a 1 star rune (of the same Rune Title).
Runes that are found in Campaign [[Dungeons]] have a max of 3 stars. Exceptional runes with 4 or 5 stars can be found sometimes in Event Dungeons.
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Runes that are found in Campaign [[Dungeons]] have a max of 3 stars. Exceptional runes with 4 or 5 stars can be found sometimes in Event Dungeons.
   
 
===Rune Level===
 
===Rune Level===
 
Like heroes and hero abilities runes have a level. You need to level up a rune to unleash the true power of the rune. A number on the rune displays the current level. It turns green if the maximum level is reached.
 
Like heroes and hero abilities runes have a level. You need to level up a rune to unleash the true power of the rune. A number on the rune displays the current level. It turns green if the maximum level is reached.
Higher Titles of runes and higher Tiers require [[File:Evo Essence.png|x25px]] [[Evo Essence]]s to level up. You need to squash (destroy) rare Celestial [[Evos]] to create the essence.
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Higher Titles of runes and higher Tiers require [[File:Evo Essence.png|x25px]] [[Evo Essence]]s to level up. You need to squash (destroy) rare Celestial [[Evos]] to create the essence.
 
{| class="article-table" cellspacing="1" cellpadding="1" border="2"
 
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==How to get Runes==
 
==How to get Runes==
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You can get runes from various sources in the game.
*[[Crafting]] by collecting Shards in dungeons
 
*[[Honor Shop]] offers excellect crafted runes. The Rune Titles (Lesser, Improved, ...) offered here depend on the [[Leveling|Player Level]].
 
*[[Event]]s rewards and Event Dungeons will sometimes offer great runes
 
*[[Portal]] summons, too, when featured
 
 
 
===Rune chests===
 
===Rune chests===
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Lesser quality runes (Common, Uncommon, Rare runes with max 3 stars) you can find in any [[Dungeons]] at the end in a rune chest. These chests contain no hero token but a rune. You can level up and use this rune. As soon as you saved some gems to craft runes you will salvage looted runes to retrieve needed Shards and Binders to craft better quality runes. The different Campaign modes offer different Rune Titles:
{{Stub}}
 
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*[[Dungeons|Normal Mode]] - Lesser Runes
*in the middle of the dungeon
 
  +
*[[Challenge Mode]] - Improved Runes
*at the end of the dungeon
 
  +
*[[Boss Mode]] - Greater and Superior Runes
  +
  +
Every once in a while you will find a stone rune chest in the middle of a dungeon. These chests have the chance to drop a rune of a higher title. For example: Normal mode dungeons offer Lesser Runes. Rune chests here can drop an Improved Rune. Challenge Mode dungeons drop Improved Runes and rune chests in the middle of the dungeon can contain Greater Runes.
  +
  +
===Honor Shop===
  +
{{Main|Honor Shop}}
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  +
Better quality runes (Heroic and Legendary, 5 stars) need to be [[Crafting|crafted]], earned as rewards or bought from the [[Shop]]. The [[Honor Shop]] offers excellect crafted runes, and [[Materials]] to craft runes. The Rune Titles (Greater and Superior) of the runes offered here depend on the [[Leveling|Player Level]]. At '''Player Level'''
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* '''20''' you can buy Improved Rune Shards and Binders to craft Improved Runes.
  +
* '''50''' you can buy Greater Rune Shards and Binders to craft Greater Runes
  +
* '''55''' you can buy Greater Runes, 5 stars, Legendary quality, with a special 4th stat
  +
* '''60''' you can buy Superior Rune Shards and Binders to craft Superior Runes
  +
* '''65''' you can buy Superior and Greater Runes, 5 stars, Legendary quality, with a special 4th stat
  +
'''Elite Runes''' strictly require Player Level 70.
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  +
===Event and Special Runes===
  +
{{Main|Rune Type List}}<br>
  +
  +
While you can craft runes with specific stats there are are special runes that have an unique stat mix that cannot be crafted. An example is the '''Assassine Rune''' which is a {{Icon|Light}} Rune with DEF / ATK / ATK / Chance to apply {{Icon|effect|off balance}} debuff. Light Runes can have DEF as primary stat but not double ATK as secondary and tertiary stat. This and the bonus stat (4th stat/passive) makes the rune unique.
  +
  +
Event runes are rewarded for the completion of event quests or reaching threshold values. Guild and Community events are a good opportunity to get a great 5 stars, Legendary Rune. The Title of the Rune (Lesser, Improved, Greater, Superior, Elite) depends on the Player Level.
  +
  +
Now and then the [[Shop]] offers unique runes to buy for gems.
   
  +
Last but not least, Champion and Hero runes are rewarded at the end of the weekly PvP Tourney (season) depending on the League you finished. These runes are also offered in the [[Honor Shop]] to buy with Honor (Player Level 55 required).
===Special Runes===
 
{{Stub}}There are some special runes in the game rewarded at the end of big events or for the PvP Tourney.
 
*PvP Runes (Champion Runes)
 
*Guild Runes
 
*Event Runes
 
*Community Runes
 
   
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{{Thalia|'''TIP:''' Check the Leaderboards, the [[Shop]], and the Quests during an event!}}
===Dungeons===
 
*[[Dungeons|Normal Mode]]
 
*[[Challenge Mode]]
 
*[[Boss Mode]]
 
*[[Boss Island|Boss Island Dungeons]]
 
   
 
==Rune Crafting==
 
==Rune Crafting==
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== Overview of Craftable Stats ==
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The following table shows which runes can be crafted with a desired primary stat. For example, if you want to craft a rune with a lot of attack then a ''Battle Rune'' and ''Power Rune'' are a good choice. They are available for {{Icon|Fire}}, {{Icon|Nature}}, {{Icon|Dark}} rune slots.
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Or have a look at the so called Ultra Runes. There are the {{Icon|Dark}} ''Corruption Rune'' and the {{Icon|Fire}} ''Incinearation Rune''. The primary stat of all these runes is attack (ATK) and they can have another attack stat for the secondary or tertiary stat. On the other hand, it's not possible to craft {{Icon|Water}} and {{Icon|Light}} Runes with a primary attack stat.
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{| class="article-table" border="1"
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! Primary Stat
  +
! Possible Secondary, Tertiary and Bonus Stats
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! [[File:Rune_slot_Fire.png|30px]] Fire
  +
! [[File:Rune_slot_Nature.png|30px]] Nature
  +
! [[File:Rune_slot_Water.png|30px]] Water
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! [[File:Rune_slot_Light.png|30px]] Light
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! [[File:Rune_slot_Dark.png|30px]] Dark
  +
|-
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! rowspan="10" | [[File:Attack.png|40x25px]] ATK (Attack)
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| ATK, CRIT, HP
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| <div class="panel-red"> [[File:Panel Rune Battle.png|x25px]]</div> Battle
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| <div class="panel-green">[[File:Panel Rune Battle.png|x25px]]</div> Battle
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| <nowiki> -</nowiki>
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| <nowiki> -</nowiki>
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| <div class="panel-purple">[[File:Panel Rune Battle.png|x25px]]</div> Battle
  +
|-
  +
| ATK, CRIT, DP
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| <div class="panel-red"> [[File:Panel Rune Power.png|x25px]]</div> Power
  +
| <div class="panel-green">[[File:Panel Rune Power.png|x25px]]</div> Power
  +
| -
  +
| -
  +
| <div class="panel-purple">[[File:Panel Rune Power.png|x25px]]</div> Power
  +
|-
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| CRIT, HP, [[File:Guild Ring.png|x25px]] ''XP in PVE''
  +
| <div class="panel-red">[[File:Panel Rune Insight.png|x25px]]</div> Insight
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| <div class="panel-green">[[File:Panel Rune Insight.png|x25px]]</div> Insight
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
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| <div class="panel-purple">[[File:Panel Rune Insight.png|x25px]]</div> Insight
  +
|-
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|HP, SKL, [[File:Leech Icon.png|40x25px]] ''Lifesteal''
  +
|<div class="panel-red">[[File:Panel Rune Vampiric.png|x25px]]</div> Vampiric
  +
|<div class="panel-green">[[File:Panel Rune Vampiric.png|x25px]]</div> Vampiric
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-purple">[[File:Panel Rune Vampiric.png|x25px]]</div> Vampiric
  +
|-
  +
|CRIT, ATK, {{Icon|ability|burning touch}}
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|<div class="panel-red">[[File:Panel Rune Incineration.png|x25px]]</div> Incineration
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|ATK, DEF, ''{{Icon|ability|diseased touch}}''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-purple">[[File:Panel Rune Incineration.png|x25px]]</div> Corruption
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|-
  +
|SKL, DP, [[File:Chaos Damage Icon.png|x25px]] ''Chaos Damage''
  +
|<div class="panel-red">&nbsp;</div> Tainted
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|SKL, HP, [[File:Chaos Damage Icon.png|x25px]] ''Chaos Damage''
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-green">&nbsp;</div> Tainted
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-purple">&nbsp;</div> Tainted
  +
|-
  +
|SKL, DP, [[File:Chaos Reduction Icon.png|x25px]] ''Chaos DR''
  +
|<div class="panel-red">&nbsp;</div> Sanctified
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|HP, DEF, [[File:Chaos Reduction Icon.png|x25px]] ''Chaos DR''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-purple">&nbsp;</div> Sanctified
  +
|-
  +
! colspan="7" |
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|-
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! rowspan="6" | [[File:Defense.png|40x25px]] DEF (Defense)
  +
| DEF, DR, HP
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-blue"> [[File:Panel Rune Bulwark.png|x25px]]</div> Bulwark
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| <div class="panel-yellow">[[File:Panel Rune Bulwark.png|x25px]]</div> Bulwark
  +
| <div class="panel-purple"> [[File:Panel Rune Bulwark.png|x25px]]</div> Bulwark
  +
|-
  +
|DEF, DODGE, [[File:Guild Ring.png|x25px]] ''XP in PVE''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-blue"> [[File:Panel Rune Thought.png|x25px]]</div> Thought
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|HP, DOGDE, [[File:Guild Ring.png|x25px]] ''XP in PVE''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-yellow"> [[File:Panel Rune Thought.png|x25px]]</div> Thought
  +
|<nowiki>-</nowiki>
  +
|-
  +
|HP, DEF, ''{{Icon|effect|cleansing regeneration}}''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-blue">[[File:Panel Rune Guardian.png|x25px]]</div> Survivor
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|HP, SKL, [[File:Chaos Reduction Icon.png|x25px]] ''Chaos DR''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-blue">&nbsp;</div> Sanctified
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|DR, DEF, ''{{Icon|effect|def boosted}}''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-yellow"> [[File:Panel Rune Guardian.png|x25px]]</div> Guardian
  +
|<nowiki>-</nowiki>
  +
|-
  +
! colspan="7" |
  +
|-
  +
! rowspan="4" | SKL (Skill)
  +
| SKL, CRIT, HP
  +
| <div class="panel-red">[[File:Panel Rune Focus.png|x25px]]</div> Focus
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-blue">[[File:Panel Rune Focus.png|x25px]]</div> Focus
  +
| <div class="panel-yellow">[[File:Panel Rune Focus.png|x25px]]</div> Focus
  +
|<nowiki>-</nowiki>
  +
|-
  +
|HP, DEF, [[File:Chaos Damage Icon.png|x25px]] ''Chaos Damage''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-blue">&nbsp;</div> Tainted
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|ATK, DEF, [[File:Chaos Damage Icon.png|x25px]] ''Chaos Damage''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-yellow">&nbsp;</div> Tainted
  +
|<nowiki>-</nowiki>
  +
|-
  +
|ATK, DEF, [[File:Chaos Reduction Icon.png|x25px]] ''Chaos DR''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-yellow">&nbsp;</div> Tainted
  +
|<nowiki>-</nowiki>
  +
|-
  +
! colspan="7" |
  +
|-
  +
! HP (Health / Hit Points)
  +
| HP, DEF, DR
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-green">[[File:Panel Rune Life.png|x25px]]</div> Life
  +
| <div class="panel-blue">[[File:Panel Rune Life.png|x25px]]</div> Life
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-purple">[[File:Panel Rune Life.png|x25px]]</div> Life
  +
|-
  +
! colspan="7" |
  +
|-
  +
! rowspan="2" |CRIT (Crit Chance)
  +
|CRIT, DODGE, ATK
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-blue"> [[File:Panel Rune Precision.png|x25px]]</div> Precision
  +
|<div class="panel-yellow">[[File:Panel Rune Precision.png|x25px]]</div> Precision
  +
|<div class="panel-purple"> [[File:Panel Rune Precision.png|x25px]]</div> Precision
  +
|-
  +
| ATK, SKL, [[File:Medal of Honor.png|x25px]] ''DR in PVP''
  +
| <div class="panel-red">[[File:Panel Rune Tactics.png|x25px]]</div> Tactics
  +
| <div class="panel-green">[[File:Panel Rune Tactics.png|x25px]]</div> Tactics
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-purple"> [[File:Panel Rune Tactics.png|x25px]]</div> Tactics
  +
|-
  +
! colspan="7" |
  +
|-
  +
! rowspan="2" | DP (Damage Penetration)
  +
| DP, CRIT, ATK
  +
| <div class="panel-red">[[File:Panel Rune Destruction.png|x25px]]</div> Destruction
  +
| <div class="panel-green">[[File:Panel Rune Destruction.png|x25px]]</div> Destruction
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-purple">[[File:Panel Rune Destruction.png|x25px]]</div> Destruction
  +
|-
  +
| SKL, HP, [[File:Chaos Reduction Icon.png|x25px]] ''Chaos DR''
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-green">&nbsp;</div>Sanctified
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
! colspan="7" |
  +
|-
  +
! rowspan="2" | DR (Damage Reduction)
  +
| DR, HP, DEF
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-green"> [[File:Panel Rune Aegis.png|x25px]]</div> Aegis
  +
|<div class="panel-blue"> [[File:Panel Rune Aegis.png|x25px]]</div> Aegis
  +
|<div class="panel-yellow"> [[File:Panel Rune Aegis.png|x25px]]</div> Aegis
  +
|<nowiki>-</nowiki>
  +
|-
  +
|DEF, HP, [[File:Medal of Honor.png|x25px]] ''DR in PvP''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<div class="panel-blue">[[File:Panel Rune Planning.png|x25px]]</div> Planning
  +
|<div class="panel-yellow">[[File:Panel Rune Planning.png|x25px]]</div> Planning
  +
|<nowiki>-</nowiki>
  +
|-
  +
! colspan="7" |
  +
|-
  +
! rowspan="2" | DODGE
  +
| DODGE, HP, DEF
  +
| <div class="panel-red">[[File:Panel Rune Elusive.png|x25px]]</div> Elusive
  +
| <nowiki>-</nowiki>
  +
| <div class="panel-blue">[[File:Panel Rune Elusive.png|x25px]]</div> Elusive
  +
| <div class="panel-yellow">[[File:Panel Rune Elusive.png|x25px]]</div> Elusive
  +
| <nowiki>-</nowiki>
  +
|-
  +
|HP, CRIT, ''Lifesteal''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
| <div class="panel-blue">[[File:Panel Rune Soul Stealer.png|x25px]]</div> Soul Stealer
  +
| <div class="panel-yellow">[[File:Panel Rune Soul Stealer.png|x25px]]</div> Soul Stealer
  +
| <nowiki>-</nowiki>
  +
|}
  +
  +
== Overview of Max Stat Values ==
  +
  +
{| class="article-table"
  +
!Rune
  +
!ATK
  +
!DEF
  +
!SKL
  +
!HP
  +
!CRIT
  +
!DP
  +
!DR
  +
!DODGE
  +
|-
  +
|Lesser
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Improved
  +
|367 - 397
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Greater
  +
|477 - 526
  +
|429 - 478
  +
|418 - 448
  +
|1076 - 1140
  +
|8.37% - 9.42%
  +
|8.94% - 9.59%
  +
|8.64% - 9.86%
  +
|4.57%
  +
|-
  +
|Superior
  +
|<nowiki>- 607</nowiki>
  +
|552 - 625
  +
|463 - 517
  +
|1217 - 1316
  +
|
  +
|
  +
|<nowiki>- 11.38%</nowiki>
  +
|5.27%
  +
|-
  +
|Ultra / Tainted (Superior)
  +
|? / 749
  +
|567
  +
|<nowiki>-</nowiki>
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Elite
  +
|722 - 729
  +
|649 - 736
  +
|608 - 620
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|}
  +
  +
  +
* Elite Reptilien Rune: 736 DEF
  +
* Elite Plant Rune: 722 DEF
  +
* Superior Assassin Rune: 625 DEF
  +
* Superior Tainted Rune 749 ATK (Event Rune)
  +
  +
==Rune Auto-Salvaging / Removal==
  +
Given feedback regarding inflating rune inventories and game memory issues that can arise from them, Boss Fight implemented a limited rune auto-salvaging procedure with a patch on {{#dateformat:2019-03-01|mdy}}.
  +
  +
It's a relatively simple system, and it makes sure you always keep your best runes, and doesn't salvage every rune you have above the limit, so even if you've got a ton of runes right now, you don't need to worry about sifting through all of them before this takes effect.
  +
  +
'''How the Limited Rune Auto-Salvaging/Removal Works When Above Inventory Limit'''
  +
*Runes will not be auto-salvaged/removed unless '''your rune inventory is above 220 runes''' (which is actually 20 above the normal limit where you stop receiving runes from dungeons).
  +
*Runes '''equipped''' to heroes are not counted as in your inventory.
  +
*'''Elite''' runes will '''NEVER be auto-salvaged'''. If you somehow have 2,000 elite runes, good for you. You might still want to salvage some of them, but we won't make you do it.
  +
*'''Superior''' runes will not be auto-salvaged unless you have '''220 runes + 5 runes times the number of heroes that can be obtained in the game at that time'''. This is to ensure that you can have a full inventory and '''unrune all of your heroes''' and still not have to worry about '''Superior''' runes being auto-salvaged.
  +
*If you have '''221-231 runes in your inventory''', the next time you open the game, runes will be auto-salvaged until you have 220 runes. The number of runes salvaged will take you to 220, but not below that number.
  +
*If you have '''232+ runes in your inventory''', the next time you open the game, 10 runes will be auto-salvaged, and then up to 10 runes will be removed from your inventory, but will not provide salvaging rewards. This procedure will be run every time you open the game, meaning that if you have 400 runes in your inventory, you will be brought down to 380 the first time you log into the game, 360 the next time, etc. until you get to 220 or no longer have runes that are allowed to be salvaged.
  +
*When runes are auto-salvaged/removed, '''your Lesser runes will be the first ones salvaged/removed''', starting with the oldest Lesser rune in your inventory.
  +
**If you have no Lesser runes in your inventory and are still over the limit, your Improved runes will be salvaged/removed, starting with the oldest.
  +
**If you have no Lesser or Improved runes in your inventory are are still over the limit, your Greater runes will be salvaged/removed, starting with the oldest.
  +
**If you have no Lesser, Improved, or Greater runes in your inventory '''AND have more than 220+(5x number of obtainable heroes)''', Superior runes will be removed/salvaged.
  +
*When any given tier (Lesser/Improved/Greater/Superior) of runes is being removed/salvaged, '''the first to go will be that of the lowest rarity''' (Common/Uncommon/Rare/Heroic/Legendary).
  +
**When there are only runes of the same tier and rarity, the runes of the lowest level are the first to go.
  +
**When there are only runes of the same tier, rarity, and level, those with the lowest stars are the first to go.
  +
**When there are only runes of the same tier, rarity, level, and stars, runes without passives (4th stats) are the first to go.
  +
**If all of those factors are the same, the oldest rune will be the first to go. All passives are weighted equally.
   
 
==Read More==
 
==Read More==
  +
*[[Rune Type List]] - A list of released Event and Special runes
 
*[[Crafting]] - How to become a Rune Master. The main page leads the following sub pages
 
*[[Crafting]] - How to become a Rune Master. The main page leads the following sub pages
 
**[[Crafting/Runes]] - how to craft and tune a rune.
 
**[[Crafting/Runes]] - how to craft and tune a rune.
Line 362: Line 754:
 
**[[Combining Evos]]
 
**[[Combining Evos]]
 
*[[Materials]] - all about the materials that you can find in [[Dungeons]]
 
*[[Materials]] - all about the materials that you can find in [[Dungeons]]
  +
*[[Rune Mania]] - an event where you can craft your own rune with a chosen bonus stat
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 19:50, 10 January 2020

Rune

Runes are the gear of your Heroes. They improve the base stats of each hero. Increasing the base stats makes Heroes even more powerful because the base stats are empowered by Hero Stars and Epics.

Rune Types

Each rune is assigned to one of the 5 Elements. Like the Heroes of that Element the runes have specific characteristics. For example Fire Fire, Dark Dark, and Nature Nature runes are more offensive because their primary stats are are Attack (ATK) and Damage Penetration. In contrast to these Light Light runes and Water Water runes are more defensive because on these runes Attack and Damage Penetration occure only as secondary stats.

Different Types and Ultra Runes

There are different kind of Runes that provide different stats boosts, the kind of runes depend on the Element. There are Precision Runes, Bulkwark Runes, Focus Runes, Battle and Power Runes, etc. See Crafting/Runes more details.

Ultra Runes are special Greater or Superior Runes with a given 4th stat (Passive or Buff) for a fixed price. They are created with maximal stats, 5 stars, Legendary. They require a Corrupted Heart Corrupted Heart and Totems to be created. Known Ultra Runes are:

  • Greater/Superior Incineration Rune (Fire) - Passive: Burning Touch Icon Burning Touch for basic attacks
  • Greater/Superior Survivor Rune (Water) - Buff Cleansing Regeneration Icon Cleansing Regeneration, lasts 2 rounds
  • Greater/Superior Guardian Rune (Light) - Buff Bulwark Icon DEF+ (40%-85% boost, depends on Skill), lasts 3 rounds
  • Greater/Superior Corruption Rune (Dark) - Passive: Disease Touch for basic attacks


Rune Slots

Hero card runes

Press "Gear" to see the equipped runes of your hero

Each Hero has a specific set of 5 Rune slots depending on their Element. Usually there are 2 slots for the hero's element, and one slot for each of the other elements except the element that has elemental advantage over the hero. Following this rule of thumb a Fire Hero like Rogar token 0 Rogar Stonecrusher has 2 red rune slots (Fire), 1 green (Nature), 1 purple (Dark), and 1 yellow (Light) rune slot. There is no blue (Water) rune slot because Water Water dominates Fire Fire.

Remove rune confirmation

Removing runes cost gold

You can equip anytime a rune in a slot. But it costs gold to unequip the rune. The higher the Rune Tier (Heroic, Legendary), the higher costs (up to 200,000 gold). Alternatively you can salvage the rune that you want to remove from your hero. But be careful not to salvage your best runes! For safety there is a confirmation required when you hit the button "Salvage Rune".

Free Rune Unequip boost

Boost offer in Aether Shop

Occasionally there are "Free Rune Unquip" boosts during events available. When such a boost is active then you can move around runes without any gold costs for a limited time. The Aether Shop offers such "Free Rune Unquip" boosts, too.


Heroes with Special Rune Slots

There is no rule without exceptions: A few Heroes don't follow this rule and have special set of rune slots. Koros token 0 Koros for example has 3 red slots, and 2 green slots for Nature runes, but lacks in purple and yellow slots. Ferno token 0 Ferno has a red rune slot instead a blue one. And darkest hero Shade token 0 Shade has 5 purple rune slots for Dark Dark runes only. Heroes with special rune slots are:

Hero Element Rune slots
Ferno token 0 Ferno Nature Nature Rune slot NatureRune slot NatureRune slot FireRune slot LightRune slot Dark (Nature, Nature, Fire, Light, Dark)
Hopper token 0 Hopper Dark Dark Rune slot DarkRune slot DarkRune slot WaterRune slot WaterRune slot Nature (Dark, Dark, Water, Water, Nature)
Koros token 0 Koros Fire Fire Rune slot FireRune slot FireRune slot FireRune slot NatureRune slot Nature (Fire, Fire, Fire, Nature, Nature)
Shade token 0 Shade Dark Dark Rune slot DarkRune slot DarkRune slot DarkRune slot DarkRune slot Dark (Dark, Dark, Dark, Dark, Dark)
Sybil token 0 Sybil Nature Nature Rune slot NatureRune slot FireRune slot WaterRune slot DarkRune slot Light (Nature, Fire, Water, Dark, Light)

Rune Power and their Parts

At first glance Runes seems to be complex and might be confusing because there are many parts that affect the power of the rune and there are all kind of runes and variations.

But it's simple. For your "A team" heroes you want to have the highest Title runes that your Player Level offers, with 5 stars, Legendary tier, and fully leveled up. The different kinds of runes (Battle Rune, Defense Rune, etc) boost different stats. That's it!

The Rune Title is like a "class", it depends on the Player Level. At the beginning of the game you have access to Lesser Runes only. These are starter runes, they are low-cost to craft and to level up. Around Level 30 you will get access to Improved Runes. They only require gold to level up. Then later, around Level 50, you can earn your first Greater Runes from Events, and with Level 60 you have full access to the required Crafting Materials to craft your own Greater Runes. These Runes require Evo Essence to level up! In the level range 60 to 70 players will get Superior Runes in their hands. For the most powerful and expensive Elite Runes you have to reach level 70.

If you craft a rune you want to have it 5 stars, Legendary. See Rune Crafting below for details.

Rune Titles

While you make progress in Dungeon Boss and level up, you will gain access to different titles of runes:

Lesser Runes can be found in the early game, in the normal Campaign Dungeons. The Challenge Mode gives access to Improved Runes. In Boss Mode you will find Greater and Superior Runes. Elite Runes,are only craftable with Magic Tomes which are obtainable from events and the Boss 100 in PVP upon reaching level 70

Greater Runes (and higher Titles) that are Heroic or Legendary require Evo Essence to level up!


Rune Tiers

There are 5 Rune Tiers (from left to right):
RuneFrame 1 RuneFrame 2 RuneFrame 3 RuneFrame 4 RuneFrame 5

  • Common Runes
  • Uncommon Runes
  • Rare Runes
  • Heroic Runes
  • Legendary Runes

The Tier of a rune is reflected by its border/decoration, Common Runes have a plain and simple design, in contrast Heroic and Legendary Runes look fancy and magnificent. The higher the Tier of the rune is the more power it offers. Common, Uncommon, and Rare Runes can be found in Dungeons. If you're lucky you can find rarely a higher Tier. Heroic and Legendary Rune need to be crafted if you want them in larger quantities.

Rune Stats and Passives (4th Stat)

Runes can have up to 4 stats depending on their Tier. The stats are called Primary, Secondary, Tertiary, and Passive (also known as the 4th Stat).

Example Rune: Greter Vampiric Rune (Fire, 5 Stars, Legendary)

Vampiric Rune Greater Fire

Greter Vampiric Fire Rune

  • Attack +511
  • Health +559
  • Skill +201
  • Heals 9% of damage dealt

Note: The Rune must be fully leveled up to have unlock all stats unlocked!

Only runes of the Tiers Heroic and Legendary can have a 4th stat. While Common, Uncommon, and Rare Runes can have 1, 2 or 3 stats, respectively. (Rare exceptions are handcrafted runes that were made during the Event "Build your own Rune").

Hero card stats popup

The first 3 stats boosts the stats of your Hero. For example: A rune with Attack, Health, and Skill increases these base stats of the Hero. The boosted base stats are empowered by Hero Stars, Hero Rarity, and Epics. You can check them in the Hero Card when you tap and hold a Stat. A green stat indicates that that stat is boosted.

The 4th Stat can be a Passive like Damage Penetration or Reduction, Burning Skin, Haste, etc. (see below).

The rune stat values depend on the Title, Tier, and Stars of the Rune. The better the Rune, the higher the rune stats. Secondary and Tertiary stats are roughly 50% of the value the Primary stat has or can have. All Stat values can vary about +6%/-6% for each rune when crafted. Event runes have often maximal stats.

Passives

  • First, remember: Only Heroic or Legendary Runes have a chance for a 4th stat.
  • Important to know: Once the rune got a Passive during the crafting process it won't change anymore. Tune the Rune during the crafting process (see next chapter) will not increase the chance values of the Passive. For Example: A Rune with 5% Damage Penetration in PvP will never improve to a rune with a 10% Damage Penetration in PvP Passive once the Passive is applied.

When a Rune is crafted there are 35 possible Passives, all with equal chances to appear on it (with the exception of runes that have preset passives like Incineration Runes). The possible Passives are:

  • Skin and Touch runes that cause Burned Icon Burned, Shocked Icon Shocked, Poisoned Icon Poisoned, Diseased Icon Diseased, Chilled Icon Chilled debuffs. (2x 5 = 10 possible passives)
  • Damage Penetration and Reduction for all five Elements (Water Water, Nature Nature, Fire Fire, Dark Dark, and Light Light) (2x 5 = 10 possible passives)
  • Damage Penetration and Damage Reduction for all five Classes (Caster, Warrior, Healer, Tank, and Rogue) (2x 5 = 10 possible passives)
  • Damage Penetration and Damage Reduction in PvP and PvE (2x 2 = 4 possible passives)
  • Vampiric. This rune has a 100% chance to lifesteal a set percentage of the damage you deal. (1 possible passives)

Preset Passives

Ultra Runes (see Crafting below) come with a preset Passive depending on the Element of the Rune:

  • Fire Fire: (Greater, Superior) Incineration Rune (Attack, Attack, Crit & Burning Touch)
  • Nature Nature: Not craftable (has not been released yet)
  • Water Water: (Greater, Superior) Survivor Rune (Defense, Health, Defense, Cleansing Regeneration Icon Cleansing Regeneration)
  • Light Light: (Greater, Superior) Guardian Rune (Defense, Defense, Damage Reduction, Bulwark Icon DEF+)
  • Dark Dark: (Greater, Superior) Corruption Rune (Attack, Attack, Defense, Disease Touch for basic attacks)

Chaos Runes (see Age of Chaos) are available in 2 forms:

  • (Superior, Elite) Tainted Rune (various stats, Chaos Damage Icon Chaos Damage: Deals [10/15]% of damage dealt as additional Chaos Chaos Damage)
  • (Superior, Elite) Sanctified Rune (various stats, Chaos Reduction Icon Chaos Reduction: Takes [10/15]% less Chaos Chaos Damage from attacks)

Passives Of Special Runes

See the → Main article: Rune Type List for the detailed list of known Event Rune and Special Runes and their Passives.

Rune Stars

Each rune can have up to 5 stars. The more stars the better stats of the rune:
Rune Frame 1 1 Rune Frame 1 2 Rune Frame 1 3 Rune Frame 1 4 Rune Frame 1 5
Each star of the rune inceases every stat of the rune. A five star rune is slighty better than a four star rune (of the same Rune Title) and much better than a 1 star rune (of the same Rune Title). Runes that are found in Campaign Dungeons have a max of 3 stars. Exceptional runes with 4 or 5 stars can be found sometimes in Event Dungeons.

Rune Level

Like heroes and hero abilities runes have a level. You need to level up a rune to unleash the true power of the rune. A number on the rune displays the current level. It turns green if the maximum level is reached. Higher Titles of runes and higher Tiers require Evo Essence Evo Essences to level up. You need to squash (destroy) rare Celestial Evos to create the essence.

5 Star Runes Lesser Rune Improved Rune Greater Rune Superior Rune Elite Rune
Rare ??? Rune Power

Level 20 No Evo Essence

67 Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

Heroic ??? Rune Power

Level ? No Evo Essence

99 Rune Power

Level 30 No Evo Essence

199 Rune Power

Level 30 4 Evo Essences

??? Rune Power

4 Evo Essences

248 Rune Power

Level 30
~3.5 million gold
8 Evo Essences (2
at Level 9, 14, 19, 24)

Legendary ??? Rune Power

Level ? No Evo Essence

125 Rune Power

Level 30 No Evo Essence

249 Rune Power

Level 30 4 Evo Essences

280 Rune Power

Level 30 4 Evo Essences

??? Rune Power 8 Evo Essences Level 30

Runes with less than 5 stars have less Rune Power and cost less gold but still require Evo Essences to unlock the higher stats.

How to get Runes

You can get runes from various sources in the game.

Rune chests

Lesser quality runes (Common, Uncommon, Rare runes with max 3 stars) you can find in any Dungeons at the end in a rune chest. These chests contain no hero token but a rune. You can level up and use this rune. As soon as you saved some gems to craft runes you will salvage looted runes to retrieve needed Shards and Binders to craft better quality runes. The different Campaign modes offer different Rune Titles:

Every once in a while you will find a stone rune chest in the middle of a dungeon. These chests have the chance to drop a rune of a higher title. For example: Normal mode dungeons offer Lesser Runes. Rune chests here can drop an Improved Rune. Challenge Mode dungeons drop Improved Runes and rune chests in the middle of the dungeon can contain Greater Runes.

Honor Shop

→ Main article: Honor Shop

Better quality runes (Heroic and Legendary, 5 stars) need to be crafted, earned as rewards or bought from the Shop. The Honor Shop offers excellect crafted runes, and Materials to craft runes. The Rune Titles (Greater and Superior) of the runes offered here depend on the Player Level. At Player Level

  • 20 you can buy Improved Rune Shards and Binders to craft Improved Runes.
  • 50 you can buy Greater Rune Shards and Binders to craft Greater Runes
  • 55 you can buy Greater Runes, 5 stars, Legendary quality, with a special 4th stat
  • 60 you can buy Superior Rune Shards and Binders to craft Superior Runes
  • 65 you can buy Superior and Greater Runes, 5 stars, Legendary quality, with a special 4th stat

Elite Runes strictly require Player Level 70.

Event and Special Runes

→ Main article: Rune Type List

While you can craft runes with specific stats there are are special runes that have an unique stat mix that cannot be crafted. An example is the Assassine Rune which is a Light Light Rune with DEF / ATK / ATK / Chance to apply Off-Balance Icon Off-Balance debuff. Light Runes can have DEF as primary stat but not double ATK as secondary and tertiary stat. This and the bonus stat (4th stat/passive) makes the rune unique.

Event runes are rewarded for the completion of event quests or reaching threshold values. Guild and Community events are a good opportunity to get a great 5 stars, Legendary Rune. The Title of the Rune (Lesser, Improved, Greater, Superior, Elite) depends on the Player Level.

Now and then the Shop offers unique runes to buy for gems.

Last but not least, Champion and Hero runes are rewarded at the end of the weekly PvP Tourney (season) depending on the League you finished. These runes are also offered in the Honor Shop to buy with Honor (Player Level 55 required).

ThaliaPortrait Small TIP: Check the Leaderboards, the Shop, and the Quests during an event!

Rune Crafting

Crafting a Rune requires some gems, gold, and Materials. Once you have all required Materials and gems you can craft the rune. This step creates the rune by merging all the Materials. The Tier, number of Stars and Stats of the crafted rune are completely random. Heroic and Legendary Runes can have a 4th Stat but it is not a must just a chance. If you don't like the result you can Tune the rune for gems. This can add more Stats, Stars and increase the Tier of the rune.

Accept Button

Press this button if you like the rune. The crafting and tuning process is finished and you can craft another rune if you like.

Tune Button

During the crafting process you can tune the rune. That is, you try to increase the number of stars and the Tier of the rune for gems. The chance that there will be any improvement increases with each attempt that can fail. A progress bar is showing the chance. A full bar does not mean you have a 100% chance, it means you have a maximal increased chance. The tune attempt still can fail. Each attempt costs some more gems. You can make 12 attempts to tune the rune and to make it 5 stars and Legendary. A rune can become 5 stars and Legendary at first or second attempt or not at all after 12 attemps. That's the bad news. The good news: Your resources are not lost because there is a 13 tune step. This finally makes your rune 5 stars and Legendary, but not with a guaranteed 4th stat, for the sum of all 12 tune attemps in gems. Yes, you have to pay twice to get the maximum. If you don't like this, there is another option.

Max Button

If you don't like odds and chances, you can simply hit the 'Max' button to craft a 5 stars and Legendary with a random 4th Stat for 80% of the total gem cost (including the 13th tune step).

Crafting Costs for Tuning

The following table shows the maximal tuining costs, costs for "Max Button" (~80%), and the costs for each tuning step, in Gems gems. So called Ultra Runes have a fixed price. They are created with maximal stats, 5*, Legendary.

Lesser Runes

Improved Runes

Greater Runes Greater Ultra Runes Superior Runes Super Ultra Runes Elite Runes
Max Tuning 120 600 1560 1500 2280 2200 4800
Max Button 100 500 1200 (fixed cost) 1800 (fixed cost) 3500
1. Tuning 5 5 10 - 15 - 50
2. Tuning 5 10 25 - 35 - 100
3. Tuning 5 25 45 - 65 - 125
4. Tuning 5 25 65 - 95 - 175
5. Tuning 5 25 65 - 95 - 175
6. Tuning 5 25 75 - 110 - 225
7. Tuning 5 25 75 - 110 - 225
8. Tuning 5 30 80 - 120 - 250
9. Tuning 5 30 80 - 120 - 250
10. Tuning 5 30 85 - 125 - 275
11. Tuning 5 35 85 - 125 - 275
12. Tuning 5 35 90 - 125 - 275
13. (=sum) 60 300 780 - 1140 - 2400

Overview of Craftable Stats

The following table shows which runes can be crafted with a desired primary stat. For example, if you want to craft a rune with a lot of attack then a Battle Rune and Power Rune are a good choice. They are available for Fire Fire, Nature Nature, Dark Dark rune slots. Or have a look at the so called Ultra Runes. There are the Dark Dark Corruption Rune and the Fire Fire Incinearation Rune. The primary stat of all these runes is attack (ATK) and they can have another attack stat for the secondary or tertiary stat. On the other hand, it's not possible to craft Water Water and Light Light Runes with a primary attack stat.

Primary Stat Possible Secondary, Tertiary and Bonus Stats Rune slot Fire Fire Rune slot Nature Nature Rune slot Water Water Rune slot Light Light Rune slot Dark Dark
Attack ATK (Attack) ATK, CRIT, HP
Panel Rune Battle
Battle
Panel Rune Battle
Battle
- -
Panel Rune Battle
Battle
ATK, CRIT, DP
Panel Rune Power
Power
Panel Rune Power
Power
- -
Panel Rune Power
Power
CRIT, HP, Guild Ring XP in PVE
Panel Rune Insight
Insight
Panel Rune Insight
Insight
- -
Panel Rune Insight
Insight
HP, SKL, Leech Icon Lifesteal
Panel Rune Vampiric
Vampiric
Panel Rune Vampiric
Vampiric
- -
Panel Rune Vampiric
Vampiric
CRIT, ATK, Burning Touch Icon Burning Touch
Panel Rune Incineration
Incineration
- - - -
ATK, DEF, Diseased Touch Diseased Touch - - - -
Panel Rune Incineration
Corruption
SKL, DP, Chaos Damage Icon Chaos Damage
 
Tainted
- - - -
SKL, HP, Chaos Damage Icon Chaos Damage -
 
Tainted
- -
 
Tainted
SKL, DP, Chaos Reduction Icon Chaos DR
 
Sanctified
- - - -
HP, DEF, Chaos Reduction Icon Chaos DR - - - -
 
Sanctified
Defense DEF (Defense) DEF, DR, HP - -
Panel Rune Bulwark
Bulwark
Panel Rune Bulwark
Bulwark
Panel Rune Bulwark
Bulwark
DEF, DODGE, Guild Ring XP in PVE - -
Panel Rune Thought
Thought
- -
HP, DOGDE, Guild Ring XP in PVE - - -
Panel Rune Thought
Thought
-
HP, DEF, Cleansing Regeneration Icon Cleansing Regeneration - -
Panel Rune Guardian
Survivor
- -
HP, SKL, Chaos Reduction Icon Chaos DR - -
 
Sanctified
- -
DR, DEF, Bulwark Icon DEF+ - - -
Panel Rune Guardian
Guardian
-
SKL (Skill) SKL, CRIT, HP
Panel Rune Focus
Focus
-
Panel Rune Focus
Focus
Panel Rune Focus
Focus
-
HP, DEF, Chaos Damage Icon Chaos Damage - -
 
Tainted
- -
ATK, DEF, Chaos Damage Icon Chaos Damage - - -
 
Tainted
-
ATK, DEF, Chaos Reduction Icon Chaos DR - - -
 
Tainted
-
HP (Health / Hit Points) HP, DEF, DR -
Panel Rune Life
Life
Panel Rune Life
Life
-
Panel Rune Life
Life
CRIT (Crit Chance) CRIT, DODGE, ATK - -
Panel Rune Precision
Precision
Panel Rune Precision
Precision
Panel Rune Precision
Precision
ATK, SKL, Medal of Honor DR in PVP
Panel Rune Tactics
Tactics
Panel Rune Tactics
Tactics
- -
Panel Rune Tactics
Tactics
DP (Damage Penetration) DP, CRIT, ATK
Panel Rune Destruction
Destruction
Panel Rune Destruction
Destruction
- -
Panel Rune Destruction
Destruction
SKL, HP, Chaos Reduction Icon Chaos DR -
 
Sanctified
- - -
DR (Damage Reduction) DR, HP, DEF -
Panel Rune Aegis
Aegis
Panel Rune Aegis
Aegis
Panel Rune Aegis
Aegis
-
DEF, HP, Medal of Honor DR in PvP - -
Panel Rune Planning
Planning
Panel Rune Planning
Planning
-
DODGE DODGE, HP, DEF
Panel Rune Elusive
Elusive
-
Panel Rune Elusive
Elusive
Panel Rune Elusive
Elusive
-
HP, CRIT, Lifesteal - -
Panel Rune Soul Stealer
Soul Stealer
Panel Rune Soul Stealer
Soul Stealer
-

Overview of Max Stat Values

Rune ATK DEF SKL HP CRIT DP DR DODGE
Lesser
Improved 367 - 397
Greater 477 - 526 429 - 478 418 - 448 1076 - 1140 8.37% - 9.42% 8.94% - 9.59% 8.64% - 9.86% 4.57%
Superior - 607 552 - 625 463 - 517 1217 - 1316 - 11.38% 5.27%
Ultra / Tainted (Superior) ? / 749 567 -
Elite 722 - 729 649 - 736 608 - 620


  • Elite Reptilien Rune: 736 DEF
  • Elite Plant Rune: 722 DEF
  • Superior Assassin Rune: 625 DEF
  • Superior Tainted Rune 749 ATK (Event Rune)

Rune Auto-Salvaging / Removal

Given feedback regarding inflating rune inventories and game memory issues that can arise from them, Boss Fight implemented a limited rune auto-salvaging procedure with a patch on March 1, 2019.

It's a relatively simple system, and it makes sure you always keep your best runes, and doesn't salvage every rune you have above the limit, so even if you've got a ton of runes right now, you don't need to worry about sifting through all of them before this takes effect.

How the Limited Rune Auto-Salvaging/Removal Works When Above Inventory Limit

  • Runes will not be auto-salvaged/removed unless your rune inventory is above 220 runes (which is actually 20 above the normal limit where you stop receiving runes from dungeons).
  • Runes equipped to heroes are not counted as in your inventory.
  • Elite runes will NEVER be auto-salvaged. If you somehow have 2,000 elite runes, good for you. You might still want to salvage some of them, but we won't make you do it.
  • Superior runes will not be auto-salvaged unless you have 220 runes + 5 runes times the number of heroes that can be obtained in the game at that time. This is to ensure that you can have a full inventory and unrune all of your heroes and still not have to worry about Superior runes being auto-salvaged.
  • If you have 221-231 runes in your inventory, the next time you open the game, runes will be auto-salvaged until you have 220 runes. The number of runes salvaged will take you to 220, but not below that number.
  • If you have 232+ runes in your inventory, the next time you open the game, 10 runes will be auto-salvaged, and then up to 10 runes will be removed from your inventory, but will not provide salvaging rewards. This procedure will be run every time you open the game, meaning that if you have 400 runes in your inventory, you will be brought down to 380 the first time you log into the game, 360 the next time, etc. until you get to 220 or no longer have runes that are allowed to be salvaged.
  • When runes are auto-salvaged/removed, your Lesser runes will be the first ones salvaged/removed, starting with the oldest Lesser rune in your inventory.
    • If you have no Lesser runes in your inventory and are still over the limit, your Improved runes will be salvaged/removed, starting with the oldest.
    • If you have no Lesser or Improved runes in your inventory are are still over the limit, your Greater runes will be salvaged/removed, starting with the oldest.
    • If you have no Lesser, Improved, or Greater runes in your inventory AND have more than 220+(5x number of obtainable heroes), Superior runes will be removed/salvaged.
  • When any given tier (Lesser/Improved/Greater/Superior) of runes is being removed/salvaged, the first to go will be that of the lowest rarity (Common/Uncommon/Rare/Heroic/Legendary).
    • When there are only runes of the same tier and rarity, the runes of the lowest level are the first to go.
    • When there are only runes of the same tier, rarity, and level, those with the lowest stars are the first to go.
    • When there are only runes of the same tier, rarity, level, and stars, runes without passives (4th stats) are the first to go.
    • If all of those factors are the same, the oldest rune will be the first to go. All passives are weighted equally.

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