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Rune.png

Runes are the gear of your Heroes. They improve the base stats of each hero. Increasing the base stats makes Heroes even more powerful because the base stats are empowered by Hero Stars and Epics.

Rune Types

Each rune is assigned to one of the 5 Elements. Like the Heroes of that Element the runes have specific characteristics. For example Fire.png Fire, Dark.png Dark, and Nature.png Nature runes are more offensive because their primary stats are are Attack (ATK) and Damage Penetration. In contrast to these Light.png Light runes and Water.png Water runes are more defensive because on these runes Attack and Damage Penetration occure only as secondary stats.

Different Types and Ultra Runes

There are different kind of Runes that provide different stats boosts, the kind of runes depend on the Element. There are Precision Runes, Bulkwark Runes, Focus Runes, Battle and Power Runes, etc. See Crafting/Runes more details.

Ultra Runes are special Greater or Superior Runes with a given 4th stat (Passive or Buff) for a fixed price. They are created with maximal stats, 5 stars, Legendary. They require a Corrupted Heart.png Corrupted Heart and Totems to be created. Known Ultra Runes are:

  • Greater/Superior Incineration Rune (Fire) - Passive: Burning Touch Icon.png Burning Touch for basic attacks
  • Greater/Superior Survivor Rune (Water) - Buff Cleansing Regeneration Icon.png Cleansing Regeneration, lasts 2 rounds
  • Greater/Superior Guardian Rune (Light) - Buff Bulwark Icon.png DEF+ (40%-85% boost, depends on Skill), lasts 3 rounds
  • Greater/Superior Corruption Rune (Dark) - Passive: Disease Touch for basic attacks


Rune Slots

Press "Gear" to see the equipped runes of your hero

Each Hero has a specific set of 5 Rune slots depending on their Element. Usually there are 2 slots for the hero's element, and one slot for each of the other elements except the element that has elemental advantage over the hero. Following this rule of thumb a Fire Hero like Rogar token 0.png Rogar Stonecrusher has 2 red rune slots (Fire), 1 green (Nature), 1 purple (Dark), and 1 yellow (Light) rune slot. There is no blue (Water) rune slot because Water.png Water dominates Fire.png Fire.

Removing runes cost gold

You can equip anytime a rune in a slot. But it costs gold to unequip the rune. The higher the Rune Rarity (Heroic, Legendary), the higher costs (up to 200,000 gold). Alternatively you can salvage the rune that you want to remove from your hero. But be careful not to salvage your best runes! For safety there is a confirmation required when you hit the button "Salvage Rune".

Boost offer in Aether Shop

Occasionally there are "Free Rune Unquip" boosts during events available. When such a boost is active then you can move around runes without any gold costs for a limited time. The Aether Shop offers such "Free Rune Unquip" boosts, too.


Heroes with Special Rune Slots

There is no rule without exceptions: A few Heroes don't follow this rule and have special set of rune slots. Koros token 0.png Koros for example has 3 red slots, and 2 green slots for Nature runes, but lacks in purple and yellow slots. Ferno token 0.png Ferno has a red rune slot instead a blue one. And darkest hero Shade token 0.png Shade has 5 purple rune slots for Dark.png Dark runes only. Heroes with special rune slots are:

Hero Element Rune slots
Ferno token 0.png Ferno Nature.png Nature Rune slot Nature.pngRune slot Nature.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (Nature, Nature, Fire, Light, Dark)
Hopper token 0.png Hopper Dark.png Dark Rune slot Dark.pngRune slot Dark.pngRune slot Water.pngRune slot Water.pngRune slot Nature.png (Dark, Dark, Water, Water, Nature)
Koros token 0.png Koros Fire.png Fire Rune slot Fire.pngRune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Nature.png (Fire, Fire, Fire, Nature, Nature)
Shade token 0.png Shade Dark.png Dark Rune slot Dark.pngRune slot Dark.pngRune slot Dark.pngRune slot Dark.pngRune slot Dark.png (Dark, Dark, Dark, Dark, Dark)
Sybil token 0.png Sybil Nature.png Nature Rune slot Nature.pngRune slot Fire.pngRune slot Water.pngRune slot Dark.pngRune slot Light.png (Nature, Fire, Water, Dark, Light)

Rune Power and their Parts

At first glance Runes seems to be complex and might be confusing because there are many parts that affect the power of the rune and there are all kind of runes and variations.

But it's simple. For your "A team" heroes you want to have the highest Tier runes that your Player Level offers, with 5 stars, Legendary rarity, and fully leveled up. The different kinds of runes (Battle Rune, Defense Rune, etc) boost different stats. That's it!

The Rune Tier is like a "class", it depends on the Player Level. At the beginning of the game you have access to Lesser Runes only. These are starter runes, they are low-cost to craft and to level up. Around Level 30 you will get access to Improved Runes. They only require gold to level up. Then later, around Level 50, you can earn your first Greater Runes from Events, and with Level 60 you have full access to the required Crafting Materials to craft your own Greater Runes. These Runes require Evo Essence to level up! In the level range 60 to 70 players will get Superior Runes in their hands. For the most powerful and expensive Elite Runes you have to reach level 70.

If you craft a rune you want to have it 5 stars, Legendary. See Rune Crafting below for details.

Rune Tiers

While you make progress in Dungeon Boss and level up, you will gain access to different Tiers of runes:

Lesser Runes can be found in the early game, in the normal Campaign Dungeons. The Challenge Mode gives access to Improved Runes. In Boss Mode you will find Greater and Superior Runes. Elite Runes,are only craftable with Magic Tomes which are obtainable from events and the Boss 100 in PVP upon reaching level 70

Greater Runes (and higher Tiers) that are Heroic or Legendary require Evo Essence to level up!


Rune Rarities

There are 5 Rune Rarities (from left to right):
RuneFrame 1.png RuneFrame 2.png RuneFrame 3.png RuneFrame 4.png RuneFrame 5.png

  • Common Runes
  • Uncommon Runes
  • Rare Runes
  • Heroic Runes
  • Legendary Runes

The Rarity of a rune is reflected by its border/decoration, Common Runes have a plain and simple design, in contrast Heroic and Legendary Runes look fancy and magnificent. The higher the Rarity of the rune is the more power it offers. Common, Uncommon, and Rare Runes can be found in Dungeons. If you're lucky you can find rarely a higher Rarity. Heroic and Legendary Rune need to be crafted if you want them in larger quantities.

Rune Stats and Passives (4th Stat)

Runes can have up to 4 stats depending on their Rarity. The stats are called Primary, Secondary, Tertiary, and Passive (also known as the 4th Stat).

Example Rune: Greter Vampiric Rune (Fire, 5 Stars, Legendary)

Greter Vampiric Fire Rune

  • Attack +511
  • Health +559
  • Skill +201
  • Heals 9% of damage dealt

Note: The Rune must be level 25 to have unlock all stats unlocked!

Only runes of the rarities Heroic and Legendary can have a 4th stat. While Common, Uncommon, and Rare Runes can have 1, 2 or 3 stats, respectively. (Rare exceptions are handcrafted runes that were made during the Event "Build your own Rune").

Hero card stats popup.jpg

The first 3 stats boosts the stats of your Hero. For example: A rune with Attack, Health, and Skill increases these base stats of the Hero. The boosted base stats are empowered by Hero Stars, Hero Rarity, and Epics. You can check them in the Hero Card when you tap and hold a Stat. A green stat indicates that that stat is boosted.

The 4th Stat can be a Passive like Damage Penetration or Reduction, Burning Skin, Haste, etc. (see below).

The rune stat values depend on the Tier, Rarity, and Stars of the Rune. The better the Rune, the higher the rune stats. Secondary and Tertiary stats are roughly 50% of the value the Primary stat has or can have. All Stat values can vary about +6%/-6% for each rune when crafted. Event runes have often maximal stats.

Passives

  • First, remember: Only Heroic or Legendary Runes have a chance for a 4th stat.
  • Important to know: Once the rune got a Passive during the crafting process it won't change anymore. Tune the Rune during the crafting process (see next chapter) will not increase the chance values of the Passive. For Example: A Rune with 5% Damage Penetration in PvP will never improve to a rune with a 10% Damage Penetration in PvP Passive once the Passive is applied.

When a Rune is crafted there are 35 possible Passives, all with equal chances to appear on it (with the exception of runes that have preset passives like Incineration Runes). The possible Passives are:

  • Skin and Touch runes that cause Burned Icon.png Burned, Shocked Icon.png Shocked, Poisoned Icon.png Poisoned, Diseased Icon.png Diseased, Chilled Icon.png Chilled debuffs. (2x 5 = 10 possible passives)
  • Damage Penetration and Reduction for all five Elements (Water.png Water, Nature.png Nature, Fire.png Fire, Dark.png Dark, and Light.png Light) (2x 5 = 10 possible passives)
  • Damage Penetration and Damage Reduction for all five Classes (Caster, Warrior, Healer, Tank, and Rogue) (2x 5 = 10 possible passives)
  • Damage Penetration and Damage Reduction in PvP and PvE (2x 2 = 4 possible passives)
  • Vampiric. This rune has a 100% chance to lifesteal a set percentage of the damage you deal. (1 possible passives)

Preset Passives

Ultra Runes (see Crafting below) come with a preset Passive depending on the Element of the Rune:

  • Fire.png Fire: (Greater, Superior) Incineration Rune (Attack, Attack, Crit & Burning Touch)
  • Nature.png Nature: Not craftable (has not been released yet)
  • Water.png Water: (Greater, Superior) Survivor Rune (Defense, Health, Defense, Cleansing Regeneration Icon.png Cleansing Regeneration)
  • Light.png Light: (Greater, Superior) Guardian Rune (Defense, Defense, Damage Reduction, Bulwark Icon.png DEF+)
  • Dark.png Dark: (Greater, Superior) Corruption Rune (Attack, Attack, Defense, Disease Touch for basic attacks)

Chaos Runes (see Age of Chaos) are available in 2 forms:

  • (Superior, Elite) Tainted Rune (various stats, Chaos Damage Icon.png Chaos Damage: Deals [10/15]% of damage dealt as additional Chaos.png Chaos Damage)
  • (Superior, Elite) Sanctified Rune (various stats, Chaos Reduction Icon.png Chaos Reduction: Takes [10/15]% less Chaos.png Chaos Damage from attacks)

Passives Of Special Runes

See the → Main article: Rune Type List for the detailed list of known Event Rune and Special Runes and their Passives.

Rune Stars

Each rune can have up to 5 stars. The more stars the better stats of the rune:
Rune Frame 1 1.png Rune Frame 1 2.png Rune Frame 1 3.png Rune Frame 1 4.png Rune Frame 1 5.png
Each star of the rune inceases every stat of the rune. A five star rune is slighty better than a four star rune (of the same Rune Tier) and much better than a 1 star rune (of the same Rune Tier). Runes that are found in Campaign Dungeons have a max of 3 stars. Exceptional runes with 4 or 5 stars can be found sometimes in Event Dungeons.

Rune Level

Like heroes and hero abilities runes have a level. You need to level up a rune to unleash the true power of the rune. A number on the rune displays the current level. It turns green if the maximum level is reached. Higher Tiers of runes and higher Rarities require Evo Essence.png Evo Essences to level up. You need to squash (destroy) rare Celestial Evos to create the essence.

5 Star Runes Lesser Rune Improved Rune Greater Rune Superior Rune Elite Rune
Rare ??? Rune Power

Level 20 No Evo Essence

67 Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

??? Rune Power

Level 20 No Evo Essence

Heroic ??? Rune Power

Level ? No Evo Essence

99 Rune Power

Level 30 No Evo Essence

199 Rune Power

Level 30 4 Evo Essences

??? Rune Power

4 Evo Essences

248 Rune Power

Level 30
~3.5 million gold
8 Evo Essences (2
at Level 9, 14, 19, 24)

Legendary ??? Rune Power

Level ? No Evo Essence

125 Rune Power

Level 30 No Evo Essence

249 Rune Power

Level 30 4 Evo Essences

280 Rune Power

Level 30 4 Evo Essences

??? Rune Power 8 Evo Essences Level 30

Runes with less than 5 stars have less Rune Power and cost less gold but still require Evo Essences to unlock the higher stats.

How to get Runes

You can get runes from various sources in the game.

Rune chests

Lesser quality runes (Common, Uncommon, Rare runes with max 3 stars) you can find in any Dungeons at the end in a rune chest. These chests contain no hero token but a rune. You can level up and use this rune. As soon as you saved some gems to craft runes you will salvage looted runes to retrieve needed Shards and Binders to craft better quality runes. The different Campaign modes offer different Rune Tiers:

Every once in a while you will find a stone rune chest in the middle of a dungeon. These chests have the chance to drop a rune of a higher Tier. For example: Normal mode dungeons offer Lesser Runes. Rune chests here can drop an Improved Rune. Challenge Mode dungeons drop Improved Runes and rune chests in the middle of the dungeon can contain Greater Runes.

Honor Shop

→ Main article: Honor Shop

Better quality runes (Heroic and Legendary, 5 stars) need to be crafted, earned as rewards or bought from the Shop. The Honor Shop offers excellect crafted runes, and Materials to craft runes. The Rune Tiers (Greater and Superior) of the runes offered here depend on the Player Level. At Player Level

  • 20 you can buy Improved Rune Shards and Binders to craft Improved Runes.
  • 50 you can buy Greater Rune Shards and Binders to craft Greater Runes
  • 55 you can buy Greater Runes, 5 stars, Legendary quality, with a special 4th stat
  • 60 you can buy Superior Rune Shards and Binders to craft Superior Runes
  • 65 you can buy Superior and Greater Runes, 5 stars, Legendary quality, with a special 4th stat

Elite Runes strictly require Player Level 70.

Event and Special Runes

→ Main article: Rune Type List

While you can craft runes with specific stats there are are special runes that have an unique stat mix that cannot be crafted. An example is the Assassine Rune which is a Light.png Light Rune with DEF / ATK / ATK / Chance to apply Off-Balance Icon.png Off-Balance debuff. Light Runes can have DEF as primary stat but not double ATK as secondary and tertiary stat. This and the bonus stat (4th stat/passive) makes the rune unique.

Event runes are rewarded for the completion of event quests or reaching threshold values. Guild and Community events are a good opportunity to get a great 5 stars, Legendary Rune. The Tier of the Rune (Lesser, Improved, Greater, Superior, Elite) depends on the Player Level.

Now and then the Shop offers unique runes to buy for gems.

Last but not least, Champion and Hero runes are rewarded at the end of the weekly PvP Tourney (season) depending on the League you finished. These runes are also offered in the Honor Shop to buy with Honor (Player Level 55 required).

ThaliaPortrait Small.PNG TIP: Check the Leaderboards, the Shop, and the Quests during an event!

Rune Crafting

Crafting a Rune requires some gems, gold, and Materials. Once you have all required Materials and gems you can craft the rune. This step creates the rune by merging all the Materials. The Rarity, number of Stars and Stats of the crafted rune are completely random. Heroic and Legendary Runes can have a 4th Stat but it is not a must just a chance. If you don't like the result you can Tune the rune for gems. This can add more Stats, Stars and increase the Rarity of the rune.

Accept Button

Press this button if you like the rune. The crafting and tuning process is finished and you can craft another rune if you like.

Tune Button

During the crafting process you can tune the rune. That is, you try to increase the number of stars and the Rarity of the rune for gems. The chance that there will be any improvement increases with each attempt that can fail. A progress bar is showing the chance. A full bar does not mean you have a 100% chance, it means you have a maximal increased chance. The tune attempt still can fail. Each attempt costs some more gems. You can make 12 attempts to tune the rune and to make it 5 stars and Legendary. A rune can become 5 stars and Legendary at first or second attempt or not at all after 12 attemps. That's the bad news. The good news: Your resources are not lost because there is a 13 tune step. This finally makes your rune 5 stars and Legendary, but not with a guaranteed 4th stat, for the sum of all 12 tune attemps in gems. Yes, you have to pay twice to get the maximum. If you don't like this, there is another option.

Max Button

If you don't like odds and chances, you can simply hit the 'Max' button to craft a 5 stars and Legendary with a random 4th Stat for 80% of the total gem cost (including the 13th tune step).

Crafting Costs for Tuning

The following table shows the maximal tuining costs, costs for "Max Button" (~80%), and the costs for each tuning step, in Gems.png gems. So called Ultra Runes have a fixed price. They are created with maximal stats, 5*, Legendary.

Lesser Runes

Improved Runes

Greater Runes Greater Ultra Runes Superior Runes Super Ultra Runes Elite Runes
Max Tuning 120 600 1560 1500 2280 2200 4800
Max Button 100 500 1200 (fixed cost) 1800 (fixed cost) 3500
1. Tuning 5 5 10 - 15 - 50
2. Tuning 5 10 25 - 35 - 100
3. Tuning 5 25 45 - 65 - 125
4. Tuning 5 25 65 - 95 - 175
5. Tuning 5 25 65 - 95 - 175
6. Tuning 5 25 75 - 110 - 225
7. Tuning 5 25 75 - 110 - 225
8. Tuning 5 30 80 - 120 - 250
9. Tuning 5 30 80 - 120 - 250
10. Tuning 5 30 85 - 125 - 275
11. Tuning 5 35 85 - 125 - 275
12. Tuning 5 35 90 - 125 - 275
13. (=sum) 60 300 780 - 1140 - 2400

Craftable Stats Overview

The following table shows which runes can be crafted with a desired primary stat. For example, if you want to craft a rune with a lot of attack then a Battle Rune and Power Rune are a good choice. They are available for Fire.png Fire, Nature.png Nature, Dark.png Dark rune slots. Or have a look at the so called Ultra Runes. There are the Dark.png Dark Corruption Rune and the Fire.png Fire Incinearation Rune. The primary stat of all these runes is attack (ATK) and they can have another attack stat for the secondary or tertiary stat. On the other hand, it's not possible to craft Water.png Water and Light.png Light Runes with a primary attack stat.

Primary Stat Possible Secondary, Tertiary and Bonus Stats Rune slot Fire.png Fire Rune slot Nature.png Nature Rune slot Water.png Water Rune slot Light.png Light Rune slot Dark.png Dark
Attack.png ATK (Attack) ATK, CRIT, HP
Panel Rune Battle.png
Battle
Panel Rune Battle.png
Battle
- -
Panel Rune Battle.png
Battle
ATK, CRIT, DP
Panel Rune Power.png
Power
Panel Rune Power.png
Power
- -
Panel Rune Power.png
Power
CRIT, HP, Guild Ring.png XP in PVE
Panel Rune Insight.png
Insight
Panel Rune Insight.png
Insight
- -
Panel Rune Insight.png
Insight
HP, SKL, Leech Icon.png Lifesteal
Panel Rune Vampiric.png
Vampiric
Panel Rune Vampiric.png
Vampiric
- -
Panel Rune Vampiric.png
Vampiric
CRIT, ATK, Burning Touch Icon.png Burning Touch
Panel Rune Incineration.png
Incineration
- - - -
ATK, DEF, Diseased Touch.png Diseased Touch - - - -
Panel Rune Incineration.png
Corruption
SKL, DP, Chaos Damage Icon.png Chaos Damage
Panel Rune Tainted.png
Tainted
- - - -
SKL, HP, Chaos Damage Icon.png Chaos Damage -
Panel Rune Tainted.png
Tainted
- -
Panel Rune Tainted.png
Tainted
SKL, DP, Chaos Reduction Icon.png Chaos DR
Panel Rune Sanctified.png
Sanctified
- - - -
HP, DEF, Chaos Reduction Icon.png Chaos DR - - - -
Panel Rune Sanctified.png
Sanctified
Defense.png DEF (Defense) DEF, DR, HP - -
Panel Rune Bulwark.png
Bulwark
Panel Rune Bulwark.png
Bulwark
Panel Rune Bulwark.png
Bulwark
DEF, DODGE, Guild Ring.png XP in PVE - -
Panel Rune Thought.png
Thought
- -
HP, DOGDE, Guild Ring.png XP in PVE - - -
Panel Rune Thought.png
Thought
-
HP, DEF, Cleansing Regeneration Icon.png Cleansing Regeneration - -
Panel Rune Guardian.png
Survivor
- -
HP, SKL, Chaos Reduction Icon.png Chaos DR - -
Panel Rune Sanctified.png
Sanctified
- -
DR, DEF, Bulwark Icon.png DEF+ - - -
Panel Rune Guardian.png
Guardian
-
SKL (Skill) SKL, CRIT, HP
Panel Rune Focus.png
Focus
-
Panel Rune Focus.png
Focus
Panel Rune Focus.png
Focus
-
HP, DEF, Chaos Damage Icon.png Chaos Damage - -
Panel Rune Tainted.png
Tainted
- -
ATK, DEF, Chaos Damage Icon.png Chaos Damage - - -
Panel Rune Tainted.png
Tainted
-
ATK, DEF, Chaos Reduction Icon.png Chaos DR - - -
Panel Rune Tainted.png
Tainted
-
HP (Health / Hit Points) HP, DEF, DR -
Panel Rune Life.png
Life
Panel Rune Life.png
Life
-
Panel Rune Life.png
Life
CRIT (Crit Chance) CRIT, DODGE, ATK - -
Panel Rune Precision.png
Precision
Panel Rune Precision.png
Precision
Panel Rune Precision.png
Precision
ATK, SKL, Medal of Honor.png DR in PVP
Panel Rune Tactics.png
Tactics
Panel Rune Tactics.png
Tactics
- -
Panel Rune Tactics.png
Tactics
DP (Damage Penetration) DP, CRIT, ATK
Panel Rune Destruction.png
Destruction
Panel Rune Destruction.png
Destruction
- -
Panel Rune Destruction.png
Destruction
SKL, HP, Chaos Reduction Icon.png Chaos DR -
Panel Rune Sanctified.png
Sanctified
- - -
DR (Damage Reduction) DR, HP, DEF -
Panel Rune Aegis.png
Aegis
Panel Rune Aegis.png
Aegis
Panel Rune Aegis.png
Aegis
-
DEF, HP, Medal of Honor.png DR in PvP - -
Panel Rune Planning.png
Planning
Panel Rune Planning.png
Planning
-
DODGE DODGE, HP, DEF
Panel Rune Elusive.png
Elusive
-
Panel Rune Elusive.png
Elusive
Panel Rune Elusive.png
Elusive
-
HP, CRIT, Lifesteal - -
Panel Rune Soul Stealer.png
Soul Stealer
Panel Rune Soul Stealer.png
Soul Stealer
-

Max Stat Values Overview

The following table shows the primary stats of crafted & event runes. All runes are Legendary rarity, 5 stars and fully leveled up. The stats of crafted runes can vary by a few percent. Event runes usually have max stats. This is the reason for the range listed here.

Rune ATK DEF SKL HP CRIT DP DR DODGE
Lesser 3.34%
Improved 367 - 401 338 861 7.1%
Greater 477 - 526 429 - 478 418 - 448 1044 - 1140 8.37% - 9.42% 8.94% - 9.59% 8.64% - 9.86% 4.57%
Superior 607 - 688 552 - 625 463 - 517 1217 - 1316 10.89% 10.84% 11.06 - 11.38% 5.27%
Superior Ultra 625 567 - - - - - -
Superior Tainted / Sanctified 749 637 - - ? - -
Elite 722 - 810 649 - 736 608 - 620 1579
Elite Tainted / Sanctified 856 - 879 - ? - -

These examples show the primary stats of some event runes:

  • Superior Assassin Rune: 625 DEF
  • Superior Tainted Rune 749 ATK (event rune)
  • Superior Dragon Rune 688 ATK
  • Superior Inhibitor Rune 552 DEF
  • Elite Reptilien Rune: 736 DEF
  • Elite Plant Rune: 722 DEF
  • Elite Evasion Rune (light) 729 ATK
  • Elite Dragon Rune (dark) 810 ATK

Rune Auto-Salvaging / Removal

Given feedback regarding inflating rune inventories and game memory issues that can arise from them, Boss Fight implemented a limited rune auto-salvaging procedure with a patch on March 1, 2019.

It's a relatively simple system, and it makes sure you always keep your best runes, and doesn't salvage every rune you have above the limit, so even if you've got a ton of runes right now, you don't need to worry about sifting through all of them before this takes effect.

How the Limited Rune Auto-Salvaging/Removal Works When Above Inventory Limit

  • Runes will not be auto-salvaged/removed unless your rune inventory is above 220 runes (which is actually 20 above the normal limit where you stop receiving runes from dungeons).
  • Runes equipped to heroes are not counted as in your inventory.
  • Elite runes will NEVER be auto-salvaged. If you somehow have 2,000 elite runes, good for you. You might still want to salvage some of them, but we won't make you do it.
  • Superior runes will not be auto-salvaged unless you have 220 runes + 5 runes times the number of heroes that can be obtained in the game at that time. This is to ensure that you can have a full inventory and unrune all of your heroes and still not have to worry about Superior runes being auto-salvaged.
  • If you have 221-231 runes in your inventory, the next time you open the game, runes will be auto-salvaged until you have 220 runes. The number of runes salvaged will take you to 220, but not below that number.
  • If you have 232+ runes in your inventory, the next time you open the game, 10 runes will be auto-salvaged, and then up to 10 runes will be removed from your inventory, but will not provide salvaging rewards. This procedure will be run every time you open the game, meaning that if you have 400 runes in your inventory, you will be brought down to 380 the first time you log into the game, 360 the next time, etc. until you get to 220 or no longer have runes that are allowed to be salvaged.
  • When runes are auto-salvaged/removed, your Lesser runes will be the first ones salvaged/removed, starting with the oldest Lesser rune in your inventory.
    • If you have no Lesser runes in your inventory and are still over the limit, your Improved runes will be salvaged/removed, starting with the oldest.
    • If you have no Lesser or Improved runes in your inventory are are still over the limit, your Greater runes will be salvaged/removed, starting with the oldest.
    • If you have no Lesser, Improved, or Greater runes in your inventory AND have more than 220+(5x number of obtainable heroes), Superior runes will be removed/salvaged.
  • When any given tier (Lesser/Improved/Greater/Superior) of runes is being removed/salvaged, the first to go will be that of the lowest rarity (Common/Uncommon/Rare/Heroic/Legendary).
    • When there are only runes of the same tier and rarity, the runes of the lowest level are the first to go.
    • When there are only runes of the same tier, rarity, and level, those with the lowest stars are the first to go.
    • When there are only runes of the same tier, rarity, level, and stars, runes without passives (4th stats) are the first to go.
    • If all of those factors are the same, the oldest rune will be the first to go. All passives are weighted equally.

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