Dungeon Boss Wiki


Rocky the Shiitake
Fast Plant Rogue 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Letting its unassuming appearance lull you into a false sense of security is an opponents first, and often last, mistake.
Abilities & Traits
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Attack Speed Fast
Attack Range Melee/Ranged
Damage Physical/Spirit
Epic No
Buddy Synergy None
Combat Style

Rocky is a pretty fun guy, Boss! He can give all Nature allies Haste and all other allies Evasion!
Damage (4/9)
Toughness (2/9)
Team Support (3/9)
Crowd Control (3/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% -
Defense (DEF) +130% +115% - - 1141
Skill (SKL) +185% +115% +24% - 1809
Max Health (HP) +130% +115% - - 3980
Crit Chance (CRIT) 50% +51% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Magical
Spore Cloud Piercing Yelp
Sonic Screech Plant Growth
Poison Rampage Nature's Fury II
Fast
Fungus Amongus

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2990

Evo Cost Index: 4200

Rocky the Shiitake has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Rocky the Shiitake tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-8 Throne of Ash 7 6 Lava Cave General Eclipse
Rune Slots: (standard)
Rocky the Shiitake has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Spore Cloud
Special Attack (7 turns)

Grants team Haste, giving a second action and +Dodge Chance.
Effects | Haste


Sonic Screech
Special Attack (4 turns, AoE), requires 1st Ascension

Ranged Spirit attack on all enemies that Silences the initial target for 3 turns. Starts Powered.
Effects | Silenced | Starts Powered


Poison Rampage
Special Attack (5 turns), requires 2nd Ascension

Melee Physical attack on target and 2 random enemies with a chance to Poison.
Effects | Poisoned


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Piercing Yelp
Trait (Passive)

Chance to lower attackers' DEF when hit.
Effects | DEF-


Plant Growth
Trait (Passive)

This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth


Nature's Fury (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: +15% CRIT Chance for self and Nature allies.
2nd Ascension:
II: +15% CRIT Chance for self and Nature allies.


Fast
Trait (Passive), requires 2nd Ascension

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Fungus Amongus
Trait (Passive), requires 2nd Ascension

Plants gain a chance to poison on basic attack per stack of growth.
Effects | Poisoned

Buffs & Debuffs:

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF- - debuff (Defense)
Target has reduced DEF.

Growth - buff (Stack/Health/Attack)
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Silenced - debuff (Disable/Attack)
Target cannot use Special attacks.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2990) = + &
(4200) = +
First Ascension Second Ascension
Caveborn Evo 5x Light Evo 30x
Light Evo Larva 8x Nature Evo Monarch 10x
Nature Evo Larva 25x Subterranean Evo 4x
Nature Evo 8x
Sonic Screech (Special Attack/4 Turns) Poison Rampage (Special Attack/5 Turns)
Nature's Fury i (Trait/Passive) Fast (Trait/Passive)
Fungus Amongus (Trait/Passive)
Nature's Fury ii (Trait/Passive)
Synergies of Plant heroes (Family):
 Rocky the Shiitake can get following passive buffs when teamed up with other Heroes:

Plant Heroes get the following passive buffs:

 Epic Rapid Regrowth (Trait) by  Jumbeaux
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
 Plant Growth (Trait) by  Jumbeaux, Kelpy Shells, Lily Blossom, Moriko, Rocky the Shiitake
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
 Fungus Amongus (Trait) by  Rocky the Shiitake
Plants gain a chance to poison on basic attack per stack of growth.
 One With Nature (Special Attack) by  Lily Blossom
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
 Pollen Cloud (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies that grants team Evasion and buffs their DEF for 2 turns, Grows allied Plants.
 Sapping Vines (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
Synergies of Nature heroes (Element):
 Rocky the Shiitake can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Rocky the Shiitake can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Rocky the Shiitake can be countered by making use of the following traits and special attacks:

Plant Heroes are vulnerable to:

 Buzz Saw (Special Attack) by  Hagrim Felhorn
Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (2)
Rocky the Shiitake

Gingerbread Rocky

Rocky Hood

Notes and Tips[]

Before the New Portal Update (Feb-2019)  Rocky the Shiitake tokens were Daily Rewards only. Now and then 3x tokens were offered for for 150 gems in the Shop.

Only his second Ascension makes him  Fast, otherwise he is just a hero of normal speed.

Hero Updates[]

Gallery[]