Dungeon Boss Wiki


Reyla the Lightbringer
Elf Warrior 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
She oversees elven offensives with an austere presence and a speedy command.
Abilities & Traits
&
Attack Speed Normal
Attack Range Ranged
Damage Physical/Spirit
Epic Sol Caller
Buddy Synergy None
Combat Style

'
Damage (7/9)
Toughness (8/9)
Team Support (7/9)
Crowd Control (6/9)
Synergy (7/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +238% +130% - +30%
Defense (DEF) +212% +130% - +20%
Skill (SKL) +160% +130% - - 0
Max Health (HP) +212% +130% - +20%
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Exceptional Arsenal

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Bright Shot Elven Grace
Hail of Arrows Elven Haste
Commanding Presence Bright Aura
Ambush Tactics Darting Defense
Exceptional Arsenal
High Command

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 4900

Evo Cost Index: 11200

Epic Reyla the Lightbringer
Effect: Chance to deal 3x damage, Light and Elf allies gain a stack of Command. All Light and Elf allies then attack the same target.


Epic Part 2 Part 3
Sol Caller Luminous String Emerald-Tipped Ore
If you have Reyla the Lightbringer at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Reyla the Lightbringer tokens: Events Heroic Summon

There are no Dungeons in which Reyla the Lightbringer tokens are available.

Rune Slots: (standard)
Reyla the Lightbringer has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Bright Shot
Basic Attack (None)

Ranged Physical attack on target enemy with 100% base chance to blind.
Effects | Blinded


Hail of Arrows
Special Attack (4 turns, AoE)

Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs.
Effects | Purge | Off-Balance


Commanding Presence
Special Attack (3 turns), requires 1st Ascension

Ranged Spirit attack that Paralyzes the target. Allies gain 1 Energy. Cannot miss or be dodged
Effects | Paralysis | Energy Gain | Undodgeable


Ambush Tactics
Special Attack (3 turns), requires 2nd Ascension

Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Effects | Stealth | Invulnerable | Starts Powered


Elven Grace
Trait (Passive)

Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Effects | Boosted Damage | Damage Reduction


Elven Haste
Trait (Passive)

Becomes Fast when in a party with one Light and one Elf Hero.
Effects | Fast (Speed Change)


Bright Aura
Trait (Passive), requires 1st Ascension

Other Allies Ranged Physical attacks have a chance to Blind on hit.
Effects | Blinded


Darting Defense
Trait (Passive), requires 1st Ascension

Ranged Allies take 25% reduced damage from basic and epic attacks.
Effects | Damage Reduction


Exceptional Arsenal
Trait (Passive), requires 2nd Ascension

Allies gain an additional 20% chance to trigger an epic attack.
Effects | boosted epic


High Command
Trait (Passive), requires 2nd Ascension

Elf and Light allies start with 2 stacks of Command. Whenever this hero uses a special ability, all Elf and Light allies with a stack of command perform the same ability on a random enemy. (1st ability with their 1st ability, 2nd ability with their 2nd ability, etc.) Abilities used by Command combos are exhausted. Can't be stolen, copied, or purged.
Effects | Command


Epic Darting Defense
Trait (Passive), requires Epic "Sol Caller"

All allies take 25% reduced damage from Basic and Epic attacks. Ranged allies gain double this bonus. (This trait replaces 'Darting Defense' when the Epic is unlocked.)

Buffs & Debuffs:

Blinded - debuff (Attack/Defense)
Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
boosted epic

Command - buff (Attack)
Hero will follow up the commander's attacks with their own. (This is related to secial attacks: When commander uses 1st special attack, this hero will use their 1st special attack, etc.)

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Fast (Speed Change) - effect (Speed)
When teamed up with a certain other hero this hero can get the Fast trait.

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Off-Balance - debuff (Attack)
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Stealth - buff (Damage Reduction)
Target gains +50% Damage Reduction until their first turn.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4900) = + &
(11200) = +
First Ascension Second Ascension
Earth Sisters Evo 5x Light Evo Monarch 60x
Jewelled Evo 2x Nature Evo 40x
Light Evo 30x Shadow Evo 5x
Nature Evo Monarch 20x Valkyrie Evo 8x
Commanding Presence (Special Attack/3 Turns) Ambush Tactics (Special Attack/3 Turns)
Bright Aura (Trait/Passive) Exceptional Arsenal (Trait/Passive)
Darting Defense (Trait/Passive) High Command (Trait/Passive)
Synergies of Elf heroes (Family):
 Reyla the Lightbringer can get following passive buffs when teamed up with other Heroes:

Elf Heroes get the following passive buffs:

 Elven Shroud (Trait) by  Shadow Queen Daeris
Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Synergies of Light heroes (Element):
 Reyla the Lightbringer can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Warrior heroes (Class):
 Reyla the Lightbringer can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Reyla the Lightbringer can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

 Darting Defense (Trait) by  Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
 Pyrojectiles (Trait) by  Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
 Sun-tipped Arrows (Trait) by  Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
 Bring It Down! (Special Attack) by  Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
 Reyla the Lightbringer can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Reyla the Lightbringer can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Ranged Heroes are vulnerable to:

 Agile (Trait) by
 Lupina
 Mangle Jaw
 Willow Swift
25% chance to Dodge Ranged attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Can't Touch This (Trait) by  Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
 Cyclone Barrier (Trait) by  Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.

Notes and Tips[]

Reyla can be used with Astrid Yasmin & Ella to cause mayhem on all foes while leading and Yasmin's Care for the Sick heals the lowest member's HP per turn keeping them alive even though she attacked the 1 boss or minions.

Hero Updates[]

The update of 2019-10-24 made the following changes to  Reyla the Lightbringer:

  • Reyla is now normal speed, but because she was the leader when combined with Astrid that means a deadly ranged melee attack
  • Stacks of Command are now given to Light Warrior Healer and Demon allies when she leads her team
  • Abilities triggered with stacks of Command now expends the energy of the abilities used. (Before the update, abilities triggered by the Command buff did not use energy.)
  • Reyla's  Commanding Presence now cannot miss or be dodged.

Gallery[]