Dungeon Boss Wiki
Advertisement
Dungeon Boss Wiki
Retaliation Icon.png

Revenge Attacks - If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Type: effect - Category: Attack

See also: | Tenacity Icon.png Extra Attacks | Retaliation Icon.png Revenge Attacks | Perfect Swing Icon.png Undodgeable


ThaliaPortrait Small.PNG
Hey BOSS! This article is a stub.
You can help Dungeon Boss Wiki by expanding it. Once the addition of data meets the standards and the completion of the section, delete the words {{Stub}} from the page by looking for it in the editor.

Slow heroes, Aria love to retaliate.

Ferno (missing below), Furnace and Bauble do "boom!" revenges on death.

See also Extra Attacks, Retaliation Immune

Heroes

The following heroes can do Revenge Attacks:

Protective Tendrils Icon.png Protective Tendrils (Trait): After being hit by an attack, this Hero has a 20% base chance to make a Basic Revenge Attack and debuff the attacker with Corruption From Within for 1 turn.


Aria token 0.png Aria
Dodge This Icon.png Dodge This! (Trait): Counters [once/twice] after dodging an attack, plus [+50/+100]% countering damage. The amount of counters and countering damage depends on the rank (I-III) of this trait.


Demon Vendetta Icon.png Demon Vendetta (Trait): Will Revenge CRITs from Demon enemies.


Volatile Components Icon.png Volatile Components (Trait): If an attack kills this hero, deal revenge damage equal to the attack, up to max health.


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Rage Revenge Icon.png Rage Revenge (Trait): Chance to Revenge attacks. Rage adds additional Revenge attacks.
Challenge Icon.png Challenge (Special Attack): Challenges target enemy. Target enemy attacks, then this Hero attacks, plus the damage dealt by the enemy attack as additional damage. Rage adds 20% more damage per stack.


Gorgon Devotion Icon.png Gorgon Devotion (Trait): Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Vital Vigilance Icon.png Vital Vigilance (Special Attack): This hero prepares to defend target ally. The next 3 times they are attacked, he will block the attack, preventing damage for BOTH heroes. After defending, he will make a revenge attack for [100%-250%] damage (% increases with level). Can't be stolen, purged of copied.


Dwarven Fury Icon.png Dwarven Fury (Special Attack): Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him.


Undead Avenger Icon.png Undead Avenger (Trait): When an ally is killed, +ATK and Revenges the enemy who did the killing blow (2 attacks if the ally killed was Undead).
Kenjutsu Icon.png Kenjutsu (Trait): Chance to parry and Revenge after any single-target attack.


Undying Terror Icon.png Undying Terror (Trait): On death, consumes all existings Terror stacks on enemies and unleashes a Ranged Dark AoE attack on all enmies.


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Call of the Deep Icon.png Call of the Deep (Special Attack): Self and allies Revenge all attacks for 1 turn, and buffs team +DEF for 3 turns.


Practiced Hunter Icon.png Practiced Hunter (Trait): Takes 35% less damage from non-Physical attacks, with a chance to Revenge against these attacks.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Frostborn Icon.png Epic Frostborn (Trait): This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Proven Honor Icon.png Proven Honor (Trait): Self and Honorbound allies Revenge after being hit by Melee attacks.


Bring It On Icon.png Bring It On (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him).


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Whirling Staff Icon.png Whirling Staff (Special Attack): Melee Physical attack on all enemies. Apllies Monkey Business to all allies, preventing the next attack with a Sun Wukong clone and retaliating if the clone survives. Snow Day: Purges a buff from all enemies.
Beastly Vigor Icon.png Beastly Vigor (Trait): Self and allied Beasts gain 20% ATK for each Beast on the team. Beasts start the dungeon with Monkey Business, preventing their next attack on the hero and allowing a Sun Wukong clone to make a Revenge attack.
Cloud Hop Icon.png Cloud Hop (Special Attack): Melee Spirit attack on all enemies. Applies Tranquility to all allies, gaining increased Dodge Chance and Retaliation on dodge. Snow Day: Cleanses all debuffs on allies.
Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Body Outside of Body Icon.png Body Outside of Body (Trait): Beast allies have a 20% surprise chance to be replaced by a Sun Wukong clone when attacked.


Volatile Components Icon.png Some Assembly Required (Trait): At the end of each turn, Construct allies (and self) repair 5% health per allied Construct. All Constructs gain 'Volatile Components' trait (see Bauble for details).


Pack-tactics.png Pack Tactics (Trait): Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.


Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Yin & Yang Icon.png Epic Defense (Yin and Yang) (Trait): Whenever another ally is Shocked or Paralyzed, this Hero and any Honorbound Hero will make a Retaliation Basic Attack on the enemy attacker. Note: In-game the fly-out text shows "Yin and Yang" when this passive is triggered.
Slow Icon.png Slow (Trait): Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)



Ultimate Skins with Revenge Attacks:

Frozen Focus Icon.png Frozen Focus (Trait): Gives Hansuke Undying Freeze Immunity and 100% chance to parry and revenge the first attack on him. That is, the first attack on is blocked (no damage) and Hansuke will strike back immediately.


Immunity

The following heroes are immune to Revenge Attacks:

Reckoning of the Wicked Icon.png Reckoning of the Wicked (Trait): Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Reptilian Retaliation Icon.png Reptilian Retaliation (Trait): Self and allies do not trigger enemy Revenge attacks.
Whispering Terror Icon.png Whispering Terror (Trait): Allied Warriors are immune to fear and cannot be retaliated against.
Monstrous Presence Icon.png Monstrous Presence (Trait): Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Flying in the Face Icon.png Flying in the Face (Trait): Cannot be Retaliated against.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait): Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Murky Shield Icon.png Murky Shield (Special Attack): Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
Advertisement