Resurrection revives a fallen ally and restores some Health. The ability to bring an ally back to life requires the dead body. The corpse must be on the battlefield and not debuffed by Doom. It does not work if the body is removed. See Remove Corpse for details. Solaris can protect her allies with the Phoenix Feather buff, so the body cannot be removed.
It is remarkable that Solaris and Niveous are reviving themselves again after a short time.
Solaris also brings their family members (allied Beasts) back from the afterlife and can revive all allies at once. Thus she has the best mass resurrection in the game. But also Ember Sanguine can resurrect several fallen fire heroes at once.
If you put Solaris and Leonidus into a team, they can resurrect each other almost infinitely often.
Last but not least, it is good to know that Solaris' ability to resurrect depends on the amount of damage inflicted on her allies. All other Healers have cooldown-based abilities.
Other Forms of Resurrection
It's worth to mention that there are more ways to bring allies back. For example, the Possessed buff. It lasts 3 rounds and can bring back a dead ally or let a dead enemy fight on your side. But then the body will be gone.
Summon Minions brings fallen allies back, even if their body has been removed. But they are no longer what they were before they died.
Pontifex Mortis can have dead allies participate in his attacks through the power of his Animate Dead trait.
The following heroes resurrect or can perform a Resurrection:
Cold Summons (Special Attack): Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions. Epic Frostborn (Trait): This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting. Frostborn (Trait): This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round. Cleanses Doom from all allies when resurrecting.
Fire & Flames (Special Attack): Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn. From the Ashes (Trait): Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris [and all beast allies] resurrect at the end of the round. [Starts Powered.]; This is a ranked trait [I/II]. Description in [square brackets] is for rank II, 'From the Ashes-II'.
Community content is available under CC-BY-SA unless otherwise noted.