Dungeon Boss Wiki
Pontifex Mortis
Arcane Caster 
Legendary Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Flowers wilt before him. He cares not, for in necromancy he has found the instrument to thwart death absolutely.
Abilities & Traits
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Attack Speed Normal
Attack Range Ranged
Damage Dark/Lightning
Epic Skull of Unlimited Power
Buddy Synergy None
Combat Style

Pontifex Mortis buffs passively all undead Allies. Plus, he is a snappy dresser. -- You can't keep Pontifex down! Defeat him and he comes back as a spooky skeleton! -- Did you know that Pontifex ls Latin for 'totally sweet'? True story. Don't look it up. Just get Evos and Tokens for him instead.
Damage (8/9)
Toughness (4/9)
Team Support (1/9)
Crowd Control (8/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1402
Defense (DEF) +238% +130% - +30% 1103
Skill (SKL) +160% +130% - - 1293
Max Health (HP) +212% +130% - +20% 4237
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Necro Bolt Mystical III
Chaos Storm Necromancer Supreme III
Grave Digger Chaotic Energies
Doom Bolt Animate Dead
Arcane Assault

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3280

Evo Cost Index: 7800

Epic Pontifex Mortis
Effect: Chance to deal 2x Lightning damage to all enemies, bonus damage vs. Armored targets, Diseases and marks all enemies with Grave Digger for 3 turns.

Epic Passive:  Epic Arcane Assault

Epic Part 2 Part 3
Skull of Unlimited Power Runed Skull Prodigal Soul
If you have Pontifex Mortis at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Pontifex Mortis tokens: Events Heroic Summon

There are no Dungeons in which Pontifex Mortis tokens are available.

Rune Slots: (standard)
Pontifex Mortis has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Necro Bolt
Basic Attack (None)

A Basic Ranged Dark attack with a chance to Disease.
Effects | Diseased


Chaos Storm
Special Attack (4 turns, AoE)

Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze.
Effects | Burned | Diseased | Frozen | Paralysis | Wounded


Grave Digger
Special Attack (4 turns), requires 1st Ascension

Gains +ATK and +DEF, then does a Ranged Dark attack that marks the target with Grave Digger, dealing damage to all their allies when the target dies.
Effects | DEF+ | ATK+ | Grave Digger


Doom Bolt
Special Attack (3 turns), requires 2nd Ascension

Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Effects | Shield-piercing | Remove Corpse


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Necromancer Supreme (I/II/III)
Trait (Passive), upgrades with Ascensions

I: When killed, this Hero will resurrect as Pontifex Returned, unascended. After 4 turns in this form, this Hero resurrects back into Pontifex Mortis.
1st Ascension:
II: When killed this Hero will resurrect as Pontifex Returned in his first ascension. After 3 turns in this form, this Hero resurrects back into Pontifex Mortis.
2nd Ascension:
III: When killed this Hero will resurrect as Pontifex Returned in his second ascension. After 2 turns in this form, this Hero resurrects back into Pontifex Mortis.


Chaotic Energies
Trait (Passive), requires 1st Ascension

When killed, remaining allies gain a random stat buff or heal.
Effects | Heal


Animate Dead
Trait (Passive), requires 2nd Ascension

Special attacks temporarily resurrect dead allies to attack the initial target with Basic attacks, following up with a Basic attack on his own.


Arcane Assault
Trait (Passive), requires 2nd Ascension

Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
Effects | Energy Gain


Epic Arcane Assault
Trait (Passive), requires Epic "Skull of Unlimited Power"

All allies deal 25% additional damage. Arcane allies deal 50% damage and gain +1 Energy on kill. (This trait replaces the trait 'Arcane Assault' when the Pontifex' Epic is unlocked.)
Effects | Boosted Damage | Energy Gain


Potent Plague
Trait (Passive), requires Skin "Plaguemancer Mortis"

Spreads Diseased on all enemies, regardless of resistance or immunities at the start of battle, and the first time Pontifex Mortis dies in battle (it will not activate if he is resurrected and dies again).
Effects | Diseased

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

DEF+ - buff (Defense)
Target has boosted DEF.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Grave Digger - debuff (Mark/Damage)
Target will deal damage to their allies upon death, this ability lasts 3 turns.

Heal - effect (Health)
Recovers HP for the target ally.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3280) = + &
(7800) = +
First Ascension Second Ascension
Crypt Evo 2x Coldfire Evo 8x
Dark Evo Monarch 16x Dark Evo Monarch 32x
Dark Evo 47x Shadow Evo 2x
Water Evo 5x Water Evo 46x
Grave Digger (Special Attack/4 Turns) Doom Bolt (Special Attack/3 Turns)
Chaotic Energies (Trait/Passive) Animate Dead (Trait/Passive)
Mystical ii (Trait/Passive) Arcane Assault (Trait/Passive)
Necromancer Supreme ii (Trait/Passive) Mystical iii (Trait/Passive)
Necromancer Supreme iii (Trait/Passive)
Synergies of Arcane heroes (Family):
 Pontifex Mortis can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Dark heroes (Element):
 Pontifex Mortis can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class):
 Pontifex Mortis can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Pontifex Mortis can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Pontifex Mortis can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Revenant Heroes are vulnerable to:

 Cauterize (Special Attack) by  Ember Sanguine
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
 Incinerate (Special Attack) by  Ignus the Mad
Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
 Judgement Day (Trait) by
 Leonidus
 Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
 Hoppy Ending (Trait) by  Hopper
Removes ememy corpses and heals for each corpse removed.
 Slam (Basic Attack) by  Phenol Thoxian
A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Toxic Form (Trait) by  Phenol Thoxian
Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
 Cataclysmic Conflagration (Special Attack) by  Archon
Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
 Draconic Anger (Special Attack) by  Alrakis Skullkeeper
Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
 Order from Chaos (Special Attack) by  Alrakis Skullkeeper
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2)
Pontifex Mortis

Count Mortis

File:Plaguemancer Mortis skin.png
Plaguemancer Mortis
Ultimate Skin

Notes & Tips[]

 Pontifex Mortis reincarnates if he was killed by being hit. He will return but without his skin. For 2 turns he will be a Skeleton, then reincarnate to caster form. His Undead shape is Slow and has boosted stats because of this trait ( Slow).

If his turn is skipped because Pontifex was Frozen then it takes him another turn to reincarnate.

Gallery[]