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Poisoned Icon.png

Poisoned - Target takes Poison damage each turn for 3 turns.

Type: debuff - Category: Damage over Time

See also: | Burned Icon.png Burned | Chaosfire Icon.png Chaosfire (Chaos Burn) | Demonfire Icon.png Demonfire | Paralysis Icon.png Paralysis | Poisoned Icon.png Poisoned | Shocked Icon.png Shocked | Soulfire Burn Icon.png Soulfire Burned | Sunfire Burn Icon.png Sunfire Burn | Wildfire Icon.png Wildfire | Wounded Icon.png Wounded

The Poisoned debuff is marked by green droplets dripping out of the affected target. At the end of every round, the target takes Poison Damage until the effect expires. The amount of damage taken depends on the skill of the attacker.

Poisoned aoe.png

Phenol token 0.png Phenol Thoxian can inflict Poisoned when he is touched and when he attacks. Crafted Runes can grant similar passives: Poison Skin Icon.png Poison Skin and Poison Touch.

Some enemies have passives that deal additional damage to Poisoned enemies such as Poison Bane.png Poison Bane or use abilties like Intensify Poison (3x damage to Poisoned targets.) Prevent your team from getting into a hairy situation by curing them with potions or cleansing abilities.

Heroes

The following heroes have or can inflict/apply Poisoned:

Questionable Contrails Icon.png Questionable Contrails (Special Attack): Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies.
Unstable Bomb Icon.png Unstable Bomb (Special Attack): Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed.


Poison Rampage Icon.png Poison Rampage (Special Attack): Melee Physical attack on target and 2 random enemies with a chance to Poison.


Barrel Toss Icon.png Barrel Toss (Special Attack): Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.


Ace Icon.png Ace (Special Attack): Ranged Nature attack on all enemies that Poisons on hit and Grows allied Plants.


Stinging Strike Icon.png Stinging Strike (Special Attack): Melee Physical attack with a chance to Poison. Consuming Poison reduces the cooldown of this ability.


Toxic Form Icon.png Toxic Form (Trait): Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
Jelly Shot Icon.png Slime Shot (Special Attack): Ranged Nature attack on all enemies with a chance to Poison, and Provokes the initial target.


Poison Rampage Icon.png Poison Rampage (Special Attack): Melee Physical attack on target and 2 random enemies with a chance to Poison.
Fungus Amongus Icon.png Fungus Amongus (Trait): Plants gain a chance to poison on basic attack per stack of growth.


Sickly Slice Icon.png Poisoned Blade (Special Attack): Melee Physical attack with a chance to Poison.


Tinkerer's Tricks Icon.png Tinkerer's Tricks (Trait): All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune).


Mortal Assault Icon.png Mortal Assault (Basic Attack): A Basic Ranged Dark attack with a chance to apply a random Debuff.


Immunity

The following heroes are immune to Poisoned:

Angelic Icon.png Angelic (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Craw token 0.png Craw
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Impervious Icon.png Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Impervious Icon.png Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Poison-master.png Poison Master (Trait): Immune to Poison and chance to Poison on CRIT.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Toxic Form Icon.png Toxic Form (Trait): Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
Soulless Scourge Icon.png Soulless Scourge (Trait): Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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