Background His Royal Majesty Grand Demonic Overlord and Beast-Master of the Burning Plains Pignius Maximus – or to his friends, if he had any, Piggy. Love him, hate him, he cares not. He cares only for conquering.
ATK+ (buff): Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities. Burned (debuff): Target takes Fire damage each turn and -DEF for the duration of this effect. Burning Skin (buff): Affected target has a chance to inflict a Burn debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration. CRIT+ (buff): Affected target has a boost to CRIT, increasing their chances of successfully landing a critical hit on healing or damage attacks for three turns. CRIT boost is dependant on the level of the skill. Additional application of the effect refreshes its duration. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Extra attacks (effect): The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only. Starts Powered (effect): This Ability has full energy and can be used at the beginning of the battle. Weak Spot (buff): Knowledge of enemies grant enhanced CRIT damage. Increases CRIT Multiplier by +50%.
Melee Physical attack that deals +100% damage for each Debuff on the target.
Special Attack (6 turns), requires 1st Ascension
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Effects | ATK+| DEF+| CRIT+
Special Attack (5 turns), requires 2nd Ascension
Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered.
Effects | Burning Skin| Starts Powered
Takes 25% less damage from Physical attacks.
Hog Wild (I/II)
Trait (Passive), upgrades with Ascensions
I: Gives all Beast allies a 35% chance of triggering an extra Basic attack after using a basic attack. 2nd Ascension: II: Gives all Beast allies a 50% chance of triggering an extra Basic attack after using a basic attack.
Effects | Extra attacks
Trait (Passive), requires 2nd Ascension
When on a team with Solaris, Julius starts the dungeon Taunting.
Burning Touch (IV)
2nd Ascension: IV: High chance to Burn on basic attacks
Effects | Burned
Trait (Passive), requires 2nd Ascension
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Pignius Maximus can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.