Dungeon Boss Wiki
Phenol Thoxian
Slow Monster Tank 
Silver Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
While the jelly's past and physical makeup are a mystery, it is known that he is not one to be trifled with.
Abilities & Traits
&
Attack Speed Slow
Attack Range Melee/Ranged
Damage Nature/Physical
Epic No
Buddy Synergy None
Combat Style

Phenol Thoxian has a poison skin, and also comes in handy as a toilet cleaner!
Damage (3/9)
Toughness (6/9)
Team Support (1/9)
Crowd Control (7/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +167% +105% + 27% -
Defense (DEF) +167% +105% +27% - 1493
Skill (SKL) +110% +105% - - 1104
Max Health (HP) +167% +105% +27% - 5892
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
Immune
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Slam Monstrous Growth
Slime Shot Slow
Jiggle Toxic Form
Absorbing Smash Gelatinous Mass
Unnatural Fear

First Ascension
Second Ascension
Abilities & Traits

& N/A

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 2380

Evo Cost Index: 7680

Phenol Thoxian has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Phenol Thoxian tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
13-4 The Abyss 35 7 4 9 Lava Cave Aedric
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
3-1 Frostridge Pass 5 4 Ice Cave Bonepile Giant x3
6-3 Fire Rot 5 5 Lava Cave Lord Devoros, Quaestor Lucius
9-1 Undying Land 5 4 Lava Cave Count Rend
16-8 Scorching Ruins 5 3 Lava Cave Avaricious Snork
19-4 Coarse Climb 5 4 Mountain Jade Demon Karu
21-8 Timbersaw 5 4 Dark Forest Noxious Shiitake
Rune Slots: (standard)
Phenol Thoxian has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Slam
Basic Attack (None)

A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
Effects | Remove Corpse


Slime Shot
Special Attack (4 turns, AoE)

Ranged Nature attack on all enemies with a chance to Poison, and Provokes the initial target.
Effects | Poisoned | Provoked


Jiggle
Special Attack (5 turns, AoE), requires 1st Ascension

Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered.
Effects | Taunt | Heal | Cleanse (self) | Starts Powered


Absorbing Smash
Special Attack (3 turns), requires 2nd Ascension

Undodgable Melee Physical attack that steals Buffs from the target equal to the number of Gelatinous Mass stacks on Phenol.
Effects | Buff Steal | Undodgeable


Monstrous Growth
Trait (Passive)

+10% Max HP for each Monster ally.


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Toxic Form
Trait (Passive)

Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
Effects | Poisoned | Poison Immune | Venom Immune


Gelatinous Mass
Trait (Passive), requires 2nd Ascension

Gain a stack of Gelatinous Mass on hit or when he is hit by a Physical attack. Each stack buffs +10% Max HP and DEF. Stacks cannot be copied or stolen, maximum 5 stacks.
Effects | Max HP Boost | DEF+


Unnatural Fear
Trait (Passive), requires 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared | Fear Immune

Buffs & Debuffs:

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

DEF+ - buff (Defense)
Target has boosted DEF.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Heal - effect (Health)
Recovers HP for the target ally.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2380) = + &
(7680) = +
First Ascension Second Ascension
Light Evo 5x Infinity Evo 2x
Nature Evo Monarch 15x Light Evo 46x
Nature Evo 44x Nature Evo Monarch 29x
Subterranean Evo 1x Runed Evo 8x
Jiggle (Special Attack/5 Turns) Absorbing Smash (Special Attack/3 Turns)
Gelatinous Mass (Trait/Passive)
Unnatural Fear (Trait/Passive)
Synergies of Monster heroes (Family):
 Phenol Thoxian can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
 Monstrous Presence (Trait) by  IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
 Monster Scout (Trait) by  Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Monstrous Growth (Trait) by  Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Nature heroes (Element):
 Phenol Thoxian can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Phenol Thoxian can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Phenol Thoxian can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Monster Heroes are vulnerable to:

 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Phenol Thoxian

Royal Jelly Phenol

Notes and Tips[]

On 9/20/18,  Phenol Thoxian was updated. This is what changed.

  • Base stat increases. Skill lowered though.
  • Phenol's basic attack now has the ability to target corpses and remove them.
  • Jelly Shot is now Slime Shot (which is basically just an improved Jelly Shot). Slime Shot does a ranged nature attack on all enemies with a chance to Poison them and Provokes the initial target of the ability. Cooldown: 4.
  • Jiggle now cleanses all debuffs from Phenol in addition to its previous functionality.
  • Toxic Spittle is now Absorbing Smash. Absorbing Smash does a melee physical attack that steals buffs from the target equal to the number of Gelatinous Mass stacks Phenol has. This attack cannot be dodged.
  • Phenol no longer has the Magical passive.
  • Pheno's Toxic Form passive now makes Phenol immune to Poison and Venom. In addition, it gives him a 100% base chance to Poison enemies when using basic attacks and Poison melee attackers that hit him. In addition, it allows him to remove all corpses of enemies he kills!
  • Phenol's Monstrous Growth passive has been changed so it increases his health by 10% for each monster ally on his team.
  • Phenol now gets the Gelatinous Mass passive after being ascended twice. This passive allows him to gain a stack of Gelatinous Mass whenever he hits an enemy or is hit by a physical attack (the blob grows!!!). Each stack increases his maximum health and defense by 5%. He can get up to 10 stacks, and stacks reset with each encounter in campaign. Stacks cannot be copied or stolen

Gallery[]