Dungeon Boss Wiki
Phemus
Monster Ogre Warrior 
Silver Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
"He says he's part ogre. We're not convinced, but who are we to argue with a giant swinging a tree for a club." - Realm Scout
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Phemus the Cyclops ignores enemy taunts.
Damage (6/9)
Toughness (2/9)
Team Support (1/9)
Crowd Control (6/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - - 1337
Defense (DEF) +110% +105% - - 1307
Skill (SKL) +110% +105% - - 1030
Max Health (HP) +110% +105% - - 4764
Crit Chance (CRIT) 32% +27% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 22% - +22% - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Brute Strength

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Armored
Earthquake Brute Strength III
Demolishing Smash Turn a Blind Eye
Wild Rampage Iron Ogre
Unnatural Fear

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 350

Evo Cost Index: 2350

Phemus has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Phemus tokens: x2 x5 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (2)
Chapter Lvl. Rooms Enemies Area Evos Boss
8-7 Hope's End 24 7 5 18 Lava Cave World Eater Tharox, Major Bradox
18-5 Creon's Home 50 7 4 12 Crypt Creon
Challenge Mode Dungeons: (5)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-5 Bramblelurk Trail 5 4 Forest Bahdizzle Shambottom
5-1 Crimson Woods 5 4 Forest Buttons
11-5 Plagued Sewers 5 5 Crypt Mutters, Howling Mad Jibbers
14-2 Sacred Forest 5 4 Forest Tai Mei Senpai
20-6 Trial of Heart 5 4 Lava Cave Moros
Rune Slots: (standard)
Phemus has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Earthquake
Special Attack (5 turns)

Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced.
Effects | Off-Balance | Splash Damage | Undodgeable


Demolishing Smash
Special Attack (4 turns), requires 1st Ascension

Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Effects | Wounded | Shield-piercing | Armor-Piercing | Starts Powered


Wild Rampage
Special Attack (4 turns), requires 2nd Ascension

Melee Physical attack on 3 random enemies.


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Brute Strength (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Phemus and allied Ogres and Monsters gain +10% Damage Penetration.
1st Ascension:
II: Phemus and allied Ogres and Monsters gain +15% Damage Penetration.
2nd Ascension:
III: Phemus and allied Ogres and Monsters gain +20% Damage Penetration.


Effects | Damage Penetration


Turn a Blind Eye
Trait (Passive)

Immune to Taunt and Provoke.
Effects | Taunt, Provoke and Aversion Immune


Iron Ogre
Trait (Passive), requires 1st Ascension

Lowers ATK of Melee attackers when hit.
Effects | ATK reduced


Unnatural Fear
Trait (Passive), requires 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared | Fear Immune

Buffs & Debuffs:
Damage Penetration

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

ATK reduced - debuff (Attack)
Target has reduced ATK.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Off-Balance - debuff (Attack)
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (350) = + &
(2350) = +
First Ascension Second Ascension
Dark Evo Larva 6x Brawny Evo 4x
Nature Evo Larva 17x Dark Evo Larva 15x
Nature Evo 6x Nature Evo 10x
Demolishing Smash (Special Attack/4 Turns) Wild Rampage (Special Attack/4 Turns)
Brute Strength ii (Trait/Passive) Brute Strength iii (Trait/Passive)
Iron Ogre (Trait/Passive) Unnatural Fear (Trait/Passive)
Synergies of Monster/Ogre heroes (Family):
 Phemus can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
 Monstrous Presence (Trait) by  IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
 Monster Scout (Trait) by  Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Monstrous Growth (Trait) by  Phenol Thoxian
+10% Max HP for each Monster ally.
 Phemus can get following passive buffs when teamed up with other Heroes:

Ogre Heroes get the following passive buffs:

 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Large And In Charge (Trait) by  Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
 Snow Day (Special Attack) by  Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Synergies of Nature heroes (Element):
 Phemus can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class):
 Phemus can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Phemus can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Phemus can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Phemus can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Ogre Heroes are vulnerable to:

 Pack Tactics (Trait) by
 Bovus El Doro
 Goretusk
 Grog-Gnog
 Jabber Clenchjaw
 Jibber Clenchjaw
 Julius
 Leonidus
 Lupina
 Pignius Maximus
 Solaris
 Sun Wukong
 Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
Phemus

Treemus Phemus

How to Use this Hero[]

To improve Phemus, increasing his Stars will help him significantly as a character. After all his DEF, ATK and Health are what makes him effective as a character. Ascending once is also a must if he is planned to be used as a taunter. Second ascension is also very powerful, as  Wild Rampage is a helpful and powerful tool. Luckily, as a 1 star character, he is quite easy to ascend.

Skill Breakdown[]

Phemus' role in a team is to serve as an acceptable taunter and a strong damage dealer.  Slow is a helpful trait, as it gives him some of the highest ATK and Health values in the game. It will, however, make him attack last. The main thing this will mean in campaign is you must be careful if you plan to have Phemus taunting, as you will probably have to take a wave of attacks beforehand. He also has the  Magical trait. This makes him very effective at taunting against many magic wielding enemies. In addition, he also has a unique trait,  Turn a Blind Eye. This is by far one of his best features, as he is completely immune to Taunt, except for the DEF/Health buff that comes from the power. This can be, in the right situations, devastating. 

Phemus' first ability is  Earthquake, a powerful attack which allows him to deal a lot of damage to one target and do small amounts of after shock damage. The initial hit of Earthquake is devastating, and can actually one shot a fully ascended  IGOROK if a CRIT is achieved. The aftershock, while doing little damage to every character, is not to be considered useless either. Small amounts of damage are still damage, and that can be very effective against the right people. For example, it can get rid of  Julius'  Fully Rested or  Augustus's or  Yasmin Bloom's Aegis powers. Just be careful however. As the attack hits everyone, including your own heroes due to aftershock, it can leave Phemus effected by characters's passive stats, such as  Phenol Thoxian's Poison Skin or  Ekko's Electric Skin, if they are either friend or foe. 

While Phemus isn't the best taunter in the game, with a high starred character or a healer he can be very effective. He has a lot of health, and as a result can last a while if being attacked by the enemy. Having a healer backing him up, particularly  Yasmin Bloom or  Chief NubNub, can have him lasting a very long time, taunting the enemies for your team. 

 Wild Rampage has a lot of potential to do a great amount of damage to enemy heroes. Unlike  Earthquake,  Wild Rampage is a physical attack, making it much more effective on characters such as  Ekko,  Chief NubNub or  Tsume. This basically makes  Wild Rampage a Physical and more deadly version of  Earthquake. However, you cannot pick the target enemy of  Wild Rampage, so it is best to use it when all enemies have high health, that way, you avoid killing enemies who are already near death.

Synergy With Other Heroes[]

Using heroes who buff other Nature Heroes will benefit Phemus a lot. The health buff from  Willow Swift will make him a more effective tank, and the ATK buff from  Tsume will make him a stronger damage dealer. Taking all three will lead to Phemus being a very powerful character.

In addition, CRIT chances are immensely powerful when combined with Phemus.  Ekko,  Julius can give him a temporary but high CRIT buff, while ascended  Rocky the Shiitake can give a buff with no requirements for power. 

If Phemus is taunting, he is reliant on a Healer.  Chief NubNub or  Yasmin Bloom work well for this, however a tag team between two weaker Healers works well too, such as  Augustus and  Archangel Emily or  Dagrund Blacksmoke and  Sifu Jianzhi.

Uses in PVP[]

Phemus has a unique place in PvP.  Agnon is a common sight in PvP, and, being a Nature Tank, Phemus is easily beaten by her. Due to this, Phemus is generally not the greatest of all defenders. That said, a Phemus with a high start rating or fully ascended can seem like a lesser threat than characters like  Tsume or  Bovus El Doro, so Phemus can use this to sneak in his high damaging powers. Attacking with Phemus has a lot of potential. If combined with a CRIT buff character, Phemus can one shot most enemies with  Earthquake, including the feared  IGOROK. He also works well on teams that have taunters, as he can be used to damage the weaker enemies that were relying on the now ineffective taunter to protect them.

Notes and Tips[]

Gallery[]

Progression Map[]

Credit to Kynok, Eos et al.
Credit to Kynok, Eos et al.