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Phemus
Monster Ogre Warrior 
Silver Hero

Phemus.png

Element: Nature.png Nature
30% vs Water.png Water units
-25% vs Fire.png Fire units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Phemus token 0.png
Background
"He says he's part ogre. We're not convinced, but who are we to argue with a giant swinging a tree for a club." - Realm Scout
Abilities & Traits
Swing Icon.pngEarthquake Icon.png & Armored Icon.pngBrute Strength Icon.pngTurn a Blind Eye Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Phemus the Cyclops ignores enemy taunts.
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 2.png (2/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - - 1337
Defense (DEF) +110% +105% - - 1307
Skill (SKL) +110% +105% - - 1030
Max Health (HP) +110% +105% - - 4764
Crit Chance (CRIT) 32% +27% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 22% - +22% - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Brute Strength Icon.png Brute Strength

Resistances
Fire.png Fire
Burned Icon.png Burned
18%
18%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
33%
33%
33%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Swing Armored Icon.png Armored
Earthquake Icon.png Earthquake Brute Strength Icon.png Brute Strength III
Demolishing Smash Icon.png Demolishing Smash Turn a Blind Eye Icon.png Turn a Blind Eye
Wild Rampage Icon.png Wild Rampage Iron Ogre Icon.png Iron Ogre
Unnatural Fear Icon.png Unnatural Fear

First Ascension
Phemus token.png
Second Ascension
Phemus token 2.png
Abilities & Traits

Demolishing Smash Icon.png & Brute Strength Icon.pngIron Ogre Icon.png

Abilities & Traits

Wild Rampage Icon.png & Brute Strength Icon.pngUnnatural Fear Icon.png

Required Hero Stars and Evos

Evo Cost Index: 350

Evo Cost Index: 2350

Phemus has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Phemus token 0.png Phemus tokens: Normal Mode Icon.png x2 Challenge Mode Icon.png x5 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon
Normal Mode Icon.png Main Campaign Dungeons: (2)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
8-7 Hope's End 24 7 5 18 Lava Cave Fire Evo Larva.pngFire Evo.png World Eater Tharox, Major Bradox
18-5 Creon's Home 50 7 4 12 Crypt Dark Evo.pngDark Evo Monarch.pngRuned.jpg Creon
Challenge Mode Icon.png Challenge Mode Dungeons: (5)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
1-5 Bramblelurk Trail 5 4 Forest Nature Evo Larva.png Bahdizzle Shambottom
5-1 Crimson Woods 5 4 Forest Nature Evo Larva.pngNature Evo.png Buttons
11-5 Plagued Sewers 5 5 Crypt Light Evo Larva.pngLight Evo.pngLight Evo Monarch.pngIncendiary.jpg Mutters, Howling Mad Jibbers
14-2 Sacred Forest 5 4 Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.pngCelestial.jpg Tai Mei Senpai
20-6 Trial of Heart 5 4 Lava Cave Fire Evo Monarch.png Moros
Rune Slots: Rune slot Nature.pngRune slot Nature.pngRune slot Water.pngRune slot Light.pngRune slot Dark.png (standard)
Phemus has the standard rune slots for a Nature.png Nature hero.
Nature.png Nature Nature.png Nature Water.png Water Light.png Light Dark.png Dark
Rune slot Nature.png Rune slot Nature.png Rune slot Water.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngEarthquake Icon.pngDemolishing Smash Icon.pngWild Rampage Icon.png & Armored Icon.pngBrute Strength Icon.pngTurn a Blind Eye Icon.pngIron Ogre Icon.pngUnnatural Fear Icon.png

Swing
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Earthquake
Earthquake Icon.png
Special Attack (5 turns)

Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced.
Effects | Off-Balance Icon.png Off-Balance | Back Splash Icon.png Splash Damage | Perfect Swing Icon.png Undodgeable


Demolishing Smash
Demolishing Smash Icon.png
Special Attack (4 turns), requires Phemus token.png 1st Ascension

Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Effects | Wounded Icon.png Wounded | Arcane Bolts Icon.png Shield-piercing | Armor Piercer Icon.png Armor-Piercing | Quick Starter Icon.png Starts Powered


Wild Rampage
Wild Rampage Icon.png
Special Attack (4 turns), requires Phemus token 2.png 2nd Ascension

Melee Physical attack on 3 random enemies.


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Brute Strength (I/II/III)
Brute Strength Icon.png
Trait (Passive), upgrades with Ascensions

I: Phemus and allied Ogres and Monsters gain +10% Damage Penetration.
Phemus token.png 1st Ascension:
II: Phemus and allied Ogres and Monsters gain +15% Damage Penetration.
Phemus token 2.png 2nd Ascension:
III: Phemus and allied Ogres and Monsters gain +20% Damage Penetration.


Effects | Blank Ability.png Damage Penetration


Turn a Blind Eye
Turn a Blind Eye Icon.png
Trait (Passive)

Immune to Taunt and Provoke.
Effects | Turn a Blind Eye Icon.png Taunt, Provoke and Aversion Immune


Iron Ogre
Iron Ogre Icon.png
Trait (Passive), requires Phemus token.png 1st Ascension

Lowers ATK of Melee attackers when hit.
Effects | Attack Down Icon.png ATK reduced


Unnatural Fear
Unnatural Fear Icon.png
Trait (Passive), requires Phemus token 2.png 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared Icon.png Feared | Fear Immune.png Fear Immune

Buffs & Debuffs: Blank Ability.pngArmor Piercer Icon.pngAttack Down Icon.pngDamage Reflection Icon.pngFear Immune.pngFeared Icon.pngOff-Balance Icon.pngQuick Starter Icon.pngArcane Bolts Icon.pngBack Splash Icon.pngTurn a Blind Eye Icon.pngPerfect Swing Icon.pngWounded Icon.png
Blank Ability.png Damage Penetration

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

ATK reduced - debuff (Attack)
Attack Down Icon.png
Target has reduced ATK.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Off-Balance - debuff (Attack)
Off-Balance Icon.png
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Splash Damage - effect (Damage)
Back Splash Icon.png
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Turn a Blind Eye Icon.png
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Wounded - debuff (Damage over Time/Health)
Wounded Icon.png
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngNature Evo Larva.pngNature Evo.png (350) = Phemus token.png + Demolishing Smash Icon.pngBrute Strength Icon.pngIron Ogre Icon.png &
Brawny.jpgDark Evo Larva.pngNature Evo.png (2350) = Phemus token 2.png + Wild Rampage Icon.pngBrute Strength Icon.pngUnnatural Fear Icon.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 6x Brawny.jpg Brawny Evo 4x
Nature Evo Larva.png Nature Evo Larva 17x Dark Evo Larva.png Dark Evo Larva 15x
Nature Evo.png Nature Evo 6x Nature Evo.png Nature Evo 10x
Demolishing Smash Icon.png Demolishing Smash (Special Attack/4 Turns) Wild Rampage Icon.png Wild Rampage (Special Attack/4 Turns)
Brute Strength Icon.png Brute Strength ii (Trait/Passive) Brute Strength Icon.png Brute Strength iii (Trait/Passive)
Iron Ogre Icon.png Iron Ogre (Trait/Passive) Unnatural Fear Icon.png Unnatural Fear (Trait/Passive)
Synergies of Monster/Ogre heroes (Family): Intellect Icon.pngMonstrous Presence Icon.pngMonster Scout Icon.pngMonstrous Growth Icon.pngLarge And In Charge Icon.pngSnow Day Icon.png
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence Icon.png Monstrous Presence (Trait) by IGOROK token 0.png IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Monster Scout Icon.png Monster Scout (Trait) by Marrow token 0.png Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon.png Brute Strength (Trait) by Phemus token 0.png Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Monstrous Growth Icon.png Monstrous Growth (Trait) by Phenol token 0.png Phenol Thoxian
+10% Max HP for each Monster ally.
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

Ogre Heroes get the following passive buffs:

Brute Strength Icon.png Brute Strength (Trait) by Phemus token 0.png Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Large And In Charge Icon.png Large And In Charge (Trait) by Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Snow Day Icon.png Snow Day (Special Attack) by Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Synergies of Nature heroes (Element): Nature's Fury Icon.pngNature Heart Icon.pngOxidized Sap.pngSpirit of Nature Icon.pngNature-guard.pngNature's Reclamation Icon.png
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

Nature's Fury Icon.png Nature's Fury (Trait) by Rocky token 0.png Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon.png Nature Heart (Trait) by Willow token 0.png Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon.png Spirit of Nature (Trait) by Tsume token 0.png Tsume
+15% ATK for self and Nature allies.
Nature-guard.png Nature Guard (Trait) by Julius token icon.png Julius
+15% DEF for self and Nature allies.
Nature's Reclamation Icon.png Nature's Reclamation (Special Attack) by Mire token 0.png Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class): Combat Prowess Icon.pngWarrior Heart Icon.pngWarrior's Chi Icon.pngGrisly Rampage Icon.pngWarrior's Soul Icon.pngPrimordial Vigor Icon.pngValkyrie Valor Icon.pngWhispering Terror Icon.png
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) by Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) by Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) by Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) by Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes: Dwarven Forged Team Icon.pngOverclocked Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Phemus token 0.png Phemus can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Protector of the Realm Icon.pngPack-tactics.pngWarrior Hunter Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolitionist Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrom the Shadows Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPlummeting Doom Icon.pngPurging Smash Icon.pngSniper Shot Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
Phemus token 0.png Phemus can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Ogre Heroes are vulnerable to:

Pack-tactics.png Pack Tactics (Trait) by
Bovus token 0.png Bovus El Doro
Goretusk token 0.png Goretusk
Grog Gnog token 0.png Grog-Gnog
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Julius token icon.png Julius
Leonidus token 0.png Leonidus
Lupina token.png Lupina
Pignius token 0.png Pignius Maximus
Solaris token 0.png Solaris
Sun Wukong token 0.png Sun Wukong
Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Warrior Heroes are vulnerable to:

Warrior Hunter Icon.png Warrior Hunter (Trait) by Squinch token 0.png Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Tooth And Nail Icon.png Tooth And Nail (Special Attack) by High King Valkin token 0.png High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1) Phemus token 2.pngTreemus Phemus token.png
Phemus default skin.png
Phemus

Treemus Phemus skin.png
Treemus Phemus

How to Use this Hero

To improve Phemus, increasing his Stars will help him significantly as a character. After all his DEF, ATK and Health are what makes him effective as a character. Ascending once is also a must if he is planned to be used as a taunter. Second ascension is also very powerful, as Wild Rampage Icon.png Wild Rampage is a helpful and powerful tool. Luckily, as a 1 star character, he is quite easy to ascend.

Skill Breakdown

Phemus' role in a team is to serve as an acceptable taunter and a strong damage dealer. Slow Icon.png Slow is a helpful trait, as it gives him some of the highest ATK and Health values in the game. It will, however, make him attack last. The main thing this will mean in campaign is you must be careful if you plan to have Phemus taunting, as you will probably have to take a wave of attacks beforehand. He also has the Magical Icon.png Magical trait. This makes him very effective at taunting against many magic wielding enemies. In addition, he also has a unique trait, Turn a Blind Eye Icon.png Turn a Blind Eye. This is by far one of his best features, as he is completely immune to Taunt, except for the DEF/Health buff that comes from the power. This can be, in the right situations, devastating. 

Phemus' first ability is Earthquake Icon.png Earthquake, a powerful attack which allows him to deal a lot of damage to one target and do small amounts of after shock damage. The initial hit of Earthquake is devastating, and can actually one shot a fully ascended IGOROK token 0.png IGOROK if a CRIT is achieved. The aftershock, while doing little damage to every character, is not to be considered useless either. Small amounts of damage are still damage, and that can be very effective against the right people. For example, it can get rid of Julius token icon.png Julius' Fully Rested Icon.png Fully Rested or Augustus the paladin token 0.png Augustus's or Yasmin token 0.png Yasmin Bloom's Aegis powers. Just be careful however. As the attack hits everyone, including your own heroes due to aftershock, it can leave Phemus effected by characters's passive stats, such as Phenol token 0.png Phenol Thoxian's Poison Skin or Ekko token.png Ekko's Electric Skin, if they are either friend or foe. 

While Phemus isn't the best taunter in the game, with a high starred character or a healer he can be very effective. He has a lot of health, and as a result can last a while if being attacked by the enemy. Having a healer backing him up, particularly Yasmin token 0.png Yasmin Bloom or NubNub token 0.png Chief NubNub, can have him lasting a very long time, taunting the enemies for your team. 

Wild Rampage Icon.png Wild Rampage has a lot of potential to do a great amount of damage to enemy heroes. Unlike Earthquake Icon.png Earthquake, Wild Rampage Icon.png Wild Rampage is a physical attack, making it much more effective on characters such as Ekko token.png Ekko, NubNub token 0.png Chief NubNub or Tsume token 0.png Tsume. This basically makes Wild Rampage Icon.png Wild Rampage a Physical and more deadly version of Earthquake Icon.png Earthquake. However, you cannot pick the target enemy of Wild Rampage Icon.png Wild Rampage, so it is best to use it when all enemies have high health, that way, you avoid killing enemies who are already near death.

Synergy With Other Heroes

Using heroes who buff other Nature Heroes will benefit Phemus a lot. The health buff from Willow token 0.png Willow Swift will make him a more effective tank, and the ATK buff from Tsume token 0.png Tsume will make him a stronger damage dealer. Taking all three will lead to Phemus being a very powerful character.

In addition, CRIT chances are immensely powerful when combined with Phemus. Ekko token.png Ekko, Julius token icon.png Julius can give him a temporary but high CRIT buff, while ascended Rocky token 0.png Rocky the Shiitake can give a buff with no requirements for power. 

If Phemus is taunting, he is reliant on a Healer. NubNub token 0.png Chief NubNub or Yasmin token 0.png Yasmin Bloom work well for this, however a tag team between two weaker Healers works well too, such as Augustus the paladin token 0.png Augustus and Emily token 0.png Archangel Emily or Dagrund token.png Dagrund Blacksmoke and Sifu token.png Sifu Jianzhi.

Uses in PVP

Phemus has a unique place in PvP. Agnon token 0.png Agnon is a common sight in PvP, and, being a Nature Tank, Phemus is easily beaten by her. Due to this, Phemus is generally not the greatest of all defenders. That said, a Phemus with a high start rating or fully ascended can seem like a lesser threat than characters like Tsume token 0.png Tsume or Bovus token 0.png Bovus El Doro, so Phemus can use this to sneak in his high damaging powers. Attacking with Phemus has a lot of potential. If combined with a CRIT buff character, Phemus can one shot most enemies with Earthquake Icon.png Earthquake, including the feared IGOROK token 0.png IGOROK. He also works well on teams that have taunters, as he can be used to damage the weaker enemies that were relying on the now ineffective taunter to protect them.

Notes and Tips

Gallery

Progression Map

Credit to Kynok, Eos et al.
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