Off-Balance (debuff): Target is off-balance, that is, target's ATK is reduced (-25% or more) and attacks are more likely to be dodged even if the target has Perfect Swing. Shield-piercing (effect): A shield-piercing attack ignores any Shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, and full damage is dealt vs the target, and the target can die. Splash Damage (effect): An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage. Wounded (debuff): Does damage over time and cannot be healed.
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
Ranged Water attack on all enemies for [115% ATK] base damage and applies Snow Day to all allies, buffing +[35 + 0.5/Lvl]% DEF and modifying abilities of Beasts and Ogres. Starts powered. See Snow Day buff for details.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Phemus can be countered by making use of the following traits and special attacks:
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
To improve Phemus, increasing his Stars will help him significantly as a character. After all his DEF, ATK and Health are what makes him effective as a character. Ascending once is also a must if he is planned to be used as a taunter. Second ascension is also very powerful, as Wild Rampage is a helpful and powerful tool. Luckily, as a 1 star character, he is quite easy to ascend.
Phemus' role in a team is to serve as an acceptable taunter and a strong damage dealer. Slow is a helpful trait, as it gives him some of the highest ATK and Health values in the game. It will, however, make him attack last. The main thing this will mean in campaign is you must be careful if you plan to have Phemus taunting, as you will probably have to take a wave of attacks beforehand. He also has the Magical trait. This makes him very effective at taunting against many magic wielding enemies. In addition, he also has a unique trait, Turn a Blind Eye . This is by far one of his best features, as he is completely immune to Taunt, except for the DEF/Health buff that comes from the power. This can be, in the right situations, devastating.
Phemus' first ability is Earthquake , a powerful attack which allows him to deal a lot of damage to one target and do small amounts of after shock damage. The initial hit of Earthquake is devastating, and can actually one shot a fully ascended IGOROK if a CRIT is achieved. The aftershock, while doing little damage to every character, is not to be considered useless either. Small amounts of damage are still damage, and that can be very effective against the right people. For example, it can get rid of Julius' Fully Rested or Augustus's or Yasmin Bloom's Aegis powers. Just be careful however. As the attack hits everyone, including your own heroes due to aftershock, it can leave Phemus effected by characters's passive stats, such as Phenol Thoxian's Poison Skin or Ekko's Electric Skin, if they are either friend or foe.
While Phemus isn't the best taunter in the game, with a high starred character or a healer he can be very effective. He has a lot of health, and as a result can last a while if being attacked by the enemy. Having a healer backing him up, particularly Yasmin Bloom or Chief NubNub, can have him lasting a very long time, taunting the enemies for your team.
Wild Rampage has a lot of potential to do a great amount of damage to enemy heroes. Unlike Earthquake , Wild Rampage is a physical attack, making it much more effective on characters such as Ekko, Chief NubNub or Tsume. This basically makes Wild Rampage a Physical and more deadly version of Earthquake . However, you cannot pick the target enemy of Wild Rampage , so it is best to use it when all enemies have high health, that way, you avoid killing enemies who are already near death.
Synergy With Other Heroes
Using heroes who buff other Nature Heroes will benefit Phemus a lot. The health buff from Willow Swift will make him a more effective tank, and the ATK buff from Tsume will make him a stronger damage dealer. Taking all three will lead to Phemus being a very powerful character.
In addition, CRIT chances are immensely powerful when combined with Phemus. Ekko, Julius can give him a temporary but high CRIT buff, while ascended Rocky the Shiitake can give a buff with no requirements for power.
Phemus has a unique place in PvP. Agnon is a common sight in PvP, and, being a Nature Tank, Phemus is easily beaten by her. Due to this, Phemus is generally not the greatest of all defenders. That said, a Phemus with a high start rating or fully ascended can seem like a lesser threat than characters like Tsume or Bovus El Doro, so Phemus can use this to sneak in his high damaging powers. Attacking with Phemus has a lot of potential. If combined with a CRIT buff character, Phemus can one shot most enemies with Earthquake , including the feared IGOROK. He also works well on teams that have taunters, as he can be used to damage the weaker enemies that were relying on the now ineffective taunter to protect them.