Dungeon Boss Wiki

Off-Balance - Target has reduced ATK and their attacks have a higher chance to be Dodged.

Type: debuff - Category: Attack

See also: | ATK reduced | Back Splashed | Blinded | Chameleon Evasion | Chaos' Bite | Chilled | CRIT Choked | Dazed | Debilitated | Diseased | Drenched | Frostbitten | Impaired | Off-Balance | Radiance | Silenced | Venom | Weakened


Heroes

The following heroes have or can inflict/apply Off-Balance:

 Shield Slam (Special Attack): Melee Physical attack with a chance to Provoke and knock the target Off-Balanced.


 Aria
 Dramatic Entrance (Trait): All enemies start the dungeon Off-Balance for the first turn.
 Sand in the Eyes (Special Attack): Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged.


 Gift of Flight (Special Attack): Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable.


 Earthquake (Special Attack): Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced.


 Hail of Arrows (Special Attack): Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs.


 Boomerang Shield (Special Attack): Ranged Physical attack on all enemies that knocks them Off-Balanced, lowering their ATK and increasing their chance to Miss. Damage from this Special Attack increases with each Ascension.


 Debilitating Smog (Special Attack): Ranged Fire attack with a chance to knock enemies Off-Balance for a turn.


 Monkey Swing (Basic Attack): Undodgeable Melee Physical on target enemy, applies Off-Balance.


 The Harder They Fall (Trait): Chance to knock all enemies Off-Balanced when killed.


Immunity

Constructs are immune to all debuffs.

The following heroes are immune to Off-Balance:

 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.