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Off-Balance Icon.png

Off-Balance - Target has reduced ATK and their attacks have a higher chance to be Dodged.

Type: debuff - Category: Attack

See also: | Attack Down Icon.png ATK reduced | Back Splash Icon.png Back Splashed | Blinded Icon.png Blinded | Chameleon Evasion Icon.png Chameleon Evasion | Chaos Bite Icon.png Chaos' Bite | Chilled Icon.png Chilled | Reduced Crit Icon.png CRIT Choked | Dazed Icon.png Dazed | Debilitated Icon.png Debilitated | Diseased Icon.png Diseased | Drenched Icon.png Drenched | Frostbitten Icon.png Frostbitten | Impaired Icon.png Impaired | Off-Balance Icon.png Off-Balance | Radiance Icon.png Radiance | Silenced Icon.png Silenced | Venom.png Venom | Weakened Icon.png Weakened


Heroes

The following heroes have or can inflict/apply Off-Balance:

Shield Slam Icon.png Shield Slam (Special Attack): Melee Physical attack with a chance to Provoke and knock the target Off-Balanced.


Aria token 0.png Aria
Dramatic Entrance Icon.png Dramatic Entrance (Trait): All enemies start the dungeon Off-Balance for the first turn.
Sand in the Eyes Icon.png Sand in the Eyes (Special Attack): Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged.


Gift of Flight Icon.png Gift of Flight (Special Attack): Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable.


Earthquake Icon.png Earthquake (Special Attack): Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced.


Hail of Arrows Icon.png Hail of Arrows (Special Attack): Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs.


Boomerang Shield Icon.png Boomerang Shield (Special Attack): Ranged Physical attack on all enemies that knocks them Off-Balanced, lowering their ATK and increasing their chance to Miss. Damage from this Special Attack increases with each Ascension.


Debilitating Smog Icon.png Debilitating Smog (Special Attack): Ranged Fire attack with a chance to knock enemies Off-Balance for a turn.


Monkey Swing Icon.png Monkey Swing (Basic Attack): Undodgeable Melee Physical on target enemy, applies Off-Balance.


The Harder They Fall Icon.png The Harder They Fall (Trait): Chance to knock all enemies Off-Balanced when killed.


Immunity

Constructs are immune to all debuffs.

The following heroes are immune to Off-Balance:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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