Dungeon Boss Wiki
Advertisement
Dungeon Boss Wiki
Niveous
Dragon Caster 
Legendary Hero

Niveous.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Niveous token 0.png
Background
Niveous has always been a cold-hearted sorceror with a soft spot for his creations.
Abilities & Traits
Chaos Missile Icon.pngCold Summons Icon.png & Flying Icon.pngMagical Icon.pngMystical Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Chaos/Physical/Water
Epic Frozen Staff
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Cold Summons can bring allies back, or worse, Niveous' own creations.
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 8.png (8/9)
Team Support IFF Targeting Icon.png Gauge 7.png (7/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 6.png (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +238% +130% - +30% 1000
Defense (DEF) +160% +130% - - 1000
Skill (SKL) +212% +130% - +20% 1000
Max Health (HP) +212% +130% - +20% 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
Immune
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
33%
33%
33%
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Immune
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Chaos Missile Icon.png Chaos Missile Flying Icon.png Flying I
Cold Summons Icon.png Cold Summons Magical Icon.png Magical
Heart of Chaos Icon.png Heart of Chaos Mystical Icon.png Mystical III
Icy Howl Icon.png Icy Howl Draconic Empowerment Icon.png Draconic Empowerment
Dragon Scales Icon.png Dragon Scales
Draconic Hourglass Icon.png Draconic Hourglass
Frostborn Icon.png Frostborn

First Ascension
Niveous token 1.png
Second Ascension
Niveous token 2.png
Abilities & Traits

Heart of Chaos Icon.png & Draconic Empowerment Icon.pngDragon Scales Icon.pngMystical Icon.png

Abilities & Traits

Icy Howl Icon.png & Draconic Hourglass Icon.pngFrostborn Icon.pngMystical Icon.png

Required Hero Stars and Evos

Evo Cost Index: 8800

Evo Cost Index: 20800

Epic Niveous
Niveous token 2.png
Effect: Chance to do two basic Ranged Chaos attacks on the target and a random enemy. Attacks apply Chaos Burn. If an enemy is killed, Chaos Burn is applied to all remaining enemies.

Epic Passive: Frostborn Icon.png Epic Frostborn
Release Date: December 15, 2020

Epic Part 2 Part 3
Frozen Staff.png 75px 75px
Frozen Staff ??? ???
If you have Niveous at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Skill/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Niveous token 0.png Niveous tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Niveous tokens are available.

Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Niveous has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Chaos Missile Icon.pngCold Summons Icon.pngHeart of Chaos Icon.pngIcy Howl Icon.png & Flying Icon.pngMagical Icon.pngMystical Icon.pngDraconic Empowerment Icon.pngDragon Scales Icon.pngDraconic Hourglass Icon.pngFrostborn Icon.png

Chaos Missile
Chaos Missile Icon.png
Basic Attack (None)

Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Effects | Arcane Bolts Icon.png Shield-piercing | Armor Piercer Icon.png Armor-Piercing | Perfect Swing Icon.png Undodgeable | Chaos Damage Icon.png Chaos Damage


Cold Summons
Cold Summons Icon.png
Special Attack (5 turns, AoE)

Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions.
Effects | Angelic Resurrection Icon.png Resurrection | Summon Minion Icon.png Summon Minions | Chaos Bite Icon.png Chaos' Bite


Heart of Chaos
Heart of Chaos Icon.png
Special Attack (3 turns), requires Niveous token 1.png 1st Ascension

Melee Physical Rampage on up to 3 enemies for [??%] base damage with a chance to apply Chaos Burn (Chaosfire). Adds Chaos Day buff to self and allies. Starts Powered.
Effects | Quick Starter Icon.png Starts Powered | Chaosfire Icon.png Chaosfire (Chaos Burn) | Blank Ability.png chaos day


Icy Howl
Icy Howl Icon.png
Special Attack (5 turns, AoE), requires Niveous token 2.png 2nd Ascension

Ranged Water attack on all enemies for [??%] base damage, purging all buffs on each enemy.
Effects | Purge Icon.png Purge


Flying (I)
Flying Icon.png
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Magical (I)
Magical Icon.png
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Niveous token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Niveous token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Draconic Empowerment
Draconic Empowerment Icon.png
Trait (Passive), requires Niveous token 1.png 1st Ascension

Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
Effects | Tenacity Icon.png Extra Attacks | Lightning Immune Icon.png Lightning Immune | Fire Immune Icon.png Fire Immune


Dragon Scales
Dragon Scales Icon.png
Trait (Passive), requires Niveous token 1.png 1st Ascension

All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Effects | Blank Ability.png dragon scales | Damage Reflection Icon.png Damage Reduction | Chaos Reduction Icon.png Chaos Damage Reduction


Draconic Hourglass
Draconic Hourglass Icon.png
Trait (Passive), requires Niveous token 2.png 2nd Ascension

At the beginning of each round, reduces enemy current Health by 10%. This effect persists even if this herodies. This effect is doubled on enemies affected with the Doom debuff.
Effects | Bog Blessing Icon.png Health Loss | Boosted Icon.png Boosted Damage


Frostborn
Frostborn Icon.png
Trait (Passive), requires Niveous token 2.png 2nd Ascension

This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round. Cleanses Doom from all allies when resurrecting.
Effects | Angelic Resurrection Icon.png Resurrection | Blank Ability.png cleanse doom


Epic Frostborn
Frostborn Icon.png
Trait (Passive), requires Frozen Staff.png Epic "Frozen Staff"

This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting.
Effects | Angelic Resurrection Icon.png Resurrection | Blank Ability.png cleanse doom | Retaliation Icon.png Revenge Attacks | Chaos Damage Icon.png Chaos Damage | Blank Ability.png chaos day

Buffs & Debuffs: Armor Piercer Icon.pngBoosted Icon.pngChaos Bite Icon.pngChaos Damage Icon.pngChaos Reduction Icon.pngBlank Ability.pngChaosfire Icon.pngBlank Ability.pngDamage Reflection Icon.pngBlank Ability.pngTenacity Icon.pngFire Immune Icon.pngBog Blessing Icon.pngLightning Immune Icon.pngQuick Starter Icon.pngPurge Icon.pngAngelic Resurrection Icon.pngArcane Bolts Icon.pngSummon Minion Icon.pngPerfect Swing Icon.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chaos' Bite - debuff (Chaos/Attack/Damage)
Chaos Bite Icon.png
Target takes Chaos Damage when using Abilities.

Chaos Damage - effect (Damage)
Chaos Damage Icon.png
Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.

Chaos Damage Reduction - effect (Damage)
Chaos Reduction Icon.png
Reduces a certain percentage of Chaos Damage taken.
Blank Ability.png chaos day

Chaosfire (Chaos Burn) - debuff (Damage over Time/Defense/Chaos)
Chaosfire Icon.png
Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.
Blank Ability.png cleanse doom

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
Blank Ability.png dragon scales

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fire Immune - immunity (Damage)
Fire Immune Icon.png
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Health Loss - effect (Health/Damage)
Bog Blessing Icon.png
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Lightning Immune - immunity (Damage)
Lightning Immune Icon.png
Doesn't take any damage from Lightning.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Resurrection - effect (Death/Health)
Angelic Resurrection Icon.png
A dead ally is revived and brought back to life with some health.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Summon Minions - effect (Death)
Summon Minion Icon.png
This hero can summon minions to replace dead allies.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgLight Evo Monarch.pngNature Evo Monarch.pngWater Evo Monarch.png (8800) = Niveous token 1.png + Heart of Chaos Icon.pngDraconic Empowerment Icon.pngDragon Scales Icon.pngMystical Icon.png &
Celestial.jpgColdfire.jpgDiamond Evo.jpgSpirit.jpg (20800) = Niveous token 2.png + Icy Howl Icon.pngDraconic Hourglass Icon.pngFrostborn Icon.pngMystical Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 5x Celestial.jpg Astral Evo 8x
Light Evo Monarch.png Light Evo Monarch 40x Coldfire.jpg Coldfire Evo 8x
Nature Evo Monarch.png Nature Evo Monarch 40x Diamond Evo.jpg Diamond Evo 8x
Water Evo Monarch.png Water Evo Monarch 40x Spirit.jpg Spirit Evo 8x
Heart of Chaos Icon.png Heart of Chaos (Special Attack/3 Turns) Icy Howl Icon.png Icy Howl (Special Attack/5 Turns)
Draconic Empowerment Icon.png Draconic Empowerment (Trait/Passive) Draconic Hourglass Icon.png Draconic Hourglass (Trait/Passive)
Dragon Scales Icon.png Dragon Scales (Trait/Passive) Frostborn Icon.png Frostborn (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Synergies of Dragon heroes (Family): Solar Scales Icon.png
Niveous token 0.png Niveous can get following passive buffs when teamed up with other Heroes:

Dragon Heroes get the following passive buffs:

Draconic Empowerment Icon.png Draconic Empowerment (Trait) by Niveous token 0.png Niveous
Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
Dragon Scales Icon.png Dragon Scales (Trait) by Niveous token 0.png Niveous
All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Solar Scales Icon.png Solar Scales (Trait) by Balur token 0.png Balur
Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Niveous token 0.png Niveous can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Niveous token 0.png Niveous can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Niveous token 0.png Niveous can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Niveous token 0.png Niveous can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngAura Eater Icon.pngElven Grace Icon.pngGet Over Here Icon.png
Niveous token 0.png Niveous can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Flying Heroes are vulnerable to:

Elven Grace Icon.png Elven Grace (Trait) by
Indigo token.png Indigo
Nimriel token 0.png Lady Nimriel
Reyla token 0.png Reyla the Lightbringer
Daeris token 0.png Shadow Queen Daeris
Willow token 0.png Willow Swift
Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Get Over Here Icon.png Get Over Here (Special Attack) by Nimriel token 0.png Lady Nimriel
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.

Notes and Tips

Niveous token 0.png Niveous joined on February 14, 2020 during the Frostfire Valentine's Event (2020). The Caster Ice Dragon that can summoned Ice Golems and cast a Snow Day is the 100th Hero in the game.


ThaliaPortrait Small.PNG
Hey BOSS! This article is a stub.
You can help Dungeon Boss Wiki by expanding it. Once the addition of data meets the standards and the completion of the section, delete the words {{Stub}} from the page by looking for it in the editor.

Niveous' Ice Golems

Niveous can resurrect allies - but only Dragons. Allies of other Families are replaced by his own creations: Ice Golems. These golems look like Ice Age IGOROK token.png ICE AGE IGOROK, and are a Construct Monster Tank at the same level and Star Icon.png star rating as Niveous token 0.png Niveous.

ICE AGE IGOROK 1A Icon.png

Ice Golem
Construct Monster Tank
Water.png Water, 3 stars
Level and number of stars depend on Niveous. Runes are taken from dead ally.

Attacks

Snowy Smash Icon.png
Snowy Smash

A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.

Chaos Rampage Icon.png
Chaos Rampage

Melee Physical Rampage on up to 3 enemies with a chance to apply Chaos Burn (Chaosfire) to the target. Applies Chaos Day to self.

Shatterstorm Icon.png
Shatterstorm

Sacrifices self, dealing shield-piercing damage to all enemies, purges all buffs. Removes all enemy corpses. Can't be dodged, Starts Powered.

Special Abilities

Animated Ice Icon.png
Animated Ice

When this hero dies, allies gain a DEF buff.

Summoned Vigil Icon.png
Summoned Vigil

Chance to jump in front of their summoner being attacked, adds a chance to parry, and reduces enemies CRIT chance.

Construct Icon.png
Construct

Cannot be healed but is invulnerable to all Debuffs.

Armored Icon.png
Armored

Takes 25% less damage from Physical attacks.

Chaos Day Buff

... ((stub)) ...


Background Story

Niveous token 0.png Niveous was the coldest, cruelest, and weakest of the ancient Dragons. He kept to himself, focusing on his craft of cryomancy. His powers allowed him to survive the great freeze, and revive his fallen Dragon brethren, bringing younger dragons backas tests. He decided with his newfound abilities to leave his old tormentors on ice and until the right moment...

When summoned his Ice Golems run amok. They can use Chaos Rampage and Shatterstorm to cause even more Chaos!

Gallery

Advertisement