Dungeon Boss Wiki
Niveous
Dragon Caster 
Legendary Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Niveous has always been a cold-hearted sorceror with a soft spot for his creations.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Chaos/Physical/Water
Epic Frozen Staff
Buddy Synergy None
Combat Style

Cold Summons can bring allies back, or worse, Niveous' own creations.
Damage (7/9)
Toughness (8/9)
Team Support (7/9)
Crowd Control (6/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +238% +130% - +30% 1000
Defense (DEF) +160% +130% - - 1000
Skill (SKL) +212% +130% - +20% 1000
Max Health (HP) +212% +130% - +20% 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
Immune
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
Immune
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Chaos Missile Flying I
Cold Summons Magical
Heart of Chaos Mystical III
Icy Howl Draconic Empowerment
Dragon Scales
Draconic Hourglass
Frostborn

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 8800

Evo Cost Index: 20800

Epic Niveous
Effect: Chance to do two basic Ranged Chaos attacks on the target and a random enemy. Attacks apply Chaos Burn. If an enemy is killed, Chaos Burn is applied to all remaining enemies.

Epic Passive:  Epic Frostborn
Release Date: December 15, 2020

Epic Part 2 Part 3
File:???.png File:???.png
Frozen Staff ??? ???
If you have Niveous at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Skill/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Niveous tokens: Events Heroic Summon

There are no Dungeons in which Niveous tokens are available.

Rune Slots: (standard)
Niveous has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Chaos Missile
Basic Attack (None)

Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Effects | Shield-piercing | Armor-Piercing | Undodgeable | Chaos Damage


Cold Summons
Special Attack (5 turns, AoE)

Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions.
Effects | Resurrection | Summon Minions | Chaos' Bite


Heart of Chaos
Special Attack (3 turns), requires 1st Ascension

Melee Physical Rampage on up to 3 enemies for [??%] base damage with a chance to apply Chaos Burn (Chaosfire). Adds Chaos Day buff to self and allies. Starts Powered.
Effects | Starts Powered | Chaosfire (Chaos Burn) | chaos day


Icy Howl
Special Attack (5 turns, AoE), requires 2nd Ascension

Ranged Water attack on all enemies for [??%] base damage, purging all buffs on each enemy.
Effects | Purge


Flying (I)
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reduction


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Draconic Empowerment
Trait (Passive), requires 1st Ascension

Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
Effects | Extra Attacks | Lightning Immune | Fire Immune


Dragon Scales
Trait (Passive), requires 1st Ascension

All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Effects | dragon scales | Damage Reduction | Chaos Damage Reduction


Draconic Hourglass
Trait (Passive), requires 2nd Ascension

At the beginning of each round, reduces enemy current Health by 10%. This effect persists even if this herodies. This effect is doubled on enemies affected with the Doom debuff.
Effects | Health Loss | Boosted Damage


Frostborn
Trait (Passive), requires 2nd Ascension

This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round. Cleanses Doom from all allies when resurrecting.
Effects | Resurrection | cleanse doom


Epic Frostborn
Trait (Passive), requires Epic "Frozen Staff"

This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting.
Effects | Resurrection | cleanse doom | Revenge Attacks | Chaos Damage | chaos day

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chaos' Bite - debuff (Chaos/Attack/Damage)
Target takes Chaos Damage when using Abilities.

Chaos Damage - effect (Damage)
Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.

Chaos Damage Reduction - effect (Damage)
Reduces a certain percentage of Chaos Damage taken.
chaos day

Chaosfire (Chaos Burn) - debuff (Damage over Time/Defense/Chaos)
Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.
cleanse doom

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
dragon scales

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fire Immune - immunity (Damage)
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Health Loss - effect (Health/Damage)
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Lightning Immune - immunity (Damage)
Doesn't take any damage from Lightning.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Resurrection - effect (Death/Health)
A dead ally is revived and brought back to life with some health.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Summon Minions - effect (Death)
This hero can summon minions to replace dead allies.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (8800) = + &
(20800) = +
First Ascension Second Ascension
Arcane Evo 5x Astral Evo 8x
Light Evo Monarch 40x Coldfire Evo 8x
Nature Evo Monarch 40x Diamond Evo 8x
Water Evo Monarch 40x Spirit Evo 8x
Heart of Chaos (Special Attack/3 Turns) Icy Howl (Special Attack/5 Turns)
Draconic Empowerment (Trait/Passive) Draconic Hourglass (Trait/Passive)
Dragon Scales (Trait/Passive) Frostborn (Trait/Passive)
Mystical ii (Trait/Passive) Mystical iii (Trait/Passive)
Synergies of Dragon heroes (Family):
 Niveous can get following passive buffs when teamed up with other Heroes:

Dragon Heroes get the following passive buffs:

 Draconic Empowerment (Trait) by  Niveous
Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
 Dragon Scales (Trait) by  Niveous
All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
 Solar Scales (Trait) by  Balur
Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.
Synergies of Water heroes (Element):
 Niveous can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class):
 Niveous can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Niveous can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Niveous can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Niveous can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Flying Heroes are vulnerable to:

 Elven Grace (Trait) by
 Indigo
 Lady Nimriel
 Reyla the Lightbringer
 Shadow Queen Daeris
 Willow Swift
Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
 Get Over Here (Special Attack) by  Lady Nimriel
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.

Notes and Tips[]

 Niveous joined on February 14, 2020 during the Frostfire Valentine's Event (2020). The Caster Ice Dragon that can summoned Ice Golems and cast a Snow Day is the 100th Hero in the game.


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Niveous' Ice Golems[]

Niveous can resurrect allies - but only Dragons. Allies of other Families are replaced by his own creations: Ice Golems. These golems look like ICE AGE IGOROK, and are a Construct Monster Tank at the same level and star rating as  Niveous.

Ice Golem
Construct Monster Tank
Water, 3 stars
Level and number of stars depend on Niveous. Runes are taken from dead ally.

Attacks[]

Snowy Smash

A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.

Chaos Rampage

Melee Physical Rampage on up to 3 enemies with a chance to apply Chaos Burn (Chaosfire) to the target. Applies Chaos Day to self.

Shatterstorm

Sacrifices self, dealing shield-piercing damage to all enemies, purges all buffs. Removes all enemy corpses. Can't be dodged, Starts Powered.

Special Abilities[]

Animated Ice

When this hero dies, allies gain a DEF buff.

Summoned Vigil

Chance to jump in front of their summoner being attacked, adds a chance to parry, and reduces enemies CRIT chance.

Construct

Cannot be healed but is invulnerable to all Debuffs.

Armored

Takes 25% less damage from Physical attacks.

Chaos Day Buff[]

... ((stub)) ...


Background Story[]

 Niveous was the coldest, cruelest, and weakest of the ancient Dragons. He kept to himself, focusing on his craft of cryomancy. His powers allowed him to survive the great freeze, and revive his fallen Dragon brethren, bringing younger dragons backas tests. He decided with his newfound abilities to leave his old tormentors on ice and until the right moment...

When summoned his Ice Golems run amok. They can use Chaos Rampage and Shatterstorm to cause even more Chaos!

Gallery[]