Nerve damage is seen by a brief pillar of light with an immediate status notification of Nerve Damage. Those suffering from Nerve Damage will not be able to heal for the duration of the debuff,
in addition to the damage taken by the ability that caused Nerve Damage.
A very unpleasant characteristic of Nerve Damage for Healers is that it blocks any ability that has primary a heal component even it would also cleanse the debuff afterwards. Abilities that cleanse first and then heal can remove Nerve Damage.
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((Yasmin, Emily, Solaris comparison))
Heroes
The following heroes have or can inflict/apply Nerve Damage:
Surgical Volley (Special Attack): Ranged physical attack on all enemies for [72.5% ATK] base damage with a chance to apply Nerve Damage (preventing healing for 3 turns).
Buzz Saw (Special Attack): Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.
Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.