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Nerve Damage Icon.png

Nerve Damage - Target cannot heal for 3 turns.

Type: debuff - Category: Health

See also: | Diseased Icon.png Diseased | Doom Icon.png Doom | Nerve Damage Icon.png Nerve Damage | Reduced Healing Icon.png Reduced Healing | Sacrifice Icon.png Sacrifice | Skill Down Icon.png SKL- | Soulfire Burn Icon.png Soulfire Burned | Wounded Icon.png Wounded

Nerve damage is seen by a brief pillar of light with an immediate status notification of Nerve Damage. Those suffering from Nerve Damage will not be able to heal for the duration of the debuff,

Nerve Damage stab.png

in addition to the damage taken by the ability that caused Nerve Damage.

Masuta Kira and Hagrim Felhorn are heros that can inflict Nerve damage to there opponents.

A very unpleasant characteristic of Nerve Damage Icon.png Nerve Damage for Healers is that it blocks any ability that has primary a heal component even it would also cleanse the debuff afterwards. Abilities that cleanse first and then heal can remove Nerve Damage Icon.png Nerve Damage.

For example:

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((Yasmin, Emily, Solaris comparison))

Heroes

The following heroes have or can inflict/apply Nerve Damage:

Surgical Volley Icon.png Surgical Volley (Special Attack): Ranged physical attack on all enemies for [72.5% ATK] base damage with a chance to apply Nerve Damage (preventing healing for 3 turns).


Buzz Saw Icon.png Buzz Saw (Special Attack): Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.


Dim Mak Icon.png Dim Mak (Special Attack): Melee Physical attack that inflicts Nerve Damage (blocks healing for 3 turns).



Epic Heroes with Nerve Damage:

Master Sai.png Master Sai (Epic): Chance to deal 2x damage and inflict Nerve Damage.


Immunity

The following heroes are immune to Nerve Damage:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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