A basic Melee Physical attack doing [??% ATK] base damage. Adds a stack of Growth to Moriko.
Effects | Growth
Sapling Siege
Special Attack (, AoE)
Summons saplings that attack all enemies for [??% ATK] base damage, and lower defense for 2 turns.
Effects | DEF-
Super Epic Attack
Special Attack (Passive)
Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.
Effects | terror| burning rage| mark trident| Growth| Starts Powered
Forest Thirsts
Special Attack (), requires 1st Ascension
Melee Nature attack on target enemy for [??% ATK] baase damage, and drains health from target.
Effects | (drains health?)
Unbridled Loyalty
Special Attack (), requires 2nd Ascension
Buffs allies for 3 turns, redirecting [51%] damage to Moriko. When damage is retaliated this way, Moriko lifesteal reflects a part of the damage back to the attacker. Starts Powered.
Effects | Starts Powered| Damage Reflection| Lifesteal
Ethereal
Trait (Passive)
Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Spirit| Damage Reduction
Forest Feasts
Trait (Passive)
When an enemy dies, their corpse is absorbed by Moriko and heals for that 10% of his max health, and a stack of Growth is applied.
Effects | Remove Corpse| Regeneration| Growth
Plant Growth
Trait (Passive)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth
Slow
Trait (Passive)
Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks
The Forest Remembers
Trait (Passive)
After taking damage 3 times Moriko will parry the next attack and deal damage equal to his missing health to the attacker.
Effects | Parry| Damage Reflection
Lingering Energy
Trait (Passive), requires 1st Ascension
This hero gains +1 energy if a magic based ability was used on the previous turn.
Effects | Energy Gain
Spirit Armor
Trait (Passive), requires 1st Ascension
After an allied Spirit dies health does not drop below 1 until the following turn. This effect can't be stolen, copied, or purged. Must have Harbinger, Undine, Moriko, and Vulcan as team members.
Effects | Ethereal Spirit| Buddy Synergy
Spirits Pact
Trait (Passive), requires 2nd Ascension
All healing recieved is shared with Spirit allies.
Effects | Heal
Unbound Stalwart
Trait (Passive), requires 2nd Ascension
If a Spirit ally dies heal all Spirit allies to 100% health.
Effects | Heal
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
terror
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Moriko can get following passive buffs when teamed up with other Heroes:
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Moriko can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Moriko was the last of the 4 Spirits that celebrated their debut between the Halloween and Frightmare Before Winterfest events in 2020. He was revealed on 2020-12-08 and is the 109th Hero in the game.
Moriko is one of the few Tanks in Dungeon Boss that has no Taunt and no ability with a Provoked debuff to control the enemies attacks.
His crowd control abilities consist of preventing any Resurrections by absorbing dead bodies from the battlefield. This happens passively (automatically) as long as he is on the battlefield. It does not matter if he is dead or alive.
The trait responsible for this, Forest Feasts, also blocks the summoning of Niveous' Ice Golems and effectively counteracts him. Lord Zomm's Zominions, however, are little impressed by this and continue to rise from the ground unhindered.
When Moriko was released he had the simple version of the Slow trait without revenge attacks and stat boosts, and he was no member of the Plant family. This is fixed. Runes that are restricted to the PlantFamily can be equipped now.
Moriko has a close bond with Harbinger the Terror, Undine, and Vulcan. All together, they can perform a special Spirit Team Super Epic Attack.