Dungeon Boss Wiki
Moriko
Slow Spirit Plant Tank 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Moriko is a stalwart spirit guard that is the living embodiment of the forests.
Abilities & Traits
&
Attack Speed Slow
Attack Range Melee/Ranged
Damage ???/Elemental/Nature/Physical
Epic No
Buddy Synergy File:??harbinger?? ??harbinger??,  Undine,  Vulcan
Combat Style

'
Damage N/A
Toughness N/A
Team Support N/A
Crowd Control N/A
Synergy N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +225% +130% + 25% -
Defense (DEF) +225% +130% +25% -
Skill (SKL) +160% +130% - - 0
Max Health (HP) +225% +130% +25% -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Forest Fist Ethereal
Sapling Siege Forest Feasts
Super Epic Attack Plant Growth
Forest Thirsts Slow
Unbridled Loyalty The Forest Remembers
Lingering Energy
Spirit Armor
Spirits Pact
Unbound Stalwart

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 9400

Evo Cost Index: 12100

Moriko has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Moriko tokens: Heroic Summon Events

There are no Dungeons in which Moriko tokens are available.

Rune Slots: (standard)
Moriko has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Forest Fist
Basic Attack (None)

A basic Melee Physical attack doing [??% ATK] base damage. Adds a stack of Growth to Moriko.
Effects | Growth


Sapling Siege
Special Attack (, AoE)

Summons saplings that attack all enemies for [??% ATK] base damage, and lower defense for 2 turns.
Effects | DEF-


Super Epic Attack
Special Attack (Passive)

Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon.
Effects | terror | burning rage | mark trident | Growth | Starts Powered


Forest Thirsts
Special Attack (), requires 1st Ascension

Melee Nature attack on target enemy for [??% ATK] baase damage, and drains health from target.
Effects | (drains health?)


Unbridled Loyalty
Special Attack (), requires 2nd Ascension

Buffs allies for 3 turns, redirecting [51%] damage to Moriko. When damage is retaliated this way, Moriko lifesteal reflects a part of the damage back to the attacker. Starts Powered.
Effects | Starts Powered | Damage Reflection | Lifesteal


Ethereal
Trait (Passive)

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Spirit | Damage Reduction


Forest Feasts
Trait (Passive)

When an enemy dies, their corpse is absorbed by Moriko and heals for that 10% of his max health, and a stack of Growth is applied.
Effects | Remove Corpse | Regeneration | Growth


Plant Growth
Trait (Passive)

This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


The Forest Remembers
Trait (Passive)

After taking damage 3 times Moriko will parry the next attack and deal damage equal to his missing health to the attacker.
Effects | Parry | Damage Reflection


Lingering Energy
Trait (Passive), requires 1st Ascension

This hero gains +1 energy if a magic based ability was used on the previous turn.
Effects | Energy Gain


Spirit Armor
Trait (Passive), requires 1st Ascension

After an allied Spirit dies health does not drop below 1 until the following turn. This effect can't be stolen, copied, or purged. Must have Harbinger, Undine, Moriko, and Vulcan as team members.
Effects | Ethereal Spirit | Buddy Synergy


Spirits Pact
Trait (Passive), requires 2nd Ascension

All healing recieved is shared with Spirit allies.
Effects | Heal


Unbound Stalwart
Trait (Passive), requires 2nd Ascension

If a Spirit ally dies heal all Spirit allies to 100% health.
Effects | Heal

Buffs & Debuffs:
(drains health?)

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
burning rage

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Reflection - buff (Shield/Damage/Defense)
Target reflects a % of the damage received back at the attacker.

DEF- - debuff (Defense)
Target has reduced DEF.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Ethereal Spirit - buff (Shield/Death)
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Growth - buff (Stack/Health/Attack)
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.
mark trident

Parry - effect (Defense/Status Effect)
The attack is parred, the target takes no damage, and the attack's debuffs are ignored.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Regeneration - buff (Health)
Target heals, and heals more HP which is split over 3 turns including this one.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
terror
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (9400) = + &
(12100) = +
First Ascension Second Ascension
Astral Evo 4x Coldfire Evo 5x
Dark Evo Monarch 20x Dark Evo 40x
Nature Evo 30x Infinity Evo 8x
Subterranean Evo 6x Nature Evo Monarch 60x
Forest Thirsts (Special Attack/x Turns) Unbridled Loyalty (Special Attack/x Turns)
Lingering Energy (Trait/Passive) Spirits Pact (Trait/Passive)
Spirit Armor (Trait/Passive) Unbound Stalwart (Trait/Passive)
Synergies of Spirit/Plant heroes (Family):
 Moriko can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

 Spirits Pact (Trait) by  Moriko
All healing recieved is shared with Spirit allies.
 Unbound Stalwart (Trait) by  Moriko
If a Spirit ally dies heal all Spirit allies to 100% health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Verdant Vitality (Special Attack) by  Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
 Moriko can get following passive buffs when teamed up with other Heroes:

Plant Heroes get the following passive buffs:

 Epic Rapid Regrowth (Trait) by  Jumbeaux
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
 Plant Growth (Trait) by  Jumbeaux, Kelpy Shells, Lily Blossom, Moriko, Rocky the Shiitake
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
 Fungus Amongus (Trait) by  Rocky the Shiitake
Plants gain a chance to poison on basic attack per stack of growth.
 One With Nature (Special Attack) by  Lily Blossom
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
 Pollen Cloud (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies that grants team Evasion and buffs their DEF for 2 turns, Grows allied Plants.
 Sapping Vines (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
Synergies of Nature heroes (Element):
 Moriko can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Moriko can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Moriko can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Spirit Heroes are vulnerable to:

 Fiery Soul (Trait) by  Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Plant Heroes are vulnerable to:

 Buzz Saw (Special Attack) by  Hagrim Felhorn
Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

 Moriko was the last of the 4 Spirits that celebrated their debut between the Halloween and Frightmare Before Winterfest events in 2020. He was revealed on 2020-12-08 and is the 109th Hero in the game.

 Moriko is one of the few Tanks in Dungeon Boss that has no  Taunt and no ability with a Provoked debuff to control the enemies attacks.

His crowd control abilities consist of preventing any Resurrections by absorbing dead bodies from the battlefield. This happens passively (automatically) as long as he is on the battlefield. It does not matter if he is dead or alive.

The trait responsible for this,  Forest Feasts, also blocks the summoning of  Niveous' Ice Golems and effectively counteracts him.  Lord Zomm's Zominions, however, are little impressed by this and continue to rise from the ground unhindered.

When  Moriko was released he had the simple version of the  Slow trait without revenge attacks and stat boosts, and he was no member of the Plant family. This is fixed. Runes that are restricted to the Plant Family can be equipped now.

 Moriko has a close bond with  Harbinger the Terror,  Undine, and  Vulcan. All together, they can perform a special Spirit Team  Super Epic Attack.

Gallery[]