FANDOM


return { -- <nowiki>
 ["accelerated"] = {
   name = "Accelerated"; 
   type = "buff"; 
   image = "Accelerated Icon.png";
   description = "Increased Speed, and Haste that allows a second action and adds evasion. The Increased Speed makes the target Fast for one turn. This can affect the order of turns in raids. (This buff is caused by Zen's Enlightenment.)";
   category = { "Speed" }
 };
 ["aversion"] = {
   name = "Aversion"; 
   type = "buff"; 
   image = "Aversion Icon.png";
   description = "Enemies cannot target this hero unless they ignore Taunt or Provoke, or there are no other valid targets. AoE attacks can still hit the hero. This buff is currently only available from an Aversion Rune and does not expire, can't be stolen nor copied. Taunt buff supersedes Aversion while active but doesn't remove it.";
   category = { "Crowd Control" };
   immunity = 'taunt immune'
 }; 
 ["divine intervention"] = {
   name = "Divine Intervention"; 
   type = "buff";
   image = "Divine Intervention Icon.png";
   description = "At the start of a dungeon the ally with the lowest DEF becomes untargetable until Grondar dies. AOE attacks can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged.";
   category = { "Crowd Control" }
 };
 ["reflective plate"] = {
   name = "Reflective Plate"; 
   type = "buff";
   image = "Reflective Plate Icon.png";
   description = "A buff that reflects the next debuff on any ally or team and apply it to the attacker or enemy team instead. Lasts until consumed, can’t be stolen, copied or purged.";
   category = { "Status Effect" }
 };
 ["radiance"] = {
   name = "Radiance";
   type = "debuff";
   image = "Radiance Icon.png";
   description = "-20% ATK for 3 turns, stacks up to 3 times.";
   category = { "Attack"; "Stack" }
 }; 
 banished = {
   name = "Banished"; 
   type = "debuff"; 
   image = "Banished Icon.png";
   description = "Purges all buffs then removes target from the encounter, to return with a percentage previous health.";
   category = { "Disable" }
 };
 blinded = {
   name = "Blinded";
   type = "debuff"; 
   image = "Blinded Icon.png";
   description = "Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.";
   category = { "Attack"; "Defense" }
 };
 burned = {
   name = "Burned"; 
   type = "debuff"; 
   image = "Burned Icon.png";
   description = "Target has reduced DEF and takes Fire damage each turn for 3 turns.";
   category = { "Damage over Time"; "Defense" };
   immunity = "burn immune"
 };
 ["back splashed"] = {
   name = "Back Splashed"; 
   type = "debuff"; 
   image = "Back Splash Icon.png";
   description = "AOE effects are applied to both enemies and allies.";
   category = { "Attack"; "Status Effect" }
 }; 
 chilled = {
   name = "Chilled"; 
   type = "debuff"; 
   image = "Chilled Icon.png";
   description = "Stops the cooldown of Special attacks for 3 turns.";
   category = { "Disable"; "Attack" };
   immunity = "chill immune";
 };
 ['corruption from within'] = {
    name = 'Corruption From Within',
    type = 'Special Attack',
    image = 'Corruption From Within Icon.png',
    description = 'Decreases ATK & DEF. All hits against this hero deal Chaos Damage to them and all of their allies, with a 15% chance for this debuff to spread to one of their allies for 1 turn.',
    category = { "Damage over Time"; "Attack"; "Defense" };
 };
 ["cryosleep"] = {
   name = "Cryosleep"; 
   type = "debuff"; 
   image = "Cryosleep Icon.png";
   description = "Target turns into an ice block. Cannot be targetable & cannot act.";
   category = { "Disable" };
   immunity = 'cryosleep immune'
 };
 dazed = {
   name = "Dazed"; 
   type = "debuff"; 
   image = "Dazed Icon.png";
   description = "Target has an increased chance to Miss when attacking.";
   category = { "Attack" };
   immunity = 'daze immune'
 };
 debilitated = {
   name = "Debilitated"; 
   type = "debuff"; 
   image = "Debilitated Icon.png";
   description = "Target has reduced ATK, DEF, SKL and CRIT Chance for 3 turns.";
   category = { "Defense", "Attack" }
 };
 ["def lowered"] = {
   name = "DEF-"; 
   type = "debuff"; 
   image = "Armor Break Icon.png";
   description = "Target has reduced DEF.";
   category = { "Defense" }
 };
 ["demonfire"] = {
   name = "Demonfire"; 
   type = "debuff"; 
   image = "Demonfire Icon.png";
   description = "Target has reduced DEF and takes Fire damage each turn for 3 turns, cannot be Cleansed.";
   category = { "Damage over Time"; "Defense" };
   immunity = "burn immune"
 };
 ["devils iou"] = {
   name = "Devil's IOU"; 
   type = "buff"; 
   image = "Devil's IOU Icon.png";
   description = "Devil promises to return the stolen health from the enemy.";
   category = { "Health"; "Special" };
 };
 diseased = {
   name = "Diseased"; 
   type = "debuff"; 
   image = "Diseased Icon.png";
   description = "Halves ATK and healing of target, and reduces their CRIT Chance to 0%.";
   category = { "Health"; "Attack" };
   immunity = 'disease immune'   
 };
 ["dodge reduced"] = {
   name = "Dodge Down"; 
   type = "debuff"; 
   image = "Dodge Down Icon.png";
   description = "The target has a reduced chance to dodge attacks while this debuff lasts. Subsequent applications of the effect refreshes its duration. A target might dodge the attack that can apply this debuff and avoid this debuff.";
   category = { "Defense" }
 };
 drenched = {
   name = "Drenched"; 
   type = "debuff"; 
   image = "Drenched Icon.png";
   description = "AOE attacks deal less damage.";
   category = { "Attack" }
 };
 ["ethereal spirit"] = {
   name = "Ethereal Spirit"; 
   type = "buff"; 
   image = "Ethereal Icon.png";
   description = "Health does not drop below 1. This initial effect cannot be stolen nor purged. It lasts for 1 turn."; 
   category = { "Shield"; "Death" }
 };
 ["enlightenment"] = {
   name = "Enlightenment"; 
   type = "buff"; 
   image = "Enlightenment Icon.png";
   description = "Allows for a second action (like Haste), target has increased speed and is Silence immune. (This buff is comes with the Accelerated buff for increased speed and removes the Silence debuff when applied and protects from it.)"; 
   category = { "Speed" }
 }; 
 feared = {
   name = "Feared"; 
   type = "debuff"; 
   image = "Feared Icon.png";
   description = "Target takes increased damage and each hit dealt to the target has a chance to make the target run away when on 20% HP and below.";
   category = { "Damage" };
   immunity = 'fear immune'
 };
 ["foresight"] = {
   name = "Foresight";
   type = "buff";
   image = "Foresight Icon.png";
   description = "Prevents the next debuff applied to this Hero. Lasts until consumed or purged, can't be stolen. NOTE: Foresight from Runes stacks with Foresight buff and can't be stolen, copied or purged.";
   category = { "Status Effect"; "Protection", "Stack" }
 };
 ["frostbite taunt"] = {
   name = "Frostbite Taunt";
   type = "buff";
   image = "Frostbite Taunt Icon.png";
   description = "Forces enemies to target the hero with single-target attacks, buffs DEF, and a chance to apply Frostbite to Melee attackers.";
   category = { "Crowd Control" }
 };
 frostbitten = {
   name = "Frostbitten"; 
   type = "debuff"; 
   image = "Frostbitten Icon.png";
   description = "Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)";
   category = { "Attack", "Damage" };
   immunity = 'frostbite immune'
 };
 frozen = {
   name = "Frozen"; 
   type = "debuff"; 
   image = "Frozen Icon.png";
   description = "Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead.";
   category = { "Disable" };
   immunity = "freeze immune"
 };
 ["gift of flight"] = {
   name = "Gift of Flight"; 
   type = "buff"; 
   image = "Gift of Flight Buff Icon.png";
   description = "The target flies for the duration of the buff. It gets all the advantages and disadvantages as if it had the Flying II trait. This includes damage reduction, synergy with flying allies and also increased damage from elves."; 
   category = { "Defense" }
 }; 
 ["graniteform"] = {
   name = "Graniteform"; 
   type = "buff"; 
   image = "Graniteform Icon.png";
   description = "Target has +90% Damage Reduction and cannot be buffed or debuffed until their first turn. This ability cannot be copied or stolen; doing so will purge it. Graniteform is vulnerable to attacks that deal boosted damage against petrified targets (see Stoned effect and Gorgon family for details)."; 
   category = { "Shapeshift"; "Damage Reduction"; "Status Effect" }
 };
 ["grave digger"] = {
   name = "Grave Digger"; 
   type = "debuff"; 
   image = "Grave Digger Effect Icon.png";
   description = "Target will deal damage to their allies upon death, this ability lasts 3 turns.";
   category = { "Mark"; "Damage" };
   immunity = 'mark immune'
 };
 ["guaranteed crit"] = {
   name = "Guaranteed CRIT"; 
   type = "buff"; 
   image = "Crit Up Icon.png";
   description = "This Hero will CRIT on their next attack."; 
   category = { "Attack" }
 };
 haunted = {
   name = "Haunted"; 
   type = "debuff"; 
   image = "Haunted Past Icon.png";
   description = "Target takes 2x damage from Dark characters.";
   category = { "Mark"; "Damage" };
   immunity = 'mark immune'
 };
 ["hive mind"] = {
   name = "Hive Mind"; 
   type = "buff"; 
   image = "Hive Mind Icon.png";
   description = "+25% Damage Penetration, +25% Damage Reduction and +25% SKL. This ability cannot be copied or stolen; doing so will purge it."; 
   category = { "Damage"; "Damage Reduction" }
 };
 ["ice block"] = {
   name = "Ice Block"; 
   type = "buff"; 
   image = "Ice Block Icon.png";
   description = "Target has +90% Damage Reduction and cannot be buffed or debuffed until their first turn. This ability cannot be copied or stolen; doing so will purge it."; 
   category = { "Shapeshift"; "Damage Reduction"; "Status Effect" }
 };
 ["magnified light"] = {
   name = "Magnified Light"; 
   type = "debuff"; 
   image = "Magnified Light Icon.png";
   description = "Target takes 2x damage from Light characters, this debuff can be resisted by high Spirit Resistance."; 
   category = { "Mark"; "Damage" };
   immunity = 'mark immune';
 };
 ["marked for death"] = {
   name = "Marked for Death"; 
   type = "debuff"; 
   image = "Marked for Death Icon.png";
   description = "Target takes significantly increased damage for 3 turns, this debuff can be resisted by high Spirit Resistance."; 
   category = { "Mark"; "Damage" };
   immunity = 'mark immune';
 };
 ["marked target"] = {
   name = "Marked Target"; 
   type = "debuff"; 
   image = "Marked Target Icon.png";
   description = "The marked target takes at least 100% more damage (=2x damage) from ranged attacks for three turns. The damage boost (percent) depends of the level of the marker and the skill stat. This debuff can be reisted by high Spirit resistance.";
   category = { "Mark"; "Damage" };
   immunity = 'mark immune';   
 };
 ["nerve damage"] = {
   name = "Nerve Damage"; 
   type = "debuff"; 
   image = "Nerve Damage Icon.png";
   description = "Target cannot heal for 3 turns."; 
   category = { "Health" }
 };
 ["null magic"] = {
   name = "Null-Magic";
   type = "debuff";
   image = "Null-Magic Icon.png";
   description = "Prevents the next buff applied to this Hero. Lasts until consumed, can't be cleansed.";
   category = { "Status Effect"; "Stack" }
 }; 
 ["observation"] = {
   name = "Observation"; 
   type = "debuff"; 
   image = "Observation Icon.png";
   description = "Copies any Buffs applied to an enemy and applies them to Iris as well. Can't be stolen or copied.";
   category = { "Status Effect" };
   immunity = 'observation immune'   
 };
 ["off balance"] = {
   name = "Off-Balance"; 
   type = "debuff"; 
   image = "Off-Balance Icon.png";
   description = "Target has reduced ATK and their attacks have a higher chance to be Dodged.";
   category = { "Attack" }   
 }; 
 ["paralysis"] = {
   name = "Paralysis"; 
   type = "debuff"; 
   image = "Paralysis Icon.png";
   description = "Target has a chance to lose next turn and take damage, this debuff can be resisted by a high Light Resistance.";
   category = { "Disable"; "Damage over Time" };
   immunity = "paralysis immune"   
 };
 ["phoenix feather"] = {
   name = "Phoenix Feather"; 
   type = "buff"; 
   image = "Pinion Blast Icon.png";
   description = "Target's corpse cannot be removed, this ability lasts 3 turns.";
   category = { "Protection" }
 };
 ["phoenix finale"] = {
   name = "Phoenix Finale"; 
   type = "buff"; 
   image = "Phoenix Finale Icon.png";
   description = "Damage reduction and corpse cannot be removed. Added when Solaris sacrifices self.";         -- TODO check and fix description if needed
   category = { "Protection"; "Damage Reduction" };
   todo = "CHECK description";                                  --  just a reminder, remove when done!
 }; 
 ["poisoned"] = {
   name = "Poisoned"; 
   type = "debuff"; 
   image = "Poisoned Icon.png";
   description = "Target takes Poison damage each turn for 3 turns.";
   category = { "Damage over Time" };
   immunity = "poison immune";
 };
 ["possessed"] = {
   name = "Possessed"; 
   type = "buff"; 
   image = "Possession Icon.png";
   description = "A dead ally or enemy with resetted cooldowns and % HP fights in the player's team for 3 turns, until this ability expires, is purged, or when the Possessed target dies. Spirits and Constructs can't be Possessed."; 
   category = { "Death", "Attack", "Defense" };
   immunity = "possess immune"
 };
 ["primed"] = {
   name = "Primed"; 
   type = "buff"; 
   image = "Primed Icon.png";
   description = "+Dodge Chance and deals boosted damage on Revenge attacks."; 
   category = { "Attack", "Defense" };
   immunity = "retaliation immune";
 };
["provoked"] = {
   name = "Provoked"; 
   type = "debuff"; 
   image = "Provoked Icon.png";
   description = "Target is forced to attack the Provoker for the next 3 turns."; 
   category = { "Crowd Control" };
   immunity = 'taunt immune'
 }; 
 ["crit choked"] = {
   name = "CRIT Choked"; 
   type = "debuff"; 
   image = "Reduced Crit Icon.png";
   description = "Target CRIT Chance is reduced to 0% for 3 turns.";
   category = { "Attack" }   
 };
 ["sacrifice"] = {
   name = "Sacrifice"; 
   type = "debuff"; 
   image = "Sacrifice Icon.png";
   description = "Target cannot heal and takes 2x damage from Demons, Demon targets are immune to this debuff. "; 
   category = { "Damage"; "Health"; "Entrance" }
 };
 ["shapeshift"] = {
   name = "Shapeshift"; 
   type = "effect"; 
   illustration = 'yes';
   image = "Graniteform Icon.png";
   description = "This hero can take an alternative form, mostly for defense. For a detailed description check out the Hero's traits/buffs and the other effects of the Shapeshift category.";
   category = { "Shapeshift" };
 }; 
 ["shocked"] = {
   name = "Shocked"; 
   type = "debuff"; 
   image = "Shocked Icon.png";
   description = "Target deals AOE Lightning damage to self and allies when attacked.";
   category = { "Damage"; "Damage over Time" };
   immunity = 'shock immune'
 };
 ["silenced"] = {
   name = "Silenced"; 
   type = "debuff"; 
   image = "Silenced Icon.png";
   description = "Target cannot use Special attacks for 1 turn.";
   category = { "Disable"; "Attack" };
   immunity = 'silence immune'   
 };
 ["slowed"] = {
   name = "Slowed"; 
   type = "debuff"; 
   image = "Slowed Icon.png";
   description = "Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.";
    category = { "Speed"; "Crowd Control" }
 };
 ["stoned"] = {
   name = "Stoned"; 
   type = "effect"; 
   image = "Stoned.png";
   description = "The target is petrified and turned into a statue for one turn, all buffs and debuffs are removed. The statue can't move, can't dodge attacks and can't attack, but is immune to all debuffs and has a increased DEF stat. The target can be healed but the Stoned effect cannot be cleansed. Constructs are immune to this debuff."; 
   category = { "Disable" };
   immunity = 'stone immune'
 };
 ["summon minions"] = {
   name = "Summon Minions"; 
   type = "effect"; 
   image = "Summon Minion Icon.png";
   description = "This hero can summon minions to replace dead allies."; 
   category = { "Death" };
 };
 ["swamped"] = {
   name = "Swamped Status"; 
   type = "buff"; 
   image = "Swamped Status Icon.png";
   description = "Swamped targets heal the attacker when hit."; 
   category = { "Health" }
 };
 ["tasty"] = {
   name = "Tasty";
   type = "debuff";
   image = "Tasty Icon.png";
   description = "Target takes 2x Bite damage.";
   category = { "Mark"; "Damage" };
   immunity = 'mark immune';
 };
 ["unbreakable heart"] = {
   name = "Unbreakable Heart";
   type = "buff";
   image = "Unbreakable Heart Icon.png";
   description = "Avoids death from a death blow, health will stay at 1 HP.";
   category = { "Shield", "Death" };
   immunity = "shield piercing";
 };
 ["venom"] = {
   name = "Venom"; 
   type = "debuff"; 
   image = "Venom.png";
   description = "Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom."; 
   category = { "Attack"; "Damage"; "Stack" };
   immunity = "venom immune";
 };
 ["weak spot"] = {
   name = "Weak Spot";
   type = "buff";
   image = "Weak Spot Icon.png";
   description = "+50% CRIT Multiplier.";
   category = { "Attack"; "Damage" }
 };
 ["weakened"] = {
   name = "Weakened"; 
   type = "debuff"; 
   image = "Weakened Icon.png";
   description = "Target has reduced ATK and DEF."; 
   category = { "Attack"; "Defense" }
 };
 ["wounded"] = {
   name = "Wounded"; 
   type = "debuff"; 
   image = "Wounded Icon.png";
   description = "Target cannot heal and takes Physical damage each turn for 3 turns."; 
   category = { "Damage over Time"; "Health" };
   immunity = 'wound immune'
 };
 ["agile"] = {
   name = "Agile"; 
   type = "buff"; 
   image = "Agile Icon.png";
   description = "This Hero has a 25% chance to Dodge Ranged attacks."; 
   category = { "Defense" }
 };
 ["atk boosted"] = {
   name = "ATK+"; 
   type = "buff"; 
   image = "Attack Up Icon.png";
   description = "Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities."; 
   category = { "Attack" }
 };
 ["atk reduced"] = {
   name = "ATK reduced"; 
   type = "debuff"; 
   image = "Attack Down Icon.png";
   description = "Target has reduced ATK."; 
   category = { "Attack" }
 };
 ["bestial rage"] = {
   name = "Bestial Rage"; 
   type = "buff"; 
   image = "Bestial Rage Icon.png";
   description = "Target has boosted ATK, DEF and CRIT for 3 turns."; 
   category = { "Attack"; "Defense" }
 };
 ["bone armor"] = {
   name = "Bone Armor"; 
   type = "buff"; 
   image = "Bone Armor Icon.png";
   description = "Target has boosted ATK, DEF and Water Resistance for 3 turns."; 
   category = { "Attack"; "Defense" }
 };
 ["burning skin"] = {
   name = "Burning Skin"; 
   type = "buff"; 
   image = "Burning Skin Icon.png";
   description = "Target has a chance to Burn Melee attackers when hit.";
   category = { "Skin", "Damage over Time" }
 };
 ["chilling skin"] = {
   name = "Chilling Skin"; 
   type = "buff"; 
   image = "Chilling Skin Icon.png";
   description = "Target has a chance to Chill Melee attackers when hit."; 
   category = { "Skin", "Defense" }
 };
 ["cleansing regeneration"] = {
   name = "Cleansing Regeneration"; 
   type = "buff"; 
   image = "Cleansing Regeneration Icon.png";
   description = "Regenerate health over 2 turns and cleanse a debuff at the end of each round."; 
   category = { "Health"; "Status Effect" }
 };
 ["health surge"] = {
   name = "Health Surge"; 
   type = "buff"; 
   image = "Health Surge Icon.png";
   description = "Regenerate health over 3 turns."; 
   category = { "Health"; }
 }; 
 ["command"] = {
   name = "Command"; 
   type = "buff"; 
   image = "Command Icon.png";
   description = "Hero will follow up the commander's attacks with their own. (This is related to special attacks: When commander uses 1st special attack this hero will use their 1st special attack, etc.)"; 
   category = { "Attack" }
 };
 ["crit boosted"] = {
   name = "CRIT+"; 
   type = "buff"; 
   image = "Crit Up Icon.png";
   description = "Target has a boosted CRIT Chance."; 
   category = { "Attack" }
 };
 ["damage reflection"] = {
   name = "Damage Reflection"; 
   type = "buff"; 
   image = "Damage Reflection Icon.png";
   description = "Target reflects a % of the damage received back at the attacker."; 
   category = { "Shield"; "Damage"; "Defense" };
   immunity = 'shield piercing'   
 };
 ["damage up"] = {
   name = "Damage Up"; 
   type = "buff";
   image = "Damage UP Icon.png";
   description = "Boosts (1.5x) the damage of the buffed Hero.";
   category = { "Damage" }
 };
 ["def boosted"] = {
   name = "DEF+"; 
   type = "buff"; 
   image = "Bulwark Icon.png";
   description = "Target has boosted DEF."; 
   category = { "Defense" }
 };
 ["disease skin"] = {
   name = "Disease Skin"; 
   type = "buff"; 
   image = "Diseased Skin Icon.png";
   description = "Target has a chance to Disease Melee attackers when hit."; 
   category = { "Skin"; "Damage" }
 };
 ["empowered"] = {
   name = "Empowered"; 
   type = "buff"; 
   image = "Empowered Icon.png";
   description = "All damage done to Shocked/Paralyzed targets is 2x.";
   category = { "Damage" }
 };
 ["enraged"] = {
   name = "Enraged"; 
   type = "buff"; 
   image = "Enraged Icon.png";
   description = "Target has boosted ATK and CRIT Chance for 3 turns."; 
   category = { "Attack" }
 };
 ["electric skin"] = {
   name = "Electric Skin"; 
   type = "buff"; 
   image = "Electric Skin Icon.png";
   description = "Target has a chance to Shock Melee attackers when hit."; 
   category = { "Skin"; "Defense" }
 };
 ["evading"] = {
   name = "Evading"; 
   type = "buff"; 
   image = "Evading Icon.png";
   description = "Target has a boosted Dodge Chance for 3 turns."; 
   category = { "Dodge"; "Defense" }
 };
 ["chameleon evasion"] = {
   name = "Chameleon Evasion"; 
   type = "debuff"; 
   image = "Chameleon Evasion Icon.png";
   description = "Target has a very high (90%) chance to miss for 1 turn."; 
   category = { "Attack"; "Dodge"; }
 }; 
 ["field dressing"] = {
   name = "Field Dressing"; 
   type = "buff"; 
   image = "Heal Ally Icon.png";
   description = "Target regenerates HP every turn."; 
   category = { "Health" }
 };
 ["freezing skin"] = {
   name = "Freezing Skin"; 
   type = "buff"; 
   image = "Freezing Skin Icon.png";
   description = "Target has a chance to Freeze Melee attackers when hit."; 
   category = { "Skin", "Damage over Time" }
 };
 ["haste"] = {
   name = "Haste"; 
   type = "buff"; 
   image = "Haste Icon.png";
   description = "Target gains a second action and boosted Dodge Chance until the end of their next turn."; 
   category = { "Speed" }
 };
 ["invincibility"] = {
   name = "Invincibility"; 
   type = "buff"; 
   image = "Invincibility Icon.png";
   description = "Target is immune to all damage and debuffs for 3 turns."; 
   category = { "Shield"; "Status Effect" };      --  ^--- TODO check debuff immunity part! 
   immunity = "shield piercing";   
 };
 ["blending in"] = {
   name = "Blending In"; 
   type = "buff"; 
   image = "Invincibility Icon.png";
   description = "Target is immune to all damage (shielded) and Silence for 1 turns."; 
   category = { "Shield"; };
   immunity = "shield piercing";   
 }; 
 ["invulnerable"] = {
   name = "Invulnerable";
   type = "buff";
   image = "Invulnerable Icon.png";
   description = "Target is immune to all debuffs.";
   category = { "Status Effect" }
 };
 ["impaired"] = {
   name = "Impaired"; 
   type = "debuff"; 
   image = "Impaired Icon.png";
   description = "Reduces CRIT and Epic proc chance to 0%. NOTE: Can't be cleansed and doesn't wear off.";
   category = { "Disable", "Attack" }
 };
 ["momentum"] = {
   name = "Momentum"; 
   type = "buff"; 
   image = "Momentum Icon.png";
   description = "When Momentum is low, target Taunts and grants self and allies maximum +75% Damage Reduction. When Momentum is high, target stops Taunting and Damage Reduction is reduced, but their ATK increases. At 9 stacks and above, target starts attacking random enemies. Momentum stacks up to 10 times." ;
   category = { "Attack"; "Defense"; "Stack" }
 };
 ["oak form"] = {
   name = "Oak Form"; 
   type = "buff"; 
   image = "Oak Form Icon.png";
   description = "Oak Form reduces damage taken by 90% and grants immunity to all debuffs until the hero's first turn. The buff can't be stolen, copied, or purged. If the hero would be killed for the first time, enters Oak Form instead and heals 25% of the Max Health."; 
   category = { "Shapeshift", "Damage", "Status Effect" }
 };
 ["overclocked"] = {
   name = "Overclocked"; 
   type = "buff"; 
   image = "Overclocked Icon.png";
   description = "Target has a boosted Dodge Chance for 1 turn."; 
   category = { "Dodge" }
 }; 
 ["party fever"] = {
   name = "Party Fever"; 
   type = "buff"; 
   image = "Goblin Dance Party Icon.png";
   description = "Target has boosted ATK and CRIT for 3 turns."; 
   category = { "Attack" }
 };
 ["playing tricks"] = {
   name = "Playing Tricks"; 
   type = "buff"; 
   image = "Playing Tricks Icon.png";
   description = "The first debuff applied on a Goblin Hero will be reflected back to the attacker. Can't be stolen, copied or purged."; 
   category = { "Status Effect", "Protection" }
 };
 ["poison skin"] = {
   name = "Poison Skin"; 
   type = "buff"; 
   image = "Poison Skin Icon.png";
   description = "Target has a chance to Poison Melee attackers when hit."; 
   category = { "Skin"; "Damage over Time" }
 };
 ["pumped"] = {
   name = "Pumped"; 
   type = "buff"; 
   image = "Pumped Icon.png";
   description = "Target Revenges all attacks done on them."; 
   category = { "Attack" }
 };
 ["pyromaniac"] = {
   name = "Pyromaniac"; 
   type = "buff"; 
   image = "Pyromaniac Icon.png";
   description = "Target deals 1.5x damage to Burning enemies for 3 turns."; 
   category = { "Damage" }
 };
 ["rage"] = {
   name = "Rage"; 
   type = "buff"; 
   image = "Rage Icon.png";
   description = "Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it."; 
   category = { "Damage"; "Damage Reduction"; "Stack" }
 };
 ["reduced healing"] = {
   name = "Reduced Healing"; 
   type = "debuff"; 
   image = "Reduced Healing Icon.png";
   description = "Target's healing rate is reduced by 50%.";
   category = { "Health" }   
 }; 
 ["regeneration"] = {
   name = "Regeneration"; 
   type = "buff"; 
   image = "Regeneration Icon.png";
   description = "Target heals, and heals more HP which is split over 3 turns including this one."; 
   category = { "Health" }
 };
 ["skl boosted"] = {
   name = "SKL+"; 
   type = "buff"; 
   image = "Skill Up Icon.png";
   description = "Target has boosted SKL for 3 turns."; 
   category = { "Health"; "Damage" }
 };
 ["skl lowered"] = {
   name = "SKL-"; 
   type = "debuff"; 
   image = "Skill Down Icon.png";
   description = "Target has lowered SKL for 3 turns."; 
   category = { "Health"; "Damage" }
 }; 
 ["aegis shield"] = {
   name = "Aegis Shield"; 
   type = "buff"; 
   image = "Aegis Shield Icon.png";
   description = "This buff is consumed to negate the next source of damage dealt to the target."; 
   category = { "Shield" };
   immunity = "shield piercing";
 };
 ["shrouded"] = {
   name = "Shrouded"; 
   type = "buff"; 
   image = "Shrouded Icon.png";
   description = "Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn."; 
   category = { "Shield"; "Status Effect" };
   immunity = "shield piercing";
 };
 ["stealth"] = {
   name = "Stealth"; 
   type = "buff"; 
   image = "Stealth Technique Icon.png";
   description = "Target gains +50% Damage Reduction until their first turn."; 
   category = { "Damage Reduction" }
 };
 ["snow day"] = {
   name = "Snow Day"; 
   type = "buff"; 
   image = "Snow Day Icon.png";
   description = "Target has boosted DEF. In addition, it may be consumed to modify an ability used if the target is a Beast or an Ogre."; 
   category = { "Defense"; "Special" }
 }; 
 ["spirit linked"] = {
   name = "Spirit Linked"; 
   type = "buff"; 
   image = "Spirit Link Icon.png";
   description = "A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns."; 
   category = { "Status Effect"; "Damage"; "Dodge"; "Special" }
 }; 
 ["spirit linked (debuff)"] = {
   name = "Spirit Linked"; 
   type = "debuff"; 
   image = "Spirit Link Icon.png";
   description = "A link is established between the attacker and the target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the Spirit Link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns."; 
   category = { "Disable"; "Damage"; "Status Effect"; "Dodge" };
   immunity = "spirit immune";
 };
["magic prism"] = {
   name = "Magic Prism"; 
   type = "buff"; 
   image = "Magic Prism Icon.png";
   description = "A link is established between a selected team member and a random target enemy. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.";
   category = { "Status Effect"; "Damage"; "Dodge"; "Special" }
 }; 
 ["magic prism (debuff)"] = {
   name = "Magic Prism"; 
   type = "debuff"; 
   image = "Magic Prism Icon.png";
   description = "A link is established between a member of the attacker's team and the randomly selected target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.";
   category = { "Disable"; "Damage"; "Status Effect"; "Dodge" };
   immunity = "spirit immune";
 }; 
 ["storm power"] = {
   name = "Storm Power";
   type = "buff";
   image = "Storm Power Icon.png";
   description = "Storm Power is consumed to boost the damage of Special Attacks and to purge Buffs from enemies. Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with Lightning attack, a stack of Storm Power is gained (Max 10 stacks). Can't be stolen or copied."; 
   category = { "Status Effect"; "Damage"; "Stack" }
 };
 ["stout team"] = {
   name = "Stout Team"; 
   type = "buff"; 
   image = "Stout Team Icon.png";
   description = "Target has boosted ATK and DEF, this increase doubles on Nature targets.";  
   category = { "Attack"; "Defense" }
 };
  ["soulfire"] = {
   name = "Soulfire Burned"; 
   type = "debuff"; 
   image = "Soulfire Burn Icon.png";
   description = "Target has reduced DEF and takes Unhealable Fire damage each turn for 3 turns."; 
   category = { "Damage over Time"; "Health" };
   immunity = "burn immune"   
 };
 ["soul ledger"] = {
   name = "Soul Ledger"; 
   type = "buff"; 
   image = "Soul Ledger Icon.png";
   description = "Absorbs Souls per use of Immortal Life (up to 5 times). For each Soul, increase SKL by 50% and Max HP by 30%."; 
   category = { "Health", "Stack", "Special" }
 }; 
 ["soul tether"] = {
   name = "Soul Tether"; 
   type = "buff"; 
   image = "Soul Tether Icon.png";
   description = "When this hero dies, the stored soul is restored, resurrecting that ally in this Hero's position. Can't be stolen, copied or purged"; 
   category = { "Special" }
 };
 ["taunt"] = {
   name = "Taunt"; 
   type = "buff"; 
   image = "Taunt Icon.png";
   description = "Target has boosted DEF and forces all enemies to attack them for 3 turns."; 
   category = { "Crowd Control" };
   immunity = 'taunt immune'
 };
 ["voodoo chant"] = {
   name = "Voodoo Chant"; 
   type = "buff"; 
   image = "Voodoo Chant Icon.png";
   description = "Target has boosted CRIT and heals HP split over 3 turns."; 
   category = { "Health" }
 };
 ["wildfire"] = {
   name = "Wildfire"; 
   type = "debuff"; 
   image = "Wildfire Icon.png";
   description = "Target has all buffs purged and cannot gain any more until this debuff expires. In addition, they have reduced DEF, take Burn damage each turn for 3 turns and have a chance to spread this debuff at the end of each round.";
   category = { "Damage over Time"; "Status Effect" };
   immunity = "burn immune"
 };
-- effects ---
 ["armor piercing"] = {
   name = "Armor-Piercing";
   type = "effect"; 
   illustration = 'yes';
   image = "Armor Piercer Icon.png";
   description = "Armor-Piercing attacks ignore the target enemy's Armor.";
   category = { "Damage"; "Damage Reduction" }
 };
 ["boosted damage"] = {
   name = "Boosted Damage"; 
   type = "effect";
   illustration = 'yes';   
   image = "Boosted Icon.png";
   description = "Target takes increased damage.";
   category = { "Damage" }
 };
 ["cleanse"] = {
   name = "Cleanse"; 
   type = "effect";
   illustration = 'yes';   
   image = "Cleanse Icon.png";
   description = "This effect instantly removes 1+ debuff(s) from the target ally.";
   category = { "Status Effect" }   
 };
 ["self cleanse"] = {
   name = "Cleanse (self)"; 
   type = "effect";
   illustration = 'yes';   
   image = "Cleanse Icon.png";
   description = "This hero can remove 1+ debuff(s) from self.";
   category = { "Status Effect" }
 };
 ["purge"] = {
   name = "Purge"; 
   type = "effect";
   illustration = 'yes';   
   image = "Purge Icon.png";
   description = "This effect instantly removes 1+ buffs from the target.";
   category = { "Status Effect" }   
 };
 ["heal"] = {
   name = "Heal"; 
   type = "effect";
   illustration = 'yes';
   image = "Heal Ally Icon.png";
   description = 'Recovers HP for the target ally.'; 
   category = { "Health" }
 };
 ["repair"] = {
   name = "Repair"; 
   type = "effect";
   illustration = 'yes';
   image = "IFF Targeting Icon.png";
   description = "Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well."; 
   category = { "Health" }
 }; 
 ["lifesteal"] = {
   name = "Lifesteal";
   type = "effect";
   illustration = 'yes';
   image = "Leech Icon.png";
   description = 'Target heals, or recovers HP, for a % of the damage dealt during an attack.'; 
   category = { "Health" }
 };
 ["max health boost"] = {
   name = "Max HP Boost"; 
   type = "effect";
   illustration = 'yes';
   image = "Health Boost Icon.png";
   description = "Target's Max HP is boosted.";
   category = { "Health" }   
 };
 ["buff steal"] = {
   name = "Buff Steal"; 
   type = "effect"; 
   illustration = 'yes';
   image = "Buff Steal Icon.png";
   description = "This effect instantly steals 1+ buffs from the target.";
   category = { "Status Effect" }
 }; 
 ["damage reduction"] = {
   name = "Damage Reduction"; 
   type = "effect";
   illustration = 'yes';
   image = "Damage Reflection Icon.png";
   description = "The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.";
   category = { "Damage"; "Damage Reduction" }
 }; 
  ["extra energy"] = {
   name = "Extra Energy"; 
   type = "effect";
   illustration = 'yes';
   image = "Energize Icon.png";
   description = "The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.";
   category = { "Energy" }
 };
 ["energy drain"] = {
   name = "Energy Drain"; 
   type = "debuff";
   image = "Energy Drained Icon.png";
   description = "All abilities cooldowns are increased by +1, doesn't expire, must be cleansed.";
   category = { "Energy" }
 }; 
 ["energy gain"] = {
   name = "Energy Gain"; 
   type = "effect";
   illustration = 'yes';
   image = "Critical Energy Icon.png";
   description = "The hero gains some extra energy, which is required to use their special attacks/abilities.";
   category = { "Energy" }
 };
 ["energy loss"] = {
   name = "Energy Loss"; 
   type = "effect";
   illustration = 'yes';
   image = "Exhaustion Icon.png";
   description = "The attacked target loses some of the Energy that is required to use their Abilities.";
   category = { "Energy"; "Disable" };
   immunity = "energy loss immune"
 }; 
 ["extra attacks"] = {
   name = "Extra Attacks"; 
   type = "effect";
   illustration = 'yes';
   image = "Tenacity Icon.png";
   description = "The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only."; 
   category = { "Attack"; "Damage" }
 };
 ["growth"] = {
   name = "Growth"; 
   type = "buff"; 
   image = "Plant Growth Icon.png";
   description = "The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.";
   category = { "Stack"; "Health"; "Attack" }
 };
 ["health loss"] = {
   name = "Health Loss"; 
   type = "effect";
   illustration = 'yes';
   image = "Bog Blessing Icon.png";
   description = "The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.";
   category = { "Health"; "Damage" };
 };
 ["protect"] = {
   name = "Protect"; 
   type = "effect";
   illustration = 'yes';
   image = "Courageous Knight Icon.png";
   description = "The hero guards their allies, and will jump in front of an endangered ally to protect them and take the hit.";
   category = { "Protection" }  
 }; 
 ["resurrection"] = {
   name = "Resurrection"; 
   type = "effect";
   illustration = 'yes';
   image = "Angelic Resurrection Icon.png";
   description = "A dead ally is revived and brought back to life with some health.";
   category = { "Death"; "Health" }
 }; 
 ["remove corpse"] = {
   name = "Remove Corpse"; 
   type = "effect";
   illustration = 'yes';
   image = "Judgement Day Icon.png";
   description = "The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection."; 
   category = { "Death" }
 };
 ["revenge"] = {
   name = "Revenge Attacks"; 
   type = "effect";
   illustration = 'yes';
   image = "Retaliation Icon.png";
   description = "If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.";
   category = { "Attack" };
   immunity = "retaliation immune";
 };
 ["splash damage"] = {
   name = "Splash Damage"; 
   type = "effect";
   illustration = 'yes';
   image = "Back Splash Icon.png";
   description = "An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.";
   category = { "Damage" }   
 };
 ["shield piercing"] = {
   name = "Shield-piercing"; 
   type = "effect";
   illustration = 'yes';
   image = "Arcane_Bolts_Icon.png";
   description = "A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.";
   category = { "Shield" }
 };
 ["undodgeable"] = {
   name = "Undodgeable";
   type = "effect";
   illustration = 'yes';
   image = "Perfect Swing Icon.png";
   description = "All or specific attacks of this hero cannot be dodged. The attack always hits the target.";
   category = { "Dodge"; "Attack" }
 };
 ["unhealable damage"] = {
   name = "Unhealable Damage"; 
   type = "effect";
   illustration = 'yes';
   image = "Kiss of Death Icon.png";
   description = "The affected target suffers damage that lowers their Max Health. The Unhealable Damage cumulatively reduces the Max Health to a minimum of 1 if the target does not die beforehand. If the damage is greater than the current health the target dies immedeatly. Since the Max Health and not the current health is affected, the effect is not immediately noticeable because the fill level of the health bar remains at 100% or even increases if it is below 100%. Max Health is reset to the original value when the room is exited.";
   category = { "Health"; "Damage" };
 }; 
 ["fast"] = {
   name = "Fast (Speed Change)";
   type = "effect";
   image = "Fast Icon.png";
   description = "When teamed up with a certain other hero this hero can get the Fast trait.";
   category = { "Speed" }
 };
 ["powered"] = {
   name = "Starts Powered";
   type = "effect";
   illustration = 'yes';
   image = "Quick Starter Icon.png";
   description = "This Ability has full energy and can be used at the beginning of the battle.";
   category = { "Energy" }
 };
 ["taunt ignored"] = {
   name = "Taunt, Provoke & Aversion ignored";
   type = "effect";
   illustration = 'yes';
   image = "Turn a Blind Eye Icon.png";
   description = "This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.";
   category = { "Crowd Control" }
 };
 
 ["cloned"] = {
   name = "Cloned Hero"; 
   type = "buff";
   image = "Cloned Hero Icon.png";
   description = "This is a cloned hero that has percent of HP and ATK from the original enemy hero. The clone has the same stats as the copied original but no Passives (Traits). All Abilities are Powered and ready to use. Lasts 1 turn. NOTE: For cloned Honorbound heroes this buff lasts 2 turns because of their Bushido trait.";
   category = { "Crowd Control" }
 }; 
 ["doom"] = {
   name = "Doom"; 
   type = "debuff";
   image = "Doom Icon.png";
   description = "Target cannot be healed and not revived. Debuff can't be purged or reflected. Note: It lasts for 3 turns in PvP. In Age Of Chaos dungeons is doesn't expire. Alrakis Skullkeeper can remove it.";
   category = { "Death", "Health", "Crowd Control" }
 };
 ["chaos damage"] = {
   name = "Chaos Damage"; 
   type = "effect";
   image = "Chaos Damage Icon.png";
   description = "Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.";
   category = { "Damage" }
 };
 ["chaosfire"] = {
   name = "Chaosfire"; 
   type = "debuff";
   image = "Chaosfire Icon.png";
   description = "Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.";
   category = { "Damage over Time"; "Defense"; "Chaos" };
   immunity = "burn immune"
 }; 
 ["chaos bite"] = {
   name = "Chaos' Bite"; 
   type = "debuff";
   image = "Chaos Bite Icon.png";
   description = "Target takes Chaos Damage when using Abilities.";
   category = { "Chaos"; "Attack"; "Damage" }
 }; 
 ["debuff transfer"] = {
   name = "Debuff Transfer"; 
   type = "effect";
   illustration = 'yes';
   image = "Derision Icon.png";
   description = "One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).";
   category = { "Status Effect" }
 }; 
 ['banished'] = {
   name = 'Banished';
   type = "effect";
   image = "Banished Icon.png";
   description = "All buffs are purged from target, then the target is banished from the battlefield for 2 turns. The banished character counts as being defeated when no other allies are active.";
   category = { "Crowd Control", "Death" }
 };
 ['burning touch'] = {
   name = 'Burning Touch';
   type = "buff";
   image = "Burning Touch Icon.png";
   description = "Chance to Burn on Basic attacks.";
   category = { "Touch"; "Damage over Time" }
 }; 
 ['diseased touch'] = {
   name = 'Diseased Touch';
   type = "buff";
   image = "Diseased_Touch.png";
   description = "Chance to Diseas on Basic attacks.";
   category = { "Touch"; "Damage" }
 }; 
 ['poison touch'] = {
   name = 'Poison Touch';
   type = "buff";
   image = "Poison_Touch.png";
   description = "Basic attacks have a chance to inflict Poison.";
   category = { "Touch"; "Damage over Time" }
 }; 
 ['shocking touch'] = {
  name = 'Shocking Touch';
  type = "buff";
  image = 'Shocking_Touch_Icon.jpeg';
  description = 'Chance to Shock on Basic attacks.';
  category = { "Touch"; "Damage over Time" }
 };
 ['chilling touch'] = {
  name = 'Chilling Touch';
  type = "buff";
  image = 'Chilling Touch Icon.jpeg';
  description = 'Chance to Chill on Basic attacks.';
  category = { "Touch"; "Defense" }
 };
 ["parry"] = {
   name = "Parry";
   type = "effect";
   illustration = 'yes';
   image = "Honor Guard Icon.png";
   description = "The attack is parred, the target takes no damage, and the attack's debuffs are ignored.";
   category = { "Defense", "Status Effect" }
 }; 
 ["perpetual flame"] = {
   name = "Perpetual Flame";
   type = "buff"; 
   image = "Perpetual Flame Icon.png";
   description = "Heals the target over 3 turns.";
   category = { "Health" }
 };
 ['various debuffs'] = {
   name = 'Various Debuffs';
   type = "debuff";
   image = "Blank Ability.png";
   description = "This hero can apply one or more random Debuffs."; 
   category = { "Defense" }
 };
 ['various buffs'] = {
   name = 'Various Buffs';
   type = "buff";
   image = "Blank Ability.png";
   description = "This hero can apply one or more random Buffs"; 
   category = { "Attack" }
 }; 
 
 -- immunities
 ['impervious'] = {
    name = "Impervious", 
    type = "buff",
    description = "Like the trait with the same name, the Impervious effect grants a set of immunities. The affected target cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.", 
    image = "Impervious Icon.png",
    category = { "Status Effect" }     
 },
 ['fire immune'] = { 
    name = "Fire Immune", 
    type = "immunity",
    description = "Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.", 
    image = "Fire Immune Icon.png",
    category = { "Damage" }     
 };
 ['water immune'] = { 
    name = "Water Immune",
    type = "immunity",
    description = "Doesn't take any damage from Water attacks.", 
    image = "Water Immune Icon.png",
    category = { "Damage" }
 };
 ['nature immune'] = { 
    name = "Nature Immune",
    type = "immunity",    
    description = "Doesn't take any damage from Nature attacks.", 
    image = "Nature Immune Icon.png",
    category = { "Damage" }
 };
 ['dark immune'] = { 
    name = "Dark Immune",
    type = "immunity",
    description = "Doesn't take any damage from Dark attacks.", 
    image = "Dark Immune Icon.png",
    category = { "Damage" }
 };
 ['light immune'] = { 
    name = "Light Immune",
    type = "immunity",
    description = "Doesn't take any damage from Light attacks.", 
    image = "Light Immune Icon.png",
    category = { "Damage" }
 };
 ['lightning immune'] = { 
    name = "Lightning Immune",
    type = "immunity",    
    description = "Doesn't take any damage from Lightning.", 
    image = "Lightning Immune Icon.png",
    category = { "Damage" }
 };
['spirit immune'] = { 
    name = "Spirit Immune",
    type = "immunity",    
    description = "Doesn't take any damage from Spirit attacks.", 
    image = "Spirit Immune Icon.png",
    category = { "Damage" }
 };
 ['fear immune'] = { 
    name = "Fear Immune",
    type = "immunity",    
    description = "Immune to Feared debuff.",
    image = "Fear Immune.png",
	category = { "Status Effect" }
 };
 ['mark immune'] = { 
    name = "Marked Immune",
    type = "immunity",
    description = "Can't be Marked. Immune to all types of Mark debuffs.",
    image = "Mark Immune Icon.png",
    category = { "Status Effect" }	
 };
 ['wound immune'] = { 
    name = "Wound Immune",
    type = "immunity",    
    description = "Immune to Wounded debuff.",
    image = "Blank Ability.png",              -- icon needed
	category = { "Status Effect" }
 };
 ['charm immune'] = { 
    name = "Charmed Immune",
    type = "immunity",    
    description = "Can't be Charmed.",
    image = "Charm Immune.png",
	category = { "Status Effect" }
 };
 ['disease immune'] = { 
    name = "Disease Immune", 
    type = "immunity",    
    description = "Can't be Diseased.",
    image = "Disease Immune Icon.png",
	category = { "Status Effect" }
 };
 ['shock immune'] = { 
    name = "Shock Immune",
    type = "immunity",
    description = "Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.",
    image = "Shock Immune Icon.png",
    category = { "Status Effect" }	
 };
 ['daze immune'] = { 
    name = "Daze Immune",
    type = "immunity",
    description = "Can't be Dazed. Heroes with Perfect Swing and similar traits never miss and are virtually Daze immune.",
    image = "Daze Immune.png",
    category = { "Status Effect" }
 };
 ['stone immune'] = { 
    name = "Stone Immune",
    type = "immunity",
    description = "Can't be turned into Stone (Statue). Constructs are immune to Stoned.", 
    image = "Stone Immune.png",
	category = { "Status Effect" }
 };
 ['taunt immune'] = { 
    name = "Taunt, Provoke and Aversion Immune",
    type = "immunity",
    description = "Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.", 
    image = "Turn a Blind Eye Icon.png",
    category = { "Status Effect" }	
 };
 ['frostbite immune'] = { 
    name = "Frostbite Immune",
    type = "immunity",    
    description = "Can't be Frostbitten.",
    image = "Frostbite Immune Icon.png",
    category = { "Status Effect" }	
 };
 ['cryosleep immune'] = { 
    name = "Cryosleep Immune",
    type = "immunity",    
    description = "Cannot be put into Cryosleep.",
    image = "Cryosleep Immune Icon.png",
	category = { "Status Effect" }
 };
 ['silence immune'] = { 
    name = "Silenced Immune",
    type = "immunity",    
    description = "Can't be Silenced.",
    image = "Silence Immune Icon.png",
    category = { "Status Effect" }	
 };
 ['debuff immune'] = {
    name = "Debuff Immune",
    type = "immunity",     
    description = "Immune to ALL debuffs.",
    image = "Invulnerable Icon.png",
	category = { "Status Effect" }
 };
 ['observation immune'] = { 
    name = "Observation Immune",
    type = "immunity",     
    description = "Can't be observed to copy buffs.",
    image = "Observation Icon.png", 
    category = { "Status Effect" }	
 };
 ['dark elemental bonus immune'] = {
    name = "Dark Elemental Bonus Immune",
    type = "immunity",     
    description = "Light Heroes take no 30% extra damage from Dark heroes.",
    image = "Dark Immune Icon.png",    -- better icon?
	category = { "Status Effect" }
 };
 ['crit immune'] = { 
    name = "Crit Immune",
    type = "immunity",
    description = "Immune to all critical hits (CRIT!). Only normal but no boosted (x2) damage is taken from attacks.",
    image = "Wushu Icon.png",
    category = { "Status Effect" }
 };
 ['burn immune'] = { 
    name = "Burn Immune",
    type = "immunity",
    description = "Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.",
    image = "burn Immune Icon.png",
    category = { "Status Effect" }	
 };
 ['paralysis immune'] = { 
    name = "Paralysis Immune",
    type = "immunity",    
    description = "Can't be paralyzed.",
    image = "Paralysis Immune Icon.png",
    category = { "Status Effect" }
 };
 ['freeze immune'] = { 
    name = "Freeze Immune",
    type = "immunity",     
    description = "Can't be Frozen.",
    image = "Freeze Immune Icon.png",
    category = { "Status Effect" }    
 };
 ['possess immune'] = { 
    name = "Possession Immune",
    type = "immunity",    
    description = "The dead body of this hero cannot be possessed.",
    image = "Possession Icon.png",
	category = { "Death" }
 };
 ['retaliation immune'] = { 
    name = "Retaliation Immune",
    type = "immunity",
    description = "Immune to retaliation, revenge, and any counter attacks.",
    image = "Flying in the Face Icon.png",
    category = { "Protection", "Defense" };
 };
 ['chill immune'] = { 
    name = "Chill Immune",
    type = "immunity",
    description = "Can't be Chilled which would stop the regeneration of the energy to use special attacks.",
    image = "Chill Immune Icon.png",
    category = { "Status Effect" }
 };
 ['poison immune'] = { 
    name = "Poison Immune", 
    type = "immunity",
    description = "Can't be Poisoned. (See also Venom Immune.)",
    image = "Poison Immune Icon.png",
    category = { "Status Effect" }
 };
 ['venom immune'] = { 
    name = "Venom Immune",
    type = "immunity",
    description = "Venom can't be applied to this hero. (See also Poision Immune.)",
    image = "Venom Immune.png",
    category = { "Status Effect" }
 };
 ['energy loss immune'] = {
    name = "Exhaustion Immune",
    type = "immunity",
    description = "This hero cannot lose any Energy that is required to use their special attacks.",
    image = "Team Energy Vault Icon.png",
    category = { "Energy"; "Protection" }     
 
 };
 ['marked'] = {
    name = "Marked",
    type = "dummy",   -- needed for Template:Herobox/Stats
    description = "All Marked debuffs like Marked for Death, Haunted, Tasty, etc",
    image = "Marked for Death Icon.png",
    category = { }
 }; 
} -- </nowiki>
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